Files
core/hwe/sammo/Command/General/che_헌납.php
T
Hide_D ee8854451c fix: phan 지시에 따라 일부 버그 수정
- null && key_exists 버그
- or assign이 integer 대상이므로 직접 연산
- false 대신 0 입력한 곳 수정
- 자체 Deprecate 처리한 함수 회피
- 초기화되지 않은 [] 확인하여 처리
- sleep은 정수만 받으므로 usleep으로 변경
- 선언하지 않고 그냥 사용하던 member 변수 선언
- boolean operation 순서 틀린 부분 수정
2021-08-12 23:58:20 +09:00

170 lines
4.6 KiB
PHP

<?php
namespace sammo\Command\General;
use \sammo\DB;
use \sammo\Util;
use \sammo\JosaUtil;
use \sammo\General;
use \sammo\ActionLogger;
use \sammo\GameConst;
use \sammo\LastTurn;
use \sammo\GameUnitConst;
use \sammo\Command;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
class che_헌납 extends Command\GeneralCommand
{
static protected $actionName = '헌납';
static public $reqArg = true;
protected function argTest(): bool
{
if ($this->arg === null) {
return false;
}
if (!key_exists('isGold', $this->arg)) {
return false;
}
if (!key_exists('amount', $this->arg)) {
return false;
}
$isGold = $this->arg['isGold'];
$amount = $this->arg['amount'];
if (!is_numeric($amount)) {
return false;
}
$amount = Util::round($amount, -2);
$amount = Util::valueFit($amount, 100, GameConst::$maxResourceActionAmount);
if (!is_bool($isGold)) {
return false;
}
$this->arg = [
'isGold' => $isGold,
'amount' => $amount
];
return true;
}
protected function init()
{
$general = $this->generalObj;
$this->setCity();
$this->setNation();
$this->minConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::SuppliedCity(),
];
}
protected function initWithArg()
{
$this->fullConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::SuppliedCity(),
];
if ($this->arg['isGold']) {
$this->fullConditionConstraints[] = ConstraintHelper::ReqGeneralGold(GameConst::$generalMinimumGold);
} else {
$this->fullConditionConstraints[] = ConstraintHelper::ReqGeneralRice(GameConst::$generalMinimumRice);
}
}
public function getBrief(): string
{
$resText = $this->arg['isGold'] ? '금' : '쌀';
$name = $this->getName();
return "{$resText} {$this->arg['amount']}{$name}";
}
public function getCommandDetailTitle(): string
{
$name = $this->getName();
return "{$name}(통솔경험)";
}
public function getCost(): array
{
return [0, 0];
}
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn(): int
{
return 0;
}
public function run(): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$isGold = $this->arg['isGold'];
$amount = $this->arg['amount'];
$resKey = $isGold ? 'gold' : 'rice';
$resName = $isGold ? '금' : '쌀';
$amount = Util::valueFit($amount, 0, $general->getVar($resKey));
$amountText = number_format($amount, 0);
$logger = $general->getLogger();
$db->update('nation', [
$resKey => $db->sqleval('%b + %i', $resKey, $amount)
], 'nation=%i', $general->getNationID());
$general->increaseVarWithLimit($resKey, -$amount, 0);
$logger->pushGeneralActionLog("{$resName} <C>$amountText</>을 헌납했습니다. <1>$date</>");
$exp = 70;
$ded = 100;
$general->addExperience($exp);
$general->addDedication($ded);
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
$general->applyDB($db);
return true;
}
public function getForm(): string
{
ob_start();
?>
자신의 자금이나 군량을 국가 재산으로 헌납합니다.<br>
<select id='isGold' name="isGold" size=1 style=color:white;background-color:black>
<option value='true'>금</option>
<option value='false'>쌀</option>
</select>
<select name=amount id='amount' size=1 style=text-align:right;color:white;background-color:black>
<?php foreach (GameConst::$resourceActionAmountGuide as $amount) : ?>
<option value='<?= $amount ?>'><?= $amount ?></option>
<?php endforeach; ?>
</select> <input type=button id="commonSubmit" value="<?= $this->getName() ?>"><br>
<?php
return ob_get_clean();
}
}