136 lines
3.3 KiB
PHP
136 lines
3.3 KiB
PHP
<?php
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namespace sammo;
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class WarUnitCity extends WarUnit{
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protected $raw;
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protected $logger;
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protected $crewType;
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protected $killed = 0;
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protected $death = 0;
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protected $rice = 0;
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protected $updatedVar = [];
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protected $def;
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protected $wall;
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function __construct($raw, $rawNation, $year, $month){
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$this->raw = $raw;
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$this->rawNation = $rawNation;
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$this->isAttacker = false;
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$this->logger = new ActionLogger(0, $raw['nation'], $year, $month);
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$this->crewType = GameUnitConst::byID($raw['crewtype']);
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$this->def = $raw['def'] * 10;
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$this->wall = $raw['wall'] * 10;
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$this->rice = $rawNation['rice'];
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$this->crewType = GameUnitConst::byID(GameUnitConst::T_CASTLE);
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}
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function getRaw():array{
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return $this->raw;
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}
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function getName():string{
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return $this->raw['name'];
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}
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function getCrewType():GameUnitConst{
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return $this->crewType;
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}
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function getLogger():ActionLogger{
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return $this->logger;
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}
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function getSpecialDomestic():int{
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return $this->raw['special'];
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}
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function getSpecialWar():int{
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return $this->raw['special2'];
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}
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function getItem():int{
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return $this->raw['item'];
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}
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function getMaxPhase():int{
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$phase = $this->getCrewType()->speed;
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if($this->getSpecialWar() == 60){
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$phase += 1;
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}
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return $phase;
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}
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function useBattleInitItem():bool{
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$item = $this->getItem();
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if($item == 0){
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return false;
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}
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$itemActivated = false;
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$itemConsumed = false;
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$itemName = getItemName($item);
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if($item == 3){
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//탁주 사용
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$this->genAtmos += 3;
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$itemActivated = true;
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$itemConsumed = true;
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}
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else if($item >= 14 && $item <= 16){
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//의적주, 두강주, 보령압주 사용
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$this->genAtmos += 5;
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$itemActivated = true;
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}
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else if($item >= 19 && $item <= 20){
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//춘화첩, 초선화 사용
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$this->genAtmos += 7;
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$itemActivated = true;
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}
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else if($item == 4){
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//청주 사용
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$this->genTrain += 3;
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$itemActivated = true;
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$itemConsumed = true;
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}
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else if($item >= 12 && $item <= 13){
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//과실주, 이강주 사용
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$this->genTrain += 5;
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$itemActivated = true;
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}
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else if($item >= 18 && $item <= 18){
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//철벽서, 단결도 사용
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$this->genTrain += 7;
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$itemActivated = true;
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}
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if($itemConsumed){
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$this->raw['item'] = 0;
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$this->updatedVar['item'] = true;
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$josaUl = JosaUtil::pick($itemName, '을');
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$this->getLogger()->generalActionLog("<C>●</><C>{$itemName}</>{$josaUl} 사용!");
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}
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return $itemActivated;
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}
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function continueWar(&$noRice):bool{
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//전투가 가능하면 true
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$noRice = false;
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if($this->def <= 0){
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return false;
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}
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//도시 성벽은 쌀이 소모된다고 항복하지 않음
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return true;
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}
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} |