Files
core/hwe/sammo/WarUnitTrigger/che_저격발동.php
T
Hide_D 93e6a056d4 game: 저격 버프, 견고 효과 중 저격,필살 너프
- 저격 성공시 증가하는 사기량 증가
  - 전특만, 몇몇 유니크 제외
- 저격이 성벽에도 발동
  - 사기 상승만 추가, 성벽 너프 없음
- 견고 효과 변경
  - 필살 무효 -> 필살 확률 20% 감소
  - 저격 무효 -> 저격은 받지만 부상 무효
2021-12-15 16:34:07 +09:00

54 lines
1.9 KiB
PHP

<?php
namespace sammo\WarUnitTrigger;
use sammo\BaseWarUnitTrigger;
use sammo\WarUnitGeneral;
use sammo\WarUnitCity;
use sammo\WarUnit;
use sammo\GameUnitDetail;
use sammo\Util;
use sammo\ObjectTrigger;
use sammo\ActionLogger;
use sammo\GameConst;
class che_저격발동 extends BaseWarUnitTrigger
{
protected $priority = ObjectTrigger::PRIORITY_POST + 100;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv): bool
{
if (!$self->hasActivatedSkill('저격')) {
return true;
}
if ($selfEnv['저격발동'] ?? false) {
return true;
}
$selfEnv['저격발동'] = true;
$general = $self->getGeneral();
if ($oppose instanceof WarUnitGeneral) {
$self->getLogger()->pushGeneralActionLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
$self->getLogger()->pushGeneralBattleDetailLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
$oppose->getLogger()->pushGeneralActionLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
$oppose->getLogger()->pushGeneralBattleDetailLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
}
else{
$self->getLogger()->pushGeneralActionLog("성벽 수비대장을 <C>저격</>했다!", ActionLogger::PLAIN);
$self->getLogger()->pushGeneralBattleDetailLog("성벽 수비대장을 <C>저격</>했다!", ActionLogger::PLAIN);
}
$general->increaseVarWithLimit('atmos', $selfEnv['addAtmos'], 0, GameConst::$maxAtmosByWar);
if (!$oppose->hasActivatedSkill('부상무효') && $oppose instanceof WarUnitGeneral) {
$oppose->getGeneral()->increaseVarWithLimit('injury', Util::randRangeInt($selfEnv['woundMin'], $selfEnv['woundMax']), null, 80);
}
$this->processConsumableItem();
return true;
}
}