- 기존의 랜덤 코드는 deprecated 처리 - 서버 시작 시 랜덤하게 정해진 hiddenSeed를 활용 - 랜덤 생성 단위 - 월 실행 - 사령턴 실행 결과 - 커맨드 실행 결과 - 작위 보상 - 부대장 생성 - 유니크 획득 시도 - 설문 조사 - 장수 생성 - NPC국 생성, NPC 생성, NPC의 토너먼트 베팅 - 전투 - 도시 점령 - 자율 행동 선택 - 랜덤 턴 변경 - 거래장, 토너먼트 등 구 랜덤 코드를 이용하는 잔여 코드 있음
281 lines
9.9 KiB
PHP
281 lines
9.9 KiB
PHP
<?php
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namespace sammo;
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class DiplomaticMessage extends Message{
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const ACCEPTED = 1;
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const DECLINED = -1;
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const INVALID = 0;
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const TYPE_NO_AGGRESSION = 'noAggression'; //불가침
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const TYPE_CANCEL_NA = 'cancelNA'; //불가침 파기
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const TYPE_STOP_WAR = 'stopWar'; //종전
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protected $diplomaticType = '';
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protected $diplomacyName = '';
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protected $diplomacyDetail = '';
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protected $validDiplomacy = true;
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public function __construct(
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string $msgType,
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MessageTarget $src,
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MessageTarget $dest,
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string $msg,
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\DateTime $date,
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\DateTime $validUntil,
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array $msgOption
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)
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{
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if ($msgType !== self::MSGTYPE_DIPLOMACY){
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throw new \InvalidArgumentException('DiplomaticMessage msgType');
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}
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$this->diplomaticType = Util::array_get($msgOption['action']);
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switch($this->diplomaticType){
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case self::TYPE_NO_AGGRESSION: $this->diplomacyName = '불가침'; break;
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case self::TYPE_CANCEL_NA: $this->diplomacyName = '불가침 파기'; break;
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case self::TYPE_STOP_WAR: $this->diplomacyName = '종전'; break;
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default: throw new \RuntimeException('diplomaticType이 올바르지 않음');
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}
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parent::__construct(...func_get_args());
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if(Util::array_get($msgOption['used'])){
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$this->validDiplomacy = false;
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}
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if($this->validUntil < (new \DateTime())){
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$this->validDiplomacy = false;
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}
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}
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protected function checkDiplomaticMessageValidation(array $general){
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if(!$this->validDiplomacy){
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return [self::INVALID, '유효하지 않은 외교서신입니다.'];
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}
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if($this->mailbox !== $this->dest->nationID + static::MAILBOX_NATIONAL){
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return [self::INVALID, '송신자가 외교서신을 처리할 수 없습니다.'];
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}
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$permission = checkSecretPermission($general, false);
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if(!$general || $permission < 4){
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return [self::INVALID, '해당 국가의 외교권자가 아닙니다.'];
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}
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return [self::ACCEPTED, ''];
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}
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protected function noAggression(){
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$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
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$destGeneralObj = General::createGeneralObjFromDB($this->dest->generalID, ['picture', 'imgsvr', 'aux'], 1);
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$commandObj = buildNationCommandClass('che_불가침수락', $destGeneralObj, $gameStor->getAll(true), new LastTurn(), [
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'destNationID'=>$this->src->nationID,
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'destGeneralID'=>$this->src->generalID,
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'year'=>$this->msgOption['year'],
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'month'=>$this->msgOption['month']
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]);
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$this->diplomacyDetail = $commandObj->getBrief();
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if(!$commandObj->hasFullConditionMet()){
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return [self::INVALID, $commandObj->getFailString()];
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}
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$commandObj->run(NoRNG::rngInstance());
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$commandObj->setNextAvailable();
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return [self::ACCEPTED, ''];
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}
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protected function cancelNA(){
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$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
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$destGeneralObj = General::createGeneralObjFromDB($this->dest->generalID, ['picture', 'imgsvr', 'aux'], 1);
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$commandObj = buildNationCommandClass('che_불가침파기수락', $destGeneralObj, $gameStor->getAll(true), new LastTurn(), [
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'destNationID'=>$this->src->nationID,
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'destGeneralID'=>$this->src->generalID,
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]);
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$this->diplomacyDetail = $commandObj->getBrief();
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if(!$commandObj->hasFullConditionMet()){
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return [self::INVALID, $commandObj->getFailString()];
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}
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$commandObj->run(NoRNG::rngInstance());
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$commandObj->setNextAvailable();
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return [self::ACCEPTED, ''];
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}
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protected function stopWar(){
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$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
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$destGeneralObj = General::createGeneralObjFromDB($this->dest->generalID, ['picture', 'imgsvr', 'aux'], 1);
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$commandObj = buildNationCommandClass('che_종전수락', $destGeneralObj, $gameStor->getAll(true), new LastTurn(), [
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'destNationID'=>$this->src->nationID,
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'destGeneralID'=>$this->src->generalID,
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]);
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$this->diplomacyDetail = $commandObj->getBrief();
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if(!$commandObj->hasFullConditionMet()){
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return [self::INVALID, $commandObj->getFailString()];
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}
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$commandObj->run(NoRNG::rngInstance());
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$commandObj->setNextAvailable();
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return [self::ACCEPTED, ''];
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}
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/**
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* @return int 수행 결과 반환, ACCEPTED(등용장 소모), DECLINED(등용장 소모), INVALID 중 반환
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*/
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public function agreeMessage(int $receiverID, string &$reason):int{
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//NOTE: 올바른 유저가 agreeMessage() 호출을 한건지는 외부에서 체크 필요(Session->userID 등)
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if(!$this->id){
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throw new \RuntimeException('전송되지 않은 메시지에 수락 진행 중');
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}
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
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$general = $db->queryFirstRow(
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'SELECT `name`, nation, `officer_level`, `permission`, `penalty`,belong FROM general WHERE `no`=%i AND nation=%i',
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$receiverID,
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$this->dest->nationID
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);
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if($general){
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$this->dest->generalID = $receiverID;
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$this->dest->generalName = $general['name'];
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}
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list($result, $reason) = $this->checkDiplomaticMessageValidation($general);
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if($result !== self::ACCEPTED){
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(new ActionLogger($receiverID, 0, $year, $month))->pushGeneralActionLog("{$reason} {$this->diplomacyName} 실패", ActionLogger::PLAIN);
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if($result === self::DECLINED){
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$this->_declineMessage();
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}
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return $result;
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}
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switch($this->diplomaticType){
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case self::TYPE_NO_AGGRESSION:
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list($result, $reason) = $this->noAggression();
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break;
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case self::TYPE_CANCEL_NA:
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list($result, $reason) = $this->cancelNA();
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break;
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case self::TYPE_STOP_WAR:
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list($result, $reason) = $this->stopWar();
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break;
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default:
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throw new \RuntimeException('diplomaticType이 올바르지 않음');
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}
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if($result !== self::ACCEPTED){
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(new ActionLogger($receiverID, 0, $year, $month))->pushGeneralActionLog($reason, ActionLogger::PLAIN);
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if($result === self::DECLINED){
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$this->_declineMessage();
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}
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return $result;
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}
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$this->dest->generalID = $receiverID;
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$this->dest->generalName = $general['name'];
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$this->msgOption['used'] = true;
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$this->validDiplomacy = false;
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$josaYi = JosaUtil::pick($this->src->nationName, '이');
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$newMsg = new Message(
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self::MSGTYPE_NATIONAL,
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$this->dest,
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$this->src,
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"【외교】{$year}년 {$month}월: {$this->src->nationName}{$josaYi} {$this->dest->nationName}에게 제안한 {$this->diplomacyDetail}",
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new \DateTime(),
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new \DateTime('9999-12-31'),
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[
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'delete'=>$this->id,
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'silence'=>true,
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'deletable' => false
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]
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);
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$this->invalidate();
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$newMsg->send();
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$newMsg = new Message(
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self::MSGTYPE_DIPLOMACY,
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$this->dest,
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$this->src,
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"【외교】{$year}년 {$month}월: {$this->src->nationName}{$josaYi} {$this->dest->nationName}에게 제안한 {$this->diplomacyDetail}",
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new \DateTime(),
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new \DateTime('9999-12-31'),
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[
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'delete'=>$this->id,
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'silence'=>true,
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'deletable' => false
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]
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);
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$newMsg->send();
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return self::ACCEPTED;
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}
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protected function _declineMessage(){
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$this->msgOption['used'] = true;
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$this->invalidate();
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$this->validDiplomacy = false;
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return self::DECLINED;
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}
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public function declineMessage(int $receiverID, string &$reason):int{
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if(!$this->id){
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throw new \RuntimeException('전송되지 않은 메시지에 거절 진행 중');
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}
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
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$general = $db->queryFirstRow(
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'SELECT `name`, nation, `officer_level`, `permission`, `penalty`,belong FROM general WHERE `no`=%i AND nation=%i',
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$receiverID,
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$this->dest->nationID
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);
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list($result, $reason) = $this->checkDiplomaticMessageValidation($general);
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if($result === self::INVALID){
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(new ActionLogger($receiverID, 0, $year, $month))->pushGeneralActionLog("{$reason} {$this->diplomacyName} 거절 불가.", ActionLogger::PLAIN);
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return $result;
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}
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$josaYi = JosaUtil::pick($this->dest->nationName, '이');
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(new ActionLogger($receiverID, 0, $year, $month))->pushGeneralActionLog("<D>{$this->src->nationName}</>의 {$this->diplomacyName} 제안을 거절했습니다.", ActionLogger::PLAIN);
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(new ActionLogger($this->src->generalID, 0, $year, $month))->pushGeneralActionLog("<Y>{$this->dest->nationName}</>{$josaYi} {$this->diplomacyName} 제안을 거절했습니다.", ActionLogger::PLAIN);
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$this->_declineMessage();
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return self::DECLINED;
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}
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} |