Files
core/hwe/sammo/WarUnitTrigger/che_돌격지속.php
T

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1.1 KiB
PHP

<?php
namespace sammo\WarUnitTrigger;
use sammo\BaseWarUnitTrigger;
use sammo\WarUnitGeneral;
use sammo\WarUnitCity;
use sammo\WarUnit;
use sammo\GameUnitDetail;
use sammo\Util;
use sammo\ObjectTrigger;
use sammo\ActionLogger;
class che_돌격지속 extends BaseWarUnitTrigger{
protected $priority = ObjectTrigger::PRIORITY_POST + 900;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
/** @var WarUnitGeneral $self */
if($oppose instanceof WarUnitCity){
return true;
}
if(!$self->isAttacker()){
return true;
}
$attackCoef = $self->getCrewType()->getAttackCoef($oppose->getCrewType());
if($attackCoef < 1){
if($oppose->hasActivatedSkill('선제') && $self->getPhase() >= $self->getMaxPhase() - 2){
$self->addBonusPhase(-1);
}
return true;
}
if($self->getPhase() < $self->getMaxPhase() - 1){
return true;
}
$self->addBonusPhase(1);
return true;
}
}