Files
core/hwe/sammo/WarUnitTrigger/che_필살강화_회피불가.php
T

22 lines
598 B
PHP

<?php
namespace sammo\WarUnitTrigger;
use sammo\BaseWarUnitTrigger;
use sammo\WarUnitGeneral;
use sammo\WarUnitCity;
use sammo\WarUnit;
use sammo\GameUnitDetail;
use sammo\ObjectTrigger;
use sammo\Util;
class che_필살강화_회피불가 extends BaseWarUnitTrigger{
protected $priority = ObjectTrigger::PRIORITY_PRE + 150;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
if(!$self->hasActivatedSkill('필살')){
return true;
}
$oppose->activateSkill('회피불가');
return true;
}
}