Files
core/hwe/sammo/WarUnitTrigger/che_저격시도.php
T
2020-04-30 17:08:34 +09:00

50 lines
1.4 KiB
PHP

<?php
namespace sammo\WarUnitTrigger;
use sammo\BaseWarUnitTrigger;
use sammo\WarUnitGeneral;
use sammo\WarUnitCity;
use sammo\WarUnit;
use sammo\GameUnitDetail;
use sammo\ObjectTrigger;
use sammo\Util;
class che_저격시도 extends BaseWarUnitTrigger{
protected $priority = ObjectTrigger::PRIORITY_PRE + 100;
protected $woundMin;
protected $woundMax;
protected $ratio;
public function __construct(WarUnit $unit, int $raiseType, float $ratio, float $woundMin, float $woundMax){
$this->object = $unit;
$this->raiseType = $raiseType;
$this->ratio = $ratio;
$this->woundMin = $woundMin;
$this->woundMax = $woundMax;
}
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
assert($self instanceof WarUnitGeneral, 'General만 발동 가능');
if(!$oppose instanceof WarUnitGeneral){
return true;
}
if($self->getPhase() !== 0 && $oppose->getPhase() !== 0){
return true;
}
if($self->hasActivatedSkill('저격')){
return true;
}
if($self->hasActivatedSkill('저격불가')){
return true;
}
if(!Util::randBool($this->ratio)){
return true;
}
$self->activateSkill('저격');
$selfEnv['woundMin'] = $this->woundMin;
$selfEnv['woundMax'] = $this->woundMax;
return true;
}
}