36 lines
1.1 KiB
PHP
36 lines
1.1 KiB
PHP
<?php
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namespace sammo\WarUnitTrigger;
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use sammo\BaseWarUnitTrigger;
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use sammo\WarUnitGeneral;
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use sammo\WarUnitCity;
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use sammo\WarUnit;
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use sammo\GameUnitDetail;
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use sammo\Util;
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use sammo\ObjectTrigger;
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use sammo\ActionLogger;
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class che_돌격지속 extends BaseWarUnitTrigger{
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protected $priority = ObjectTrigger::PRIORITY_POST + 900;
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protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
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/** @var WarUnitGeneral $self */
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if($oppose instanceof WarUnitCity){
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return true;
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}
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if(!$self->isAttacker()){
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return true;
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}
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$attackCoef = $self->getCrewType()->getAttackCoef($oppose->getCrewType());
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if($attackCoef < 1){
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if($oppose->hasActivatedSkill('선제') && $self->getPhase() >= $self->getMaxPhase() - 2){
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$self->addBonusPhase(-1);
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}
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return true;
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}
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if($self->getPhase() < $self->getMaxPhase() - 1){
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return true;
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}
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$self->addBonusPhase(1);
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return true;
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}
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} |