- null && key_exists 버그 - or assign이 integer 대상이므로 직접 연산 - false 대신 0 입력한 곳 수정 - 자체 Deprecate 처리한 함수 회피 - 초기화되지 않은 [] 확인하여 처리 - sleep은 정수만 받으므로 usleep으로 변경 - 선언하지 않고 그냥 사용하던 member 변수 선언 - boolean operation 순서 틀린 부분 수정
236 lines
7.0 KiB
PHP
236 lines
7.0 KiB
PHP
<?php
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namespace sammo\Command\General;
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use \sammo\DB;
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use \sammo\Util;
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use \sammo\JosaUtil;
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use \sammo\Session;
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use \sammo\KVStorage;
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use \sammo\General;
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use \sammo\ActionLogger;
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use \sammo\GameConst;
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use \sammo\GameUnitConst;
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use \sammo\LastTurn;
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use \sammo\Command;
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use \sammo\ServConfig;
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use function \sammo\getDexCall;
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use function \sammo\tryUniqueItemLottery;
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_숙련전환 extends Command\GeneralCommand
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{
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static protected $actionName = '숙련전환';
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static public $reqArg = true;
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/** @var int */
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protected $srcArmType;
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/** @var string */
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protected $srcArmTypeName;
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/** @var int */
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protected $destArmType;
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/** @var string */
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protected $destArmTypeName;
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protected function argTest(): bool
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{
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if ($this->arg === null) {
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return false;
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}
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if (!key_exists('srcArmType', $this->arg)) {
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return false;
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}
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if (!key_exists('destArmType', $this->arg)) {
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return false;
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}
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$srcArmType = $this->arg['srcArmType'];
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$destArmType = $this->arg['destArmType'];
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if (!is_int($srcArmType)) {
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return false;
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}
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if (!key_exists($srcArmType, GameUnitConst::allType())) {
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return false;
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}
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if (!is_int($destArmType)) {
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return false;
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}
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if (!key_exists($destArmType, GameUnitConst::allType())) {
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return false;
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}
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if ($srcArmType === $destArmType) {
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return false;
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}
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$this->arg = [
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'srcArmType' => $srcArmType,
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'destArmType' => $destArmType
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];
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return true;
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}
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protected function init()
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{
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation();
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[$reqGold, $reqRice] = $this->getCost();
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$this->minConditionConstraints = [
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::ReqGeneralGold($reqGold),
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ConstraintHelper::ReqGeneralRice($reqRice),
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];
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}
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protected function initWithArg()
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{
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$this->srcArmType = $this->arg['srcArmType'];
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$this->srcArmTypeName = GameUnitConst::allType()[$this->srcArmType];
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$this->destArmType = $this->arg['destArmType'];
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$this->destArmTypeName = GameUnitConst::allType()[$this->destArmType];
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[$reqGold, $reqRice] = $this->getCost();
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$this->fullConditionConstraints = [
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::ReqGeneralGold($reqGold),
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ConstraintHelper::ReqGeneralRice($reqRice),
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];
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}
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public function getBrief(): string
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{
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return "【{$this->srcArmTypeName}】숙련을 【{$this->destArmTypeName}】숙련으로 전환";
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}
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public function getCommandDetailTitle(): string
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{
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$name = $this->getName();
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[$reqGold, $reqRice] = $this->getCost();
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$title = "{$name}(통솔경험";
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if ($reqGold > 0) {
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$title .= ", 자금{$reqGold}";
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}
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if ($reqRice > 0) {
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$title .= ", 군량{$reqRice}";
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}
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$title .= ')';
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return $title;
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}
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public function getCost(): array
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{
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$env = $this->env;
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return [$env['develcost'], $env['develcost']];
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}
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public function getPreReqTurn(): int
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{
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return 0;
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}
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public function getPostReqTurn(): int
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{
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return 0;
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}
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public function run(): bool
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{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$logger = $general->getLogger();
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$srcDex = $general->getVar('dex' . $this->srcArmType);
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$cutDex = Util::toInt($srcDex * 0.4);
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$cutDexText = number_format($cutDex);
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$addDex = Util::toInt($cutDex * 9 / 10);
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$addDexText = number_format($addDex);
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$general->increaseVar('dex' . $this->srcArmType, -$cutDex);
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$general->increaseVar('dex' . $this->destArmType, $addDex);
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$josaUl = JosaUtil::pick($cutDex, '을');
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$josaRo = JosaUtil::pick($addDex, '로');
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[$reqGold, $reqRice] = $this->getCost();
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$logger->pushGeneralActionLog("{$this->srcArmTypeName} 숙련 {$cutDexText}{$josaUl} {$this->destArmTypeName} 숙련 {$addDexText}{$josaRo} 전환했습니다. <1>$date</>");
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$general->addExperience(10);
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$general->increaseVarWithLimit('gold', -$reqGold, 0);
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$general->increaseVarWithLimit('rice', -$reqRice, 0);
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$general->increaseVar('leadership_exp', 2);
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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tryUniqueItemLottery($general);
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$general->applyDB($db);
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return true;
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}
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public function getForm(): string
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{
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$db = DB::db();
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$general = $this->generalObj;
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$dexSrcTexts = [];
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$dexDestTexts = [];
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foreach (GameUnitConst::allType() as $armType => $armName) {
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$dexVal = $general->getVar('dex' . $armType);
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$dexValText = number_format($dexVal);
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$cutDex = Util::toInt($dexVal * 0.4);
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$addDex = Util::toInt($cutDex * 9 / 10);
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$addDexText = number_format($addDex);
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$newDex = $dexVal - $cutDex;
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$beforeDexLevel = getDexCall($dexVal);
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$afterDexLevel = getDexCall($newDex);
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$dexSrcTexts[$armType] = "{$armName} ({$beforeDexLevel} ⇒ {$afterDexLevel}, {$addDexText} 전환)";
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$dexDestTexts[$armType] = "{$armName} ({$dexValText})";
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}
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ob_start();
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?>
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본인의 특정 병종 숙련을 40% 줄이고, 줄어든 숙련 중 9/10(90%p)를 다른 병종 숙련으로 전환합니다.<br>
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<select class='formInput' name="srcArmType" id="srcArmType" size='1' style='color:white;background-color:black;'>
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<?php foreach ($dexSrcTexts as $armType => $infoText) : ?>
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<option value="<?= $armType ?>"><?= $infoText ?></option>
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<?php endforeach; ?>
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</select>
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숙련을
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<select class='formInput' name="destArmType" id="destArmType" size='1' style='color:white;background-color:black;'>
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<?php foreach ($dexDestTexts as $armType => $infoText) : ?>
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<option value="<?= $armType ?>"><?= $infoText ?></option>
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<?php endforeach; ?>
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</select>
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숙련으로 <input type=button id="commonSubmit" value="<?= $this->getName() ?>"><br>
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<?php
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return ob_get_clean();
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}
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}
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