Files
core/hwe/sammo/Command/General/che_거병.php
T
Hide_D c5ceff6fb5 feat,refac: 게임 로직 내 '랜덤'을 RandUtil을 활용하여 재설정
- 기존의 랜덤 코드는 deprecated 처리
- 서버 시작 시 랜덤하게 정해진 hiddenSeed를 활용
- 랜덤 생성 단위
  - 월 실행
  - 사령턴 실행 결과
  - 커맨드 실행 결과
  - 작위 보상
  - 부대장 생성
  - 유니크 획득 시도
  - 설문 조사
  - 장수 생성
  - NPC국 생성, NPC 생성, NPC의 토너먼트 베팅
  - 전투
  - 도시 점령
  - 자율 행동 선택
  - 랜덤 턴 변경
- 거래장, 토너먼트 등 구 랜덤 코드를 이용하는 잔여 코드 있음
2022-05-17 03:46:59 +09:00

185 lines
5.2 KiB
PHP

<?php
namespace sammo\Command\General;
use \sammo\{
DB, Util, JosaUtil,
General,
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
};
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst;
use sammo\Enums\InheritanceKey;
use function sammo\refreshNationStaticInfo;
use function sammo\getAllNationStaticInfo;
use function sammo\tryUniqueItemLottery;
class che_거병 extends Command\GeneralCommand{
static protected $actionName = '거병';
protected function argTest():bool{
$this->arg = [];
return true;
}
protected function init()
{
$general = $this->generalObj;
$env = $this->env;
$this->setCity();
$this->setNation();
$relYear = $env['year'] - $env['startyear'];
$this->fullConditionConstraints=[
ConstraintHelper::BeNeutral(),
ConstraintHelper::BeOpeningPart($relYear+1),
ConstraintHelper::AllowJoinAction(),
];
}
public function getCost():array{
return [0, 0];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 0;
}
public function run(\Sammo\RandUtil $rng):bool{
if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$env = $this->env;
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$nationName = $generalName;
$cityName = $this->city['name'];
$logger = $general->getLogger();
$nationNameExistsCnt = $db->queryFirstField('SELECT count(*) FROM nation WHERE name = %s', $nationName);
if($nationNameExistsCnt){
$nationName = mb_strimwidth('㉥'.$nationName, 0, 18);
}
$nationNameExistsCnt = $db->queryFirstField('SELECT count(*) FROM nation WHERE name = %s', $nationName);
if($nationNameExistsCnt){
//여전히 중복된다면, 그냥 글자 길이 넘어가든 말든 신경쓰지 말고 넘기기.
$nationName = '㉥'.$nationName;
}
$secretlimit = 3;
if($env['scenario']>=1000){
$secretlimit = 1;
}
DB::db()->insert('nation', [
'name'=>$nationName,
'color'=>'#330000',
'gold'=>0,
'rice'=>GameConst::$baserice,
'rate'=>20,
'bill'=>100,
'strategic_cmd_limit'=>12,
'surlimit'=>72,
'secretlimit'=>$secretlimit,
'type'=>GameConst::$neutralNationType,
'gennum'=>1
]);
$nationID = DB::db()->insertId();
$diplomacyInit = [];
foreach(getAllNationStaticInfo() as $destNation){
$destNationID = $destNation['nation'];
if($nationID == $destNationID){
continue;
}
$diplomacyInit[] = [
'me'=>$destNationID,
'you'=>$nationID,
'state'=>2,
'term'=>0,
];
$diplomacyInit[] = [
'me'=>$nationID,
'you'=>$destNationID,
'state'=>2,
'term'=>0,
];
}
if($diplomacyInit){
$db->insert('diplomacy', $diplomacyInit);
}
$turnRows = [];
foreach([12, 11] as $chiefLevel){
foreach(Util::range(GameConst::$maxChiefTurn) as $turnIdx){
$turnRows[] = [
'nation_id'=>$nationID,
'officer_level'=>$chiefLevel,
'turn_idx'=>$turnIdx,
'action'=>'휴식',
'arg'=>null,
'brief'=>'휴식',
];
}
}
$db->insert('nation_turn', $turnRows);
refreshNationStaticInfo();
$logger->pushGeneralActionLog("거병에 성공하였습니다. <1>$date</>");
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <G><b>{$cityName}</b></>에 거병하였습니다.");
$logger->pushGlobalHistoryLog("<Y><b>【거병】</b></><D><b>{$generalName}</b></>{$josaYi} 세력을 결성하였습니다.");
$logger->pushGeneralHistoryLog("<G><b>{$cityName}</b></>에서 거병");
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <G><b>{$cityName}</b></>에서 거병");
$exp = 100;
$ded = 100;
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
$general->addExperience($exp);
$general->addDedication($ded);
$general->setVar('belong', 1);
$general->setVar('officer_level', 12);
$general->setVar('officer_city', 0);
$general->setVar('nation', $nationID);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
return true;
}
}