38 lines
1.2 KiB
PHP
38 lines
1.2 KiB
PHP
<?php
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namespace sammo\WarUnitTrigger;
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use sammo\BaseWarUnitTrigger;
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use sammo\WarUnitGeneral;
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use sammo\WarUnitCity;
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use sammo\WarUnit;
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use sammo\GameUnitDetail;
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use sammo\ObjectTrigger;
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use sammo\Util;
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class che_격노시도 extends BaseWarUnitTrigger{
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protected $priority = ObjectTrigger::PRIORITY_POST + 300;
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protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
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if(!$oppose->hasActivatedSkill('필살') && !$oppose->hasActivatedSkill('회피')){
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return true;
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}
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if($self->hasActivatedSkill('격노불가')){
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return true;
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}
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if($oppose->hasActivatedSkill('필살')){
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$self->activateSkill('격노');
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$oppose->deactivateSkill('회피');
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if($self->isAttacker() && Util::randBool(1/2)){
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$self->activateSkill('진노');
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}
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}
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else if(Util::randBool(1/4)){
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$self->activateSkill('격노');
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$oppose->deactivateSkill('회피');
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if($self->isAttacker() && Util::randBool(1/2)){
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$self->activateSkill('진노');
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}
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}
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return true;
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}
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} |