Files
core/hwe/sammo/Command/General/che_첩보.php
T
Hide_D c5ceff6fb5 feat,refac: 게임 로직 내 '랜덤'을 RandUtil을 활용하여 재설정
- 기존의 랜덤 코드는 deprecated 처리
- 서버 시작 시 랜덤하게 정해진 hiddenSeed를 활용
- 랜덤 생성 단위
  - 월 실행
  - 사령턴 실행 결과
  - 커맨드 실행 결과
  - 작위 보상
  - 부대장 생성
  - 유니크 획득 시도
  - 설문 조사
  - 장수 생성
  - NPC국 생성, NPC 생성, NPC의 토너먼트 베팅
  - 전투
  - 도시 점령
  - 자율 행동 선택
  - 랜덤 턴 변경
- 거래장, 토너먼트 등 구 랜덤 코드를 이용하는 잔여 코드 있음
2022-05-17 03:46:59 +09:00

233 lines
8.1 KiB
PHP

<?php
namespace sammo\Command\General;
use \sammo\DB;
use \sammo\Util;
use \sammo\JosaUtil;
use \sammo\ActionLogger;
use \sammo\GameUnitConst;
use \sammo\LastTurn;
use \sammo\Command;
use \sammo\Json;
use function \sammo\searchDistance;
use function sammo\tryRollbackInheritUniqueItem;
use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst;
use sammo\Enums\InheritanceKey;
class che_첩보 extends Command\GeneralCommand
{
static protected $actionName = '첩보';
static public $reqArg = true;
protected function argTest(): bool
{
if ($this->arg === null) {
return false;
}
if (!key_exists('destCityID', $this->arg)) {
return false;
}
if (!key_exists($this->arg['destCityID'], CityConst::all())) {
return false;
}
$this->arg = [
'destCityID' => $this->arg['destCityID']
];
return true;
}
protected function init()
{
$general = $this->generalObj;
$this->setCity();
$this->setNation(['tech']);
[$reqGold, $reqRice] = $this->getCost();
$this->minConditionConstraints = [
ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice),
ConstraintHelper::NotBeNeutral(),
];
}
protected function initWithArg()
{
$this->setDestCity($this->arg['destCityID']);
$this->setDestNation($this->destCity['nation'], ['tech']);
[$reqGold, $reqRice] = $this->getCost();
$this->fullConditionConstraints = [
ConstraintHelper::NotOccupiedDestCity(),
ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice),
];
}
public function getBrief(): string
{
$cityName = $this->destCity['name'];
return "【{$cityName}】에 {$this->getName()} 실행";
}
public function getCommandDetailTitle(): string
{
$name = $this->getName();
[$reqGold, $reqRice] = $this->getCost();
$title = "{$name}(통솔경험";
if ($reqGold > 0) {
$title .= ", 자금{$reqGold}";
}
if ($reqRice > 0) {
$title .= ", 군량{$reqRice}";
}
$title .= ')';
return $title;
}
public function getCost(): array
{
$env = $this->env;
return [$env['develcost']*3, $env['develcost']*3];
}
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn(): int
{
return 0;
}
public function getFailString(): string
{
$commandName = $this->getName();
$failReason = $this->testFullConditionMet();
if ($failReason === null) {
throw new \RuntimeException('실행 가능한 커맨드에 대해 실패 이유를 수집');
}
$destCityName = CityConst::byID($this->arg['destCityID'])->name;
return "{$failReason} <G><b>{$destCityName}</b></>에 {$commandName} 실패.";
}
public function run(\Sammo\RandUtil $rng): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$env = $this->env;
$general = $this->generalObj;
$nationID = $general->getNationID();
$date = $general->getTurnTime($general::TURNTIME_HM);
$destCity = $this->destCity;
$destCityName = $destCity['name'];
$destCityID = $destCity['city'];
$destNationID = $destCity['nation'];
$josaUl = JosaUtil::pick($destCityName, '을');
$logger = $general->getLogger();
$dist = searchDistance($general->getCityID(), 2, false)[$destCityID] ?? 3;
$destCityGeneralList = $db->query('SELECT crew, crewtype FROM general WHERE city = %i AND nation = %i', $destCityID, $destNationID);
$totalCrew = Util::arraySum($destCityGeneralList, 'crew');
$totalGenCnt = count($destCityGeneralList);
$byCrewType = Util::arrayGroupBy($destCityGeneralList, 'crewtype');
$popText = number_format($destCity['pop']);
$trustText = number_format($destCity['trust'], 1);
$agriText = number_format($destCity['agri']);
$commText = number_format($destCity['comm']);
$secuText = number_format($destCity['secu']);
$defText = number_format($destCity['def']);
$wallText = number_format($destCity['wall']);
$cityBrief = "【<G>{$destCityName}</>】주민:{$popText}, 민심:{$trustText}, 장수:{$totalGenCnt}, 병력:{$totalCrew}";
$cityDevel = "【<M>첩보</>】농업:{$agriText}, 상업:{$commText}, 치안:{$secuText}, 수비:{$defText}, 성벽:{$wallText}";
$logger->pushGlobalActionLog("누군가가 <G><b>{$destCityName}</b></>{$josaUl} 살피는 것 같습니다.");
if ($dist <= 1) {
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>의 정보를 많이 얻었습니다. <1>$date</>");
$logger->pushGeneralActionLog($cityBrief, ActionLogger::RAWTEXT);
$logger->pushGeneralActionLog($cityDevel, ActionLogger::RAWTEXT);
$logger->pushGeneralActionLog('【<S>병종</>】 ' . join(' ', Util::mapWithKey(function ($crewType, $value) {
$crewTypeText = mb_substr(GameUnitConst::byID($crewType)->name, 0, 2);
$cnt = count($value);
return "{$crewTypeText}:{$cnt}";
}, $byCrewType)), ActionLogger::RAWTEXT);
if ($this->destNation['nation'] && $general->getNationID()) {
$techDiff = floor($this->destNation['tech']) - floor($this->nation['tech']);
if ($techDiff >= 1000) {
$techText = '<M>↑</>압도';
} else if ($techDiff >= 250) {
$techText = '<Y>▲</>우위';
} else if ($techDiff >= -250) {
$techText = '<W>↕</>대등';
} else if ($techDiff >= -1000) {
$techText = '<G>▼</>열위';
} else {
$techText = '<C>↓</>미미';
}
$logger->pushGeneralActionLog("【<span class='ev_notice'>{$this->destNation['name']}</span>】아국대비기술:{$techText}");
}
} else if ($dist == 2) {
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>의 정보를 어느 정도 얻었습니다. <1>$date</>");
$logger->pushGeneralActionLog($cityBrief, ActionLogger::RAWTEXT);
$logger->pushGeneralActionLog($cityDevel, ActionLogger::RAWTEXT);
} else {
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>의 소문만 들을 수 있었습니다. <1>$date</>");
$logger->pushGeneralActionLog($cityBrief, ActionLogger::RAWTEXT);
}
$rawSpy = $db->queryFirstField('SELECT spy FROM nation WHERE nation = %i', $nationID);
$spyInfo = Json::decode($rawSpy)??[];
$spyInfo[$destCityID] = 3;
$db->update('nation', [
'spy'=>Json::encode($spyInfo)
], 'nation=%i',$nationID);
$exp = $rng->nextRangeInt(1, 100);
$ded = $rng->nextRangeInt(1, 70);
[$reqGold, $reqRice] = $this->getCost();
$general->increaseInheritancePoint(InheritanceKey::active_action, 0.5);//NOTE: 첩보만 예외!
$general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->increaseVarWithLimit('rice', -$reqRice, 0);
$general->addExperience($exp);
$general->addDedication($ded);
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryRollbackInheritUniqueItem($rng, $general);
$general->applyDB($db);
return true;
}
public function exportJSVars(): array
{
return [
'procRes' => [
'cities' => \sammo\JSOptionsForCities(),
'distanceList' => \sammo\JSCitiesBasedOnDistance($this->generalObj->getCityID(), 3),
],
];
}
}