Files
core/hwe/ts/processing/ProcessGeneralAmount.vue
T
Hide_D de17d87f47 fix: 비일관적인 breakpoint 정정
- md가 아니라 lg를 기준으로 잡아야 함
- lg의 기준 breakpoint를 940으로 변경
- is100pxMode의 기준 역시 lg breakpoint와 일치
2023-06-30 16:30:44 +00:00

123 lines
3.6 KiB
Vue

<template>
<TopBackBar v-model:searchable="searchable" :title="commandName" :type="procEntryMode" />
<div class="bg0">
<div v-if="commandName == '몰수'">
장수의 자금이나 군량을 몰수합니다.<br />
몰수한것은 국가재산으로 귀속됩니다.<br />
</div>
<div v-else-if="commandName == '포상'">국고로 장수에게 자금이나 군량을 지급합니다.<br /></div>
<div v-else-if="commandName == '증여'">자신의 자금이나 군량을 다른 장수에게 증여합니다.<br /></div>
<div class="row">
<div class="col-12 col-lg-5">
장수 :
<SelectGeneral
v-model="selectedGeneralID"
:cities="citiesMap"
:generals="generalList"
:textHelper="textHelpGeneral"
:searchable="searchable"
/>
</div>
<div class="col-2 col-lg-1">
자원 :
<b-button-group>
<b-button :pressed="isGold" @click="isGold = true"> </b-button>
<b-button :pressed="!isGold" @click="isGold = false"> </b-button>
</b-button-group>
</div>
<div class="col-7 col-lg-4">
금액 :
<SelectAmount v-model="amount" :amountGuide="amountGuide" :maxAmount="maxAmount" :minAmount="minAmount" />
</div>
<div class="col-3 col-lg-2 d-grid">
<b-button variant="primary" @click="submit">
{{ commandName }}
</b-button>
</div>
</div>
</div>
<BottomBar :title="commandName" :type="procEntryMode" />
</template>
<script lang="ts">
declare const procRes: {
distanceList: Record<number, number[]>;
cities: [number, string][];
generals: procGeneralRawItemList;
generalsKey: procGeneralKey[];
minAmount: number;
maxAmount: number;
amountGuide: number[];
};
declare const staticValues: {
commandName: string;
entryInfo: ["General" | "Nation", unknown];
};
</script>
<script setup lang="ts">
import SelectGeneral from "@/processing/SelectGeneral.vue";
import SelectAmount from "@/processing/SelectAmount.vue";
import { ref } from "vue";
import { unwrap } from "@/util/unwrap";
import type { Args } from "@/processing/args";
import TopBackBar from "@/components/TopBackBar.vue";
import BottomBar from "@/components/BottomBar.vue";
import {
convertGeneralList,
getProcSearchable,
type procGeneralItem,
type procGeneralKey,
type procGeneralRawItemList,
} from "./processingRes";
import { getNPCColor } from "@/utilGame";
const citiesMap = ref(new Map<
number,
{
name: string;
info?: string;
}
>());
for (const [id, name] of procRes.cities) {
citiesMap.value.set(id, { name });
}
const generalList = convertGeneralList(procRes.generalsKey, procRes.generals);
const amount = ref(1000);
const isGold = ref(true);
const selectedGeneralID = ref(generalList[0].no);
function textHelpGeneral(gen: procGeneralItem): string {
const nameColor = getNPCColor(gen.npc);
const name = nameColor ? `<span style="color:${nameColor}">${gen.name}</span>` : gen.name;
return `${name} (금${unwrap(gen.gold).toLocaleString()}/쌀${unwrap(gen.rice).toLocaleString()}) (${gen.leadership}/${
gen.strength
}/${gen.intel})`;
}
async function submit(e: Event) {
const event = new CustomEvent<Args>("customSubmit", {
detail: {
amount: amount.value,
isGold: isGold.value,
destGeneralID: selectedGeneralID.value,
},
});
unwrap(e.target).dispatchEvent(event);
}
const { commandName,entryInfo } = staticValues;
const searchable = getProcSearchable();
const procEntryMode: "chief" | "normal" = entryInfo[0] == "Nation" ? "chief" : "normal";
const {
minAmount,
maxAmount,
amountGuide
} = procRes;
</script>