- md가 아니라 lg를 기준으로 잡아야 함 - lg의 기준 breakpoint를 940으로 변경 - is100pxMode의 기준 역시 lg breakpoint와 일치
123 lines
3.6 KiB
Vue
123 lines
3.6 KiB
Vue
<template>
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<TopBackBar v-model:searchable="searchable" :title="commandName" :type="procEntryMode" />
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<div class="bg0">
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<div v-if="commandName == '몰수'">
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장수의 자금이나 군량을 몰수합니다.<br />
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몰수한것은 국가재산으로 귀속됩니다.<br />
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</div>
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<div v-else-if="commandName == '포상'">국고로 장수에게 자금이나 군량을 지급합니다.<br /></div>
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<div v-else-if="commandName == '증여'">자신의 자금이나 군량을 다른 장수에게 증여합니다.<br /></div>
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<div class="row">
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<div class="col-12 col-lg-5">
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장수 :
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<SelectGeneral
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v-model="selectedGeneralID"
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:cities="citiesMap"
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:generals="generalList"
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:textHelper="textHelpGeneral"
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:searchable="searchable"
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/>
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</div>
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<div class="col-2 col-lg-1">
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자원 :
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<b-button-group>
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<b-button :pressed="isGold" @click="isGold = true"> 금 </b-button>
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<b-button :pressed="!isGold" @click="isGold = false"> 쌀 </b-button>
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</b-button-group>
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</div>
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<div class="col-7 col-lg-4">
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금액 :
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<SelectAmount v-model="amount" :amountGuide="amountGuide" :maxAmount="maxAmount" :minAmount="minAmount" />
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</div>
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<div class="col-3 col-lg-2 d-grid">
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<b-button variant="primary" @click="submit">
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{{ commandName }}
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</b-button>
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</div>
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</div>
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</div>
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<BottomBar :title="commandName" :type="procEntryMode" />
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</template>
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<script lang="ts">
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declare const procRes: {
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distanceList: Record<number, number[]>;
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cities: [number, string][];
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generals: procGeneralRawItemList;
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generalsKey: procGeneralKey[];
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minAmount: number;
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maxAmount: number;
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amountGuide: number[];
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};
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declare const staticValues: {
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commandName: string;
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entryInfo: ["General" | "Nation", unknown];
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};
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</script>
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<script setup lang="ts">
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import SelectGeneral from "@/processing/SelectGeneral.vue";
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import SelectAmount from "@/processing/SelectAmount.vue";
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import { ref } from "vue";
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import { unwrap } from "@/util/unwrap";
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import type { Args } from "@/processing/args";
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import TopBackBar from "@/components/TopBackBar.vue";
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import BottomBar from "@/components/BottomBar.vue";
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import {
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convertGeneralList,
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getProcSearchable,
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type procGeneralItem,
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type procGeneralKey,
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type procGeneralRawItemList,
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} from "./processingRes";
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import { getNPCColor } from "@/utilGame";
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const citiesMap = ref(new Map<
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number,
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{
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name: string;
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info?: string;
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}
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>());
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for (const [id, name] of procRes.cities) {
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citiesMap.value.set(id, { name });
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}
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const generalList = convertGeneralList(procRes.generalsKey, procRes.generals);
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const amount = ref(1000);
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const isGold = ref(true);
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const selectedGeneralID = ref(generalList[0].no);
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function textHelpGeneral(gen: procGeneralItem): string {
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const nameColor = getNPCColor(gen.npc);
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const name = nameColor ? `<span style="color:${nameColor}">${gen.name}</span>` : gen.name;
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return `${name} (금${unwrap(gen.gold).toLocaleString()}/쌀${unwrap(gen.rice).toLocaleString()}) (${gen.leadership}/${
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gen.strength
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}/${gen.intel})`;
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}
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async function submit(e: Event) {
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const event = new CustomEvent<Args>("customSubmit", {
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detail: {
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amount: amount.value,
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isGold: isGold.value,
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destGeneralID: selectedGeneralID.value,
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},
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});
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unwrap(e.target).dispatchEvent(event);
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}
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const { commandName,entryInfo } = staticValues;
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const searchable = getProcSearchable();
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const procEntryMode: "chief" | "normal" = entryInfo[0] == "Nation" ? "chief" : "normal";
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const {
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minAmount,
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maxAmount,
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amountGuide
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} = procRes;
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</script>
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