Files
core/hwe/process_war.php
T

1883 lines
97 KiB
PHP

<?php
namespace sammo;
function processWar($general, $city) {
'@phan-var array<string,int|string|null> $general';
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$templates = new \League\Plates\Engine(__dir__.'/templates');
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getAll();
$year = $admin['year'];
$month = $admin['month'];
$log = [];
$batlog = [];
$batres = [];
$opplog = [];
$oppbatlog = [];
$oppbatres = [];
$alllog = [];
$history = [];
$deadAmount = [
'att'=>0,
'def'=>0
];
$generalCrewType = GameUnitConst::byID($general['crewtype']);
$warphase = $generalCrewType->speed; //병종간 페이즈 수 얻기
// 특기보정 : 돌격
if($general['special2'] == 60) { $warphase += 1; }
$genAtmos = 0;
if($general['item'] == 3) {
//탁주 사용
$genAtmos += 3;
$query = "update general set item=0 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$josaUl = JosaUtil::pick($general['item'], '을');
$log[] = "<C>●</><C>".getItemName($general['item'])."</>{$josaUl} 사용!";
$general['item'] = 0;
} elseif($general['item'] >= 14 && $general['item'] <= 16) {
//의적주, 두강주, 보령압주 사용
$genAtmos += 5;
} elseif($general['item'] >= 19 && $general['item'] <= 20) {
//춘화첩, 초선화 사용
$genAtmos += 7;
}
$genTrain = 0;
if($general['item'] == 4) {
//청주 사용
$genTrain += 3;
$query = "update general set item=0 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$josaUl = JosaUtil::pick($general['item'], '을');
$log[] = "<C>●</><C>".getItemName($general['item'])."</>{$josaUl} 사용!";
$general['item'] = 0;
} elseif($general['item'] >= 12 && $general['item'] <= 13) {
//과실주, 이강주 사용
$genTrain += 5;
} elseif($general['item'] >= 17 && $general['item'] <= 18) {
//철벽서, 단결도 사용
$genTrain += 7;
}
// 우선 스케일링
$city['def'] *= 10;
$city['wall'] *= 10;
$query = "select level from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$originCity = MYDB_fetch_array($result);
$query = "select nation,level,name,capital,tech,type from nation where nation='{$general['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$nation = MYDB_fetch_array($result);
setLeadershipBonus($general, $nation['level']);
$query = "select nation,level,name,rice,capital,tech,type from nation where nation='{$city['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$destnation = MYDB_fetch_array($result) ?: [
'nation'=>0,
'capital'=>0,
'level'=>0,
'rice'=>2000,
'type'=>0,
'tech'=>0
];
//장수수 구함
$query = "select no from general where nation='{$general['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$gencount = MYDB_num_rows($result);
if($gencount < GameConst::$initialNationGenLimit) $gencount = GameConst::$initialNationGenLimit;
//장수수 구함
$query = "select no from general where nation='{$destnation['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$destgencount = MYDB_num_rows($result);
if($destgencount < GameConst::$initialNationGenLimit) $destgencount = GameConst::$initialNationGenLimit;
$genAtmosBonus = 0; $genTrainBonus = 0;
$oppAtmosBonus = 0; $oppTrainBonus = 0;
//공격자 수도보정
if($nation['capital'] == $general['city']) { $genAtmosBonus += 5; }
//방어자 수도보정
//if($destnation['capital'] == $city['city']) { $oppTrainBonus += 5; }
//관,진,수진 보정
if($city['level'] == 1) { $oppTrainBonus += 5; } // 방어도시가 수진이면 방어자 방어보정
if($originCity['level'] == 2) { $genAtmosBonus += 5; } // 출병도시가 진이면 공격자 공격보정
if($city['level'] == 3) { $oppTrainBonus += 5; } // 방어도시가 관이면 방어자 방어보정
$josaRo = JosaUtil::pick($city['name'], '로');
$josaYi = JosaUtil::pick($general['name'], '이');
$alllog[] = "<C>●</>{$month}월:<D><b>{$nation['name']}</b></>의 <Y>{$general['name']}</>{$josaYi} <G><b>{$city['name']}</b></>{$josaRo} 진격합니다.";
$log[] = "<C>●</>{$month}월:<G><b>{$city['name']}</b></>{$josaRo} <M>진격</>합니다. <1>$date</>";
// 목표 도시내에 목표 국가 소속 장수 중, 병사가 있는 능력치합+병사수 순으로 훈,사 60, 80 이상
$query = "select no,name,turntime,personal,special2,crew,crewtype,atmos,train,intel,intel2,book,power,power2,weap,injury,leader,leader2,horse,item,explevel,level,rice,leader+power+intel+weap+horse+book+crew/100 as sum,dex0,dex10,dex20,dex30,dex40 from general where city='{$city['city']}' and nation='{$city['nation']}' and nation!=0 and crew>'0' and rice>round(crew/100) and ((train>=60 and atmos>=60 and mode=1) or (train>=80 and atmos>=80 and mode=2)) order by sum desc";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$opposecount = MYDB_num_rows($result);
$exp = 0; //병사 소진 시킨 만큼
$opexp = 0;
$exp2 = 1; //능력경험치
$phase = 0;
while($phase < $warphase) {
// 장수가 없어서 도시 공격하려했으나 병량없을시
if($opposecount == 0 && $destnation['nation'] > 0 && $destnation['rice'] <= 0 && $city['supply'] == 1) {
$general['train'] += 1; //훈련 상승
if($general['train'] > GameConst::$maxTrainByWar) { $general['train'] = GameConst::$maxTrainByWar; }
$query = "update general set recwar='{$general['turntime']}',train='{$general['train']}',warnum=warnum+1 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$alllog[] = "<C>●</>{$month}월:병량 부족으로 <G><b>{$city['name']}</b></>의 수비병들이 <R>패퇴</>합니다.";
$josaUl = JosaUtil::pick($city['name'], '을');
$josaYi = JosaUtil::pick($general['name'], '이');
$history[] = "<C>●</>{$year}{$month}월:<M><b>【패퇴】</b></><D><b>{$destnation['name']}</b></>{$josaYi} 병량 부족으로 <G><b>{$city['name']}</b></>{$josaUl} 뺏기고 말았습니다.";
pushGenLog($general, $log);
pushGeneralPublicRecord($alllog, $year, $month);
pushWorldHistory($history);
$log = [];
$alllog = [];
$history= [];
//패퇴시 병량보충
$destnation['rice'] += 500;
$query = "update nation set rice='{$destnation['rice']}' where nation='{$destnation['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//내정 피폐
$query = "update city set agri=agri*0.5,comm=comm*0.5,secu=secu*0.5 where city='{$city['city']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = addConflict($city, $general['nation'], 1);//NOTE: 이 경우 두 국가가 분쟁 중인 경우에는 병량패퇴의 이득이 없다.
ConquerCity($admin, $general, $city, $nation, $destnation);
break;
// 장수가 없어서 도시 공격
} elseif($opposecount == 0) {
$opposeCrewType = GameUnitConst::byId(GameUnitConst::T_CASTLE);
$josaRo = JosaUtil::pick($generalCrewType->name, '로');
$josaYi = JosaUtil::pick($general['name'], '이');
$alllog[] = "<C>●</>{$month}월:<Y>{$general['name']}</>{$josaYi} {$generalCrewType->name}{$josaRo} 성벽을 공격합니다.";
$log[] = "<C>●</>{$generalCrewType->name}{$josaRo} 성벽을 <M>공격</>합니다.";
$general['train'] += 1; //훈련 상승
if($general['train'] > GameConst::$maxTrainByWar) { $general['train'] = GameConst::$maxTrainByWar; }
$query = "update general set recwar='{$general['turntime']}',train='{$general['train']}',warnum=warnum+1 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$mykillnum = 0; $mydeathnum = 0;
while($phase < $warphase) {
$phase++;
$myAtt = $generalCrewType->getComputedAttack($general, $nation['tech']);
$myDef = $generalCrewType->getComputedDefence($general, $nation['tech']);
$cityAtt = $opposeCrewType->getComputedAttack($city, $destnation['tech']);
$cityDef = $opposeCrewType->getComputedDefence($city, $destnation['tech']);
// 감소할 병사 수
$cityCrew = GameConst::$armperphase + $myAtt - $cityDef;
$myCrew = GameConst::$armperphase + $cityAtt - $myDef;
if($cityCrew <= 0) { $cityCrew = rand() % 90 + 10; }
if($myCrew <= 0) { $myCrew = rand() % 90 + 10; }
//훈련 사기따라
$myCrew = getCrew($myCrew, $admin['city_rate']+$oppAtmosBonus, CharTrain($general['train']+$genTrain+$genTrainBonus, $general['personal']));
$cityCrew = getCrew($cityCrew, CharAtmos($general['atmos']+$genAtmos+$genAtmosBonus, $general['personal']), $admin['city_rate']+$oppTrainBonus);
//숙련도 따라
$genDexAtt = getGenDex($general, $general['crewtype']);
$genDexDef = getGenDex($general, GameUnitConst::T_CASTLE);
$cityCrew *= getDexLog($genDexAtt, ($admin['city_rate']-60)*7200);
$myCrew *= getDexLog(($admin['city_rate']-60)*7200, $genDexDef);
$cityCrew *= $generalCrewType->getAttackCoef($opposeCrewType);
$myCrew *= $generalCrewType->getDefenceCoef($opposeCrewType);
$avoid = 1;
// 병종간 특성
if($generalCrewType->magicCoef) {
$int = Util::round(getGeneralIntel($general, true, true, true, false));
$ratio2 = $int / 100 * $generalCrewType->magicCoef;
// 특기보정 : 신산
if($general['special2'] == 41) { $ratio2 += 0.2; }
if(Util::randBool($ratio2)) {
$ratio = rand() % 100; // 0~99
// 특기보정 : 귀병, 신산, 환술, 신중
if($general['special2'] == 40) { $ratio += 20; }
if($general['special2'] == 41) { $ratio += 20; }
if($general['special2'] == 42) { $ratio += 10; }
if($general['special2'] == 44) { $ratio += 100; }
if($ratio >= 30) {
// 특기보정 : 환술, 집중
if($general['special2'] == 42) { $cityCrew *= 1.3; }
if($general['special2'] == 43) { $cityCrew *= 1.5; }
$type = rand() % 3;
switch($type) {
case 0:
$batlog[] = "<C>●</><D>급습</>을 <C>성공</>했다!";
$cityCrew *= 1.2;
break;
case 1:
$batlog[] = "<C>●</><D>위보</>를 <C>성공</>했다!";
$cityCrew *= 1.4;
break;
case 2:
$batlog[] = "<C>●</><D>혼란</>을 <C>성공</>했다!";
$cityCrew *= 1.6;
break;
}
} else {
$type = rand() % 3;
switch($type) {
case 0:
$batlog[] = "<C>●</><D>급습</>을 <R>실패</>했다!";
$cityCrew /= 1.2; $myCrew *= 1.2;
break;
case 1:
$batlog[] = "<C>●</><D>위보</>를 <R>실패</>했다!";
$cityCrew /= 1.4; $myCrew *= 1.4;
break;
case 2:
$batlog[] = "<C>●</><D>혼란</>을 <R>실패</>했다!";
$cityCrew /= 1.6; $myCrew *= 1.6;
break;
}
}
}
}
//군주 공격 보정 10%
if($general['level'] == 12) {
$cityCrew = $cityCrew * 1.10;
//참모, 장군 공격 보정 5%
} elseif($general['level'] == 11 || $general['level'] == 10 || $general['level'] == 8 || $general['level'] == 6) {
$cityCrew = $cityCrew * 1.05;
}
//레벨 보정
$cityCrew = $cityCrew * (100 + $general['explevel']/6)/100;
// 특기보정 : 공성, 기병, 돌격, 무쌍, 보병, 견고, 의술(청낭서,태평청령)
if($general['special2'] == 53) { $cityCrew *= 2.00; }
if($general['special2'] == 52) { $cityCrew *= 1.20; }
if($general['special2'] == 60) { $cityCrew *= 1.10; }
if($general['special2'] == 61) { $cityCrew *= 1.10; }
if($general['special2'] == 50) { $myCrew *= 0.90; }
if($general['special2'] == 62) { $myCrew *= 0.90; }
$ratio = rand() % 100; // 0 ~ 99
if(($general['special2'] == 73 || $general['item'] == 23 || $general['item'] == 24) && $ratio > 80 && $avoid == 1) {
$batlog[] = "<C>●</><C>치료</>했다!</>";
$myCrew /= 1.5; // 66%만 소모
$avoid = 0;
}
//크리
$rd = rand() % 100; // 0 ~ 99
$ratio = $generalCrewType->getCriticalRatio($general);
// 특기보정 : 무쌍, 필살
if($general['special2'] == 61) { $ratio += 10; }
if($general['special2'] == 71) { $ratio += 20; }
if($ratio >= $rd && $avoid == 1) {
$batlog[] = "<C>●</><C>필살</>공격!</>";
$cityCrew = CriticalScore2($cityCrew);
$avoid = 0;
}
//회피
$ratio = rand() % 100; // 0 ~ 99
$ratio2 = $generalCrewType->avoid; //회피율
$ratio2 = Util::round($ratio2 * $general['train'] / 100); //훈련 반영
//특기보정 : 궁병
if($general['special2'] == 51) { $ratio2 += 20; }
//도구 보정 : 둔갑천서, 태평요술
if($general['item'] == 26 || $general['item'] == 25) { $ratio2 += 20; }
LogText('avoid0', [date("Ymd_His"), $generalCrewType->id, $general['train'], $ratio2]);
if($ratio < $ratio2 && $avoid == 1) {
LogText('avoid0', true);
$batlog[] = "<C>●</><C>회피</>했다!</>";
$myCrew /= 5; // 20%만 소모
$avoid = 0;
}
//랜타추가
$cityCrew *= (rand() % 21 + 90)/100; // 90~110%
$myCrew *= (rand() % 21 + 90)/100; // 90~110%
//특기보정 : 위압
if($general['special2'] == 63 && $phase == 1 && $general['crew'] >= 1000 && $general['atmos'] >= 90 && $general['train'] >= 90) {
$batlog[] = "<C>●</>상대에게 <C>위압</>을 줬다!</>";
$myCrew = 0;
}
$general['crew'] -= Util::round($myCrew);
$city['def'] -= Util::round($cityCrew);
$city['wall'] -= Util::round($cityCrew);
$tempMyCrew = $myCrew; $tempCityCrew = $cityCrew;
$tempGeneralCrew = $general['crew']; $tempCityDef = $city['def'];
if($city['wall'] <= 0) { $city['wall'] = 0; }
if($general['crew'] <= 0 && $city['def'] <= 0) {
$r1 = $tempGeneralCrew / $tempMyCrew;
$r2 = $tempCityDef / $tempCityCrew;
if($r1 > $r2) {
$offset = Util::round($tempCityDef*$tempMyCrew/$tempCityCrew);
$myCrew += $offset;
$general['crew'] -= $offset;
$cityCrew += $tempCityDef;
$city['def'] = 0;
} else {
$offset = Util::round($tempGeneralCrew*$tempCityCrew/$tempMyCrew);
$cityCrew += $offset;
$city['def'] -= $offset;
$myCrew += $tempGeneralCrew;
$general['crew'] = 0;
}
} elseif($general['crew'] * $city['def'] <= 0) {
if($city['def'] < 0) {
$offset = Util::round($tempCityDef*$tempMyCrew/$tempCityCrew);
$myCrew += $offset;
$general['crew'] -= $offset;
$cityCrew += $tempCityDef;
$city['def'] = 0;
}
if($general['crew'] < 0) {
$offset = Util::round($tempGeneralCrew*$tempCityCrew/$tempMyCrew);
$cityCrew += $offset;
$city['def'] -= $offset;
$myCrew += $tempGeneralCrew;
$general['crew'] = 0;
}
}
$exp += $cityCrew;
$opexp += $myCrew;
$general['crew'] = Util::round($general['crew']);
$cityCrew = Util::round($cityCrew);
$myCrew = Util::round($myCrew);
$batlog[] = "<C>●</> $phase : <Y1>【{$general['name']}】</> <C>{$general['crew']} (-$myCrew)</> VS <C>{$city['def']} (-$cityCrew)</> <Y1>【{$city['name']}】</>";
$mykillnum += $cityCrew; $mydeathnum += $myCrew;
// 중간 쌀 체크
$myRice = Util::round($exp / 50);
// 성격 보정
$myRice = CharExperience($myRice, $general['personal']);
// 쌀 소모
$myRice = ($myRice * 5 * getCrewtypeRice($generalCrewType, $nation['tech']));
// 결과 쌀
$myRice = $general['rice'] - $myRice;
if($myRice <= Util::round($general['crew']/100)) { break; }
if($city['def'] <= 0) { break; }
if($general['crew'] <= 0) { break; }
}
$render_attacker = [
'crewtype' => mb_substr($generalCrewType->name, 0, 2),
'name'=> $general['name'],
'remain_crew' => $general['crew'],
'killed_crew' => -$mydeathnum
];
$render_defender = [
'crewtype' => '성벽',
'name'=> $city['name'],
'remain_crew' => $city['def'],
'killed_crew' => -$mykillnum
];
$res = str_replace(["\r\n", "\r", "\n"], '', $templates->render('small_war_log',[
'year'=>$year,
'month'=>$month,
'war_type'=>'siege',
'war_type_str'=>'→',
'me' => $render_attacker,
'you' => $render_defender,
]));
$log[] = $res;//TODO: $log를 출력할 때 date에 대해선 숨겨야 함.
$batlog[] = $res;
$batres[] = $res;
$deadAmount['att'] = $deadAmount['att'] + $mydeathnum;
$deadAmount['def'] = $deadAmount['def'] + $mykillnum;
// 도시쌀 소모 계산
$opexp = Util::round($opexp / 50 * 0.8);
$rice = Util::round($opexp * 5 * getCrewtypeRice($opposeCrewType, 0) * ($admin['city_rate']/100 - 0.2));
$destnation['rice'] -= $rice;
if($destnation['rice'] < 0) { $destnation['rice'] = 0; }
$query = "update nation set rice='{$destnation['rice']}' where nation='{$destnation['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
pushAdminLog(["성벽 쌀 소모 : $rice"]);
//원래대로 스케일링
$city['def'] = Util::round($city['def'] / 10);
$city['wall'] = Util::round($city['wall'] / 10);
//내정 감소
$dec = Util::round($cityCrew / 10);
$city['agri'] -= $dec;
$city['comm'] -= $dec;
$city['secu'] -= $dec;
if($city['agri'] < 0) { $city['agri'] = 0; }
if($city['comm'] < 0) { $city['comm'] = 0; }
if($city['secu'] < 0) { $city['secu'] = 0; }
// 병사수 변경
$query = "update general set crew='{$general['crew']}',killcrew=killcrew+'$mykillnum',deathcrew=deathcrew+'$mydeathnum' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 숙련도 증가
addGenDex($general['no'], $general['atmos'], $general['train'], $general['crewtype'], $mykillnum);
addGenDex($general['no'], $general['atmos'], $general['train'], GameUnitConstBase::T_CASTLE, $mydeathnum);
// 죽은수 기술로 누적
$num = Util::round($mydeathnum * 0.01);
// 국가보정
if($nation['type'] == 3 || $nation['type'] == 13) { $num *= 1.1; }
if($nation['type'] == 5 || $nation['type'] == 6 || $nation['type'] == 7 || $nation['type'] == 8 || $nation['type'] == 12) { $num *= 0.9; }
// 부드러운 기술 제한
if(TechLimit($admin['startyear'], $year, $nation['tech'])) { $num = intdiv($num, 4); }
$query = "update nation set totaltech=totaltech+'$num',tech=totaltech/'$gencount' where nation='{$nation['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 죽은수 기술로 누적
$num = Util::round($mykillnum * 0.01);
// 국가보정
if($destnation['type'] == 3 || $destnation['type'] == 13){
$num *= 1.1;
}
if($destnation['type'] == 5 || $destnation['type'] == 6 || $destnation['type'] == 7 || $destnation['type'] == 8 || $destnation['type'] == 12) {
$num *= 0.9;
}
// 부드러운 기술 제한
if(TechLimit($admin['startyear'], $year, $destnation['tech'])) { $num = intdiv($num, 4); }
$query = "update nation set totaltech=totaltech+'$num',tech=totaltech/'$destgencount' where nation='{$destnation['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//양국 평균 기술가격
//$techRatio = (getTechCost($nation['tech']) + getTechCost($destnation['tech'])) / 2;
$techRatio = 1.0;
// 죽은수 도시 재정으로 누적 60%
$num = Util::round(($mykillnum+$mydeathnum) * 0.6 * $techRatio);
// 국가보정
if($destnation['type'] == 1) { $num *= 1.1; }
if($destnation['type'] == 9 || $destnation['type'] == 10) { $num *= 0.9; }
$query = "update city set dead=dead+'$num',def='{$city['def']}',wall='{$city['wall']}',agri='{$city['agri']}',comm='{$city['comm']}',secu='{$city['secu']}' where city='{$city['city']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 죽은수 도시 재정으로 누적 40%
$num = Util::round(($mykillnum+$mydeathnum) * 0.4 * $techRatio);
// 국가보정
if($nation['type'] == 1) { $num *= 1.1; }
if($nation['type'] == 9 || $nation['type'] == 10) { $num *= 0.9; }
$query = "update city set dead=dead+'$num' where city='{$general['city']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//분쟁현황에 추가
$city = addConflict($city, $general['nation'], $mykillnum);
// 병사 소진시 성 함락
if($city['def'] <= 0) {
$exp += 1000;
$exp2++;
pushGenLog($general, $log);
pushBatLog($general, $batlog);
pushBatRes($general, $batres);
pushGeneralPublicRecord($alllog, $year, $month);
pushWorldHistory($history, $year, $month);
$log = [];
$batlog = [];
$batres = [];
$alllog = [];
$history = [];
ConquerCity($admin, $general, $city, $nation, $destnation);
break;
// 공격 장수 병사 소진시 실패 처리
} elseif($general['crew'] <= 0) {
$josaYi = JosaUtil::pick($generalCrewType->name, '이');
$alllog[] = "<C>●</>{$month}월:<Y>{$general['name']}</>의 {$generalCrewType->name}{$josaYi} 퇴각했습니다.";
$log[] = "<C>●</>퇴각했습니다.";
$query = "update general set deathnum=deathnum+1 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
} elseif($myRice <= Util::round($general['crew']/100)) {
$josaYi = JosaUtil::pick($generalCrewType->name, '이');
$alllog[] = "<C>●</>{$month}월:<Y>{$general['name']}</>의 {$generalCrewType->name}{$josaYi} 퇴각했습니다.";
$log[] = "<C>●</>군량 부족으로 퇴각합니다.";
$query = "update general set deathnum=deathnum+1 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
break;
}
// 장수 대결
} else {
$oppose = MYDB_fetch_array($result);
setLeadershipBonus($oppose, $destnation['level']);
$opposeCrewType = GameUnitConst::byId($oppose['crewtype']);
$josaYi = JosaUtil::pick($opposeCrewType->name, '이');
$josaWa = JosaUtil::pick($generalCrewType->name, '와');
$alllog[] = "<C>●</>{$month}월:<Y>{$general['name']}</>의 ".$generalCrewType->name."{$josaWa} <Y>{$oppose['name']}</>의 ".$opposeCrewType->name."{$josaYi} 대결합니다.";
$josaUl = JosaUtil::pick($opposeCrewType->name, '을');
$josaRo = JosaUtil::pick($generalCrewType->name, '로');
$log[] = "<C>●</>".$generalCrewType->name."{$josaRo} <Y>{$oppose['name']}</>의 ".$opposeCrewType->name."{$josaUl} <M>공격</>합니다.";
$josaUl = JosaUtil::pick($generalCrewType->name, '을');
$opplog[] = "<C>●</>".$opposeCrewType->name."{$josaRo} <Y>{$general['name']}</>의 ".$generalCrewType->name."{$josaUl} <M>수비</>합니다.";
$oppAtmos = 0;
if($oppose['item'] == 3) {
//탁주 사용
$oppAtmos += 3;
$query = "update general set item=0 where no='{$oppose['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$josaUl = JosaUtil::pick($oppose['item'], '을');
$opplog[] = "<C>●</><C>".getItemName($oppose['item'])."</>{$josaUl} 사용!";
$oppose['item'] = 0;
} elseif($oppose['item'] >= 14 && $oppose['item'] <= 16) {
//의적주, 두강주, 보령압주 사용
$oppAtmos += 5;
} elseif($oppose['item'] >= 19 && $oppose['item'] <= 20) {
//춘화첩, 초선화 사용
$oppAtmos += 7;
}
$oppTrain = 0;
if($oppose['item'] == 4) {
//청주 사용
$oppTrain += 3;
$query = "update general set item=0 where no='{$oppose['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$josaUl = JosaUtil::pick($oppose['item'], '을');
$opplog[] = "<C>●</><C>".getItemName($oppose['item'])."</>{$josaUl} 사용!";
$oppose['item'] = 0;
} elseif($oppose['item'] >= 12 && $oppose['item'] <= 13) {
//과실주, 이강주 사용
$oppTrain += 5;
} elseif($oppose['item'] >= 17 && $oppose['item'] <= 18) {
//철벽서, 단결도 사용
$oppTrain += 7;
}
$general['train'] += 1; //훈련 상승
if($general['train'] > GameConst::$maxTrainByWar) { $general['train'] = GameConst::$maxTrainByWar; }
$oppose['train'] += 1; //훈련 상승
if($oppose['train'] > GameConst::$maxTrainByWar) { $oppose['train'] = GameConst::$maxTrainByWar; }
$query = "update general set recwar='{$general['turntime']}',train='{$general['train']}',warnum=warnum+1 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$query = "update general set recwar='{$general['turntime']}',train='{$oppose['train']}',warnum=warnum+1 where no='{$oppose['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//특기보정 : 저격(수극), 활무기저격
$snipe = false;
$snipeItem = false;
if(!$snipe && $general['special2'] == 70 && Util::randBool(1/3)){
$snipe = true;
}
if(!$snipe && in_array($general['weap'], [10, 14, 18, 22]) && Util::randBool(1/5)){
$snipe = true;
}
if(!$snipe && $general['item'] == 2){
if(Util::randBool(1/5)){
$snipe = true;
$snipeItem = true;
}
//수극을 사용했지만 저격 실패한 케이스도 '필요하면' 넣을 것.(밸런스)
}
if($snipe) {
//수극 사용
if($snipeItem) {
$josaUl = JosaUtil::pick($general['item'], '을');
$log[] = "<C>●</><C>".getItemName($general['item'])."</>{$josaUl} 사용!";
$general['item'] = 0;
$db->update('general', ['item'=>0], 'no=%i', $general['no']);
}
$log[] = "<C>●</>상대를 <C>저격</>했다!";
$batlog[] = "<C>●</>상대를 <C>저격</>했다!";
$opplog[] = "<C>●</>상대에게 <R>저격</>당했다!";
$oppbatlog[] = "<C>●</>상대에게 <R>저격</>당했다!";
// 부상
$oppose['injury'] += rand() % 41 + 20; // 20 ~ 60
if($oppose['injury'] > 80) { $oppose['injury'] = 80; }
}
else if($snipeItem) {
$db->update('general', ['item'=>0], 'no=%i', $general['no']);
$josaYi = JosaUtil::pick($general['item'], '이');
$batlog[] = "<C>●</><C>".getItemName($general['item'])."</>{$josaYi} 빗나갑니다!";
$general['item'] = 0;
}
//특기보정 : 저격(수극), 활무기저격
$snipe = false;
$snipeItem = false;
if(!$snipe && $oppose['special2'] == 70 && Util::randBool(1/3)){
$snipe = true;
}
if(!$snipe && in_array($oppose['weap'], [10, 14, 18, 22]) && Util::randBool(1/5)){
$snipe = true;
}
if(!$snipe && $oppose['item'] == 2){
if(Util::randBool(1/5)){
$snipe = true;
$snipeItem = true;
}
//수극을 사용했지만 저격 실패한 케이스도 '필요하면' 넣을 것.(밸런스)
}
if($snipe) {
//수극 사용
if($snipeItem) {
$josaUl = JosaUtil::pick($oppose['item'], '을');
$log[] = "<C>●</><C>".getItemName($oppose['item'])."</>{$josaUl} 사용!";
$oppose['item'] = 0;
$db->update('general', ['item'=>0], 'no=%i', $oppose['no']);
}
$oppbatlog[] = "<C>●</>상대를 <C>저격</>했다!";
$opplog[] = "<C>●</>상대를 <C>저격</>했다!";
$batlog[] = "<C>●</>상대에게 <R>저격</>당했다!";
$log[] = "<C>●</>상대에게 <R>저격</>당했다!";
// 부상
$general['injury'] += rand() % 41 + 20; // 20 ~ 60
if($general['injury'] > 80) { $general['injury'] = 80; }
}
else if($snipeItem) {
$db->update('general', ['item'=>0], 'no=%i', $oppose['no']);
$josaYi = JosaUtil::pick($oppose['item'], '이');
$batlog[] = "<C>●</><C>".getItemName($oppose['item'])."</>{$josaYi} 빗나갑니다!";
$oppose['item'] = 0;
}
$mykillnum = 0; $mydeathnum = 0;
$opkillnum = 0; $opdeathnum = 0;
while($phase < $warphase) {
$phase++;
$myAtt = $generalCrewType->getComputedAttack($general, $nation['tech']);
$myDef = $generalCrewType->getComputedDefence($general, $nation['tech']);
$opAtt = $opposeCrewType->getComputedAttack($oppose, $destnation['tech']);
$opDef = $opposeCrewType->getComputedAttack($oppose, $destnation['tech']);
// 감소할 병사 수
$myCrew = GameConst::$armperphase + $opAtt - $myDef;
$opCrew = GameConst::$armperphase + $myAtt - $opDef;
if($myCrew <= 0) { $myCrew = rand() % 90 + 10; }
if($opCrew <= 0) { $opCrew = rand() % 90 + 10; }
//훈련 사기따라
$myCrew = getCrew($myCrew, CharAtmos($oppose['atmos']+$oppAtmos+$oppAtmosBonus, $oppose['personal']), CharTrain($general['train']+$genTrain+$genTrainBonus, $general['personal']));
$opCrew = getCrew($opCrew, CharAtmos($general['atmos']+$genAtmos+$genAtmosBonus, $general['personal']), CharTrain($oppose['train']+$oppTrain+$oppTrainBonus, $oppose['personal']));
//숙련도 따라
$genDexAtt = getGenDex($general, $general['crewtype']);
$genDexDef = getGenDex($general, $oppose['crewtype']);
$oppDexAtt = getGenDex($oppose, $oppose['crewtype']);
$oppDexDef = getGenDex($oppose, $general['crewtype']);
$opCrew *= getDexLog($genDexAtt, $oppDexDef);
$myCrew *= getDexLog($oppDexAtt, $genDexDef);
$myAvoid = 1;
$opAvoid = 1;
// 병종간 특성
if($generalCrewType->magicCoef) {
$int = Util::round(getGeneralIntel($general, true, true, true, false));
$ratio2 = $int / 100 * $generalCrewType->magicCoef;
// 특기보정 : 신산
if($general['special2'] == 41) { $ratio2 += 0.2; }
if(Util::randBool($ratio2)) {
$ratio = rand() % 100;
// 특기보정 : 귀병, 신산, 환술, 신중
if($general['special2'] == 40) { $ratio += 20; }
if($general['special2'] == 41) { $ratio += 20; }
if($general['special2'] == 42) { $ratio += 10; }
if($general['special2'] == 44) { $ratio += 100; }
if($ratio >= 30) {
// 특기보정 : 환술, 집중
if($general['special2'] == 42) { $opCrew *= 1.3; }
if($general['special2'] == 43) { $opCrew *= 1.5; }
$type = rand() % 5; // 0~4
switch($type) {
case 0:
$ratio = rand() % 100;
// 특기보정 : 반계
if($oppose['special2'] == 45 && $ratio > 70) {
$batlog[] = "<C>●</><D>위보</>를 <R>역으로</> 당했다!";
$oppbatlog[] = "<C>●</><C>반계</>로 상대의 <D>위보</>를 되돌렸다!";
$myCrew *= 1.2;
} else {
$batlog[] = "<C>●</><D>위보</>를 <C>성공</>했다!";
$oppbatlog[] = "<C>●</><D>위보</>에 당했다!";
$opCrew *= 1.2;
}
break;
case 1:
$ratio = rand() % 100;
// 특기보정 : 반계
if($oppose['special2'] == 45 && $ratio > 70) {
$batlog[] = "<C>●</><D>매복</>을 <R>역으로</> 당했다!";
$oppbatlog[] = "<C>●</><C>반계</>로 상대의 <D>매복</>을 되돌렸다!";
$myCrew *= 1.4;
} else {
$batlog[] = "<C>●</><D>매복</>을 <C>성공</>했다!";
$oppbatlog[] = "<C>●</><D>매복</>에 당했다!";
$opCrew *= 1.4;
}
break;
case 2:
$ratio = rand() % 100;
// 특기보정 : 반계
if($oppose['special2'] == 45 && $ratio > 70) {
$batlog[] = "<C>●</><D>반목</>을 <R>역으로</> 당했다!";
$oppbatlog[] = "<C>●</><C>반계</>로 상대의 <D>반목</>을 되돌렸다!";
$myCrew *= 1.6;
} else {
$batlog[] = "<C>●</><D>반목</>을 <C>성공</>했다!";
$oppbatlog[] = "<C>●</><D>반목</>에 당했다!";
$opCrew *= 1.6;
// 특기보정 : 반계
if($general['special2'] == 45) { $opCrew *= 2; }
}
break;
case 3:
$ratio = rand() % 100;
// 특기보정 : 반계
if($oppose['special2'] == 45 && $ratio > 70) {
$batlog[] = "<C>●</><D>화계</>를 <R>역으로</> 당했다!";
$oppbatlog[] = "<C>●</><C>반계</>로 상대의 <D>화계</>를 되돌렸다!";
$myCrew *= 1.8;
} else {
$batlog[] = "<C>●</><D>화계</>를 <C>성공</>했다!";
$oppbatlog[] = "<C>●</><D>화계</>에 당했다!";
$opCrew *= 1.8;
}
break;
case 4:
$ratio = rand() % 100;
// 특기보정 : 반계
if($oppose['special2'] == 45 && $ratio > 70) {
$batlog[] = "<C>●</><D>혼란</>을 <R>역으로</> 당했다!";
$oppbatlog[] = "<C>●</><C>반계</>로 상대의 <D>혼란</>을 되돌렸다!";
$myCrew *= 2.0;
} else {
$batlog[] = "<C>●</><D>혼란</>을 <C>성공</>했다!";
$oppbatlog[] = "<C>●</><D>혼란</>에 당했다!";
$opCrew *= 2.0;
}
break;
}
} else {
$type = rand() % 5; // 0~4
switch($type) {
case 0:
$batlog[] = "<C>●</><D>위보</>를 <R>실패</>했다!";
$oppbatlog[] = "<C>●</><D>위보</>를 간파했다!";
$opCrew /= 1.1; $myCrew *= 1.1;
break;
case 1:
$batlog[] = "<C>●</><D>매복</>을 <R>실패</>했다!";
$oppbatlog[] = "<C>●</><D>매복</>을 간파했다!";
$opCrew /= 1.2; $myCrew *= 1.2;
break;
case 2:
$batlog[] = "<C>●</><D>반목</>을 <R>실패</>했다!";
$oppbatlog[] = "<C>●</><D>반목</>을 간파했다!";
$opCrew /= 1.3; $myCrew *= 1.3;
break;
case 3:
$batlog[] = "<C>●</><D>화계</>를 <R>실패</>했다!";
$oppbatlog[] = "<C>●</><D>화계</>를 간파했다!";
$opCrew /= 1.4; $myCrew *= 1.4;
break;
case 4:
$batlog[] = "<C>●</><D>혼란</>을 <R>실패</>했다!";
$oppbatlog[] = "<C>●</><D>혼란</>을 간파했다!";
$opCrew /= 1.5; $myCrew *= 1.5;
break;
}
}
}
}
// 상대 장수 병종간 특성
if($opposeCrewType->magicCoef) {
$int = Util::round(getGeneralIntel($oppose, true, true, true, false));
$ratio2 = $int / 100 * $opposeCrewType->magicCoef;
// 특기보정 : 신산
if($oppose['special2'] == 41) { $ratio2 += 0.2; }
if(Util::randBool($ratio2)) {
$ratio = rand() % 100;
// 특기보정 : 귀병, 신산, 환술, 신중
if($oppose['special2'] == 40) { $ratio += 20; }
if($oppose['special2'] == 41) { $ratio += 20; }
if($oppose['special2'] == 42) { $ratio += 10; }
if($oppose['special2'] == 44) { $ratio += 100; }
if($ratio >= 30) {
// 특기보정 : 환술, 집중
if($oppose['special2'] == 42) { $myCrew *= 1.3; }
if($oppose['special2'] == 43) { $myCrew *= 1.5; }
$type = rand() % 5; // 0~4
switch($type) {
case 0:
$ratio = rand() % 100;
// 특기보정 : 반계
if($general['special2'] == 45 && $ratio > 70) {
$oppbatlog[] = "<C>●</><D>위보</>를 <R>역으로</> 당했다!";
$batlog[] = "<C>●</><C>반계</>로 상대의 <D>위보</>를 되돌렸다!";
$opCrew *= 1.2;
} else {
$oppbatlog[] = "<C>●</><D>위보</>를 <C>성공</>했다!";
$batlog[] = "<C>●</><D>위보</>에 당했다!";
$myCrew *= 1.2;
}
break;
case 1:
$ratio = rand() % 100;
// 특기보정 : 반계
if($general['special2'] == 45 && $ratio > 70) {
$oppbatlog[] = "<C>●</><D>매복</>을 <R>역으로</> 당했다!";
$batlog[] = "<C>●</><C>반계</>로 상대의 <D>매복</>을 되돌렸다!";
$opCrew *= 1.4;
} else {
$oppbatlog[] = "<C>●</><D>매복</>을 <C>성공</>했다!";
$batlog[] = "<C>●</><D>매복</>에 당했다!";
$myCrew *= 1.4;
}
break;
case 2:
$ratio = rand() % 100;
// 특기보정 : 반계
if($general['special2'] == 45 && $ratio > 70) {
$oppbatlog[] = "<C>●</><D>반목</>을 <R>역으로</> 당했다!";
$batlog[] = "<C>●</><C>반계</>로 상대의 <D>반목</>을 되돌렸다!";
$opCrew *= 1.6;
} else {
$oppbatlog[] = "<C>●</><D>반목</>을 <C>성공</>했다!";
$batlog[] = "<C>●</><D>반목</>에 당했다!";
$myCrew *= 1.6;
// 특기보정 : 반계
if($oppose['special2'] == 45) { $myCrew *= 2; }
}
break;
case 3:
$ratio = rand() % 100;
// 특기보정 : 반계
if($general['special2'] == 45 && $ratio > 70) {
$oppbatlog[] = "<C>●</><D>화계</>를 <R>역으로</> 당했다!";
$batlog[] = "<C>●</><C>반계</>로 상대의 <D>화계</>을 되돌렸다!";
$opCrew *= 1.8;
} else {
$oppbatlog[] = "<C>●</><D>화계</>를 <C>성공</>했다!";
$batlog[] = "<C>●</><D>화계</>에 당했다!";
$myCrew *= 1.8;
}
break;
case 4:
$ratio = rand() % 100;
// 특기보정 : 반계
if($general['special2'] == 45 && $ratio > 70) {
$oppbatlog[] = "<C>●</><D>혼란</>을 <R>역으로</> 당했다!";
$batlog[] = "<C>●</><C>반계</>로 상대의 <D>혼란</>을 되돌렸다!";
$opCrew *= 2.0;
} else {
$oppbatlog[] = "<C>●</><D>혼란</>을 <C>성공</>했다!";
$batlog[] = "<C>●</><D>혼란</>에 당했다!";
$myCrew *= 2.0;
}
break;
}
} else {
$type = rand() % 5; // 0~4
switch($type) {
case 0:
$oppbatlog[] = "<C>●</><D>위보</>를 <R>실패</>했다!";
$batlog[] = "<C>●</><D>위보</>를 간파했다!";
$myCrew /= 1.1; $opCrew *= 1.1;
break;
case 1:
$oppbatlog[] = "<C>●</><D>매복</>을 <R>실패</>했다!";
$batlog[] = "<C>●</><D>매복</>을 간파했다!";
$myCrew /= 1.2; $opCrew *= 1.2;
break;
case 2:
$oppbatlog[] = "<C>●</><D>반목</>을 <R>실패</>했다!";
$batlog[] = "<C>●</><D>반목</>을 간파했다!";
$myCrew /= 1.3; $opCrew *= 1.3;
break;
case 3:
$oppbatlog[] = "<C>●</><D>화계</>를 <R>실패</>했다!";
$batlog[] = "<C>●</><D>화계</>를 간파했다!";
$myCrew /= 1.4; $opCrew *= 1.4;
break;
case 4:
$oppbatlog[] = "<C>●</><D>혼란</>을 <R>실패</>했다!";
$batlog[] = "<C>●</><D>혼란</>을 간파했다!";
$myCrew /= 1.5; $opCrew *= 1.5;
break;
}
}
}
}
// 특기보정: 돌격
//XXX: 목우!!!!
if($oppose['crewtype'] == 43 && $general['special2'] != 60) { // 목우
$r = 0;
$r += $oppose['atmos'] + $oppAtmos + $oppAtmosBonus;
$r += $oppose['train'] + $oppTrain + $oppTrainBonus;
$ratio = rand() % 400; // 최대 50% 저지
if($ratio < $r && $opAvoid == 1) {
$batlog[] = "<C>●</><R>저지</>당했다!</>";
$oppbatlog[] = "<C>●</>상대를 <C>저지</>했다!</>";
$opAvoid = 0;
continue;
}
}
$opCrew *= $generalCrewType->getAttackCoef($opposeCrewType);
$myCrew *= $generalCrewType->getDefenceCoef($opposeCrewType);
//군주 공격 보정 10%
if($general['level'] == 12) {
$opCrew = $opCrew * 1.10;
//참모, 장군 공격 보정 5%
} elseif($general['level'] == 11 || $general['level'] == 10 || $general['level'] == 8 || $general['level'] == 6) {
$opCrew = $opCrew * 1.05;
}
//상대장수 관직 보정
//군주 방어 보정 10%
if($oppose['level'] == 12) {
$opCrew = $opCrew * 0.90;
//참모, 모사 방어 보정 5%
} elseif($oppose['level'] == 11 || $oppose['level'] == 9 || $oppose['level'] == 7 || $oppose['level'] == 5) {
$opCrew = $opCrew * 0.95;
} elseif($oppose['level'] == 4 && $oppose['no'] == $city['gen1']) { // 태수 보정
$opCrew = $opCrew * 0.95;
} elseif($oppose['level'] == 3 && $oppose['no'] == $city['gen2']) { // 군사 보정
$opCrew = $opCrew * 0.95;
} elseif($oppose['level'] == 2 && $oppose['no'] == $city['gen3']) { // 시중 보정
$opCrew = $opCrew * 0.95;
}
//레벨 보정
$myCrew = $myCrew * (max(1, 100 - $general['explevel']/3)/100);
$opCrew = $opCrew / (max(1, 100 - $general['explevel']/3)/100);
$myCrew = $myCrew / (max(1, 100 - $oppose['explevel']/3)/100);
$opCrew = $opCrew * (max(1, 100 - $oppose['explevel']/3)/100);
// 특기보정 : 기병, 돌격, 무쌍, 보병, 견고, 척사, 의술(청낭서, 태평청령)
if($general['special2'] == 52) { $opCrew *= 1.20; }
if($general['special2'] == 60) { $opCrew *= 1.10; }
if($general['special2'] == 61) { $opCrew *= 1.10; }
if($general['special2'] == 50) { $myCrew *= 0.90; }
if($general['special2'] == 62) { $myCrew *= 0.90; }
if($general['special2'] == 75) {
if($opposeCrewType->reqCities || $opposeCrewType->reqRegions)
{
$opCrew *= 1.1; $myCrew *= 0.9;
}
}
$ratio = rand() % 100; // 0 ~ 99
if(($general['special2'] == 73 || $general['item'] == 23 || $general['item'] == 24) && $ratio > 80 && $myAvoid == 1) {
$batlog[] = "<C>●</><C>치료</>했다!</>";
$myCrew /= 1.5; // 66%만 소모
$myAvoid = 0;
}
// 상대 특기보정 : 기병, 무쌍, 보병, 견고, 척사, 의술(청낭서, 태평청령)
if($oppose['special2'] == 52) { $myCrew *= 1.10; }
if($oppose['special2'] == 61) { $myCrew *= 1.10; }
if($oppose['special2'] == 50) { $opCrew *= 0.80; }
if($oppose['special2'] == 62) { $myCrew *= 1.10; }
if($oppose['special2'] == 75) {
if($generalCrewType->reqCities || $generalCrewType->reqRegions)
{
$myCrew *= 1.1; $opCrew *= 0.9;
}
}
$ratio = rand() % 100; // 0 ~ 99
if(($oppose['special2'] == 73 || $oppose['item'] == 23 || $oppose['item'] == 24) && $ratio > 80 && $opAvoid == 1) {
$oppbatlog[] = "<C>●</><C>치료</>했다!</>";
$opCrew /= 1.5; // 66%만 소모
$opAvoid = 0;
}
//크리
$rd = rand() % 100; // 0 ~ 99
$ratio = $generalCrewType->getCriticalRatio($general);
// 특기보정 : 무쌍, 필살
if($general['special2'] == 61) { $ratio += 10; }
if($general['special2'] == 71) { $ratio += 20; }
if($ratio >= $rd && $myAvoid == 1) {
$batlog[] = "<C>●</><C>필살</>공격!</>";
$oppbatlog[] = "<C>●</>상대의 <R>필살</>공격!</>";
$opCrew = CriticalScore2($opCrew);
$myAvoid = 0;
// 특기보정 : 격노
if($oppose['special2'] == 74) {
if(rand() % 100 < 50) {
$batlog[] = "<C>●</>필살 공격에 상대가 <R>격노</>했다!</>";
$oppbatlog[] = "<C>●</>상대의 필살 공격에 <C>격노</>했다!</>";
$myCrew = CriticalScore2($myCrew);
$opAvoid = 0;
}
}
}
//크리
$rd = rand() % 100; // 0 ~ 99
$ratio = $opposeCrewType->getCriticalRatio($oppose);
// 특기보정 : 필살
if($oppose['special2'] == 71) { $ratio += 20; }
if($ratio >= $rd && $opAvoid == 1) {
$oppbatlog[] = "<C>●</><C>필살</>공격!</>";
$batlog[] = "<C>●</>상대의 <R>필살</>공격!</>";
$myCrew = CriticalScore2($myCrew);
$opAvoid = 0;
// 특기보정 : 격노
if($general['special2'] == 74) {
if(rand() % 100 < 33) {
$oppbatlog[] = "<C>●</>필살 공격에 상대가 <R>진노</>했다!</>";
$batlog[] = "<C>●</>상대의 필살 공격에 <C>진노</>했다!</>";
$opCrew = CriticalScore2($opCrew);
$myAvoid = 0;
$warphase++;
} elseif(rand() % 100 < 33) {
$oppbatlog[] = "<C>●</>필살 공격에 상대가 <R>격노</>했다!</>";
$batlog[] = "<C>●</>상대의 필살 공격에 <C>격노</>했다!</>";
$opCrew = CriticalScore2($opCrew);
$myAvoid = 0;
}
}
}
//회피
$ratio = rand() % 100; // 0 ~ 99
$ratio2 = $generalCrewType->avoid; //회피율
$ratio2 = Util::round($ratio2 * $general['train'] / 100); //훈련 반영
//특기보정 : 돌격, 궁병
if($oppose['special2'] == 60) { $ratio2 -= 100; }
if($general['special2'] == 51) { $ratio2 += 20; }
//도구 보정 : 둔갑천서, 태평요술
if($general['item'] == 26 || $general['item'] == 25) { $ratio2 += 20; }
LogText('avoid1', [date("Ymd_His"), $generalCrewType->id, $general['train'], $ratio2]);
if($ratio < $ratio2 && $myAvoid == 1) {
// 특기보정 : 격노
if($oppose['special2'] == 74 && rand() % 100 < 50) {
$batlog[] = "<C>●</>회피 시도에 상대가 <R>격노</>했다!</>";
$oppbatlog[] = "<C>●</>상대의 회피 시도에 <C>격노</>했다!</>";
$myCrew = CriticalScore2($myCrew);
$opAvoid = 0;
} else {
LogText('avoid1', true);
$batlog[] = "<C>●</><C>회피</>했다!</>";
$oppbatlog[] = "<C>●</>상대가 <R>회피</>했다!</>";
$myCrew /= 5; // 20%만 소모
$myAvoid = 0;
}
}
//회피
$ratio = rand() % 100; // 0 ~ 99
$ratio2 = $opposeCrewType->avoid; //회피율
$ratio2 = Util::round($ratio2 * $oppose['train'] / 100); //훈련 반영
// 특기보정 : 돌격, 궁병
if($general['special2'] == 60) { $ratio2 -= 100; }
if($oppose['special2'] == 51) { $ratio2 += 20; }
//도구 보정 : 둔갑천서, 태평요술
if($oppose['item'] == 26 || $oppose['item'] == 25) { $ratio2 += 20; }
LogText('avoid2', [date("Ymd_His"), $opposeCrewType->id, $oppose['train'], $ratio2]);
if($ratio < $ratio2 && $opAvoid == 1) {
// 특기보정 : 격노
if($general['special2'] == 74 && rand() % 100 < 33) {
$oppbatlog[] = "<C>●</>회피 시도에 상대가 <R>진노</>했다!</>";
$batlog[] = "<C>●</>상대의 회피 시도에 <C>진노</>했다!</>";
$opCrew = CriticalScore2($opCrew);
$myAvoid = 0;
$warphase++;
} elseif($general['special2'] == 74 && rand() % 100 < 33) {
$oppbatlog[] = "<C>●</>회피 시도에 상대가 <R>격노</>했다!</>";
$batlog[] = "<C>●</>상대의 회피 시도에 <C>격노</>했다!</>";
$opCrew = CriticalScore2($opCrew);
$myAvoid = 0;
} else {
LogText('avoid2', true);
$oppbatlog[] = "<C>●</><C>회피</>했다!</>";
$batlog[] = "<C>●</>상대가 <R>회피</>했다!</>";
$opCrew /= 5; // 20%만 소모
$opAvoid = 0;
}
}
//랜타추가
$opCrew *= (rand() % 21 + 90)/100; // 90~110%
$myCrew *= (rand() % 21 + 90)/100; // 90~110%
//특기보정 : 위압
if($general['special2'] == 63 && $phase == 1 && $general['crew'] >= 1000 && $general['atmos'] >= 90 && $general['train'] >= 90) {
$batlog[] = "<C>●</>상대에게 <C>위압</>을 줬다!</>";
$oppbatlog[] = "<C>●</>상대에게 <R>위압</>받았다!</>";
$myCrew = 0;
}
//특기보정: 위압
if($oppose['special2'] == 63 && $phase == 1 && $oppose['crew'] >= 1000 && $oppose['atmos'] >= 90 && $oppose['train'] >= 90) {
$batlog[] = "<C>●</>상대에게 <R>위압</>받았다!</>";
$oppbatlog[] = "<C>●</>상대에게 <C>위압</>을 줬다!</>";
$opCrew = 0;
}
$general['crew'] -= Util::round($myCrew);
$oppose['crew'] -= Util::round($opCrew);
$tempMyCrew = $myCrew; $tempOpCrew = $opCrew;
$tempGeneralCrew = $general['crew']; $tempOpposeCrew = $oppose['crew'];
if($general['crew'] <= 0 && $oppose['crew'] <= 0) {
$r1 = $tempGeneralCrew / $tempMyCrew;
$r2 = $tempOpposeCrew / $tempOpCrew;
if($r1 > $r2) {
$offset = Util::round($tempOpposeCrew*$tempMyCrew/$tempOpCrew);
$myCrew += $offset;
$general['crew'] -= $offset;
$opCrew += $tempOpposeCrew;
$oppose['crew'] = 0;
} else {
$offset = Util::round($tempGeneralCrew*$tempOpCrew/$tempMyCrew);
$opCrew += $offset;
$oppose['crew'] -= $offset;
$myCrew += $tempGeneralCrew;
$general['crew'] = 0;
}
} elseif($general['crew'] * $oppose['crew'] <= 0) {
if($oppose['crew'] < 0) {
$offset = Util::round($tempOpposeCrew*$tempMyCrew/$tempOpCrew);
$myCrew += $offset;
$general['crew'] -= $offset;
$opCrew += $tempOpposeCrew;
$oppose['crew'] = 0;
}
if($general['crew'] < 0) {
$offset = Util::round($tempGeneralCrew*$tempOpCrew/$tempMyCrew);
$opCrew += $offset;
$oppose['crew'] -= $offset;
$myCrew += $tempGeneralCrew;
$general['crew'] = 0;
}
}
$exp += $opCrew;
$opexp += $myCrew;
$general['crew'] = Util::round($general['crew']);
$oppose['crew'] = Util::round($oppose['crew']);
$myCrew = Util::round($myCrew);
$opCrew = Util::round($opCrew);
$batlog[] = "<C>●</> $phase : <Y1>【{$general['name']}】</> <C>{$general['crew']} (-$myCrew)</> VS <C>{$oppose['crew']} (-$opCrew)</> <Y1>【{$oppose['name']}】</>";
$oppbatlog[] = "<C>●</> $phase : <Y1>【{$oppose['name']}】</> <C>{$oppose['crew']} (-$opCrew)</> VS <C>{$general['crew']} (-$myCrew)</> <Y1>【{$general['name']}】</>";
$mykillnum += $opCrew; $mydeathnum += $myCrew;
$opkillnum += $myCrew; $opdeathnum += $opCrew;
// 중간 쌀 체크
$myRice = Util::round($exp / 50);
// 성격 보정
$myRice = CharExperience($myRice, $general['personal']);
// 쌀 소모
$myRice = ($myRice * 5 * getCrewtypeRice($generalCrewType, $nation['tech']));
// 결과 쌀
$myRice = $general['rice'] - $myRice;
// 중간 쌀 체크
$opRice = Util::round($opexp / 50 * 0.8);
// 성격 보정
$opRice = CharExperience($opRice, $oppose['personal']);
// 쌀 소모
$opRice = ($opRice * 5 * getCrewtypeRice($opposeCrewType, $destnation['tech']));
// 결과 쌀
$opRice = $oppose['rice'] - $opRice;
if($opRice <= Util::round($oppose['crew']/100)) { break; }
if($myRice <= Util::round($general['crew']/100)) { break; }
if($oppose['crew'] <= 0) { break; }
if($general['crew'] <= 0) { break; }
}
$render_attacker = [
'crewtype' => mb_substr($generalCrewType->name, 0, 2),
'name'=> $general['name'],
'remain_crew' => $general['crew'],
'killed_crew' => -$mydeathnum
];
$render_defender = [
'crewtype' => mb_substr($opposeCrewType->name, 0, 2),
'name'=> $oppose['name'],
'remain_crew' => $oppose['crew'],
'killed_crew' => -$opdeathnum
];
$res = str_replace(["\r\n", "\r", "\n"], '', $templates->render('small_war_log',[
'year'=>$year,
'month'=>$month,
'war_type'=>'attack',
'war_type_str'=>'→',
'me' => $render_attacker,
'you' => $render_defender,
]));
$oppres = str_replace(["\r\n", "\r", "\n"], '', $templates->render('small_war_log',[
'year'=>$year,
'month'=>$month,
'war_type'=>'defense',
'war_type_str'=>'←',
'me' => $render_defender,
'you' => $render_attacker,
]));
$log[] = $res;
$batlog[] = $res;
$batres[] = $res;
$opplog[] = $oppres;
$oppbatlog[] = $oppres;
$oppbatres[] = $oppres;
$deadAmount['att'] = $deadAmount['att'] + $mydeathnum;
$deadAmount['def'] = $deadAmount['def'] + $opdeathnum;
// 상대장수 부상
$ratio = rand() % 100;
if($ratio >= 95) {
$opplog[] = "<C>●</>전투중 <R>부상</>당했다!";
$oppose['injury'] += rand() % 71 + 10; // 10 ~ 80
if($oppose['injury'] > 80) { $oppose['injury'] = 80; }
}
// 병사수 변경
$query = "update general set injury='{$oppose['injury']}',crew='{$oppose['crew']}',killcrew=killcrew+'$opkillnum',deathcrew=deathcrew+'$opdeathnum' where no='{$oppose['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 숙련도 증가
addGenDex($oppose['no'], $general['atmos'], $general['train'], $oppose['crewtype'], $opkillnum * 0.9);
addGenDex($oppose['no'], $general['atmos'], $general['train'], $general['crewtype'], $opdeathnum * 0.9);
// 죽은수 기술로 누적
$num = Util::round($mydeathnum * 0.01);
// 국가보정
if($nation['type'] == 3 || $nation['type'] == 13) { $num *= 1.1; }
if($nation['type'] == 5 || $nation['type'] == 6 || $nation['type'] == 7 || $nation['type'] == 8 || $nation['type'] == 12) { $num *= 0.9; }
// 부드러운 기술 제한
if(TechLimit($admin['startyear'], $year, $nation['tech'])) { $num = intdiv($num, 4); }
$query = "update nation set totaltech=totaltech+'$num',tech=totaltech/'$gencount' where nation='{$nation['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 장수 부상
$ratio = rand() % 100;
if($ratio >= 95) {
$log[] = "<C>●</>전투중 <R>부상</>당했다!";
$general['injury'] += rand() % 71 + 10; // 10 ~ 80
if($general['injury'] > 80) { $general['injury'] = 80; }
}
// 병사수 변경
$query = "update general set injury='{$general['injury']}',crew='{$general['crew']}',killcrew=killcrew+'$mykillnum',deathcrew=deathcrew+'$mydeathnum' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 숙련도 증가
addGenDex($general['no'], $general['atmos'], $general['train'], $general['crewtype'], $mykillnum);
addGenDex($general['no'], $general['atmos'], $general['train'], $oppose['crewtype'], $mydeathnum);
// 죽은수 기술로 누적
$num = Util::round($opdeathnum * 0.01);
// 국가보정
if($destnation['type'] == 3 || $destnation['type'] == 13) { $num *= 1.1; }
if($destnation['type'] == 5 || $destnation['type'] == 6 || $destnation['type'] == 7 || $destnation['type'] == 8 || $destnation['type'] == 12) { $num *= 0.9; }
// 부드러운 기술 제한
if(TechLimit($admin['startyear'], $year, $destnation['tech'])) { $num = intdiv($num, 4); }
$query = "update nation set totaltech=totaltech+'$num',tech=totaltech/'$destgencount' where nation='{$destnation['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//양국 평균 기술가격
//$techRatio = (getTechCost($nation['tech']) + getTechCost($destnation['tech'])) / 2;
$techRatio = 1.0;
// 죽은수 도시 재정으로 누적 60%
$num = Util::round(($mykillnum+$mydeathnum) * 0.6 * $techRatio);
// 국가보정
if($destnation['type'] == 1) { $num *= 1.1; }
if($destnation['type'] == 9 || $destnation['type'] == 10) { $num *= 0.9; }
$query = "update city set dead=dead+'$num' where city='{$city['city']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 죽은수 도시 재정으로 누적 40%
$num = Util::round(($mykillnum+$mydeathnum) * 0.4 * $techRatio);
// 국가보정
if($nation['type'] == 1) { $num *= 1.1; }
if($nation['type'] == 9 || $nation['type'] == 10) { $num *= 0.9; }
$query = "update city set dead=dead+'$num' where city='{$general['city']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 상대 병사 소진이나 쌀 소진시 다음 장수
if($oppose['crew'] <= 0 || ($opRice <= Util::round($oppose['crew']/100) && $general['crew'] > 0)) {
if($opRice <= Util::round($oppose['crew']/100)) {
$josaYi = JosaUtil::pick($opposeCrewType->name, '이');
$alllog[] = "<C>●</>{$month}월:<Y>{$oppose['name']}</>의 {$opposeCrewType->name}{$josaYi} 패퇴했습니다.";
$log[] = "<C>●</><Y>{$oppose['name']}</>의 {$opposeCrewType->name}{$josaYi} 패퇴했습니다.";
$opplog[] = "<C>●</>군량 부족으로 패퇴합니다.";
} else {
$josaYi = JosaUtil::pick($opposeCrewType->name, '이');
$alllog[] = "<C>●</>{$month}월:<Y>{$oppose['name']}</>의 {$opposeCrewType->name}{$josaYi} 전멸했습니다.";
$log[] = "<C>●</><Y>{$oppose['name']}</>의 {$opposeCrewType->name}{$josaYi} 전멸했습니다.";
$opplog[] = "<C>●</>전멸했습니다.";
}
$opposecount--;
$general['atmos'] *= 1.1; //사기 증가
if($general['atmos'] > GameConst::$maxAtmosByWar) { $general['atmos'] = GameConst::$maxAtmosByWar; }
$query = "update general set atmos='{$general['atmos']}',killnum=killnum+1 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$exp2++;
// 상대장수 경험 등등 증가
$opexp = Util::round($opexp / 50 * 0.8);
// 성격 보정
$opexp = CharExperience($opexp, $oppose['personal']);
// 쌀 소모
$oppose['rice'] -= ($opexp * 5 * getCrewtypeRice($opposeCrewType, $destnation['tech']));
if($oppose['rice'] < 0) { $oppose['rice'] = 0; }
$query = "update general set deathnum=deathnum+1,rice='{$oppose['rice']}',experience=experience+'$opexp',dedication=dedication+'$opexp' where no='{$oppose['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$opexp = 0;
pushGenLog($oppose, $opplog);
pushBatLog($oppose, $oppbatlog);
pushBatRes($oppose, $oppbatres);
$oppose = null;
$opplog = [];
$oppbatlog = [];
$oppbatres = [];
// 공격 장수 병사 소진이나 쌀 소진시 실패 처리
} elseif($general['crew'] <= 0 || $myRice <= Util::round($general['crew']/100)) {
if($myRice <= Util::round($general['crew']/100)) {
$josaYi = JosaUtil::pick($generalCrewType->name, '이');
$alllog[] = "<C>●</>{$month}월:<Y>{$general['name']}</>의 {$generalCrewType->name}{$josaYi} 퇴각했습니다.";
$log[] = "<C>●</>군량 부족으로 퇴각합니다.";
$opplog[] = "<C>●</><Y>{$general['name']}</>의 {$generalCrewType->name}{$josaYi} 퇴각했습니다.";
} else {
$josaYi = JosaUtil::pick($generalCrewType->name, '이');
$alllog[] = "<C>●</>{$month}월:<Y>{$general['name']}</>의 {$generalCrewType->name}{$josaYi} 퇴각했습니다.";
$log[] = "<C>●</>퇴각했습니다.";
$opplog[] = "<C>●</><Y>{$general['name']}</>의 {$generalCrewType->name}{$josaYi} 퇴각했습니다.";
}
// 경험치 상승
if($opposeCrewType->armType == GameUnitConst::T_WIZARD) { // 귀병
$oppose['intel2']++;
} elseif($opposeCrewType->armType == GameUnitConst::T_SIEGE) { // 차병
$oppose['leader2']++;
} else {
$oppose['power2']++;
}
$oppose['atmos'] *= 1.1; //사기 증가
if($oppose['atmos'] > GameConst::$maxAtmosByWar) { $oppose['atmos'] = GameConst::$maxAtmosByWar; }
// 상대장수 경험 등등 증가
$opexp = Util::round($opexp / 50 * 0.8);
// 성격 보정
$opexp = CharExperience($opexp, $oppose['personal']);
// 쌀 소모
$oppose['rice'] -= ($opexp * 5 * getCrewtypeRice($opposeCrewType, $destnation['tech']));
if($oppose['rice'] < 0) { $oppose['rice'] = 0; }
$query = "update general set rice='{$oppose['rice']}',leader2='{$oppose['leader2']}',power2='{$oppose['power2']}',intel2='{$oppose['intel2']}',atmos='{$oppose['atmos']}',experience=experience+'$opexp',dedication=dedication+'$opexp',killnum=killnum+1 where no='{$oppose['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$query = "update general set deathnum=deathnum+1 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$opexp = 0;
$opplog = checkAbility($oppose, $opplog);
pushGenLog($oppose, $opplog);
pushBatLog($oppose, $oppbatlog);
pushBatRes($oppose, $oppbatres);
$opplog = [];
$oppbatlog = [];
$oppbatres = [];
// $josaYi = JosaUtil::pick($general['name'], '이');
// $alllog[] = "<C>●</>{$month}월:<Y>{$general['name']}</>{$josaYi} }<G>{$city['name']}</> 공략에 실패했습니다. <1>$date</>";
// $log[] = "<C>●</> <G>{$city['name']}</> 공략에 실패했습니다. <1>$date</>";
break;
} else {
// 무승부일때 로그 남김
pushGenLog($oppose, $opplog);
pushBatLog($oppose, $oppbatlog);
pushBatRes($oppose, $oppbatres);
$opplog = [];
$oppbatlog = [];
$oppbatres = [];
}
}
}
if(isset($oppose)){
//마지막 페이즈에 장수가 전멸하지 않은 경우. 쌀 소모 후속 처리
// 상대장수 경험 등등 증가(페이즈 초과시)
$opexp = Util::round($opexp / 50 * 0.8);
// 성격 보정
$opexp = CharExperience($opexp, $oppose['personal']);
// 쌀 소모
$oppose['rice'] -= ($opexp * 5 * getCrewtypeRice($opposeCrewType, $destnation['tech']));
if($oppose['rice'] < 0) { $oppose['rice'] = 0; }
$query = "update general set rice='{$oppose['rice']}',experience=experience+'$opexp',dedication=dedication+'$opexp' where no='{$oppose['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
// 경험치 상승
if($generalCrewType->armType == GameUnitConst::T_WIZARD) { // 귀병
$general['intel2'] += $exp2;
} elseif($generalCrewType->armType == GameUnitConst::T_SIEGE) { // 차병
$general['leader2'] += $exp2;
} else {
$general['power2'] += $exp2;
}
$query = "update general set leader2='{$general['leader2']}',power2='{$general['power2']}',intel2='{$general['intel2']}' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 공헌, 명성 상승
$exp = Util::round($exp / 50);
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
// 쌀 소모
$general['rice'] -= ($exp * 5 * getCrewtypeRice($generalCrewType, $nation['tech']));
if($general['rice'] < 0) { $general['rice'] = 0; }
$query = "update general set rice='{$general['rice']}',dedication=dedication+'$exp',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$log = checkAbility($general, $log);
pushGenLog($general, $log);
pushBatLog($general, $batlog);
pushBatRes($general, $batres);
pushGeneralPublicRecord($alllog, $year, $month);
pushWorldHistory($history);
return $deadAmount;
}
function CriticalScore2($score) {
$score = Util::round($score * (rand()%8 + 13)/10); // 1.3~2.0
return $score;
}
//0 0 : 100 100 이면 최고 무한대 차이
//30 30 : 100 100 이면 최고 3.3배 차이
//60 60 : 100 100 이면 최고 1.6배 차이
function getCrew($crew, $youatmos, $mytrain) {
$ratio = $youatmos / $mytrain;
$crew = $crew * $ratio;
return $crew;
}
function getCrewtypeRice($crewtype, $tech) {
$cost = $crewtype->rice / 10;
return $cost * getTechCost($tech);
}
//////////////////////////////////////////////////////////////
// 표준 공 / 수 반환 수치는 약 0이 되게 (100~550)
//////////////////////////////////////////////////////////////
function getRate($admin, $type, $dtype) {
$t = "{$dtype}{$type}";
return $admin[$t];
}
function addConflict($city, $nationID, $mykillnum) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$nationlist = [];
$killnum = [0];
list($year, $month) = $gameStor->getValuesAsArray(['year', 'month']);
$conflict = Json::decode($city['conflict']);
if(!$conflict || $city['def'] == 0){ // 선타, 막타 보너스
$mykillnum *= 1.05;
}
if (!$conflict) {
$conflict[$nationID] = $mykillnum;
}
else if(key_exists($nationID, $conflict)){
$conflict[$nationID] += $mykillnum;
arsort($conflict);
}
else{
$conflict[$nationID] = $mykillnum;
arsort($conflict);
$nation = getNationStaticInfo($nationID);
$josaYi = JosaUtil::pick($nation['name'], '이');
pushWorldHistory(["<C>●</>{$year}{$month}월:<M><b>【분쟁】</b></><D><b>{$nation['name']}</b></>{$josaYi} <G><b>{$city['name']}</b></> 공략에 가담하여 분쟁이 발생하고 있습니다."]);
}
$rawConflict = Json::encode($conflict);
$city['conflict'] = $rawConflict;
$db->update('city', [
'conflict'=>$rawConflict
], 'city=%i',$city['city']);
return $city;
}
function DeleteConflict($nation) {
$db = DB::db();
foreach($db->queryAllLists('SELECT city, conflict FROM city WHERE conflict!=%s', '{}') as list($cityID, $rawConflict)){
$conflict = Json::decode($rawConflict);
if(!$conflict || !is_array($conflict)){
continue;
}
if(!key_exists($nation, $conflict)){
continue;
}
unset($conflict[$nation]);
$db->update('city', [
'conflict'=>Json::encode($conflict)
], 'city=%i', $cityID);
}
}
function getConquerNation($city) : int {
$conflict = Json::decode($city['conflict']);
return Util::array_first_key($conflict);
}
function ConquerCity($admin, $general, $city, $nation, $destnation) {
'@phan-var array<string,mixed> $city';
$db = DB::db();
$connect=$db->get();
$alllog = [];
$log = [];
$history = [];
if($destnation['nation'] > 0) {
$destnationName = "<D><b>{$destnation['name']}</b></>의";
} else {
$destnationName = "공백지인";
}
$year = $admin['year'];
$month = $admin['month'];
$josaUl = JosaUtil::pick($city['name'], '을');
$josaYiNation = JosaUtil::pick($nation['name'], '이');
$josaYiGen = JosaUtil::pick($general['name'], '이');
$josaYiCity = JosaUtil::pick($city['name'], '이');
$alllog[] = "<C>●</>{$month}월:<Y>{$general['name']}</>{$josaYiGen} <G><b>{$city['name']}</b></> 공략에 <S>성공</>했습니다.";
$log[] = "<C>●</><G><b>{$city['name']}</b></> 공략에 <S>성공</>했습니다.";
$history[] = "<C>●</>{$year}{$month}월:<S><b>【지배】</b></><D><b>{$nation['name']}</b></>{$josaYiNation} <G><b>{$city['name']}</b></>{$josaUl} 지배했습니다.";
pushGeneralHistory($general, "<C>●</>{$year}{$month}월:<G><b>{$city['name']}</b></>{$josaUl} <S>함락</>시킴");
pushNationHistory($nation, "<C>●</>{$year}{$month}월:<Y>{$general['name']}</>{$josaYiGen} {$destnationName} <G><b>{$city['name']}</b></>{$josaUl} <S>점령</>");
pushNationHistory($destnation, "<C>●</>{$year}{$month}월:<D><b>{$nation['name']}</b></>의 <Y>{$general['name']}</>에 의해 <G><b>{$city['name']}</b></>{$josaYiCity} <span class='ev_highlight'>함락</span>");
$query = "select city from city where nation='{$city['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$citycount = MYDB_num_rows($result);
// 국가 멸망시
//TODO: 국가 멸망 코드를 별도로 작성
if($citycount == 1 && $city['nation'] != 0) {
$query = "select nation,name,gold,rice from nation where nation='{$city['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$losenation = MYDB_fetch_array($result);
$josaYi = JosaUtil::pick($losenation['name'], '이');
$josaUl = JosaUtil::pick($losenation['name'], '을');
$history[] = "<C>●</>{$year}{$month}월:<R><b>【멸망】</b></><D><b>{$losenation['name']}</b></>{$josaYi} 멸망하였습니다.";
pushNationHistory($nation, "<C>●</>{$year}{$month}월:<D><b>{$losenation['name']}</b></>{$josaUl} 정복");
$query = "select no, nation from general where nation='{$general['nation']}' and level='12'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$ruler = MYDB_fetch_array($result);
//다굴치는 나라들 전방설정을 위해 미리 얻어옴
$query = "select you from diplomacy where me='{$losenation['nation']}' and state<2";
$dipResult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$dipCount = MYDB_num_rows($dipResult);
$loseGeneralGold = 0;
$loseGeneralRice = 0;
//멸망국 장수들 역사 기록 및 로그 전달
$josaYi = JosaUtil::pick($losenation['name'], '이');
$genlog = ["<C>●</><D><b>{$losenation['name']}</b></>{$josaYi} <R>멸망</>했습니다."];
// 국가 백업
$oldNation = $db->queryFirstRow('SELECT * FROM nation WHERE nation=%i', $city['nation']);
$oldNationGenerals = $db->query('SELECT * FROM general WHERE nation=%i', $city['nation']);
$oldNation['generals'] = array_map(function($gen){
//다른 코드와는 다르게 공용으로 쓰므로 남겨둠
return $gen['no'];
}, $oldNationGenerals);
$oldNation['aux'] = Json::decode($oldNation['aux']);
foreach($oldNationGenerals as $gen){
$loseGold = intdiv($gen['gold'] * (rand()%30+20), 100);
$loseRice = intdiv($gen['rice'] * (rand()%30+20), 100);
$genlog[1] = "<C>●</>도주하며 금<C>$loseGold</> 쌀<C>$loseRice</>을 분실했습니다.";
$query = "update general set gold=gold-{$loseGold},rice=rice-{$loseRice} where no={$gen['no']}";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
pushGenLog($gen, $genlog);
pushGeneralHistory($gen, "<C>●</>{$year}{$month}월:<D><b>{$losenation['name']}</b></>{$josaYi} <R>멸망</>");
pushOldNationStop($gen['no'], $city['nation']);
$loseGeneralGold += $loseGold;
$loseGeneralRice += $loseRice;
//모두 등용장 발부
if($nation['name'] == "강족" || $nation['name'] == "저족" || $nation['name'] == "흉노족"
|| $nation['name'] == "남만족" || $nation['name'] == "산월족" || $nation['name'] == "오환족"
|| $nation['name'] == "왜족") {
//등용장 미발부
} elseif(Util::randBool(0.5)) {
$msg = ScoutMessage::buildScoutMessage($general['no'], $gen['no']);
if($msg){
$msg->send(true);
}
}
//NPC인 경우 10% 확률로 임관(엔장, 인재, 의병)
if($gen['npc'] >= 2 && $gen['npc'] <= 8 && rand() % 100 < 10) {
$commissionCommand = EncodeCommand(0, 0, $nation['nation'], 25); //임관
$query = "update general set turn0='$commissionCommand' where no={$gen['no']}";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
}
unset($genlog[1]);
// 승전국 보상
$losenation['gold'] -= GameConst::$basegold;
$losenation['rice'] -= GameConst::$baserice;
if($losenation['gold'] < 0) { $losenation['gold'] = 0; }
if($losenation['rice'] < 0) { $losenation['rice'] = 0; }
$losenation['gold'] += $loseGeneralGold;
$losenation['rice'] += $loseGeneralRice;
$losenation['gold'] = intdiv($losenation['gold'], 2);
$losenation['rice'] = intdiv($losenation['gold'], 2);
// 기본량 제외 금쌀50% + 장수들 분실 금쌀50% 흡수
$query = "update nation set gold=gold+'{$losenation['gold']}',rice=rice+'{$losenation['rice']}' where nation='{$general['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//아국 수뇌부에게 로그 전달
$query = "select no,name,nation from general where nation='{$general['nation']}' and level>='9'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$gencount = MYDB_num_rows($result);
$genlog[0] = "<C>●</><D><b>{$losenation['name']}</b></> 정복으로 금<C>{$losenation['gold']}</> 쌀<C>{$losenation['rice']}</>을 획득했습니다.";
for($i=0; $i < $gencount; $i++) {
$gen = MYDB_fetch_array($result);
pushGenLog($gen, $genlog);
}
//분쟁기록 모두 지움
DeleteConflict($city['nation']);
// 전 장수 공헌 명성치 깎음
$query = "update general set dedication=dedication*0.5,experience=experience*0.9 where nation='{$city['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 전 도시 공백지로
$query = "update city set nation='0',gen1='0',gen2='0',gen3='0',conflict='{}',term=0 where nation='{$city['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 전 장수 소속 무소속으로, 재야로, 부대 탈퇴
$query = "update general set nation='0',belong='0',level='0',troop='0' where nation='{$city['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 부대도 삭제
$query = "delete from troop where nation='{$city['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 외교 삭제
$query = "delete from diplomacy where me='{$city['nation']}' or you='{$city['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$db->insert('ng_old_nations', [
'server_id'=>UniqueConst::$serverID,
'nation'=>$city['nation'],
'data'=>Json::encode($oldNation)
]);
// 국가 삭제
$query = "delete from nation where nation='{$city['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 아까 얻어온 다굴국들 전방설정
for($i=0; $i < $dipCount; $i++) {
$dip = MYDB_fetch_array($dipResult);
//전방설정
SetNationFront($dip['you']);
}
// 멸망이 아니면
} else {
// 태수,군사,시중은 일반으로...
$db->update('general',[
'level'=>1
], 'no IN %li',[$city['gen1'], $city['gen2'], $city['gen3']]);
//수도였으면 긴급 천도
if(isset($destnation['capital']) && $destnation['capital'] == $city['city']) {
$minCity = findNextCapital($city['city'], $destnation['nation']);
$minCityName = CityConst::byID($minCity)->name;
$josaYi = JosaUtil::pick($destnation['name'], '이');
$history[] = "<C>●</>{$year}{$month}월:<M><b>【긴급천도】</b></><D><b>{$destnation['name']}</b></>{$josaYi} 수도가 함락되어 <G><b>$minCityName</b></>으로 긴급천도하였습니다.";
//아국 수뇌부에게 로그 전달
$query = "select no,name,nation from general where nation='{$destnation['nation']}' and level>='5'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$gencount = MYDB_num_rows($result);
$genlog = ["<C>●</>수도가 함락되어 <G><b>$minCityName</b></>으로 <M>긴급천도</>합니다."];
for($i=0; $i < $gencount; $i++) {
$gen = MYDB_fetch_array($result);
pushGenLog($gen, $genlog);
}
//천도
$query = "update nation set capital='$minCity',gold=gold*0.5,rice=rice*0.5 where nation='{$destnation['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//보급도시로 만듬
$query = "update city set supply=1 where city='$minCity'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//수뇌부 이동
$query = "update general set city='$minCity' where nation='{$destnation['nation']}' and level>='5'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
//장수 사기 감소
$query = "update general set atmos=atmos*0.8 where nation='{$destnation['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
refreshNationStaticInfo();
}
}
$general['atmos'] *= 1.1; //사기 증가
if($general['atmos'] > GameConst::$maxAtmosByWar) { $general['atmos'] = GameConst::$maxAtmosByWar; }
$conquerNation = getConquerNation($city);
if($conquerNation == $general['nation']) {
// 이동 및 사기 변경
$query = "update general set city='{$city['city']}',atmos='{$general['atmos']}',killnum=killnum+1 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
if($city['level'] > 3) {
// 도시 소속 변경, 태수,군사,시중 초기화
$query = "update city set supply=1,conflict='{}',term=0,agri=agri*0.7,comm=comm*0.7,secu=secu*0.7,def=1000,wall=1000,nation='{$general['nation']}',gen1=0,gen2=0,gen3=0 where city='{$city['city']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
} else {
// 도시 소속 변경, 태수,군사,시중 초기화
$query = "update city set supply=1,conflict='{}',term=0,agri=agri*0.7,comm=comm*0.7,secu=secu*0.7,def=def2/2,wall=wall2/2,nation='{$general['nation']}',gen1=0,gen2=0,gen3=0 where city='{$city['city']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
}
//전방설정
SetNationFront($nation['nation']);
SetNationFront($destnation['nation']);
} else {
$query = "select name,nation from nation where nation='$conquerNation'";
$conquerResult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$conquerNationArray = MYDB_fetch_array($conquerResult);
$josaUl = JosaUtil::pick($city['name'], '을');
$josaYi = JosaUtil::pick($conquerNationArray['name'], '이');
$history[] = "<C>●</>{$year}{$month}월:<Y><b>【분쟁협상】</b></><D><b>{$conquerNationArray['name']}</b></>{$josaYi} 영토분쟁에서 우위를 점하여 <G><b>{$city['name']}</b></>{$josaUl} 양도받았습니다.";
pushNationHistory($nation, "<C>●</>{$year}{$month}월:<G><b>{$city['name']}</b></>{$josaUl} <D><b>{$conquerNationArray['name']}</b></>에 <Y>양도</>");
pushNationHistory($conquerNationArray, "<C>●</>{$year}{$month}월:<D><b>{$nation['name']}</b></>에서 <G><b>{$city['name']}</b></>{$josaUl} <S>양도</> 받음");
// 이동X 및 사기 변경
$query = "update general set atmos='{$general['atmos']}',killnum=killnum+1 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$query = [
'supply'=>1,
'term'=>0,
'conflict'=>'{}',
'agri'=>$db->sqleval('agri*0.7'),
'comm'=>$db->sqleval('comm*0.7'),
'secu'=>$db->sqleval('secu*0.7'),
'nation'=>$conquerNation,
'gen1'=>0,
'gen2'=>0,
'gen3'=>0
];
if($city['level'] > 3) {
$query['def'] = 1000;
$query['wall'] = 1000;
} else {
// 도시 소속 변경, 태수,군사,시중 초기화
$query['def'] = $db->sqleval('def2/2');
$query['wall'] = $db->sqleval('wall2/2');
}
$db->update('city', $query, 'city=%i', (int)$city['city']);
//전방설정
SetNationFront($destnation['nation']);
SetNationFront($conquerNation);
}
pushGenLog($general, $log);
pushGeneralPublicRecord($alllog, $year, $month);
pushWorldHistory($history);
}
function findNextCapital(int $capitalID, int $nationID):int{
$distList = searchDistance($capitalID, 99, true);
$cities = [];
foreach(
DB::db()->query(
'SELECT city, pop FROM city WHERE nation=%i and city!=%i',
$nationID,
$capitalID
) as $row
){
$cities[$row['city']] = $row['pop'];
};
foreach($distList as $dist=>$distSubList){
$maxCityPop = 0;
$minCity = 0;
foreach($distSubList as $cityID){
if(!key_exists($cityID, $cities)){
continue;
}
$cityPop = $cities[$cityID];
if($cityPop < $maxCityPop){
continue;
}
$minCity = $cityID;
$maxCityPop = $cityPop;
}
if($minCity){
return $minCity;
}
}
throw new \RuntimeException('도시가 남지 않았는데 긴천을 시도하고 있습니다');
}