Files
core/hwe/sammo/WarUnitTrigger/che_격노시도.php
T

38 lines
1.2 KiB
PHP

<?php
namespace sammo\WarUnitTrigger;
use sammo\BaseWarUnitTrigger;
use sammo\WarUnitGeneral;
use sammo\WarUnitCity;
use sammo\WarUnit;
use sammo\GameUnitDetail;
use sammo\ObjectTrigger;
use sammo\Util;
class che_격노시도 extends BaseWarUnitTrigger{
protected $priority = ObjectTrigger::PRIORITY_BODY + 400;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
if(!$oppose->hasActivatedSkill('필살') && !$oppose->hasActivatedSkill('회피')){
return true;
}
if($self->hasActivatedSkill('격노불가')){
return true;
}
if($oppose->hasActivatedSkill('필살')){
$self->activateSkill('격노');
$oppose->deactivateSkill('회피');
if($self->isAttacker() && $self->rng->nextBool(1/2)){
$self->activateSkill('진노');
}
}
else if($self->rng->nextBool(1/4)){
$self->activateSkill('격노');
$oppose->deactivateSkill('회피');
if($self->isAttacker() && $self->rng->nextBool(1/2)){
$self->activateSkill('진노');
}
}
return true;
}
}