Files
core/hwe/sammo/ActionSpecialWar/che_돌격.php
T
2020-04-27 02:07:34 +09:00

42 lines
1.3 KiB
PHP

<?php
namespace sammo\ActionSpecialWar;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityHelper;
use \sammo\WarUnit;
use \sammo\BaseWarUnitTrigger;
use \sammo\WarUnitTriggerCaller;
use sammo\WarUnitTrigger\WarActivateSkills;
class che_돌격 extends \sammo\BaseSpecial{
protected $id = 60;
protected $name = '돌격';
protected $info = '[전투] 상대 회피 불가, 공격 시 전투 페이즈 +1, 공격 시 대미지 +10%';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1;
static $type = [
SpecialityHelper::STAT_STRENGTH
];
public function onCalcStat(General $general, string $statName, $value, $aux=null){
if($statName === 'initWarPhase'){
return $value + 1;
}
return $value;
}
public function getWarPowerMultiplier(WarUnit $unit):array{
if($unit->isAttacker()){
return [1.1, 1];
}
return [1, 1];
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller(
(new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '회피불가'))->setPriority(BaseWarUnitTrigger::PRIORITY_BEGIN + 200)
);
}
}