Files
core/hwe/func.php
T
Hide_D c5ceff6fb5 feat,refac: 게임 로직 내 '랜덤'을 RandUtil을 활용하여 재설정
- 기존의 랜덤 코드는 deprecated 처리
- 서버 시작 시 랜덤하게 정해진 hiddenSeed를 활용
- 랜덤 생성 단위
  - 월 실행
  - 사령턴 실행 결과
  - 커맨드 실행 결과
  - 작위 보상
  - 부대장 생성
  - 유니크 획득 시도
  - 설문 조사
  - 장수 생성
  - NPC국 생성, NPC 생성, NPC의 토너먼트 베팅
  - 전투
  - 도시 점령
  - 자율 행동 선택
  - 랜덤 턴 변경
- 거래장, 토너먼트 등 구 랜덤 코드를 이용하는 잔여 코드 있음
2022-05-17 03:46:59 +09:00

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<?php
namespace sammo;
use DateTime;
use sammo\Enums\InheritanceKey;
use sammo\Enums\RankColumn;
use sammo\Event\Action;
require_once 'process_war.php';
require_once 'func_gamerule.php';
require_once 'func_process.php';
require_once 'func_tournament.php';
require_once 'func_auction.php';
require_once 'func_string.php';
require_once 'func_history.php';
require_once 'func_legacy.php';
require_once 'func_converter.php';
require_once 'func_time_event.php';
require_once('func_template.php');
require_once('func_message.php');
require_once('func_map.php');
require_once('func_command.php');
/**
* nationID를 이용하여 국가의 '어지간해선' 변경되지 않는 정보(이름, 색, 성향, 규모, 수도)를 반환해줌
*
* @param int|null $nationID 국가 코드, -1인 경우 전체, null인 경우 수행하지 않음. 0인 경우에는 재야임
* @param bool $forceRefresh 강제 갱신 여부
*
* @return array|null nationID에 해당하는 국가가 있을 경우 array 반환. 그외의 경우 null
*/
function getNationStaticInfo($nationID, $forceRefresh = false)
{
static $nationList = null;
if ($forceRefresh) {
$nationList = null;
}
if ($nationID === null) {
return null;
}
if ($nationID === -1 && $nationList !== null) {
return $nationList;
}
if ($nationID === 0) {
return [
'nation' => 0,
'name' => '재야',
'color' => '#000000',
'type' => GameConst::$neutralNationType,
'level' => 0,
'capital' => 0,
'gold' => 0,
'rice' => 2000,
'tech' => 0,
'gennum' => 1,
'power' => 1
];
}
if ($nationList === null) {
$nationAll = DB::db()->query("select nation, name, color, type, level, capital, gennum, power from nation");
$nationList = Util::convertArrayToDict($nationAll, "nation");
}
if ($nationID === -1) {
return $nationList;
}
if (isset($nationList[$nationID])) {
return $nationList[$nationID];
}
return null;
}
/**
* getNationStaticInfo() 함수의 국가 캐시를 초기화
*/
function refreshNationStaticInfo()
{
getNationStaticInfo(null, true);
}
/**
* getNationStaticInfo(-1) 의 단축형
*/
function getAllNationStaticInfo()
{
return getNationStaticInfo(-1);
}
function GetImageURL($imgsvr, $filepath = '')
{
if ($imgsvr == 0) {
return ServConfig::getSharedIconPath($filepath);
} else {
return AppConf::getUserIconPathWeb($filepath);
}
}
/**
* @param null|int $con 장수의 벌점
* @param null|int $conlimit 최대 벌점
*/
function checkLimit($con = null)
{
$session = Session::getInstance();
if ($session->userGrade >= 4) {
return 0;
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if ($con === null) {
$con = $db->queryFirstField('SELECT con FROM general WHERE `owner`=%i', Session::getUserID());
}
$conlimit = $gameStor->conlimit;
if ($con > $conlimit) {
return 2;
//접속제한 90%이면 경고문구
} elseif ($con > $conlimit * 0.9) {
return 1;
} else {
return 0;
}
}
function getBlockLevel()
{
return DB::db()->queryFirstField('select block from general where no = %i', Session::getInstance()->generalID);
}
function getRandGenName(RandUtil $rng)
{
$firstname = $rng->choice(GameConst::$randGenFirstName);
$middlename = $rng->choice(GameConst::$randGenMiddleName);
$lastname = $rng->choice(GameConst::$randGenLastName);
return "{$firstname}{$middlename}{$lastname}";
}
function cityInfo(General $generalObj)
{
$db = DB::db();
// 도시 정보
$city = $generalObj->getRawCity();
$cityID = $city['city'];
$nation = getNationStaticInfo($city['nation']);
if (!$nation) {
$nation = getNationStaticInfo(0);
}
$city['nationName'] = $nation['name'];
$city['nationTextColor'] = newColor($nation['color']);
$city['nationColor'] = $nation['color'];
$city['region'] = CityConst::$regionMap[$city['region']];
$city['levelText'] = CityConst::$levelMap[$city['level']];
$officerName = [
2 => '-',
3 => '-',
4 => '-'
];
foreach ($db->query('SELECT `officer_level`, `name`, npc, no FROM general WHERE officer_city = %i', $cityID) as $officer) {
$officerName[$officer['officer_level']] = formatName($officer['name'], $officer['npc']);
}
$city['officerName'] = $officerName;
$templates = new \League\Plates\Engine('templates');
$templates->registerFunction('bar', '\sammo\bar');
return $templates->render('mainCityInfo', $city);
}
function myNationInfo(General $generalObj)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['startyear', 'year', 'month']);
$templates = new \League\Plates\Engine(__DIR__ . '/templates');
$nationID = $generalObj->getNationID();
$nation = $db->queryFirstRow('SELECT * FROM nation WHERE nation = %i', $nationID) ?? getNationStaticInfo(0);
$city = $db->queryFirstRow(
'SELECT COUNT(*) as cnt, SUM(pop) as totpop, SUM(pop_max) as maxpop from city where nation=%i',
$nationID
);
$general = $db->queryFirstRow('SELECT COUNT(*) as cnt, SUM(crew) as totcrew,SUM(leadership)*100 as maxcrew from general where nation=%i', $nationID);
$topChiefs = Util::convertArrayToDict($db->query('SELECT officer_level, no, name, npc FROM general WHERE nation = %i AND officer_level >= 11', $nationID), 'officer_level');
$level12Name = key_exists(12, $topChiefs) ? formatName($topChiefs[12]['name'], $topChiefs[12]['npc']) : '-';
$level11Name = key_exists(11, $topChiefs) ? formatName($topChiefs[11]['name'], $topChiefs[11]['npc']) : '-';
$impossibleStrategicCommandLists = [];
$strategicCommandLists = GameConst::$availableChiefCommand['전략'];
$yearMonth = Util::joinYearMonth($admin['year'], $admin['month']);
foreach ($strategicCommandLists as $command) {
$cmd = buildNationCommandClass($command, $generalObj, $admin, new LastTurn());
$nextAvailableTurn = $cmd->getNextAvailableTurn();
if ($nextAvailableTurn > $yearMonth) {
$impossibleStrategicCommandLists[] = [$cmd->getName(), $nextAvailableTurn - $yearMonth];
}
}
echo "<table width=498 class='tb_layout bg2 nation_info'>
<tr>
<td colspan=4 ";
if (!$nationID) {
echo "style='color:white;background-color:000000;font-weight:bold;font-size:14px;text-align:center;'>【재 야】";
} else {
echo "style='color:" . newColor($nation['color']) . ";background-color:{$nation['color']};font-weight:bold;font-size:14px;text-align:center'>국가【 {$nation['name']} 】";
}
echo "
</td>
</tr>
<tr>
<td class='bg1 center'><b>성 향</b></td>
<td colspan=3 class='center'><font color=\"yellow\">" . getNationType($nation['type']) . "</font> (" . getNationType2($nation['type']) . ")</td>
</td>
</tr>
<tr>
<td width=68 class='bg1 center'><b>" . getOfficerLevelText(12, $nation['level']) . "</b></td>
<td width=178 class='center'>{$level12Name}</td>
<td width=68 class='bg1 center'><b>" . getOfficerLevelText(11, $nation['level']) . "</b></td>
<td width=178 class='center'>{$level11Name}</td>
</tr>
<tr>
<td class='bg1 center'><b>총주민</b></td>
<td class='center'>";
echo $nationID === 0 ? "해당 없음" : "{$city['totpop']}/{$city['maxpop']}";
echo "</td>
<td class='bg1 center'><b>총병사</b></td>
<td class='center'>";
echo $nationID === 0 ? "해당 없음" : "{$general['totcrew']}/{$general['maxcrew']}";
echo "</td>
</td>
</tr>
<tr>
<td class='bg1 center'><b>국 고</b></td>
<td class='center'>";
echo $nationID === 0 ? "해당 없음" : "{$nation['gold']}";
echo "</td>
<td class='bg1 center'><b>병 량</b></td>
<td class='center'>";
echo $nationID === 0 ? "해당 없음" : "{$nation['rice']}";
echo "</td>
</tr>
<tr>
<td class='bg1 center'><b>지급률</b></td>
<td class='center'>";
if ($nationID === 0) {
echo "해당 없음";
} else {
echo $nation['bill'] == 0 ? "0 %" : "{$nation['bill']} %";
}
echo "
</td>
<td class='bg1 center'><b>세 율</b></td>
<td class='center'>";
if ($nationID === 0) {
echo "해당 없음";
} else {
echo $nation['rate'] == 0 ? "0 %" : "{$nation['rate']} %";
}
$techCall = getTechCall($nation['tech']);
if (TechLimit($admin['startyear'], $admin['year'], $nation['tech'])) {
$nation['tech'] = "<font color=magenta>" . floor($nation['tech']) . "</font>";
} else {
$nation['tech'] = "<font color=limegreen>" . floor($nation['tech']) . "</font>";
}
$nation['tech'] = "$techCall / {$nation['tech']}";
if ($nationID === 0) {
$nation['strategic_cmd_limit'] = "<font color=white>해당 없음</font>";
$nation['surlimit'] = "<font color=white>해당 없음</font>";
$nation['scout'] = "<font color=white>해당 없음</font>";
$nation['war'] = "<font color=white>해당 없음</font>";
$nation['power'] = "<font color=white>해당 없음</font>";
} else {
if ($nation['strategic_cmd_limit'] != 0) {
$nation['strategic_cmd_limit'] = "<font color=red>{$nation['strategic_cmd_limit']}턴</font>";
} else if ($impossibleStrategicCommandLists) {
$nation['strategic_cmd_limit'] = "<font color=yellow>가 능</font>";
} else {
$nation['strategic_cmd_limit'] = "<font color=limegreen>가 능</font>";
}
if ($impossibleStrategicCommandLists) {
$text = [];
foreach ($impossibleStrategicCommandLists as [$cmdName, $remainTurn]) {
$text[] = "{$cmdName}: {$remainTurn}턴 뒤";
}
$nation['strategic_cmd_limit'] = $templates->render('tooltip', [
'text' => '<span style="text-decoration:underline dashed;">' . $nation['strategic_cmd_limit'] . '</span>',
'info' => '<span class="text-left d-inline-block">' . join('<br>', $text) . '</span>',
]);
}
if ($nation['surlimit'] != 0) {
$nation['surlimit'] = "<font color=red>{$nation['surlimit']}턴</font>";
} else {
$nation['surlimit'] = "<font color=limegreen>가 능</font>";
}
if ($nation['scout'] != 0) {
$nation['scout'] = "<font color=red>금 지</font>";
} else {
$nation['scout'] = "<font color=limegreen>허 가</font>";
}
if ($nation['war'] != 0) {
$nation['war'] = "<font color=red>금 지</font>";
} else {
$nation['war'] = "<font color=limegreen>허 가</font>";
}
}
echo "
</td>
</tr>
<tr>
<td style='text-align:center;' class='bg1'><b>속 령</b></td>
<td style='text-align:center;'>";
echo $nationID === 0 ? "-" : "{$city['cnt']}";
echo "</td>
<td style='text-align:center;' class='bg1'><b>장 수</b></td>
<td style='text-align:center;'>";
echo $nationID === 0 ? "-" : "{$general['cnt']}";
echo "</td>
</tr>
<tr>
<td style='text-align:center;' class='bg1'><b>국 력</b></td>
<td style='text-align:center;'>{$nation['power']}</td>
<td style='text-align:center;' class='bg1'><b>기술력</b></td>
<td style='text-align:center;'>";
echo $nationID === 0 ? "-" : "{$nation['tech']}";
echo "</td>
</tr>
<tr>
<td style='text-align:center;' class='bg1'><b>전 략</b></td>
<td style='text-align:center;'>{$nation['strategic_cmd_limit']}</td>
<td style='text-align:center;' class='bg1'><b>외 교</b></td>
<td style='text-align:center;'>{$nation['surlimit']}</td>
</tr>
<tr>
<td style='text-align:center;' class='bg1'><b>임 관</b></td>
<td style='text-align:center;'>{$nation['scout']}</td>
<td style='text-align:center;' class='bg1'><b>전 쟁</b></td>
<td style='text-align:center;'>{$nation['war']}</td>
</tr>
</table>
";
}
function checkSecretMaxPermission($penalty)
{
$secretMax = 4;
if ($penalty['noTopSecret'] ?? false) {
$secretMax = 1;
} else if ($penalty['noChief'] ?? false) {
$secretMax = 1;
} else if ($penalty['noAmbassador'] ?? false) {
$secretMax = 2;
}
return $secretMax;
}
function checkSecretPermission(array $me, $checkSecretLimit = true)
{
if (!key_exists('penalty', $me) || !key_exists('permission', $me)) {
trigger_error('canAccessSecret() 함수에 필요한 인자가 부족');
}
$penalty = Json::decode($me['penalty']) ?? [];
$permission = $me['permission'];
if (!$me['nation']) {
return -1;
}
if ($me['officer_level'] == 0) {
return -1;
}
if ($penalty['noSecret'] ?? false) {
return 0;
}
$secretMin = 0;
$secretMax = checkSecretMaxPermission($me, $penalty);
if ($me['officer_level'] == 12) {
$secretMin = 4;
} else if ($me['permission'] == 'ambassador') {
$secretMin = 4;
} else if ($me['permission'] == 'auditor') {
$secretMin = 3;
} else if ($me['officer_level'] >= 5) {
$secretMin = 2;
} else if ($me['officer_level'] > 1) {
$secretMin = 1;
} else if ($checkSecretLimit) {
$db = DB::db();
$secretLimit = $db->queryFirstField('SELECT secretlimit FROM nation WHERE nation = %i', $me['nation']);
if ($me['belong'] >= $secretLimit) {
$secretMin = 1;
}
}
return min($secretMin, $secretMax);
}
function commandGroup($typename, $type = 0)
{
if ($type == 0) {
echo "
<optgroup label='{$typename}' style='color:skyblue;background-color:black;'>";
} else {
echo "
</optgroup>";
}
}
function getCommandTable(General $general)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->turnOnCache();
$env = $gameStor->getAll();
$result = [];
foreach (GameConst::$availableGeneralCommand as $commandCategory => $commandList) {
$subList = [];
foreach ($commandList as $commandClassName) {
$commandObj = buildGeneralCommandClass($commandClassName, $general, $env);
if (!$commandObj->canDisplay()) {
continue;
}
$subList[] = [
'value' => Util::getClassNameFromObj($commandObj),
'compensation' => $commandObj->getCompensationStyle(),
'possible' => $commandObj->hasMinConditionMet(),
'title' => $commandObj->getCommandDetailTitle(),
'simpleName' => $commandObj->getName(),
'reqArg' => $commandObj::$reqArg,
];
}
$result[] = [
'category' => $commandCategory,
'values' => $subList
];
}
return $result;
}
function getChiefCommandTable(General $general)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->turnOnCache();
$env = $gameStor->getAll();
$result = [];
foreach (GameConst::$availableChiefCommand as $commandCategory => $commandList) {
$subList = [];
foreach ($commandList as $commandClassName) {
$commandObj = buildNationCommandClass($commandClassName, $general, $env, new LastTurn());
if (!$commandObj->canDisplay()) {
continue;
}
$subList[] = [
'value' => Util::getClassNameFromObj($commandObj),
'compensation' => $commandObj->getCompensationStyle(),
'possible' => $commandObj->hasMinConditionMet(),
'title' => $commandObj->getCommandDetailTitle(),
'simpleName' => $commandObj->getName(),
'reqArg' => $commandObj::$reqArg,
];
}
$result[] = [
'category' => $commandCategory,
'values' => $subList
];
}
return $result;
}
function chiefCommandTable(General $generalObj)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$userID = Session::getUserID();
$gameStor->turnOnCache();
$env = $gameStor->getAll();
?>
<select id='chiefCommandList' name='commandtype' size=1 style='height:20px;color:white;background-color:black;font-size:14px;display:inline-block;'>";
<?php
//보정(Pros,Cons) 여부.
$getCompensateClassName = function ($value) {
if ($value > 0) {
return 'compensatePositive';
} else if ($value < 0) {
return 'compensateNegative';
}
return 'compensateNeutral';
};
foreach (GameConst::$availableChiefCommand as $commandCategory => $commandList) {
if ($commandCategory) {
commandGroup("======= {$commandCategory} =======");
}
foreach ($commandList as $commandClassName) {
$commandObj = buildNationCommandClass($commandClassName, $generalObj, $env, new LastTurn());
if (!$commandObj->canDisplay()) {
continue;
}
?>
<option class='commandBasic <?= $getCompensateClassName($commandObj->getCompensationStyle()) ?> <?= $commandObj->hasMinConditionMet() ? '' : 'commandImpossible' ?>' value='<?= Util::getClassNameFromObj($commandObj) ?>' data-reqArg='<?= ($commandObj::$reqArg) ? 'true' : 'false' ?>'><?= $commandObj->getCommandDetailTitle() ?><?= $commandObj->hasMinConditionMet() ? '' : '(불가)' ?></option>
<?php
}
if ($commandCategory) {
commandGroup('', 1);
}
}
?>
</select>
<?php
}
function generalInfo(General $generalObj)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$show_img_level = $gameStor->show_img_level;
$nation = getNationStaticInfo($generalObj->getNationID());
$lbonus = calcLeadershipBonus($generalObj->getVar('officer_level'), $nation['level']);
if ($lbonus > 0) {
$lbonus = "<font color=cyan>+{$lbonus}</font>";
} else {
$lbonus = "";
}
if ($generalObj->getVar('troop') == 0) {
$troopInfo = '-';
} else {
$troopCity = $db->queryFirstField('SELECT city FROM general WHERE no=%i', $generalObj->getVar('troop'));
$troopTurn = $db->queryFirstField('SELECT `brief` FROM general_turn WHERE general_id = %i AND turn_idx = 0', $generalObj->getVar('troop'));
$troopInfo = $db->queryFirstField('SELECT name FROM troop WHERE troop_leader = %i', $generalObj->getVar('troop'));
if ($troopTurn !== '집합') {
$troopInfo = "<strike style='color:gray;'>{$troopInfo}</strike>";
} else if ($troopCity != $generalObj->getCityID()) {
$troopCityName = CityConst::byID($troopCity)->name;
$troopInfo = "<span style='color:orange;'>{$troopInfo}({$troopCityName})</span>";
}
}
$officerLevel = $generalObj->getVar('officer_level');
$officerLevelText = getOfficerLevelText($officerLevel, $nation['level']);
if (2 <= $officerLevel && $officerLevel <= 4) {
$cityOfficerName = CityConst::byID($generalObj->getVar('officer_city'))->name;
$officerLevelText = "{$cityOfficerName} {$officerLevelText}";
}
$call = getCall(...$generalObj->getVars('leadership', 'strength', 'intel'));
$crewTypeInfo = displayiActionObjInfo($generalObj->getCrewTypeObj());
$weaponInfo = displayiActionObjInfo($generalObj->getItem('weapon'));
$bookInfo = displayiActionObjInfo($generalObj->getItem('book'));
$horseInfo = displayiActionObjInfo($generalObj->getItem('horse'));
$itemInfo = displayiActionObjInfo($generalObj->getItem('item'));
$leadership = $generalObj->getLeadership(true, false, false);
$strength = $generalObj->getStrength(true, false, false);
$intel = $generalObj->getIntel(true, false, false);
$injury = $generalObj->getVar('injury');
if ($injury > 60) {
$color = "<span style='color:red'>";
$injury = "위독";
} elseif ($injury > 40) {
$color = "<span style='color:magenta'>";
$injury = "심각";
} elseif ($injury > 20) {
$color = "<span style='color:orange'>";
$injury = "중상";
} elseif ($injury > 0) {
$color = "<span style='color:yellow'>";
$injury = "경상";
} else {
$color = "<span style='color:white'>";
$injury = "건강";
}
$remaining = (new \DateTimeImmutable($generalObj->getTurnTime()))->diff(new \DateTimeImmutable())->i;
if ($nation['color'] == "") {
$nation['color'] = "#000000";
}
$age = $generalObj->getVar('age');
if ($age < GameConst::$retirementYear * 0.75) {
$age = "<font color=limegreen>{$age} 세</font>";
} elseif ($age < GameConst::$retirementYear) {
$age = "<font color=yellow>{$age} 세</font>";
} else {
$age = "<font color=red>{$age} 세</font>";
}
$connectCnt = round($generalObj->getVar('connect'), -1);
$specialDomestic = $generalObj->getVar('special') === GameConst::$defaultSpecialDomestic
? "{$generalObj->getVar('specage')}세"
: "<font color=limegreen>" . displayiActionObjInfo($generalObj->getSpecialDomestic()) . "</font>";
$specialWar = $generalObj->getVar('special2') === GameConst::$defaultSpecialDomestic
? "{$generalObj->getVar('specage2')}세"
: "<font color=limegreen>" . displayiActionObjInfo($generalObj->getSpecialWar()) . "</font>";
$atmos = $generalObj->getVar('atmos');
$atmosBonus = $generalObj->onCalcStat($generalObj, 'bonusAtmos', $atmos) - $atmos;
if ($atmosBonus > 0) {
$atmos = "<font color=cyan>{$atmos} (+{$atmosBonus})</font>";
} else if ($atmosBonus < 0) {
$atmos = "<font color=magenta>{$atmos} ({$atmosBonus})</font>";
} else {
$atmos = "$atmos";
}
$train = $generalObj->getVar('train');
$trainBonus = $generalObj->onCalcStat($generalObj, 'bonusTrain', $train) - $train;
if ($trainBonus > 0) {
$train = "<font color=cyan>{$train} (+{$trainBonus})</font>";
} else if ($trainBonus < 0) {
$train = "<font color=magenta>{$train} ({$trainBonus})</font>";
} else {
$train = "$train";
}
if ($generalObj->getVar('defence_train') === 999) {
$defenceTrain = "<font color=red>수비 안함</font>";
} else {
$defenceTrain = "<font color=limegreen>수비 함(훈사{$generalObj->getVar('defence_train')})</font>";
}
$crewType = $generalObj->getCrewTypeObj();
$weapImage = ServConfig::$gameImagePath . "/crewtype{$crewType->id}.png";
if ($show_img_level < 2) {
$weapImage = ServConfig::$sharedIconPath . "/default.jpg";
};
$imagePath = GetImageURL(...$generalObj->getVars('imgsvr', 'picture'));
echo "<table width=498 class='tb_layout bg2'>
<tr>
<td width=64 height=64 rowspan=3 class='generalIcon' style='text-align:center;background:no-repeat center url(\"{$imagePath}\");background-size:64px;'>&nbsp;</td>
<td colspan=9 height=16 style=text-align:center;color:" . newColor($nation['color']) . ";background-color:{$nation['color']};font-weight:bold;font-size:14px;>{$generalObj->getName()} 【 {$officerLevelText} | {$call} | {$color}{$injury}</span> 】 " . $generalObj->getTurnTime($generalObj::TURNTIME_HMS) . "</td>
</tr>
<tr height=16>
<td style='text-align:center;' class='bg1'><b>통솔</b></td>
<td style='text-align:center;'>&nbsp;{$color}{$leadership}</span>{$lbonus}&nbsp;</td>
<td style='text-align:center;' width=45>" . bar(expStatus($generalObj->getVar('leadership_exp')), 20) . "</td>
<td style='text-align:center;' class='bg1'><b>무력</b></td>
<td style='text-align:center;'>&nbsp;{$color}{$strength}</span>&nbsp;</td>
<td style='text-align:center;' width=45>" . bar(expStatus($generalObj->getVar('strength_exp')), 20) . "</td>
<td style='text-align:center;' class='bg1'><b>지력</b></td>
<td style='text-align:center;'>&nbsp;{$color}{$intel}</span>&nbsp;</td>
<td style='text-align:center;' width=45>" . bar(expStatus($generalObj->getVar('intel_exp')), 20) . "</td>
</tr>
<tr>
<td style='text-align:center;' class='bg1'><b>명마</b></td>
<td style='text-align:center;' colspan=2><font size=1>$horseInfo</font></td>
<td style='text-align:center;' class='bg1'><b>무기</b></td>
<td style='text-align:center;' colspan=2><font size=1>$weaponInfo</font></td>
<td style='text-align:center;' class='bg1'><b>서적</b></td>
<td style='text-align:center;' colspan=2><font size=1>$bookInfo</font></td>
</tr>
<tr>
<td height=64 rowspan=3 style='text-align:center;background:no-repeat center url(\"{$weapImage}\");background-size:64px;'></td>
<td style='text-align:center;' class='bg1'><b>자금</b></td>
<td style='text-align:center;' colspan=2>{$generalObj->getVar('gold')}</td>
<td style='text-align:center;' class='bg1'><b>군량</b></td>
<td style='text-align:center;' colspan=2>{$generalObj->getVar('rice')}</td>
<td style='text-align:center;' class='bg1'><b>도구</b></td>
<td style='text-align:center;' colspan=2><font size=1>$itemInfo</font></td>
</tr>
<tr>
<td style='text-align:center;' class='bg1'><b>병종</b></td>
<td style='text-align:center;' colspan=2>{$crewTypeInfo}</td>
<td style='text-align:center;' class='bg1'><b>병사</b></td>
<td style='text-align:center;' colspan=2>{$generalObj->getVar('crew')}</td>
<td style='text-align:center;' class='bg1'><b>성격</b></td>
<td style='text-align:center;' colspan=2>" . displayiActionObjInfo($generalObj->getPersonality()) . "</td>
</tr>
<tr>
<td style='text-align:center;' class='bg1'><b>훈련</b></td>
<td style='text-align:center;' colspan=2>$train</td>
<td style='text-align:center;' class='bg1'><b>사기</b></td>
<td style='text-align:center;' colspan=2>$atmos</td>
<td style='text-align:center;' class='bg1'><b>특기</b></td>
<td style='text-align:center;' colspan=2>$specialDomestic / $specialWar</td>
</tr>
<tr height=20>
<td style='text-align:center;' class='bg1'><b>Lv</b></td>
<td style='text-align:center;'>&nbsp;{$generalObj->getVar('explevel')}&nbsp;</td>
<td style='text-align:center;' colspan=5>" . bar(getLevelPer(...$generalObj->getVars('experience', 'explevel')), 20) . "</td>
<td style='text-align:center;' class='bg1'><b>연령</b></td>
<td style='text-align:center;' colspan=2>{$age}</td>
</tr>
<tr height=20>
<td style='text-align:center;' class='bg1'><b>수비</b></td>
<td style='text-align:center;' colspan=3>{$defenceTrain}</td>
<td style='text-align:center;' class='bg1'><b>삭턴</b></td>
<td style='text-align:center;' colspan=2>{$generalObj->getVar('killturn')} 턴</td>
<td style='text-align:center;' class='bg1'><b>실행</b></td>
<td style='text-align:center;' colspan=2>$remaining 분 남음</td>
</tr>
<tr height=20>
<td style='text-align:center;' class='bg1'><b>부대</b></td>
<td style='text-align:center;' colspan=3>{$troopInfo}</td>
<td style='text-align:center;' class='bg1'><b>벌점</b></td>
<td style='text-align:center;' colspan=5>" . getConnect($connectCnt) . " {$connectCnt}({$generalObj->getVar('con')})</td>
</tr>
</table>";
}
function generalInfo2(General $generalObj)
{
$general = $generalObj->getRaw();
$winRate = round($generalObj->getRankVar(RankColumn::killnum) / max($generalObj->getRankVar(RankColumn::warnum), 1) * 100, 2);
$killRate = round($generalObj->getRankVar(RankColumn::killcrew) / max($generalObj->getRankVar(RankColumn::deathcrew), 1) * 100, 2);
$experienceBonus = $generalObj->onCalcStat($generalObj, 'experience', 10000) - 10000;
if ($experienceBonus > 0) {
$experience = "<font color=cyan>" . getHonor($general['experience']) . " ({$general['experience']})</font>";
} else if ($experienceBonus < 0) {
$experience = "<font color=magenta>" . getHonor($general['experience']) . " ({$general['experience']})</font>";
} else {
$experience = getHonor($general['experience']) . " ({$general['experience']})";
}
$dedicationBonus = $generalObj->onCalcStat($generalObj, 'dedication', 10000) - 10000;
if ($dedicationBonus > 0) {
$dedication = "<font color=cyan>" . getHonor($general['dedication']) . " ({$general['dedication']})</font>";
} else if ($dedicationBonus < 0) {
$dedication = "<font color=magenta>" . getHonor($general['dedication']) . " ({$general['dedication']})</font>";
} else {
$dedication = getHonor($general['dedication']) . " ({$general['dedication']})";
}
$dex1 = $general['dex1'] / GameConst::$dexLimit * 100;
$dex2 = $general['dex2'] / GameConst::$dexLimit * 100;
$dex3 = $general['dex3'] / GameConst::$dexLimit * 100;
$dex4 = $general['dex4'] / GameConst::$dexLimit * 100;
$dex5 = $general['dex5'] / GameConst::$dexLimit * 100;
if ($dex1 > 100) {
$dex1 = 100;
}
if ($dex2 > 100) {
$dex2 = 100;
}
if ($dex3 > 100) {
$dex3 = 100;
}
if ($dex4 > 100) {
$dex4 = 100;
}
if ($dex5 > 100) {
$dex5 = 100;
}
$general['dex1_text'] = getDexCall($general['dex1']);
$general['dex2_text'] = getDexCall($general['dex2']);
$general['dex3_text'] = getDexCall($general['dex3']);
$general['dex4_text'] = getDexCall($general['dex4']);
$general['dex5_text'] = getDexCall($general['dex5']);
$general['dex1_short'] = sprintf('%.1fK', $general['dex1'] / 1000);
$general['dex2_short'] = sprintf('%.1fK', $general['dex2'] / 1000);
$general['dex3_short'] = sprintf('%.1fK', $general['dex3'] / 1000);
$general['dex4_short'] = sprintf('%.1fK', $general['dex4'] / 1000);
$general['dex5_short'] = sprintf('%.1fK', $general['dex5'] / 1000);
echo "<table width=498 class='tb_layout bg2'>
<tr><td style='text-align:center;' colspan=6 class='bg1'><b>추 가 정 보</b></td></tr>
<tr>
<td style='text-align:center;' class='bg1'><b>명성</b></td>
<td style='text-align:center;'>$experience</td>
<td style='text-align:center;' class='bg1'><b>계급</b></td>
<td style='text-align:center;' colspan=3>$dedication</td>
</tr>
<tr>
<td width=64 style='text-align:center;' class='bg1'><b>전투</b></td>
<td width=132 style='text-align:center;'>{$generalObj->getRankVar(RankColumn::warnum)}</td>
<td width=48 style='text-align:center;' class='bg1'><b>계략</b></td>
<td width=98 style='text-align:center;'>{$generalObj->getRankVar(RankColumn::firenum)}</td>
<td width=48 style='text-align:center;' class='bg1'><b>사관</b></td>
<td width=98 style='text-align:center;'>{$general['belong']}년</td>
</tr>
<tr>
<td style='text-align:center;' class='bg1'><b>승률</b></td>
<td style='text-align:center;'>{$winRate} %</td>
<td style='text-align:center;' class='bg1'><b>승리</b></td>
<td style='text-align:center;'>{$generalObj->getRankVar(RankColumn::killnum)}</td>
<td style='text-align:center;' class='bg1'><b>패배</b></td>
<td style='text-align:center;'>{$generalObj->getRankVar(RankColumn::deathnum)}</td>
</tr>
<tr>
<td style='text-align:center;' class='bg1'><b>살상률</b></td>
<td style='text-align:center;'>{$killRate} %</td>
<td style='text-align:center;' class='bg1'><b>사살</b></td>
<td style='text-align:center;'>{$generalObj->getRankVar(RankColumn::killcrew)}</td>
<td style='text-align:center;' class='bg1'><b>피살</b></td>
<td style='text-align:center;'>{$generalObj->getRankVar(RankColumn::deathcrew)}</td>
</tr>
</table>
<table width=498 class='tb_layout bg2 f_tnum'>
<tr><td style='text-align:center;' colspan=4 class='bg1'><b>숙 련 도</b></td></tr>
<tr height=16>
<td width=64 style='text-align:center;' class='bg1'><b>보병</b></td>
<td width=40> {$general['dex1_text']}</td>
<td width=60 align=right>{$general['dex1_short']}&nbsp;</td>
<td width=330 style='text-align:center;'>" . bar($dex1, 16) . "</td>
</tr>
<tr height=16>
<td style='text-align:center;' class='bg1'><b>궁병</b></td>
<td> {$general['dex2_text']}</td>
<td align=right>{$general['dex2_short']}&nbsp;</td>
<td style='text-align:center;'>" . bar($dex2, 16) . "</td>
</tr>
<tr height=16>
<td style='text-align:center;' class='bg1'><b>기병</b></td>
<td> {$general['dex3_text']}</td>
<td align=right>{$general['dex3_short']}&nbsp;</td>
<td style='text-align:center;'>" . bar($dex3, 16) . "</td>
</tr>
<tr height=16>
<td style='text-align:center;' class='bg1'><b>귀병</b></td>
<td> {$general['dex4_text']}</td>
<td align=right>{$general['dex4_short']}&nbsp;</td>
<td style='text-align:center;'>" . bar($dex4, 16) . "</td>
</tr>
<tr height=16>
<td style='text-align:center;' class='bg1'><b>차병</b></td>
<td> {$general['dex5_text']}</td>
<td align=right>{$general['dex5_short']}&nbsp;</td>
<td style='text-align:center;'>" . bar($dex5, 16) . "</td>
</tr>
</table>";
}
function getOnlineNum(): int
{
return KVStorage::getStorage(DB::db(), 'game_env')->getValue('online') ?? 0;
}
function onlinegen(General $general)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$nationID = $general->getNationID();
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$onlinegen = $nationStor->online_genenerals;
return $onlinegen;
}
function nationMsg(General $general)
{
$db = DB::db();
$nationID = $general->getNationID();
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
return $nationStor->notice ?? '';
}
function banner()
{
return sprintf(
'<font size=2>%s %s / %s</font>',
GameConst::$title,
VersionGit::getVersion(),
GameConst::$banner
);
}
function addTurn($date, int $turnterm, int $turn = 1, bool $withFraction = true)
{
$date = new \DateTime($date);
$target = $turnterm * $turn;
$date->add(new \DateInterval("PT{$target}M"));
if ($withFraction) {
return $date->format('Y-m-d H:i:s.u');
}
return $date->format('Y-m-d H:i:s');
}
function subTurn($date, int $turnterm, int $turn = 1, bool $withFraction = true)
{
$date = new \DateTime($date);
$target = $turnterm * $turn;
$date->sub(new \DateInterval("PT{$target}M"));
if ($withFraction) {
return $date->format('Y-m-d H:i:s.u');
}
return $date->format('Y-m-d H:i:s');
}
function cutTurn($date, int $turnterm, bool $withFraction = true)
{
$date = new \DateTime($date);
$baseDate = new \DateTime($date->format('Y-m-d'));
$baseDate->sub(new \DateInterval("P1D"));
$baseDate->add(new \DateInterval("PT1H"));
$diffMin = intdiv($date->getTimeStamp() - $baseDate->getTimeStamp(), 60);
$diffMin -= $diffMin % $turnterm;
$baseDate->add(new \DateInterval("PT{$diffMin}M"));
if ($withFraction) {
return $baseDate->format('Y-m-d H:i:s.u');
}
return $baseDate->format('Y-m-d H:i:s');
}
function cutDay($date, int $turnterm, bool $withFraction = true)
{
$date = new \DateTime($date);
$baseDate = new \DateTime($date->format('Y-m-d'));
$baseDate->sub(new \DateInterval("P1D"));
$baseDate->add(new \DateInterval("PT1H"));
$baseGap = 12 * $turnterm;
$diffMin = intdiv($date->getTimeStamp() - $baseDate->getTimeStamp(), 60);
$timeAdjust = $diffMin % $baseGap;
$newMonth = intdiv($timeAdjust, $turnterm) + 1;
$yearPulled = false;
if ($newMonth > 3) { //3월 이후일때는
$yearPulled = true;
$diffMin += $baseGap;
}
$diffMin -= $timeAdjust;
$baseDate->add(new \DateInterval("PT{$diffMin}M"));
if ($withFraction) {
$dateTimeString = $baseDate->format('Y-m-d H:i:s.u');
} else {
$dateTimeString = $baseDate->format('Y-m-d H:i:s');
}
return [$dateTimeString, $yearPulled, $newMonth];
}
function increaseRefresh($type = "", $cnt = 1)
{
//FIXME: 로그인, 비로그인 시 처리가 명확하지 않음
$session = Session::getInstance();
$userID = $session->userID;
$generalID = $session->generalID;
$userGrade = $session->userGrade;
$date = TimeUtil::now();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->refresh = $gameStor->refresh + $cnt; //TODO: +로 증가하는 값은 별도로 분리
$isunited = $gameStor->isunited;
$opentime = $gameStor->opentime;
if ($isunited != 2 && $generalID && $userGrade < 6 && $opentime <= TimeUtil::now()) {
$db->update('general', [
'lastrefresh' => $date,
'con' => $db->sqleval('con + %i', $cnt),
'connect' => $db->sqleval('connect + %i', $cnt),
'refcnt' => $db->sqleval('refcnt + %i', $cnt),
'refresh' => $db->sqleval('refresh + %i', $cnt)
], 'owner=%i', $userID);
}
$date = date('Y_m_d H:i:s');
$date2 = substr($date, 0, 10);
$online = getOnlineNum();
file_put_contents(
__DIR__ . "/logs/" . UniqueConst::$serverID . "/_{$date2}_refresh.txt",
sprintf(
"%s, %s, %s, %s, %s, %d\n",
$date,
$session->userName,
$session->generalName,
$session->ip,
$type,
$online
),
FILE_APPEND
);
$proxy_headers = array(
'HTTP_VIA',
'HTTP_X_FORWARDED_FOR',
'HTTP_FORWARDED_FOR',
'HTTP_X_FORWARDED',
'HTTP_FORWARDED',
'HTTP_CLIENT_IP',
'HTTP_FORWARDED_FOR_IP',
'VIA',
'X_FORWARDED_FOR',
'FORWARDED_FOR',
'X_FORWARDED',
'FORWARDED',
'CLIENT_IP',
'FORWARDED_FOR_IP',
'HTTP_PROXY_CONNECTION'
);
$str = "";
foreach ($proxy_headers as $x) {
if (isset($_SERVER[$x])) $str .= "//{$x}:{$_SERVER[$x]}";
}
if ($str != "") {
file_put_contents(
__DIR__ . "/logs/" . UniqueConst::$serverID . "/_{$date2}_ipcheck.txt",
sprintf(
"%s, %s, %s%s\n",
$session->userName,
$session->generalName,
$_SERVER['REMOTE_ADDR'],
$str
),
FILE_APPEND
);
}
}
function updateTraffic()
{
$online = getOnlineNum();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['year', 'month', 'refresh', 'maxonline', 'maxrefresh']);
/** @var array{year:int,month:int,refresh:int,maxonline:int,maxrefresh:int} $admin */
//최다갱신자
$user = $db->queryFirstRow('select name,refresh from general order by refresh desc limit 1');
if ($admin['maxrefresh'] < $admin['refresh']) {
$admin['maxrefresh'] = $admin['refresh'];
}
if ($admin['maxonline'] < $online) {
$admin['maxonline'] = $online;
}
$gameStor->refresh = 0;
$gameStor->maxrefresh = $admin['maxrefresh'];
$gameStor->maxonline = $admin['maxonline'];
$db->update('general', ['refresh' => 0], true);
$date = TimeUtil::now();
//일시|년|월|총갱신|접속자|최다갱신자
file_put_contents(
__DIR__ . "/logs/" . UniqueConst::$serverID . "/_traffic.txt",
Json::encode([
$date,
$admin['year'],
$admin['month'],
$admin['refresh'],
$online,
$user['name'] . "(" . $user['refresh'] . ")"
]) . "\n",
FILE_APPEND
);
}
function CheckOverhead()
{
//서버정보
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
list($turnterm, $conlimit) = $gameStor->getValuesAsArray(['turnterm', 'conlimit']);
$con = Util::round(pow($turnterm, 0.6) * 3) * 10;
if ($con != $conlimit) {
$gameStor->conlimit = $con;
}
}
function isLock()
{
return DB::db()->queryFirstField("SELECT plock from plock WHERE `type`='GAME'") != 0;
}
function tryLock(): bool
{
//NOTE: 게임 로직과 관련한 모든 insert, update 함수들은 lock을 거칠것을 권장함.
$db = DB::db();
// 잠금
$db->update('plock', [
'plock' => 1,
'locktime' => TimeUtil::now(true)
], 'plock=0 AND type="GAME"');
return $db->affectedRows() > 0;
}
function unlock(): bool
{
// 풀림
$db = DB::db();
$db->update('plock', [
'plock' => 0
], 'type="GAME"');
return $db->affectedRows() > 0;
}
function timeover(): bool
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
list($turnterm, $turntime) = $gameStor->getValuesAsArray(['turnterm', 'turntime']);
$diff = (new \DateTime())->getTimestamp() - (new \DateTime($turntime))->getTimestamp();
$t = min($turnterm, 5);
$term = $diff;
if ($term >= $t || $term < 0) {
return true;
} else {
return false;
}
}
function checkDelay()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
//서버정보
$now = new \DateTimeImmutable();
$turntime = new \DateTimeImmutable($gameStor->turntime);
$timeMinDiff = intdiv($now->getTimestamp() - $turntime->getTimestamp(), 60);
// 1턴이상 갱신 없었으면 서버 지연
$term = $gameStor->turnterm;
if ($term >= 20) {
$threshold = 1;
} else if ($term >= 10) {
$threshold = 3;
} else {
$threshold = 6;
}
//지연 해야할 밀린 턴 횟수
$iter = intdiv($timeMinDiff, $term);
if ($iter > $threshold) {
$minute = $iter * $term;
$newTurntime = $turntime->add(new \DateInterval("PT{$minute}M"));
$newNextTurntime = $turntime->add(new \DateInterval("PT{$term}M"));
$gameStor->turntime = $newTurntime->format('Y-m-d H:i:s');
$gameStor->starttime = (new \DateTimeImmutable($gameStor->starttime))
->add(new \DateInterval("PT{$minute}M"))
->format('Y-m-d H:i:s');
$db->update('general', [
'turntime' => $db->sqleval('DATE_ADD(turntime, INTERVAL %i MINUTE)', $minute)
], 'turntime<=DATE_ADD(turntime, INTERVAL %i MINUTE)', $term);
$db->update('auction', [
'expire' => $db->sqleval('DATE_ADD(expire, INTERVAL %i MINUTE)', $minute)
], true);
}
}
function updateOnline()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$nationname = ["재야"];
//국가별 이름 매핑
foreach (getAllNationStaticInfo() as $nation) {
$nationname[$nation['nation']] = $nation['name'];
}
//동접수
$before5Min = TimeUtil::nowAddMinutes(-5);
$onlineUser = $db->query('SELECT no,name,nation FROM general WHERE lastrefresh > %s AND npc < 2', $before5Min);
$onlineNum = count($onlineUser);
$onlineNationUsers = Util::arrayGroupBy($onlineUser, 'nation');
uasort($onlineNationUsers, function (array $lhs, array $rhs) {
return - (count($lhs) <=> count($rhs));
});
$onlineNation = [];
foreach ($onlineNationUsers as $nationID => $rawOnlineUser) {
$nationName = getNationStaticInfo($nationID)['name'];
$onlineNation[] = "【{$nationName}】";
$userList = join(', ', Util::squeezeFromArray($rawOnlineUser, 'name'));
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$nationStor->online_genenerals = $userList;
}
//접속중인 국가
$gameStor->online_user_cnt = $onlineNum;
$gameStor->online_nation = join(', ', $onlineNation);
}
function addAge()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
//나이와 호봉 증가
$db->update('general', [
'age' => $db->sqleval('age+1'),
], true);
$db->update('general', [
'belong' => $db->sqleval('belong+1')
], 'nation != 0');
[$startYear, $year, $month] = $gameStor->getValuesAsArray(['startyear', 'year', 'month']);
if ($year >= $startYear + 3) {
foreach ($db->query('SELECT no,name,nation,leadership,strength,intel,aux from general where specage<=age and special=%s', GameConst::$defaultSpecialDomestic) as $general) {
$generalID = $general['no'];
$special = SpecialityHelper::pickSpecialDomestic(
$general,
(Json::decode($general['aux'])['prev_types_special']) ?? []
);
$specialClass = buildGeneralSpecialDomesticClass($special);
$specialText = $specialClass->getName();
$db->update('general', [
'special' => $special
], 'no=%i', $generalID);
$logger = new ActionLogger($generalID, $general['nation'], $year, $month);
$josaUl = JosaUtil::pick($specialText, '을');
$logger->pushGeneralActionLog("특기 【<b><L>{$specialText}</></b>】{$josaUl} 익혔습니다!", ActionLogger::PLAIN);
$logger->pushGeneralHistoryLog("특기 【<b><C>{$specialText}</></b>】{$josaUl} 습득");
}
foreach ($db->query('SELECT no,name,nation,leadership,strength,intel,npc,dex1,dex2,dex3,dex4,dex5,aux from general where specage2<=age and special2=%s', GameConst::$defaultSpecialWar) as $general) {
$generalID = $general['no'];
$generalAux = Json::decode($general['aux']);
$updateVars = [];
if (key_exists('inheritSpecificSpecialWar', $generalAux)) {
$special2 = $generalAux['inheritSpecificSpecialWar'];
unset($generalAux['inheritSpecificSpecialWar']);
$updateVars['aux'] = Json::encode($generalAux);
} else {
$special2 = SpecialityHelper::pickSpecialWar(
$general,
($generalAux['prev_types_special2']) ?? []
);
}
$specialClass = buildGeneralSpecialWarClass($special2);
$specialText = $specialClass->getName();
$updateVars['special2'] = $special2;
$db->update('general', $updateVars, 'no=%i', $general['no']);
$logger = new ActionLogger($generalID, $general['nation'], $year, $month);
$josaUl = JosaUtil::pick($specialText, '을');
$logger->pushGeneralActionLog("특기 【<b><L>{$specialText}</></b>】{$josaUl} 익혔습니다!", ActionLogger::PLAIN);
$logger->pushGeneralHistoryLog("특기 【<b><C>{$specialText}</></b>】{$josaUl} 습득");
}
}
}
function turnDate($curtime)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getValues(['startyear', 'starttime', 'turnterm', 'year', 'month']);
$turn = $admin['starttime'];
$curturn = cutTurn($curtime, $admin['turnterm']);
$term = $admin['turnterm'];
$num = intdiv((strtotime($curturn) - strtotime($turn)), $term * 60);
$date = $admin['startyear'] * 12;
$date += $num;
$year = intdiv($date, 12);
$month = 1 + $date % 12;
// 바뀐 경우만 업데이트
if ($admin['month'] != $month || $admin['year'] != $year) {
$gameStor->year = $year;
$gameStor->month = $month;
}
return [$year, $month];
}
function triggerTournament(RandUtil $rng)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
[$tournament, $tnmt_trig, $tnmt_pattern] = $gameStor->getValuesAsArray(['tournament', 'tnmt_trig', 'tnmt_pattern']);
//현재 토너먼트 없고, 자동개시 걸려있을때, 40%확률
if ($tournament != 0) {
return;
}
if ($tnmt_trig == 0) {
return;
}
if (!$rng->nextBool(0.4)) {
return;
}
if (!$tnmt_pattern) {
// 0 : 전력전, 1 : 통솔전, 2 : 일기토, 3 : 설전
//전력전 40%, 통, 일, 설 각 20%
$tnmt_pattern = [0, 0, 1, 2, 3];
shuffle($tnmt_pattern);
}
$tnmt_type = array_pop($tnmt_pattern);
$gameStor->setValue('tnmt_pattern', $tnmt_pattern);
startTournament($tnmt_trig, $tnmt_type);
}
function CheckHall($no)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
//TODO: Enum타입을 두종류로 넣고, raw string이면 calcVar에서 받아오면?
$types = [
["experience", 'natural'],
["dedication", 'natural'],
["firenum", 'rank'],
["warnum", 'rank'],
["killnum", 'rank'],
["winrate", 'calc'],
["occupied", 'rank'],
["killcrew", 'rank'],
["killrate", 'calc'],
["killcrew_person", 'rank'],
["killrate_person", 'calc'],
["dex1", 'natural'],
["dex2", 'natural'],
["dex3", 'natural'],
["dex4", 'natural'],
["dex5", 'natural'],
["ttrate", 'calc'],
["tlrate", 'calc'],
["tsrate", 'calc'],
["tirate", 'calc'],
["betgold", 'rank'],
["betwin", 'rank'],
["betwingold", 'rank'],
["betrate", 'calc'],
];
$generalObj = General::createGeneralObjFromDB($no, null, 2);
$ttw = $generalObj->getRankVar(RankColumn::ttw);
$ttd = $generalObj->getRankVar(RankColumn::ttd);
$ttl = $generalObj->getRankVar(RankColumn::ttl);
$tlw = $generalObj->getRankVar(RankColumn::tlw);
$tld = $generalObj->getRankVar(RankColumn::tld);
$tll = $generalObj->getRankVar(RankColumn::tll);
$tsw = $generalObj->getRankVar(RankColumn::tsw);
$tsd = $generalObj->getRankVar(RankColumn::tsd);
$tsl = $generalObj->getRankVar(RankColumn::tsl);
$tiw = $generalObj->getRankVar(RankColumn::tiw);
$tid = $generalObj->getRankVar(RankColumn::tid);
$til = $generalObj->getRankVar(RankColumn::til);
$betWinGold = $generalObj->getRankVar(RankColumn::betwingold);
$betGold = Util::valueFit($generalObj->getRankVar(RankColumn::betgold), 1);
$win = $generalObj->getRankVar(RankColumn::killnum);
$war = Util::valueFit($generalObj->getRankVar(RankColumn::warnum), 1);
$kill = $generalObj->getRankVar(RankColumn::killcrew);
$death = Util::valueFit($generalObj->getRankVar(RankColumn::deathcrew), 1);
$killPerson = $generalObj->getRankVar(RankColumn::killcrew_person);
$deathPerson = Util::valueFit($generalObj->getRankVar(RankColumn::deathcrew_person), 1);
$tt = Util::valueFit($ttw + $ttd + $ttl, 1);
$tl = Util::valueFit($tlw + $tld + $tll, 1);
$ts = Util::valueFit($tsw + $tsd + $tsl, 1);
$ti = Util::valueFit($tiw + $tid + $til, 1);
$calcVar = [];
$calcVar['ttrate'] = $ttw / $tt;
$calcVar['tlrate'] = $tlw / $tl;
$calcVar['tsrate'] = $tsw / $ts;
$calcVar['tirate'] = $tiw / $ti;
$calcVar['betrate'] = $betWinGold / $betGold;
$calcVar['winrate'] = $win / $war;
$calcVar['killrate'] = $kill / $death;
$calcVar['killrate_person'] = $killPerson / $deathPerson;
if ($generalObj instanceof DummyGeneral) {
return;
}
$unitedDate = TimeUtil::now();
$nation = $generalObj->getStaticNation();
$serverCnt = $db->queryFirstField('SELECT count(*) FROM ng_games');
[$scenarioIdx, $scenarioName, $startTime] = $gameStor->getValuesAsArray(['scenario', 'scenario_text', 'starttime']);
$ownerName = $generalObj->getVar('owner_name');
if ($generalObj->getVar('owner')) {
$ownerName = RootDB::db()->queryFirstField('SELECT name FROM member WHERE no = %i', $generalObj->getVar('owner'));
}
foreach ($types as [$typeName, $valueType]) {
if ($valueType === 'natural') {
$value = $generalObj->getVar($typeName);
} else if ($valueType === 'rank') {
$value = $generalObj->getRankVar(RankColumn::from($typeName));
} else if ($valueType === 'calc') {
$value = $calcVar[$typeName];
}
//승률,살상률인데 10회 미만 전투시 스킵
if (($typeName === 'winrate' || $typeName === 'killrate') && $generalObj->getRankVar(RankColumn::warnum) < 10) {
continue;
}
//토너승률인데 50회 미만시 스킵
if ($typeName === 'ttrate' && $tt < 50) {
continue;
}
//토너승률인데 50회 미만시 스킵
if ($typeName === 'tlrate' && $tl < 50) {
continue;
}
//토너승률인데 50회 미만시 스킵
if ($typeName === 'tsrate' && $ts < 50) {
continue;
}
//토너승률인데 50회 미만시 스킵
if ($typeName === 'tirate' && $ti < 50) {
continue;
}
//수익률인데 1000미만시 스킵
if ($typeName === 'betrate' && $generalObj->getRankVar(RankColumn::betgold) < 1000) {
continue;
}
if ($value <= 0) {
continue;
}
$aux = [
'name' => $generalObj->getName(),
'nationName' => $nation['name'],
'bgColor' => $nation['color'],
'fgColor' => newColor($nation['color']),
'picture' => $generalObj->getVar('picture'),
'imgsvr' => $generalObj->getVar('imgsvr'),
'startTime' => $startTime,
'unitedTime' => $unitedDate,
'ownerName' => $ownerName,
'serverID' => UniqueConst::$serverID,
'serverIdx' => $serverCnt,
'serverName' => UniqueConst::$serverName,
'scenarioName' => $scenarioName,
];
$jsonAux = Json::encode($aux);
$db->insertIgnore('hall', [
'server_id' => UniqueConst::$serverID,
'season' => UniqueConst::$seasonIdx,
'scenario' => $scenarioIdx,
'general_no' => $no,
'type' => $typeName,
'value' => $value,
'owner' => $generalObj->getVar('owner'),
'aux' => $jsonAux
]);
if ($db->affectedRows() == 0) {
$db->update(
'hall',
[
'value' => $value,
'aux' => $jsonAux
],
'server_id = %s AND scenario = %i AND general_no = %i AND type = %s AND value < %d',
UniqueConst::$serverID,
$scenarioIdx,
$no,
$typeName,
$value
);
}
}
}
function giveRandomUniqueItem(RandUtil $rng, General $general, string $acquireType): bool
{
$db = DB::db();
//아이템 습득 상황
$availableUnique = [];
//TODO: 너무 바보 같다. 장기적으로는 유니크 아이템 테이블 같은게 필요하지 않을까?
//일단은 '획득' 시에만 동작하므로 이대로 사용하기로...
$occupiedUnique = [];
$invalidItemType = [];
foreach (array_keys(GameConst::$allItems) as $itemType) {
$ownItem = $general->getItems()[$itemType] ?? null;
if ($ownItem !== null && !$ownItem->isBuyable()) {
$invalidItemType[$itemType] = true;
}
}
foreach (array_keys(GameConst::$allItems) as $itemType) {
if (key_exists($itemType, $invalidItemType)) {
continue;
}
foreach ($db->queryAllLists('SELECT %b, count(*) as cnt FROM general GROUP BY %b', $itemType, $itemType) as [$itemCode, $cnt]) {
$itemClass = buildItemClass($itemCode);
if (!$itemClass) {
continue;
}
if ($itemClass->isBuyable()) {
continue;
}
$occupiedUnique[$itemCode] = $cnt;
}
}
foreach ($db->queryAllLists('SELECT namespace, count(*) as cnt FROM `storage` WHERE namespace LIKE "ut_%" GROUP BY namespace') as [$uniqueNS, $cnt]) {
$itemCode = substr($uniqueNS, 3);
$itemClass = buildItemClass($itemCode);
if (!$itemClass) {
continue;
}
if ($itemClass->isBuyable()) {
continue;
}
$occupiedUnique[$itemCode] = ($occupiedUnique[$itemCode] ?? 0) + $cnt;
}
foreach (GameConst::$allItems as $itemType => $itemCategories) {
if (key_exists($itemType, $invalidItemType)) {
continue;
}
foreach ($itemCategories as $itemCode => $cnt) {
if ($cnt == 0) {
continue;
}
if (!key_exists($itemCode, $occupiedUnique)) {
$availableUnique[] = [[$itemType, $itemCode], $cnt];
continue;
}
$remain = $cnt - $occupiedUnique[$itemCode];
if ($remain > 0) {
$availableUnique[] = [[$itemType, $itemCode], $remain];
}
}
}
if (!$availableUnique) {
if ($general->getAuxVar('inheritRandomUnique')) {
$general->setAuxVar('inheritRandomUnique', null);
$general->increaseInheritancePoint(InheritanceKey::previous, GameConst::$inheritItemRandomPoint);
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, -GameConst::$inheritItemRandomPoint);
$userLogger = new UserLogger($general->getVar('owner'));
$userLogger->push(sprintf("얻을 유니크가 없어 %d 포인트 반환", GameConst::$inheritItemRandomPoint), "inheritPoint");
}
return false;
}
if ($general->getAuxVar('inheritRandomUnique')) {
$gameStor = KVStorage::getStorage($db, 'game_env');
[$year, $month, $initYear, $initMonth] = $gameStor->getValuesAsArray(['year', 'month', 'init_year', 'init_month']);
$relMonthByInit = Util::joinYearMonth($year, $month) - Util::joinYearMonth($initYear, $initMonth);
$availableBuyUnique = $relMonthByInit >= GameConst::$minMonthToAllowInheritItem;
if ($availableBuyUnique) {
$general->setAuxVar('inheritRandomUnique', null);
}
}
[$itemType, $itemCode] = $rng->choiceUsingWeightPair($availableUnique);
$nationName = $general->getStaticNation()['name'];
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$itemObj = buildItemClass($itemCode);
$itemName = $itemObj->getName();
$itemRawName = $itemObj->getRawName();
$josaUl = JosaUtil::pick($itemRawName, '을');
$general->setVar($itemType, $itemCode);
$logger = $general->getLogger();
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 습득했습니다!");
$logger->pushGeneralHistoryLog("<C>{$itemName}</>{$josaUl} 습득");
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <C>{$itemName}</>{$josaUl} 습득했습니다!");
$logger->pushGlobalHistoryLog("<C><b>【{$acquireType}】</b></><D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} <C>{$itemName}</>{$josaUl} 습득했습니다!");
return true;
}
function rollbackInheritUniqueTrial(General $general, string $itemKey, string $reason)
{
$ownerID = $general->getVar('owner');
$db = DB::db();
$itemTrials = $general->getAuxVar('inheritUniqueTrial');
LogText("선택유니크 롤백:{$ownerID}", [$itemKey, $itemTrials]);
unset($itemTrials[$itemKey]);
if (count($itemTrials) == 0) {
$itemTrials = null;
}
$general->setAuxVar('inheritUniqueTrial', $itemTrials);
$trialStor = KVStorage::getStorage($db, "ut_{$itemKey}");
$ownTrial = $trialStor->getValue("u{$ownerID}");
$itemObj = buildItemClass($itemKey);
$itemName = $itemObj->getName();
if ($ownTrial) {
//두 값이 general, KVStorage 둘다 있고, 이중에선 KVStorage 값을 기준으로 하자 따르자
[,, $amount] = $ownTrial;
$trialStor->deleteValue("u{$ownerID}");
$general->increaseInheritancePoint(InheritanceKey::previous, $amount);
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, -$amount);
LogText("선택유니크 롤백포인트:{$ownerID}", $amount);
$userLogger = new UserLogger($ownerID);
$userLogger->push("{$itemName} 입찰에 사용한 {$amount} 포인트 반환", "inheritPoint");
}
//메시지
$staticNation = $general->getStaticNation();
$unlimited = new \DateTime('9999-12-31');
$src = new MessageTarget(0, '', 0, 'System', '#000000');
$dest = new MessageTarget($general->getID(), $general->getName(), $general->getNationID(), $staticNation['name'], $staticNation['color'], GetImageURL($general->getVar('imgsvr'), $general->getVar('picture')));
$josaUl = JosaUtil::pick($itemName, '을');
$msg = new Message(
Message::MSGTYPE_PRIVATE,
$src,
$dest,
"{$itemName}{$josaUl} 얻지 못했습니다. {$reason}",
new DateTime(),
$unlimited,
[]
);
$general->applyDB($db);
$msg->send(true);
}
function tryRollbackInheritUniqueItem(RandUtil $rng, General $general): void
{
tryInheritUniqueItem($rng, $general, 'Rollback', true);
}
function tryInheritUniqueItem(RandUtil $rng, General $general, string $acquireType = '아이템', bool $justRollback = false): bool
{
$ownerID = $general->getVar('owner');
if (!$ownerID) {
LogText("선택유니크 실패???: {$ownerID}", $general->getName());
return false;
}
$itemTrials = $general->getAuxVar('inheritUniqueTrial') ?? [];
arsort($itemTrials);
LogText("선택유니크항목: {$ownerID}", $itemTrials);
$db = DB::db();
$ownTarget = null;
$ownType = null;
foreach ($itemTrials as $itemKey => $amount) {
$availableItemTypes = [];
$reasons = [];
foreach (GameConst::$allItems as $itemType => $itemList) {
//아직은 그런 경우는 없지만 동일 유니크를 여러 부위에 장착할 수 있을지도 모름
if (!key_exists($itemKey, $itemList)) {
continue;
}
$ownItem = $general->getItem($itemType);
if ($ownItem->getRawClassName() == $itemKey) {
$reasons[] = '이미 그 유니크를 가지고 있습니다.';
continue;
}
if (!$ownItem->isBuyable()) {
$reasons[] = '이미 다른 유니크를 가지고 있습니다.';
continue;
}
$availableCnt = $itemList[$itemKey];
$occupiedCnt = $db->queryFirstField('SELECT count(*) FROM general WHERE %b = %s', $itemType, $itemKey);
if ($occupiedCnt >= $availableCnt) {
$reasons[] = '그 유니크는 모두 점유되었습니다.';
continue;
}
$availableItemTypes[] = $itemType;
}
if (!$availableItemTypes) {
rollbackInheritUniqueTrial($general, $itemKey, join(' ', $reasons));
continue;
}
$reasons = [];
$itemType = $rng->choice($availableItemTypes);
$trialStor = KVStorage::getStorage($db, "ut_{$itemKey}"); //혹시 itemKey의 크기가 37이 넘을 수 있을까?
$anyTrials = $trialStor->getAll();
if (!$anyTrials) {
//순서가 꼬였던 모양, 실제 값은 storage를 우선시하자
rollbackInheritUniqueTrial($general, $itemKey, '절차상의 오류입니다.');
continue;
}
//XXX: 정렬할 필요 없지 않나?
usort($anyTrials, function ($lhsTrial, $rhsTrial) {
[,, $lhsAmount] = $lhsTrial;
[,, $rhsAmount] = $rhsTrial;
return $rhsAmount <=> $lhsAmount; //큰 값이 앞에 오도록
});
LogText("선택유니크상태 {$ownerID} {$itemKey}", $anyTrials);
//공동 1등인데 본인이 있을 수도 있다.
[,, $topAmount] = $anyTrials[0];
if ($amount < $topAmount) {
$compAmount = $topAmount / $amount;
if ($compAmount > 2.0) {
$compText = '엄청난 차이로 ';
} else if ($compAmount > 1.2) {
$compText = '큰 차이로 ';
} else if ($compAmount > 1.05) {
$compText = '';
} else {
$compText = '아슬아슬한 차이로 ';
}
rollbackInheritUniqueTrial($general, $itemKey, "{$compText}상위 입찰한 장수가 있습니다.");
continue;
}
//내가 1위다
if ($ownTarget !== null) {
//이미 다른 아이템을 얻기로 되어있다.
continue;
}
$ownTarget = $itemKey;
$ownType = $itemType;
}
unset($itemKey);
unset($itemType);
if ($ownTarget === null) {
return false;
}
if ($justRollback) {
return false;
}
LogText("선택유니크획득{$ownerID}", $ownTarget);
$trialStor = KVStorage::getStorage($db, "ut_{$ownTarget}");
$trialStor->deleteValue("u{$ownerID}");
//rollbackInheritUniqueTrial 과정 때문에 새로 받아와야함
$itemTrials = $general->getAuxVar('inheritUniqueTrial');
unset($itemTrials[$ownTarget]);
$general->setAuxVar('inheritUniqueTrial', $itemTrials);
$nationName = $general->getStaticNation()['name'];
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$itemObj = buildItemClass($ownTarget);
$itemName = $itemObj->getName();
$itemRawName = $itemObj->getRawName();
$josaUl = JosaUtil::pick($itemRawName, '을');
$general->setVar($ownType, $ownTarget);
$logger = $general->getLogger();
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 습득했습니다!");
$logger->pushGeneralHistoryLog("<C>{$itemName}</>{$josaUl} 습득");
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <C>{$itemName}</>{$josaUl} 습득했습니다!");
$logger->pushGlobalHistoryLog("<C><b>【{$acquireType}】</b></><D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} <C>{$itemName}</>{$josaUl} 습득했습니다!");
$general->applyDB($db);
//같은 종류의 유니크를 입찰했을 수 있으니 한번 더 검사한다.
tryRollbackInheritUniqueItem($rng, $general);
return true;
}
function tryUniqueItemLottery(RandUtil $rng, General $general, string $acquireType = '아이템'): bool
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if ($general->getNPCType() >= 2) {
return false;
}
$itemTypeCnt = count(GameConst::$allItems);
[$startYear, $year, $month, $initYear, $initMonth] = $gameStor->getValuesAsArray(['startyear', 'year', 'month', 'init_year', 'init_month']);
$relYear = $year - $startYear;
$maxTrialCountByYear = 1;
foreach (GameConst::$maxUniqueItemLimit as $tmpVals) {
[$targetYear, $targetTrialCnt] = $tmpVals;
if ($relYear < $targetYear) {
break;
}
$maxTrialCountByYear = $targetTrialCnt;
}
$trialCnt = Util::valueFit($itemTypeCnt, null, $maxTrialCountByYear);
$maxCnt = $itemTypeCnt;
$relMonthByInit = Util::joinYearMonth($year, $month) - Util::joinYearMonth($initYear, $initMonth);
$availableBuyUnique = $relMonthByInit >= GameConst::$minMonthToAllowInheritItem;
foreach ($general->getItems() as $item) {
if (!$item->isBuyable()) {
$trialCnt -= 1;
$maxCnt -= 1;
}
}
if ($trialCnt <= 0) {
LogText("{$general->getName()}, {$general->getID()} 모든 아이템", $trialCnt);
if ($general->getAuxVar('inheritRandomUnique')) {
$general->setAuxVar('inheritRandomUnique', null);
$general->increaseInheritancePoint(InheritanceKey::previous, GameConst::$inheritItemRandomPoint);
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, -GameConst::$inheritItemRandomPoint);
$userLogger = new UserLogger($general->getVar('owner'));
$userLogger->push(sprintf("유니크를 얻을 공간이 없어 %d 포인트 반환", GameConst::$inheritItemRandomPoint), "inheritPoint");
}
tryRollbackInheritUniqueItem($rng, $general);
return false;
}
$inheritUnique = $general->getAuxVar('inheritUniqueTrial');
if ($acquireType != '설문조사' && $inheritUnique && count($inheritUnique) && $availableBuyUnique) {
$trialResult = tryInheritUniqueItem($rng, $general, $acquireType);
if ($trialResult) {
return true;
}
}
$scenario = $gameStor->scenario;
$genCount = $db->queryFirstField('SELECT count(*) FROM general WHERE npc<2');
if ($scenario < 100) {
$prob = 1 / ($genCount * 3 * $itemTypeCnt); // 3~4개월에 하나씩 등장
} else {
$prob = 1 / ($genCount * $itemTypeCnt); // 1~2개월에 하나씩 등장
}
if ($acquireType == '설문조사') {
$prob = 1 / ($genCount * $itemTypeCnt * 0.7 / 3); // 투표율 70%, 설문조사 한번에 2~3개 등장
} else if ($acquireType == '랜덤 임관') {
$prob = 1 / ($genCount * $itemTypeCnt / 10 / 2); // 랜임시 2개(10%) 등장(200명중 20명 랜임시도?)
} else if ($acquireType == '건국') {
$prob = 1 / ($genCount * $itemTypeCnt / 10 / 4); // 건국시 4개(20%) 등장(200명시 20국 정도 됨)
}
$prob = Util::valueFit($prob, null, 1 / 4); //최대치 감소
$result = false;
$prob /= sqrt(7);
$moreProb = pow(10, 1 / 4);
if ($general->getAuxVar('inheritRandomUnique') && $availableBuyUnique) {
//포인트로 랜덤 유니크 획득
$prob = 1;
}
foreach (Util::range($maxCnt) as $_idx) {
if ($rng->nextBool($prob)) {
$result = true;
break;
}
$prob *= $moreProb;
}
if (!$result) {
LogText("{$general->getName()}, {$general->getID()} 유니크 실패 {$maxCnt}", $prob);
return false;
}
LogText("{$general->getName()}, {$general->getID()} 유니크 성공 {$maxCnt}", $prob);
return giveRandomUniqueItem($rng, $general, $acquireType);
}
function getAdmin()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
return $gameStor->getAll();
}
/** @return General[] */
function deleteNation(General $lord, bool $applyDB): array
{
$lordID = $lord->getID();
$nationID = $lord->getNationID();
DeleteConflict($nationID);
$db = DB::db();
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$nation = $db->queryFirstRow('SELECT * FROM nation WHERE nation=%i', $nationID);
$nationName = $nation['name'];
$logger = $lord->getLogger();
$josaUn = JosaUtil::pick($nationName, '은');
$logger->pushGlobalHistoryLog("<R><b>【멸망】</b></><D><b>{$nationName}</b></>{$josaUn} <R>멸망</>했습니다.");
$nationGeneralList = General::createGeneralObjListFromDB(
$db->queryFirstColumn(
'SELECT `no` FROM general WHERE nation=%i AND no != %i',
$nationID,
$lordID
),
['npc', 'gold', 'rice', 'experience', 'explevel', 'dedication', 'dedlevel', 'belong', 'aux'],
1
);
$nationGeneralList[$lordID] = $lord;
$nation['generals'] = array_keys($nationGeneralList);
$nation['aux'] = Json::decode($nation['aux']);
$nation['msg'] = $nationStor->notice;
$nation['scout_msg'] = $nationStor->scout_msg;
$nation['aux'] += $nationStor->max_power;
$nation['history'] = getNationHistoryLogAll($nationID);
$josaYi = JosaUtil::pick($nationName, '이');
$destroyLog = "<D><b>{$nationName}</b></>{$josaYi} <R>멸망</>했습니다.";
$destroyHistoryLog = "<D><b>{$nationName}</b></>{$josaYi} <R>멸망</>";
// 전 장수 재야로
foreach ($nationGeneralList as $general) {
$general->setAuxVar(
InheritanceKey::max_belong->value,
max(
$general->getVar('belong'),
$general->getAuxVar(InheritanceKey::max_belong->value) ?? 0
)
);
$general->setVar('belong', 0);
$general->setVar('troop', 0);
$general->setVar('officer_level', 0);
$general->setVar('officer_city', 0);
$general->setVar('nation', 0);
$general->setVar('permission', 'normal');
$logger = $general->getLogger();
$logger->pushGeneralActionLog($destroyLog, ActionLogger::PLAIN);
$logger->pushGeneralHistoryLog($destroyHistoryLog);
if ($applyDB) {
$general->applyDB($db);
}
}
// 도시 공백지로
$db->update('city', [
'nation' => 0,
'front' => 0,
], 'nation=%i', $nationID);
// 부대 삭제
$db->delete('troop', 'nation=%i', $nationID);
// 국가 삭제
$db->insert('ng_old_nations', [
'server_id' => UniqueConst::$serverID,
'nation' => $nationID,
'data' => Json::encode($nation)
]);
$db->delete('nation', 'nation=%i', $nationID);
$db->delete('nation_turn', 'nation_id=%i', $nationID);
// 외교 삭제
$db->delete('diplomacy', 'me = %i OR you = %i', $nationID, $nationID);
refreshNationStaticInfo();
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$nationStor->resetValues();
return $nationGeneralList;
}
function nextRuler(General $general)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
[$year, $month, $fiction] = $gameStor->getValuesAsArray(['year', 'month', 'fiction']);
$nation = $general->getStaticNation();
$nationName = $nation['name'];
$nationID = $nation['nation'];
$candidate = null;
//npc or npc유저인 경우 후계 찾기
if (!$fiction && $general->getNPCType() > 0) {
$candidate = $db->queryFirstRow(
'SELECT no,name,officer_level,IF(ABS(affinity-%i)>75,150-ABS(affinity-%i),ABS(affinity-%i)) as npcmatch2 from general where nation=%i and officer_level!=12 and 1 <= npc and npc<=3 order by npcmatch2,rand() LIMIT 1',
$general->getVar('affinity'),
$general->getVar('affinity'),
$general->getVar('affinity'),
$nationID
);
}
if (!$candidate) {
$candidate = $db->queryFirstRow(
'SELECT no,name,npc,officer_level FROM general WHERE nation=%i and officer_level!= 12 AND officer_level >= 9 and npc != 5 ORDER BY officer_level DESC LIMIT 1',
$nationID
);
}
if (!$candidate) {
$candidate = $db->queryFirstRow(
'SELECT no,name,npc,officer_level FROM general WHERE nation=%i and officer_level!= 12 and npc != 5 ORDER BY dedication DESC LIMIT 1',
$nationID
);
}
if (!$candidate) {
deleteNation($general, true);
return;
}
$nextRulerID = $candidate['no'];
$nextRulerName = $candidate['name'];
$general->setVar('officer_level', 1);
$general->setVar('officer_city', 0);
$db->update('general', [
'officer_level' => 12,
'officer_city' => 0,
], 'no=%i AND nation=%i', $nextRulerID, $nationID);
if ($db->affectedRows() == 0) {
throw new \RuntimeException('선양되지 않음');
}
$josaYi = JosaUtil::pick($nextRulerName, '이');
$nextRulerLogger = new ActionLogger($nextRulerID, $nationID, $year, $month);
$nextRulerLogger->pushGlobalHistoryLog("<C><b>【유지】</b></><Y>{$nextRulerName}</>{$josaYi} <D><b>{$nationName}</b></>의 유지를 이어 받았습니다");
$nextRulerLogger->pushGeneralHistoryLog("<C><b>【유지】</b></><Y>{$nextRulerName}</>{$josaYi} <D><b>{$nationName}</b></>의 유지를 이어 받음.");
$nextRulerLogger->flush();
// 장수 삭제 및 부대처리는 checkTurn에서
}
/**
* $maxDist 이내의 도시를 검색하는 함수
* @param $from 기준 도시 코드
* @param $maxDist 검색하고자 하는 최대 거리
* @param $distForm 리턴 타입. true일 경우 $result[$dist] = [...$city] 이며, false일 경우 $result[$city] = $dist 임
*/
function searchDistance(int $from, int $maxDist = 99, bool $distForm = false)
{
$queue = new \SplQueue();
$cities = [];
$distanceList = [];
$queue->enqueue([$from, 0]);
while (!$queue->isEmpty()) {
list($cityID, $dist) = $queue->dequeue();
if (key_exists($cityID, $cities)) {
continue;
}
if (!key_exists($dist, $distanceList)) {
$distanceList[$dist] = [];
}
$distanceList[$dist][] = $cityID;
$cities[$cityID] = $dist;
if ($dist >= $maxDist) {
continue;
}
foreach (array_keys(CityConst::byID($cityID)->path) as $connCityID) {
if (key_exists($connCityID, $cities)) {
continue;
}
$queue->enqueue([$connCityID, $dist + 1]);
}
}
if ($distForm) {
unset($distanceList[0]);
return $distanceList;
} else {
return $cities;
}
}
/**
* $from 으로 지정한 도시부터 $to 도시까지의 최단 거리를 계산해 줌
* @param $from 기준 도시 코드
* @param $to 대상 도시 코드
* @param array|null $linkNationList 경로에 해당하는 국가 리스트, null인 경우 제한 없음
* @return null|int 거리.
*/
function calcCityDistance(int $from, int $to, ?array $linkNationList): ?int
{
$queue = new \SplQueue();
$cities = [];
if ($linkNationList === []) {
return null;
}
if ($linkNationList !== null) {
$db = DB::db();
//TODO: 도시-국가 캐싱이 있으면 쓸모 있지 않을까
$allowedCityList = [];
foreach ($db->queryFirstColumn(
'SELECT city FROM city WHERE nation IN %li',
$linkNationList
) as $cityID) {
$allowedCityList[$cityID] = $cityID;
}
} else {
$allowedCityList = CityConst::all();
}
if (!key_exists($to, $allowedCityList)) {
return null;
}
if ($from === $to) {
return 0;
}
$queue->enqueue([$from, 0]);
while (!$queue->isEmpty()) {
list($cityID, $dist) = $queue->dequeue();
if (key_exists($cityID, $cities)) {
continue;
}
$cities[$cityID] = $dist;
if ($cityID === $to) {
return $dist;
}
foreach (array_keys(CityConst::byID($cityID)->path) as $connCityID) {
if (!key_exists($connCityID, $allowedCityList)) {
continue;
}
if (key_exists($connCityID, $cities)) {
continue;
}
$queue->enqueue([$connCityID, $dist + 1]);
}
}
//길이 없음
return null;
}
/**
* $from 으로 지정한 도시의 인접 도시와 $to 도시의 최단 거리를 계산해 줌
* @param $from 기준 도시 코드
* @param $to 대상 도시 코드
* @param $linkNationList 경로에 해당하는 국가 리스트
* @return array<int,array{int,int}[]> $dist=>[cityID, $nation] 배열 가장 앞이 가장 가까움
*/
function searchDistanceListToDest(int $from, int $to, array $linkNationList)
{
$queue = new \SplQueue();
$cities = [];
$db = DB::db();
//TODO: 도시-국가 캐싱이 있으면 쓸모 있지 않을까
$allowedCityList = [];
foreach ($db->queryAllLists(
'SELECT city, nation FROM city WHERE nation IN %li',
$linkNationList
) as [$cityID, $nationID]) {
$allowedCityList[$cityID] = $nationID;
}
$remainFromCities = [];
foreach (array_keys(CityConst::byID($from)->path) as $fromCityID) {
if (key_exists($fromCityID, $allowedCityList)) {
$remainFromCities[$fromCityID] = true;
}
}
if (!key_exists($to, $allowedCityList)) {
return [];
}
$result = [];
$queue->enqueue([$to, 0]);
while (!empty($remainFromCities) && !$queue->isEmpty()) {
list($cityID, $dist) = $queue->dequeue();
if (key_exists($cityID, $cities)) {
continue;
}
$cities[$cityID] = $dist;
if (key_exists($cityID, $remainFromCities)) {
unset($remainFromCities[$cityID]);
$result[$dist][] = [$cityID, $allowedCityList[$cityID]];
}
foreach (array_keys(CityConst::byID($cityID)->path) as $connCityID) {
if ($allowedCityList !== null && !key_exists($connCityID, $allowedCityList)) {
continue;
}
if (key_exists($connCityID, $cities)) {
continue;
}
$queue->enqueue([$connCityID, $dist + 1]);
}
}
return $result;
}
/**
* 지정된 도시 내의 최단 거리를 계산해 줌(Floyd-Warshall)
* @param $cityIDList 이동 가능한 도시 리스트.
* @return array [from][to] 로 표시되는 거리값
*/
function searchAllDistanceByCityList(array $cityIDList): array
{
if (!$cityIDList) {
return [];
}
$cityList = [];
foreach ($cityIDList as $cityID) {
$cityList[$cityID] = $cityID;
}
$distanceList = [];
foreach ($cityIDList as $cityID) {
$nearList = [$cityID => 0];
foreach (array_keys(CityConst::byID($cityID)->path) as $nextCityID) {
if (!key_exists($nextCityID, $cityList)) {
continue;
}
$nearList[$nextCityID] = 1;
}
$distanceList[$cityID] = $nearList;
}
//Floyd-Warshall
foreach ($cityList as $cityStop) {
foreach ($cityList as $cityFrom) {
foreach ($cityList as $cityTo) {
if (!key_exists($cityStop, $distanceList[$cityFrom])) {
continue;
}
if (!key_exists($cityTo, $distanceList[$cityStop])) {
continue;
}
if (!key_exists($cityTo, $distanceList[$cityFrom])) {
$distanceList[$cityFrom][$cityTo] = $distanceList[$cityFrom][$cityStop] + $distanceList[$cityStop][$cityTo];
continue;
}
$distanceList[$cityFrom][$cityTo] = min($distanceList[$cityFrom][$cityStop] + $distanceList[$cityStop][$cityTo], $distanceList[$cityFrom][$cityTo]);
}
}
}
return $distanceList;
}
/**
* 지정된 국가 내의 모든 도시들의 최단 거리를 계산해 줌(Floyd-Warshall)
* @param $linkNationList 경로에 해당하는 국가 리스트
* @param $suppliedCityOnly 보급된 도시만을 이용해 검색
* @return array [from][to] 로 표시되는 거리값
*/
function searchAllDistanceByNationList(array $linkNationList, bool $suppliedCityOnly = false): array
{
if (!$linkNationList) {
return [];
}
$db = DB::db();
if ($suppliedCityOnly) {
$cityIDList = $db->queryFirstColumn('SELECT city FROM city WHERE nation IN %li AND supply=1', $linkNationList);
} else {
$cityIDList = $db->queryFirstColumn('SELECT city FROM city WHERE nation IN %li', $linkNationList);
}
return searchAllDistanceByCityList($cityIDList);
}
function isNeighbor(int $nation1, int $nation2, bool $includeNoSupply = true)
{
if ($nation1 === $nation2) {
return false;
}
$db = DB::db();
$nation1Cities = [];
if ($includeNoSupply) {
$supplySql = '';
} else {
$supplySql = 'AND supply = 1';
}
foreach ($db->queryFirstColumn('SELECT city FROM city WHERE nation = %i %l', $nation1, $supplySql) as $city) {
$nation1Cities[$city] = $city;
}
foreach ($db->queryFirstColumn('SELECT city FROM city WHERE nation = %i %l', $nation2, $supplySql) as $city) {
foreach (array_keys(CityConst::byID($city)->path) as $adjCity) {
if (key_exists($adjCity, $nation1Cities)) {
return true;
}
}
}
return false;
}
function SabotageInjury(RandUtil $rng, array $cityGeneralList, string $reason): int
{
$injuryCount = 0;
$josaRo = JosaUtil::pick($reason, '로');
$text = "<M>{$reason}</>{$josaRo} 인해 <R>부상</>을 당했습니다.";
$db = DB::db();
foreach ($cityGeneralList as $general) {
/** @var General $general */
$injuryProb = 0.3;
$injuryProb = $general->onCalcStat($general, 'injuryProb', $injuryProb);
if (!$rng->nextBool($injuryProb)) {
continue;
}
$general->getLogger()->pushGeneralActionLog($text);
$general->increaseVarWithLimit('injury', $rng->nextRangeInt(1, 16), 0, 80);
$general->multiplyVar('crew', 0.98);
$general->multiplyVar('atmos', 0.98);
$general->multiplyVar('train', 0.98);
$general->applyDB($db);
$injuryCount += 1;
}
return $injuryCount;
}
function getRandTurn(RandUtil $rng, $term, ?\DateTimeInterface $baseDateTime = null)
{
if ($baseDateTime === null) {
$baseDateTime = new \DateTimeImmutable();
} else if ($baseDateTime instanceof \DateTime) {
$baseDateTime = \DateTimeImmutable::createFromMutable($baseDateTime);
} else if ($baseDateTime instanceof \DateTimeImmutable) {
//do Nothing
} else {
throw new MustNotBeReachedException();
}
$randSecond = $rng->nextRangeInt(0, 60 * $term - 1);
$randFraction = $rng->nextRangeInt(0, 999999) / 1000000; //6자리 소수
return TimeUtil::format($baseDateTime->add(TimeUtil::secondsToDateInterval($randSecond + $randFraction)), true);
}
function getRandTurn2(RandUtil $rng, $term, ?\DateTimeInterface $baseDateTime = null)
{
if ($baseDateTime === null) {
$baseDateTime = new \DateTimeImmutable();
} else if ($baseDateTime instanceof \DateTime) {
$baseDateTime = \DateTimeImmutable::createFromMutable($baseDateTime);
} else {
throw new MustNotBeReachedException();
}
$randSecond = $rng->nextRangeInt(0, 60 * $term - 1);
$randFraction = $rng->nextRangeInt(0, 999999) / 1000000; //6자리 소수
return $baseDateTime->sub(TimeUtil::secondsToDateInterval($randSecond + $randFraction))->format('Y-m-d H:i:s.u');
}