Files
core/hwe/sammo/API/General/BuildNationCandidate.php
T

83 lines
1.8 KiB
PHP

<?php
namespace sammo\API\General;
use sammo\Command\General\che_거병;
use sammo\DB;
use sammo\Validator;
use sammo\Session;
use sammo\GameConst;
use sammo\General;
use sammo\JosaUtil;
use sammo\KVStorage;
use sammo\LiteHashDRBG;
use sammo\RandUtil;
use sammo\UniqueConst;
use sammo\Util;
use function sammo\increaseRefresh;
class BuildNationCandidate extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$userID = $session->userID;
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['opentime', 'turntime']);
$general = $db->queryFirstRow('SELECT no,name,nation,owner_name,npc,lastrefresh FROM general WHERE owner=%i', $userID);
if (!$general) {
return '장수가 없습니다';
}
$generalID = $general['no'];
increaseRefresh("사전 거병", 1);
if ($gameStor->turntime > $gameStor->opentime) {
return '게임이 시작되었습니다.';
}
if ($general['nation'] != 0) {
return '이미 국가에 소속되어있습니다.';
}
$env = $gameStor->getAll();
$generalObj = General::createGeneralObjFromDB($general['no']);
$cmd = new che_거병($generalObj, $env);
$failReason = $cmd->testFullConditionMet();
if ($failReason !== null) {
return $failReason;
}
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'BuildNationCandidate',
$generalID,
)));
$result = $cmd->run($rng);
if(!$result){
return '거병을 실패했습니다.';
}
return null;
}
}