Files
core/hwe/ts/defs/API/Nation.ts
T
Hide_D a95b26551c feat: 통합 세력 장수/암행부 페이지 (#213)
- ag-grid 기반
- 컬럼 사용자 정의 기능 제공
  - 컬럼 재정렬, 고정, 정렬 기능
  - 컬럼 상태 저장, 불러오기
  - 마지막 컬럼 재 사용
- 아이콘, 장수명 클릭 시 특수 기능 제공
  - 기본 세력 장수/암행부에서는 '감찰부'
- 추가 컬럼
  - 최근 전투
  - 전투 수
  - 승리 수
  - 살상률
- API/Nation/GeneralList 추가

Co-authored-by: hide_d <hided62@gmail.com>
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/213
2022-04-08 02:28:58 +09:00

118 lines
2.8 KiB
TypeScript

import type { ValuesOf, TurnObj } from "@/defs";
import type { GameObjClassKey } from "@/defs/GameObj";
import type { ValidResponse } from "@/SammoAPI";
export type SetBlockWarResponse = ValidResponse & {
availableCnt: number;
};
export type GeneralListItemP0 = {
no: number,
name: string,
nation: number,
npc: number,
injury: number,
leadership: number,
strength: number,
intel: number,
explevel: number,
dedlevel: number,
gold: number,
rice: number,
killturn: number,
picture: string,
imgsvr: 0 | 1,
age: number,
specialDomestic: GameObjClassKey,
specialWar: GameObjClassKey,
personal: GameObjClassKey,
belong: number,
connect: number,
officerLevel: number, //권한에따라 태수,군사,시종 노출 여부가 다름
officerLevelText: string,
lbonus: number,
ownerName: string | null, //NPC 출력용에 따라 결과가 다름
honorText: string,
dedLevelText: string,
bill: number,
reservedCommand: TurnObj[] | null,
autorun_limit: number,
}
export type GeneralListItemP1 = {
city: number,
experience: number,
dedication: number,
} & GeneralListItemP0;
export type GeneralListItemP2 = GeneralListItemP1 & {
officer_level: number,
officer_city: number,
defence_train: number,
troop: number,
crewtype: GameObjClassKey,
crew: number,
train: number,
atmos: number,
turntime: string,
recent_war: string,
horse: GameObjClassKey,
weapon: GameObjClassKey,
book: GameObjClassKey,
item: GameObjClassKey,
warnum: number,
killnum: number,
deathnum: number,
killcrew: number,
deathcrew: number,
firenum: number,
}
export type RawGeneralListItem = GeneralListItemP0 | GeneralListItemP1 | GeneralListItemP2;
export type GeneralListItem =
(GeneralListItemP0 & { st0: true, st1: false, st2: false, permission: 0 }) |
(GeneralListItemP1 & { st0: true, st1: true, st2: false, permission: 1 }) |
(GeneralListItemP2 & { st0: true, st1: true, st2: true, permission: 2 | 3 | 4 });
type ResponseEnv = {
year: number,
month: number,
turntime: string,
turnterm: number,
killturn: number,
autorun_user?: {
limit_minutes: number,
options: Record<string, number>,
}
}
export type RawGeneralListP0 = ValidResponse & {
permission: 0,
column: (keyof GeneralListItemP0)[],
list: ValuesOf<GeneralListItemP0>[][],
troops?: null,
env: ResponseEnv,
}
export type RawGeneralListP1 = ValidResponse & {
permission: 1,
column: (keyof GeneralListItemP1)[],
list: ValuesOf<GeneralListItemP1>[][],
troops?: null,
env: ResponseEnv,
}
export type RawGeneralListP2 = ValidResponse & {
permission: 2 | 3 | 4,
column: (keyof GeneralListItemP2)[],
list: ValuesOf<GeneralListItemP2>[][],
troops: [number, string][],
env: ResponseEnv,
}
export type GeneralListResponse = RawGeneralListP0 | RawGeneralListP1 | RawGeneralListP2;