- null && key_exists 버그 - or assign이 integer 대상이므로 직접 연산 - false 대신 0 입력한 곳 수정 - 자체 Deprecate 처리한 함수 회피 - 초기화되지 않은 [] 확인하여 처리 - sleep은 정수만 받으므로 usleep으로 변경 - 선언하지 않고 그냥 사용하던 member 변수 선언 - boolean operation 순서 틀린 부분 수정
170 lines
4.6 KiB
PHP
170 lines
4.6 KiB
PHP
<?php
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namespace sammo\Command\General;
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use \sammo\DB;
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use \sammo\Util;
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use \sammo\JosaUtil;
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use \sammo\General;
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use \sammo\ActionLogger;
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use \sammo\GameConst;
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use \sammo\LastTurn;
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use \sammo\GameUnitConst;
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use \sammo\Command;
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_헌납 extends Command\GeneralCommand
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{
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static protected $actionName = '헌납';
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static public $reqArg = true;
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protected function argTest(): bool
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{
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if ($this->arg === null) {
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return false;
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}
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if (!key_exists('isGold', $this->arg)) {
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return false;
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}
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if (!key_exists('amount', $this->arg)) {
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return false;
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}
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$isGold = $this->arg['isGold'];
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$amount = $this->arg['amount'];
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if (!is_numeric($amount)) {
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return false;
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}
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$amount = Util::round($amount, -2);
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$amount = Util::valueFit($amount, 100, GameConst::$maxResourceActionAmount);
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if (!is_bool($isGold)) {
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return false;
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}
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$this->arg = [
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'isGold' => $isGold,
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'amount' => $amount
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];
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return true;
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}
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protected function init()
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{
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation();
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$this->minConditionConstraints = [
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::SuppliedCity(),
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];
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}
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protected function initWithArg()
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{
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$this->fullConditionConstraints = [
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::SuppliedCity(),
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];
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if ($this->arg['isGold']) {
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$this->fullConditionConstraints[] = ConstraintHelper::ReqGeneralGold(GameConst::$generalMinimumGold);
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} else {
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$this->fullConditionConstraints[] = ConstraintHelper::ReqGeneralRice(GameConst::$generalMinimumRice);
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}
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}
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public function getBrief(): string
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{
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$resText = $this->arg['isGold'] ? '금' : '쌀';
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$name = $this->getName();
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return "{$resText} {$this->arg['amount']}을 {$name}";
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}
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public function getCommandDetailTitle(): string
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{
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$name = $this->getName();
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return "{$name}(통솔경험)";
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}
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public function getCost(): array
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{
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return [0, 0];
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}
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public function getPreReqTurn(): int
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{
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return 0;
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}
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public function getPostReqTurn(): int
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{
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return 0;
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}
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public function run(): bool
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{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$isGold = $this->arg['isGold'];
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$amount = $this->arg['amount'];
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$resKey = $isGold ? 'gold' : 'rice';
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$resName = $isGold ? '금' : '쌀';
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$amount = Util::valueFit($amount, 0, $general->getVar($resKey));
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$amountText = number_format($amount, 0);
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$logger = $general->getLogger();
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$db->update('nation', [
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$resKey => $db->sqleval('%b + %i', $resKey, $amount)
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], 'nation=%i', $general->getNationID());
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$general->increaseVarWithLimit($resKey, -$amount, 0);
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$logger->pushGeneralActionLog("{$resName} <C>$amountText</>을 헌납했습니다. <1>$date</>");
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$exp = 70;
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$ded = 100;
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$general->addExperience($exp);
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$general->addDedication($ded);
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$general->increaseVar('leadership_exp', 1);
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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$general->applyDB($db);
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return true;
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}
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public function getForm(): string
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{
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ob_start();
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?>
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자신의 자금이나 군량을 국가 재산으로 헌납합니다.<br>
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<select id='isGold' name="isGold" size=1 style=color:white;background-color:black>
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<option value='true'>금</option>
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<option value='false'>쌀</option>
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</select>
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<select name=amount id='amount' size=1 style=text-align:right;color:white;background-color:black>
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<?php foreach (GameConst::$resourceActionAmountGuide as $amount) : ?>
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<option value='<?= $amount ?>'><?= $amount ?></option>
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<?php endforeach; ?>
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</select> <input type=button id="commonSubmit" value="<?= $this->getName() ?>"><br>
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<?php
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return ob_get_clean();
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}
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}
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