338 lines
12 KiB
PHP
338 lines
12 KiB
PHP
<?php
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namespace sammo\Command\General;
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use \sammo\DB;
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use \sammo\Util;
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use \sammo\GameConst;
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use \sammo\GameUnitConst;
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use \sammo\LastTurn;
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use \sammo\Command;
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use \sammo\ServConfig;
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use function \sammo\tryUniqueItemLottery;
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use function \sammo\getTechAbil;
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use function sammo\getTechLevel;
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use \sammo\Constraint\ConstraintHelper;
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use sammo\MustNotBeReachedException;
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use sammo\StaticEventHandler;
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class che_징병 extends Command\GeneralCommand
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{
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static protected $actionName = '징병';
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static protected $costOffset = 1;
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static public $reqArg = true;
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static protected $defaultTrain;
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static protected $defaultAtmos;
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protected $maxCrew = 0;
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protected $reqCrew = 0;
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/** @var \sammo\GameUnitDetail */
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protected $reqCrewType;
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/** @var \sammo\GameUnitDetail */
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protected $currCrewType;
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static protected $isInitStatic = false;
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protected static function initStatic()
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{
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static::$defaultTrain = GameConst::$defaultTrainLow;
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static::$defaultAtmos = GameConst::$defaultAtmosLow;
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}
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protected function argTest(): bool
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{
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if ($this->arg === null) {
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return false;
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}
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if (!key_exists('crewType', $this->arg)) {
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return false;
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}
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if (!key_exists('amount', $this->arg)) {
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return false;
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}
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$crewType = $this->arg['crewType'];
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$amount = $this->arg['amount'];
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if (!is_int($crewType)) {
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return false;
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}
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if (!is_numeric($amount)) {
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return false;
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}
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$amount = (int) $amount;
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if (GameUnitConst::byID($crewType) === null) {
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return false;
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}
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if ($amount < 0) {
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return false;
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}
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$this->arg = [
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'crewType' => $crewType,
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'amount' => $amount
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];
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return true;
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}
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protected function init()
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{
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$this->setCity();
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$this->setNation(['tech', 'aux']);
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$this->minConditionConstraints = [
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::ReqCityCapacity('pop', '주민', GameConst::$minAvailableRecruitPop + 100),
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ConstraintHelper::ReqCityTrust(20),
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];
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}
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protected function initWithArg()
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{
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$general = $this->generalObj;
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$leadership = $general->getLeadership(true);
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$currCrewType = $general->getCrewTypeObj();
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$maxCrew = $leadership * 100;
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$reqCrewType = GameUnitConst::byID($this->arg['crewType']);
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if($reqCrewType === null){
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throw new MustNotBeReachedException();
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}
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if ($reqCrewType->id == $currCrewType->id) {
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$maxCrew -= $general->getVar('crew');
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}
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$this->maxCrew = Util::valueFit($this->arg['amount'], 100, $maxCrew);
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$reqCrew = Util::valueFit($this->arg['amount'], 100);
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$this->reqCrew = $reqCrew;
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$this->reqCrewType = $reqCrewType;
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$this->currCrewType = $currCrewType;
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[$reqGold, $reqRice] = $this->getCost();
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$this->fullConditionConstraints = [
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::ReqCityCapacity('pop', '주민', GameConst::$minAvailableRecruitPop + $reqCrew),
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ConstraintHelper::ReqCityTrust(20),
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ConstraintHelper::ReqGeneralGold($reqGold),
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ConstraintHelper::ReqGeneralRice($reqRice),
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ConstraintHelper::ReqGeneralCrewMargin($reqCrewType->id),
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ConstraintHelper::AvailableRecruitCrewType($reqCrewType->id)
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];
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}
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public function getBrief(): string
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{
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$crewTypeName = $this->reqCrewType->name;
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$amount = $this->reqCrew;
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$commandName = static::getName();
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return "【{$crewTypeName}】 {$amount}명 {$commandName}";
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}
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public function getCommandDetailTitle(): string
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{
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return "{$this->getName()}(통솔경험)";
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}
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public function getCost(): array
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{
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if (!$this->isArgValid) {
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return [0, 0];
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}
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$reqGold = $this->reqCrewType->costWithTech($this->nation['tech'], $this->maxCrew);
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$reqGold = $this->generalObj->onCalcDomestic('징병', 'cost', $reqGold, ['armType' => $this->reqCrewType->armType]);
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$reqGold *= static::$costOffset;
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$reqRice = $this->maxCrew / 100;
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$reqRice = $this->generalObj->onCalcDomestic('징병', 'rice', $reqRice, ['armType' => $this->reqCrewType->armType]);
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$reqGold = Util::round($reqGold);
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$reqRice = Util::round($reqRice);
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return [$reqGold, $reqRice];
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}
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public function getPreReqTurn(): int
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{
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return 0;
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}
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public function getPostReqTurn(): int
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{
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return 0;
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}
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public function run(\Sammo\RandUtil $rng): bool
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{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$reqCrew = $this->maxCrew;
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$reqCrewText = number_format($reqCrew);
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$reqCrewType = $this->reqCrewType;
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$currCrew = $general->getVar('crew');
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$currCrewType = $this->currCrewType;
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$crewTypeName = $reqCrewType->name;
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$logger = $general->getLogger();
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$setTrain = $general->onCalcDomestic(static::$actionName, 'train', static::$defaultTrain);
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$setAtmos = $general->onCalcDomestic(static::$actionName, 'atmos', static::$defaultAtmos);
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if ($reqCrewType->id == $currCrewType->id && $currCrew > 0) {
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$logger->pushGeneralActionLog("{$crewTypeName} <C>{$reqCrewText}</>명을 추가{$this->getName()}했습니다. <1>$date</>");
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$train = ($currCrew * $general->getVar('train') + $reqCrew * $setTrain) / ($currCrew + $reqCrew);
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$atmos = ($currCrew * $general->getVar('atmos') + $reqCrew * $setAtmos) / ($currCrew + $reqCrew);
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$general->increaseVar('crew', $reqCrew);
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$general->setVar('train', $train);
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$general->setVar('atmos', $atmos);
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} else {
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$logger->pushGeneralActionLog("{$crewTypeName} <C>{$reqCrewText}</>명을 {$this->getName()}했습니다. <1>$date</>");
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$general->setVar('crewtype', $reqCrewType->id);
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$general->setVar('crew', $reqCrew);
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$general->setVar('train', $setTrain);
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$general->setVar('atmos', $setAtmos);
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}
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$reqCrewDown = $general->onCalcDomestic('징집인구', 'score', $reqCrew);
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$newTrust = Util::valueFit($this->city['trust'] - ($reqCrewDown / $this->city['pop']) / static::$costOffset * 100, 0);
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$db->update('city', [
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'trust' => $newTrust,
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'pop' => $this->city['pop'] - $reqCrewDown
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], 'city=%i', $general->getCityID());
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$exp = Util::round($reqCrew / 100);
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$ded = Util::round($reqCrew / 100);
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$general->addDex($reqCrewType, $reqCrew / 100, false);
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[$reqGold, $reqRice] = $this->getCost();
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$general->addExperience($exp);
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$general->addDedication($ded);
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$general->increaseVarWithLimit('gold', -$reqGold, 0);
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$general->increaseVarWithLimit('rice', -$reqRice, 0);
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$general->increaseVar('leadership_exp', 1);
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
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$general->setAuxVar('armType', $reqCrewType->armType);
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tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
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$general->applyDB($db);
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return true;
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}
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public function exportJSVars(): array
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{
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$general = $this->generalObj;
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$db = DB::db();
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[$nationLevel, $tech] = $db->queryFirstList('SELECT level,tech FROM nation WHERE nation=%i', $general->getNationID());
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if (!$nationLevel) {
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$nationLevel = 0;
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}
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if (!$tech) {
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$tech = 0;
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}
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$year = $this->env['year'];
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$startyear = $this->env['startyear'];
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$relativeYear = $year - $startyear;
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$ownCities = [];
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$ownRegions = [];
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foreach (DB::db()->query('SELECT city, region, secu, level from city where nation = %i', $general->getNationID()) as $city) {
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$ownCities[$city['city']] = [
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'secu' => $city['secu'],
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'level' => $city['level'],
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];
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$ownRegions[$city['region']] = 1;
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}
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$leadership = $general->getLeadership();
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$fullLeadership = $general->getLeadership(false);
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$abil = getTechAbil($tech);
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$armCrewTypes = [];
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foreach (GameUnitConst::allType() as $armType => $armName) {
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$armCrewType = [
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'armType' => $armType,
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'armName' => $armName,
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'values' => [],
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];
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foreach (GameUnitConst::byType($armType) as $unit) {
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$crewObj = new \stdClass;
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$crewObj->id = $unit->id;
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/** @var ?\sammo\GameUnitConstraints\ReqTech */
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$reqTechObj = $unit->reqConstraints['reqTech'] ?? null;
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$crewObj->reqTech = $reqTechObj ? $reqTechObj->reqTech : 0;
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/** @var ?\sammo\GameUnitConstraint\ReqMinRelYear */
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$reqMinRelYearObj = $unit->reqConstraints['reqMinRelYear'] ?? null;
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$crewObj->reqYear = $reqMinRelYearObj ? $reqMinRelYearObj->reqMinRelYear : 0;
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$crewObj->notAvailable = !$unit->isValid($general, $ownCities, $ownRegions, $relativeYear, $tech, $this->nation['aux']);
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$crewObj->baseRice = $general->onCalcDomestic($this->getName(), 'rice', $unit->riceWithTech($tech), ['armType' => $unit->armType]);
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$crewObj->baseCost = $general->onCalcDomestic($this->getName(), 'cost', $unit->costWithTech($tech), ['armType' => $unit->armType]);
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$crewObj->name = $unit->name;
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$crewObj->attack = $unit->attack + $abil;
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$crewObj->defence = $unit->defence + $abil;
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$crewObj->speed = $unit->speed;
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$crewObj->avoid = $unit->avoid;
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if ($this->env['show_img_level'] < 2) {
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$crewObj->img = ServConfig::$sharedIconPath . "/default.jpg";
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} else {
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$crewObj->img = ServConfig::$gameImagePath . "/crewtype" . $unit->id . ".png";
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}
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$crewObj->info = $unit->info;
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$armCrewType['values'][] = $crewObj;
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}
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$armCrewTypes[] = $armCrewType;
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}
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$crew = $general->getVar('crew');
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$gold = $general->getVar('gold');
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$crewTypeObj = $general->getCrewTypeObj();
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return [
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'procRes' => [
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'relYear' => $relativeYear,
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'year' => $year,
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'tech' => $tech,
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'techLevel' => getTechLevel($tech),
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'startYear' => $startyear,
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'goldCoeff' => static::$costOffset,
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'leadership' => $leadership,
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'fullLeadership' => $fullLeadership,
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'armCrewTypes' => $armCrewTypes,
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'currentCrewType' => $crewTypeObj->id,
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'crew' => $crew,
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'gold' => $gold,
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]
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];
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}
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}
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