- 저격 성공시 증가하는 사기량 증가 - 전특만, 몇몇 유니크 제외 - 저격이 성벽에도 발동 - 사기 상승만 추가, 성벽 너프 없음 - 견고 효과 변경 - 필살 무효 -> 필살 확률 20% 감소 - 저격 무효 -> 저격은 받지만 부상 무효
54 lines
1.9 KiB
PHP
54 lines
1.9 KiB
PHP
<?php
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namespace sammo\WarUnitTrigger;
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use sammo\BaseWarUnitTrigger;
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use sammo\WarUnitGeneral;
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use sammo\WarUnitCity;
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use sammo\WarUnit;
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use sammo\GameUnitDetail;
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use sammo\Util;
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use sammo\ObjectTrigger;
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use sammo\ActionLogger;
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use sammo\GameConst;
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class che_저격발동 extends BaseWarUnitTrigger
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{
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protected $priority = ObjectTrigger::PRIORITY_POST + 100;
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protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv): bool
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{
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if (!$self->hasActivatedSkill('저격')) {
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return true;
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}
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if ($selfEnv['저격발동'] ?? false) {
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return true;
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}
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$selfEnv['저격발동'] = true;
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$general = $self->getGeneral();
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if ($oppose instanceof WarUnitGeneral) {
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$self->getLogger()->pushGeneralActionLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
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$self->getLogger()->pushGeneralBattleDetailLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
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$oppose->getLogger()->pushGeneralActionLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
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$oppose->getLogger()->pushGeneralBattleDetailLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
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}
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else{
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$self->getLogger()->pushGeneralActionLog("성벽 수비대장을 <C>저격</>했다!", ActionLogger::PLAIN);
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$self->getLogger()->pushGeneralBattleDetailLog("성벽 수비대장을 <C>저격</>했다!", ActionLogger::PLAIN);
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}
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$general->increaseVarWithLimit('atmos', $selfEnv['addAtmos'], 0, GameConst::$maxAtmosByWar);
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if (!$oppose->hasActivatedSkill('부상무효') && $oppose instanceof WarUnitGeneral) {
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$oppose->getGeneral()->increaseVarWithLimit('injury', Util::randRangeInt($selfEnv['woundMin'], $selfEnv['woundMax']), null, 80);
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}
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$this->processConsumableItem();
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return true;
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}
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}
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