305 lines
9.6 KiB
PHP
305 lines
9.6 KiB
PHP
<?php
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namespace sammo\Command\General;
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//TODO: 아이템 클래스 재확정 후 재 구현!
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use \sammo\{
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DB,
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Util,
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JosaUtil,
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General,
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ActionLogger,
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GameConst,
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GameUnitConst,
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LastTurn,
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Command
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};
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use function \sammo\buildItemClass;
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use function sammo\tryUniqueItemLottery;
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_장비매매 extends Command\GeneralCommand
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{
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static protected $actionName = '장비매매';
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static public $reqArg = true;
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static $itemMap = [
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'horse' => '명마',
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'weapon' => '무기',
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'book' => '서적',
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'item' => '도구',
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];
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protected function argTest(): bool
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{
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if ($this->arg === null) {
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return false;
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}
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$itemType = $this->arg['itemType'] ?? null;
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if (!in_array($itemType, array_keys(static::$itemMap))) {
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return false;
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}
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$itemCode = $this->arg['itemCode'] ?? null;
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if (!key_exists($itemCode, GameConst::$allItems[$itemType]) && $itemCode !== 'None') {
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return false;
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}
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$itemClass = buildItemClass($itemCode);
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if (!$itemClass->isBuyable()) {
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return false;
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}
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$this->arg = [
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'itemType' => $itemType,
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'itemCode' => $itemCode
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];
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return true;
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}
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protected function init()
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{
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation();
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$this->minConditionConstraints = [
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ConstraintHelper::ReqCityTrader($general->getNPCType()),
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];
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}
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protected function initWithArg()
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{
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$general = $this->generalObj;
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$itemType = $this->arg['itemType'];
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$itemTypeName = static::$itemMap[$itemType];
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$itemCode = $this->arg['itemCode'];
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$itemClass = buildItemClass($itemCode);
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[$reqGold, $reqRice] = $this->getCost();
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$this->fullConditionConstraints = [
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ConstraintHelper::ReqCityTrader($general->getNPCType()),
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ConstraintHelper::ReqCityCapacity('secu', '치안 수치', $itemClass->getReqSecu()),
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ConstraintHelper::ReqGeneralGold($reqGold),
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ConstraintHelper::ReqGeneralRice($reqRice),
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];
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if ($itemCode === 'None') {
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$this->fullConditionConstraints[] = ConstraintHelper::ReqGeneralValue($itemType, $itemTypeName, '!=', 'None');
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} else if ($itemCode == $general->getVar($itemType)) {
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$this->fullConditionConstraints[] = ConstraintHelper::AlwaysFail('이미 가지고 있습니다.');
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} else if (!buildItemClass($general->getVar($itemType))->isBuyable()) {
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$this->fullConditionConstraints[] = ConstraintHelper::AlwaysFail('이미 진귀한 것을 가지고 있습니다.');
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}
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}
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public function getCost(): array
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{
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if (!$this->isArgValid) {
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return [0, 0];
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}
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$itemCode = $this->arg['itemCode'];
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$itemObj = buildItemClass($itemCode);
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$reqGold = $itemObj->getCost();
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return [$reqGold, 0];
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}
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public function getPreReqTurn(): int
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{
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return 0;
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}
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public function getPostReqTurn(): int
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{
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return 0;
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}
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public function getBrief(): string
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{
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$itemType = $this->arg['itemType'];
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$itemCode = $this->arg['itemCode'];
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if ($itemCode === 'None') {
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$itemTypeName = static::$itemMap[$itemType];
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$josaUl = JosaUtil::pick($itemTypeName, '을');
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return "{$itemTypeName}{$josaUl} 판매";
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}
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$itemObj = buildItemClass($itemCode);
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$itemName = $itemObj->getName();
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$itemRawName = $itemObj->getRawName();
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$josaUl = JosaUtil::pick($itemRawName, '을');
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return "【{$itemName}】{$josaUl} 구입";
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}
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public function run(): bool
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{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$itemType = $this->arg['itemType'];
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$itemCode = $this->arg['itemCode'];
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if ($itemCode === 'None') {
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$buying = false;
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$itemCode = $general->getVar($itemType);
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} else {
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$buying = true;
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}
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$itemObj = buildItemClass($itemCode);
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$cost = $itemObj->getCost();
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$itemName = $itemObj->getName();
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$itemRawName = $itemObj->getRawName();
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$josaUl = JosaUtil::pick($itemRawName, '을');
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$logger = $general->getLogger();
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if ($buying) {
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$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 구입했습니다. <1>$date</>");
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$general->increaseVarWithLimit('gold', -$cost, 0);
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$general->setVar($itemType, $itemCode);
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} else {
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$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 판매했습니다. <1>$date</>");
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$general->increaseVarWithLimit('gold', $cost / 2);
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$general->deleteItem($itemType);
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}
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$exp = 10;
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$general->addExperience($exp);
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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tryUniqueItemLottery($general);
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$general->applyDB($db);
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return true;
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}
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public function exportJSVars(): array
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{
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$general = $this->generalObj;
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$db = DB::db();
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$citySecu = $db->queryFirstField('SELECT secu FROM city WHERE city = %i', $this->generalObj->getCityID());
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$itemList = [];
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foreach (GameConst::$allItems as $itemType => $itemCategories) {
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$typeName = static::$itemMap[$itemType];
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$values = [];
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foreach ($itemCategories as $itemCode => $cnt) {
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if ($cnt > 0) {
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continue;
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}
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$item = buildItemClass($itemCode);
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if (!$item->isBuyable()) {
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continue;
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}
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$values[] = [
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'id'=>$itemCode,
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'name'=>$item->getName(),
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'reqSecu'=>$item->getReqSecu(),
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'cost'=>$item->getCost(),
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'info'=>$item->getInfo(),
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'isBuyable'=>$item->isBuyable(),//항상 true지만, 일관성을 위해
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];
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}
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$itemList[$itemType] = [
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'typeName'=>$typeName,
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'values'=>$values
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];
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}
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$ownItem = [];
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foreach($general->getItems() as $itemType => $item){
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$ownItem[$itemType] = [
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'id'=>$item->getRawClassName(),
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'name'=>$item->getName(),
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'reqSecu'=>$item->getReqSecu(),
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'cost'=>$item->getCost(),
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'info'=>$item->getInfo(),
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'isBuyable'=>$item->isBuyable(),
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];
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}
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return [
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'procRes' => [
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'citySecu'=>$citySecu,
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'gold'=>$general->getVar('gold'),
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'itemList'=>$itemList,
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'ownItem'=>$ownItem,
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]
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];
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}
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public function getForm(): string
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{
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$form = [];
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$db = DB::db();
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$citySecu = $db->queryFirstField('SELECT secu FROM city WHERE city = %i', $this->generalObj->getCityID());
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$gold = $this->generalObj->getVar('gold');
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ob_start();
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?>
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<script>
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function updateItemType() {
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$('#itemType').val($('#itemCode option:selected').data('item_type'));
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}
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$(function() {
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$('#customSubmit').click(function() {
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updateItemType();
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submitAction();
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});
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});
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</script>
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<input type="hidden" class="formInput" name="itemType" id="itemType" value="item">
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장비를 구입하거나 매각합니다.<br>
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현재 구입 불가능한 것은 <font color=red>붉은색</font>으로 표시됩니다.<br>
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현재 도시 치안 : <?= $citySecu ?> 현재 자금 : <?= $gold ?><br>
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장비 : <select class='formInput' name="itemCode" id="itemCode" onchange='updateItemType();' size='1' style='color:white;background-color:black;'>
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<?php foreach (GameConst::$allItems as $itemType => $itemCategories) :
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//매각
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$typeName = static::$itemMap[$itemType];
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?>
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<option value='None' data-item_type='<?= $itemType ?>' style='color:skyblue'>_____<?= $typeName ?>매각(반값)____</option>
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<?php foreach ($itemCategories as $itemCode => $cnt) :
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if ($cnt > 0) {
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continue;
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}
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$itemClass = buildItemClass($itemCode);
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if (!$itemClass->isBuyable()) {
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continue;
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}
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$itemName = $itemClass->getName();
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$reqSecu = $itemClass->getReqSecu();
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$reqGold = $itemClass->getCost();
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$css = '';
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if ($reqSecu > $citySecu) {
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$css = 'color:red;';
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}
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?>
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<option value='<?= $itemCode ?>' data-item_type='<?= $itemType ?>' style='<?= $css ?>'><?= $itemName ?> 가격: <?= $reqGold ?></option>
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<?php endforeach; ?>
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<?php endforeach; ?>
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</select>
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<input type=button id="customSubmit" value="<?= $this->getName() ?>"><br>
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<?php
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return ob_get_clean();
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}
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}
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