- 기존의 랜덤 코드는 deprecated 처리 - 서버 시작 시 랜덤하게 정해진 hiddenSeed를 활용 - 랜덤 생성 단위 - 월 실행 - 사령턴 실행 결과 - 커맨드 실행 결과 - 작위 보상 - 부대장 생성 - 유니크 획득 시도 - 설문 조사 - 장수 생성 - NPC국 생성, NPC 생성, NPC의 토너먼트 베팅 - 전투 - 도시 점령 - 자율 행동 선택 - 랜덤 턴 변경 - 거래장, 토너먼트 등 구 랜덤 코드를 이용하는 잔여 코드 있음
198 lines
6.1 KiB
PHP
198 lines
6.1 KiB
PHP
<?php
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namespace sammo\Command\General;
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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ActionLogger,
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GameConst,
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LastTurn,
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GameUnitConst,
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Command,
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RandUtil
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};
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use function \sammo\getDomesticExpLevelBonus;
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use function \sammo\CriticalRatioDomestic;
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use function \sammo\CriticalScoreEx;
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use function \sammo\tryUniqueItemLottery;
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use function \sammo\updateMaxDomesticCritical;
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_주민선정 extends Command\GeneralCommand{
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static protected $cityKey = 'trust';
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static protected $statKey = 'leadership';
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static protected $actionKey = '민심';
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static protected $actionName = '주민 선정';
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protected $reqRice;
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protected function argTest():bool{
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$this->arg = null;
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return true;
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}
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protected function init(){
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation();
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[$reqGold, $reqRice] = $this->getCost();
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$this->fullConditionConstraints=[
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::NotWanderingNation(),
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::SuppliedCity(),
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ConstraintHelper::ReqGeneralGold($reqGold),
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ConstraintHelper::ReqGeneralRice($reqRice),
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ConstraintHelper::RemainCityTrust(static::$actionName)
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];
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$this->reqRice = $reqRice;
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}
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public function getCommandDetailTitle():string{
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$name = $this->getName();
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$statTypeBase = [
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'leadership'=>'통솔경험',
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'strength'=>'무력경험',
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'intel'=>'지력경험',
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];
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$statType = $statTypeBase[static::$statKey];
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[$reqGold, $reqRice] = $this->getCost();
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$title = "{$name}({$statType}";
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if($reqGold > 0){
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$title .= ", 자금{$reqGold}";
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}
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if($reqRice > 0){
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$title .= ", 군량{$reqRice}";
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}
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$title .= ')';
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return $title;
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}
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public function getCost():array{
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$develCost = $this->env['develcost'] * 2;
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$reqGold = 0;
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$reqRice = $this->generalObj->onCalcDomestic(static::$actionKey, 'cost', $develCost);
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return [$reqGold, Util::round($reqRice)];
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}
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public function getCompensationStyle():?int{
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return $this->generalObj->onCalcDomestic(static::$actionKey, 'score', 100)<=>100;
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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return 0;
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}
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protected function calcBaseScore(RandUtil $rng):float{
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$general = $this->generalObj;
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if(static::$statKey == 'leadership'){
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$score = $general->getLeadership(true, true, true, false);
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}
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else{
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throw new \sammo\MustNotBeReachedException();
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}
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$score *= getDomesticExpLevelBonus($general->getVar('explevel'));
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$score *= $rng->nextRange(0.8, 1.2);
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$score = $general->onCalcDomestic(static::$actionKey, 'score', $score);
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$score = Util::valueFit($score, 1);
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return $score;
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}
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public function run(\Sammo\RandUtil $rng):bool{
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if(!$this->hasFullConditionMet()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$score = Util::valueFit($this->calcBaseScore($rng), 1);
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['success'=>$successRatio, 'fail'=>$failRatio] = CriticalRatioDomestic($general, static::$statKey);
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$successRatio = $general->onCalcDomestic(static::$actionKey, 'success', $successRatio);
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$failRatio = $general->onCalcDomestic(static::$actionKey, 'fail', $failRatio);
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$successRatio = Util::valueFit($successRatio, 0, 1);
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$failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio);
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$normalRatio = 1 - $failRatio - $successRatio;
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$pick = $rng->choiceUsingWeight([
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'fail'=>$failRatio,
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'success'=>$successRatio,
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'normal'=>$normalRatio
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]);
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$logger = $general->getLogger();
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$score *= CriticalScoreEx($rng, $pick);
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$exp = $score * 0.7;
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$ded = $score * 1.0;
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if($pick == 'success'){
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updateMaxDomesticCritical($general, $score);
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}
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else{
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$general->setAuxVar('max_domestic_critical', 0);
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}
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$score /= 10;
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$scoreText = number_format($score, 1);
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$josaUl = JosaUtil::pick(static::$actionName, '을');
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if($pick == 'fail'){
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$logger->pushGeneralActionLog(static::$actionName."{$josaUl} <span class='ev_failed'>실패</span>하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
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}
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else if($pick == 'success'){
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$logger->pushGeneralActionLog(static::$actionName."{$josaUl} <S>성공</>하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
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}
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else{
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$logger->pushGeneralActionLog(static::$actionName."{$josaUl} 하여 <C>$scoreText</> 상승했습니다. <1>$date</>");
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}
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//NOTE: 내정량 상승시 초과 가능?
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$cityUpdated = [
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static::$cityKey => Util::valueFit(
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$this->city[static::$cityKey] + $score,
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0,
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100
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)
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];
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$db->update('city', $cityUpdated, 'city=%i', $general->getVar('city'));
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$general->increaseVarWithLimit('rice', -$this->reqRice, 0);
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$general->addExperience($exp);
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$general->addDedication($ded);
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$general->increaseVar(static::$statKey.'_exp', 1);
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
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$general->applyDB($db);
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return true;
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}
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} |