218 lines
6.5 KiB
PHP
218 lines
6.5 KiB
PHP
<?php
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namespace sammo\Command\General;
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//TODO: 아이템 클래스 재확정 후 재 구현!
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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ActionLogger,
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GameConst, GameUnitConst,
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LastTurn,
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Command
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};
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use function \sammo\{
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tryUniqueItemLottery,
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getItemCost,
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getItemInfo,
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getItemName,
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buildItemClass
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};
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_장비매매 extends Command\GeneralCommand{
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static protected $actionName = '장비매매';
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static public $reqArg = true;
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static $itemMap = [
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'horse'=>'명마',
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'weap'=>'무기',
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'book'=>'서적',
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'item'=>'도구',
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];
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protected function argTest():bool{
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if($this->arg === null){
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return false;
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}
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$itemType = $this->arg['itemType']??null;
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if(!in_array($itemType, array_keys(static::$itemMap))){
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return false;
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}
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$itemCode = $this->arg['itemCode']??null;
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if(!key_exists($itemCode, GameConst::$allItems[$itemType])){
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return false;
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}
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$itemClass = buildItemClass($itemCode);
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if(!$itemClass->isBuyable()){
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return false;
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}
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$this->arg = [
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'itemType'=>$itemType,
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'itemCode'=>$itemCode
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];
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return true;
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}
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protected function init(){
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation();
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$itemType = $this->arg['itemType'];
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$itemTypeName = static::$itemMap[$itemType];
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$itemCode = $this->arg['itemCode'];
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$itemClass = buildItemClass($itemCode);
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[$reqGold, $reqRice] = $this->getCost();
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$this->runnableConstraints=[
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ConstraintHelper::ReqCityTrader($general->getVar('npc')),
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ConstraintHelper::ReqCityCapacity('secu', '치안 수치', $itemClass->getReqSecu()),
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ConstraintHelper::ReqGeneralGold($reqGold),
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ConstraintHelper::ReqGeneralRice($reqRice),
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];
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if($itemCode == 0){
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$this->runnableConstraints[] = ConstraintHelper::ReqGeneralValue($itemType, $itemTypeName, '>=', 1);
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}
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else if($itemCode == $general->getVar($itemType)){
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$this->runnableConstraints[] = ConstraintHelper::AlwaysFail('이미 가지고 있습니다.');
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}
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else if($itemType != 'item' && !buildItemClass($general->getVar($itemType))->isBuyable()){
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$this->runnableConstraints[] = ConstraintHelper::AlwaysFail('이미 진귀한 것을 가지고 있습니다.');
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}
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}
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public function getCost():array{
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if(!$this->isArgValid){
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return [0, 0];
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}
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$itemCode = $this->arg['itemCode'];
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$reqGold = getItemCost($itemCode);
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return [$reqGold, 0];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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return 0;
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}
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public function run():bool{
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if(!$this->isRunnable()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$date = substr($general->getVar('turntime'),11,5);
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$itemType = $this->arg['itemType'];
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$itemCode = $this->arg['itemCode'];
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if($itemCode == 'None'){
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$buying = false;
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$itemCode = $general->getVar($itemType);
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$cost = getItemCost($itemCode);
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}
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else{
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$buying = true;
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$cost = $this->getCost()[0];
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}
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$itemName = getItemName($itemCode);
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$josaUl = JosaUtil::pick($itemName, '을');
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$logger = $general->getLogger();
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if($buying){
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$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 구입했습니다. <1>$date</>");
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$general->increaseVarWithLimit('gold', -$cost, 0);
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$general->setVar($itemType, $itemCode);
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}
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else{
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$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 판매했습니다. <1>$date</>");
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$general->increaseVarWithLimit('gold', $cost / 2);
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$general->setVar($itemType, 0);
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}
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$exp = 10;
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$exp = $general->onCalcStat($general, 'experience', $exp);
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$general->increaseVar('experience', $exp);
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$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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$general->applyDB($db);
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return true;
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}
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public function getForm(): string
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{
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$form = [];
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$db = DB::db();
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$citySecu = $db->queryFirstField('SELECT secu FROM city WHERE city = %i', $this->generalObj->getCityID());
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$gold = $this->generalObj->getVar('gold');
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$form[] = <<<EOT
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<script>
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function updateItemType(){
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$('#itemType').val($('#itemCode option:selected').data('itemType'));
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}
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</script>
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EOT;
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$form[] = '<input type="hidden" class="formInput" name="itemType" id="itemType" value="item">';
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$form[] = <<<EOT
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장비를 구입하거나 매각합니다.<br>
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현재 구입 불가능한 것은 <font color=red>붉은색</font>으로 표시됩니다.<br>
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현재 도시 치안 : {$citySecu} 현재 자금 : {$gold}<br>
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장비 : <select class='formInput' name="itemCode" id="itemCode" onchange='updateItemType();' size='1' style='color:white;background-color:black;'>
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EOT;
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foreach(GameConst::$allItems as $itemType=>$itemCategories){
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//매각
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$typeName = static::$itemMap[$itemType];
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$form[] = "<option value='None' data-itemType='{$itemType}' style='color:skyblue'>_____{$typeName}매각(반값)____</option>";
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//구입
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foreach($itemCategories as $itemCode=>$cnt){
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if($cnt > 0){
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continue;
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}
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$itemClass = buildItemClass($itemCode);
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if(!$itemClass->isBuyable()){
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continue;
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}
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$itemName = $itemClass->getName();
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$reqSecu = $itemClass->getReqSecu();
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$reqGold = $itemClass->getCost();
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$css = '';
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if($reqSecu < $citySecu){
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$css = 'color:red;';
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}
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$form[] = "<option value='{$itemCode}' data-itemType='{$itemType}' style='{$css}'>{$itemName} 가격: {$reqGold}</option>";
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}
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}
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$form[] = <<<EOT
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</select>
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<input type=submit value=거래>
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EOT;
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return join("\n",$form);
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}
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} |