Files
core/hwe/sammo/Command/General/che_인재탐색.php
T
2020-04-24 00:44:31 +09:00

315 lines
11 KiB
PHP

<?php
namespace sammo\Command\General;
use \sammo\{
DB, Util, JosaUtil,
General,
ActionLogger,
GameConst,
LastTurn,
GameUnitConst,
Command
};
use function \sammo\{
getDomesticExpLevelBonus,
CriticalRatioDomestic,
CriticalScoreEx,
tryUniqueItemLottery,
getAllNationStaticInfo
};
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
class che_인재탐색 extends Command\GeneralCommand{
static protected $actionName = '인재탐색';
protected function argTest():bool{
$this->arg = null;
return true;
}
protected function init(){
$general = $this->generalObj;
$this->setNation(['gennum', 'scout']);
$env = $this->env;
[$reqGold, $reqRice] = $this->getCost();
$this->runnableConstraints=[
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotWanderingNation(),
ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice),
];
$relYear = $env['year'] - $env['startyear'];
if($this->nation['nation'] != 0 && $relYear < 3 && $this->nation['gennum'] >= GameConst::$initialNationGenLimit){
$nationName = $this->nation['name'];
$josaUn = JosaUtil::pick($nationName, '은');
$this->runnableConstraints[] = ConstraintHelper::AlwaysFail("현재 <D>{$nationName}</>{$josaUn} 탐색이 제한되고 있습니다.");
}
}
public function getCommandDetailTitle():string{
$name = $this->getName();
[$reqGold, $reqRice] = $this->getCost();
$title = "{$name}(랜덤경험";
if($reqGold > 0){
$title .= ", 자금{$reqGold}";
}
if($reqRice > 0){
$title .= ", 군량{$reqRice}";
}
$title .= ')';
return $title;
}
public function getCost():array{
return [$this->env['develcost'], 0];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 0;
}
public function run():bool{
if(!$this->isRunnable()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$env = $this->env;
$relYear = $env['year'] - $env['startyear'];
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$nationID = $general->getNationID();
$maxGenCnt = $env['maxgeneral'];
$nationCnt = count(getAllNationStaticInfo());
$totalGenCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE npc <= 2');
$totalNpcCnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4');
$genCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc < 2', $nationID);
$npcCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND 3 <= npc AND npc <= 4', $nationID);
$currCnt = Util::toInt($totalGenCnt + $totalNpcCnt / 2);
$remainSlot = $maxGenCnt - $currCnt;
if($remainSlot < 0){
$remainSlot = 0;
}
$avgCnt = $currCnt / $nationCnt;
$foundPropMain = pow($remainSlot / $maxGenCnt, 6);
$foundPropSmall = 1 / ($totalNpcCnt / 3 + 1);
$foundPropBig = 1 / $maxGenCnt;
if($totalNpcCnt < 50){
$foundProp = max($foundPropMain, $foundPropSmall);
}
else{
$foundProp = max($foundPropMain, $foundPropBig);
}
$foundNpc = Util::randBool($foundProp);
$logger = $general->getLogger();
if(!$foundNpc){
$logger->pushGeneralActionLog("인재를 찾을 수 없었습니다. <1>$date</>");
$incStat = Util::choiceRandomUsingWeight([
'leadership_exp'=>$general->getLeadership(false, false, false, false),
'strength_exp'=>$general->getStrength(false, false, false, false),
'intel_exp'=>$general->getIntel(false, false, false, false)
]);
[$reqGold, $reqRice] = $this->getCost();
$exp = 100;
$ded = 70;
$general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->increaseVarWithLimit('rice', -$reqRice, 0);
$general->addExperience($exp);
$general->addDedication($ded);
$general->increaseVar($incStat, 1);
$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery($general);
$general->applyDB($db);
return true;
}
//인간적으로 너무 길어서 끊었다!
$exp = 200;
$ded = 300;
$pickTypeList = ['무'=>6, '지'=>6, '무지'=>3];
$pickType = Util::choiceRandomUsingWeightPair($pickTypeList);
$mainStat = GameConst::$defaultStatMax - Util::randRangeInt(0, 10);
$otherStat = GameConst::$defaultStatMin + Util::randRangeInt(0, 5);
$subStat = GameConst::$defaultStatTotal - $mainStat - $otherStat;
if($subStat < GameConst::$defaultStatMin){
$subStat = $otherStat;
$otherStat = GameConst::$defaultStatMin;
$mainStat = GameConst::$defaultStatTotal - $subStat - $otherStat;
if($mainStat){
throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
}
}
$avgGen = $db->queryFirstRow(
'SELECT max(leadership+strength+intel) as stat_sum, avg(dedication) as ded,avg(experience) as exp,
avg(dex1+dex2+dex3+dex4) as dex_t, avg(age) as age, avg(dex5) as dex5
from general where nation=%i',
$nationID
);
$dexTotal = $avgGen['dex_t'];
if($pickType == '무'){
$leadership = $subStat;
$strength = $mainStat;
$intel = $otherStat;
$dexVal = Util::choiceRandom([
[$dexTotal*5/8, $dexTotal/8, $dexTotal/8, $dexTotal/8],
[$dexTotal/8, $dexTotal*5/8, $dexTotal/8, $dexTotal/8],
[$dexTotal/8, $dexTotal/8, $dexTotal*5/8, $dexTotal/8],
]);
}
else if($pickType == '지'){
$leadership = $subStat;
$strength = $otherStat;
$intel = $mainStat;
$dexVal = [$dexTotal/8, $dexTotal/8, $dexTotal*5/8, $dexTotal/8];
}
else{
$leadership = $otherStat;
$strength = $subStat;
$intel = $mainStat;
$dexVal = [$dexTotal/4, $dexTotal/4, $dexTotal/4, $dexTotal/4];
}
// 국내 최고능치 기준으로 랜덤성 스케일링
$maxLPI = $avgGen['stat_sum'];
if($maxLPI > 210) {
$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
$intel *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
} elseif($maxLPI > 180) {
$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
$intel *= $avgGen['stat_sum'] / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
} else {
$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
$intel *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
}
$leadership = Util::round($leadership);
$strength = Util::round($strength);
$intel = Util::round($intel);
$joinProp = 0.55 * $avgCnt / (Util::valueFit($genCnt + $npcCnt, 1) / 2);
$noScout = false;
if($this->nation['scout'] != 0){
$noScout = true;
}
else if($relYear < 3 && $this->nation['gennum'] >= GameConst::$initialNationGenLimit){
$noScout = true;
}
if($noScout || !Util::randBool($joinProp)) {
$scoutType = "발견";
$scoutLevel = 0;
$scoutNation = 0;
} else {
$scoutType = "영입";
$scoutLevel = 1;
$scoutNation = $nationID;
$db->update('nation', [
'gennum'=>$db->sqleval('gennum + 1')
], 'nation=%i', $nationID);
}
$age = $env['year'] - 20;
$newNPC = new \sammo\Scenario\NPC(
Util::randRangeInt(1, 150),
\sammo\getRandGenName(),
null,
$scoutNation,
$general->getCityID(),
$leadership,
$strength,
$intel,
$scoutLevel,
$age,
$env['year'] + Util::randRangeInt(10, 50),
null,
null
);
$newNPC->npc = 3;
$newNPC->setMoney(100, 100);
$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
$newNPC->setSpecYear(
Util::round((GameConst::$retirementYear - $age)/12) + $age,
Util::round((GameConst::$retirementYear - $age)/3) + $age
);
$newNPC->setDex(
$dexVal[0],
$dexVal[1],
$dexVal[2],
$dexVal[3],
$avgGen['dex5']
);
$newNPC->build($this->env);
$npcName = $newNPC->realName;
$josaRa = JosaUtil::pick($npcName, '라');
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$logger->pushGeneralActionLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다! <1>$date</>");
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다!");
$logger->pushGeneralHistoryLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}");
$incStat = Util::choiceRandomUsingWeight([
'leadership_exp'=>$general->getLeadership(false, false, false, false),
'strength_exp'=>$general->getStrength(false, false, false, false),
'intel_exp'=>$general->getIntel(false, false, false, false)
]);
[$reqGold, $reqRice] = $this->getCost();
$exp = 200;
$ded = 300;
$general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->increaseVarWithLimit('rice', -$reqRice, 0);
$general->addExperience($exp);
$general->addDedication($ded);
$general->increaseVar($incStat, 3);
$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery($general);
$general->applyDB($db);
return true;
}
}