315 lines
11 KiB
PHP
315 lines
11 KiB
PHP
<?php
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namespace sammo\Command\General;
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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ActionLogger,
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GameConst,
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LastTurn,
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GameUnitConst,
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Command
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};
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use function \sammo\{
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getDomesticExpLevelBonus,
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CriticalRatioDomestic,
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CriticalScoreEx,
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tryUniqueItemLottery,
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getAllNationStaticInfo
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};
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_인재탐색 extends Command\GeneralCommand{
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static protected $actionName = '인재탐색';
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protected function argTest():bool{
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$this->arg = null;
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return true;
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}
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protected function init(){
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$general = $this->generalObj;
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$this->setNation(['gennum', 'scout']);
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$env = $this->env;
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[$reqGold, $reqRice] = $this->getCost();
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$this->runnableConstraints=[
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::NotWanderingNation(),
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ConstraintHelper::ReqGeneralGold($reqGold),
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ConstraintHelper::ReqGeneralRice($reqRice),
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];
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$relYear = $env['year'] - $env['startyear'];
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if($this->nation['nation'] != 0 && $relYear < 3 && $this->nation['gennum'] >= GameConst::$initialNationGenLimit){
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$nationName = $this->nation['name'];
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$josaUn = JosaUtil::pick($nationName, '은');
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$this->runnableConstraints[] = ConstraintHelper::AlwaysFail("현재 <D>{$nationName}</>{$josaUn} 탐색이 제한되고 있습니다.");
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}
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}
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public function getCommandDetailTitle():string{
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$name = $this->getName();
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[$reqGold, $reqRice] = $this->getCost();
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$title = "{$name}(랜덤경험";
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if($reqGold > 0){
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$title .= ", 자금{$reqGold}";
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}
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if($reqRice > 0){
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$title .= ", 군량{$reqRice}";
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}
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$title .= ')';
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return $title;
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}
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public function getCost():array{
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return [$this->env['develcost'], 0];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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return 0;
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}
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public function run():bool{
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if(!$this->isRunnable()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$env = $this->env;
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$relYear = $env['year'] - $env['startyear'];
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$general = $this->generalObj;
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$nationID = $general->getNationID();
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$maxGenCnt = $env['maxgeneral'];
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$nationCnt = count(getAllNationStaticInfo());
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$totalGenCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE npc <= 2');
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$totalNpcCnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4');
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$genCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc < 2', $nationID);
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$npcCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND 3 <= npc AND npc <= 4', $nationID);
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$currCnt = Util::toInt($totalGenCnt + $totalNpcCnt / 2);
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$remainSlot = $maxGenCnt - $currCnt;
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if($remainSlot < 0){
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$remainSlot = 0;
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}
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$avgCnt = $currCnt / $nationCnt;
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$foundPropMain = pow($remainSlot / $maxGenCnt, 6);
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$foundPropSmall = 1 / ($totalNpcCnt / 3 + 1);
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$foundPropBig = 1 / $maxGenCnt;
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if($totalNpcCnt < 50){
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$foundProp = max($foundPropMain, $foundPropSmall);
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}
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else{
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$foundProp = max($foundPropMain, $foundPropBig);
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}
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$foundNpc = Util::randBool($foundProp);
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$logger = $general->getLogger();
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if(!$foundNpc){
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$logger->pushGeneralActionLog("인재를 찾을 수 없었습니다. <1>$date</>");
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$incStat = Util::choiceRandomUsingWeight([
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'leadership_exp'=>$general->getLeadership(false, false, false, false),
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'strength_exp'=>$general->getStrength(false, false, false, false),
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'intel_exp'=>$general->getIntel(false, false, false, false)
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]);
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[$reqGold, $reqRice] = $this->getCost();
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$exp = 100;
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$ded = 70;
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$general->increaseVarWithLimit('gold', -$reqGold, 0);
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$general->increaseVarWithLimit('rice', -$reqRice, 0);
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$general->addExperience($exp);
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$general->addDedication($ded);
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$general->increaseVar($incStat, 1);
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$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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tryUniqueItemLottery($general);
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$general->applyDB($db);
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return true;
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}
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//인간적으로 너무 길어서 끊었다!
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$exp = 200;
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$ded = 300;
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$pickTypeList = ['무'=>6, '지'=>6, '무지'=>3];
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$pickType = Util::choiceRandomUsingWeightPair($pickTypeList);
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$mainStat = GameConst::$defaultStatMax - Util::randRangeInt(0, 10);
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$otherStat = GameConst::$defaultStatMin + Util::randRangeInt(0, 5);
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$subStat = GameConst::$defaultStatTotal - $mainStat - $otherStat;
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if($subStat < GameConst::$defaultStatMin){
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$subStat = $otherStat;
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$otherStat = GameConst::$defaultStatMin;
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$mainStat = GameConst::$defaultStatTotal - $subStat - $otherStat;
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if($mainStat){
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throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
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}
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}
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$avgGen = $db->queryFirstRow(
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'SELECT max(leadership+strength+intel) as stat_sum, avg(dedication) as ded,avg(experience) as exp,
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avg(dex1+dex2+dex3+dex4) as dex_t, avg(age) as age, avg(dex5) as dex5
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from general where nation=%i',
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$nationID
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);
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$dexTotal = $avgGen['dex_t'];
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if($pickType == '무'){
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$leadership = $subStat;
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$strength = $mainStat;
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$intel = $otherStat;
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$dexVal = Util::choiceRandom([
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[$dexTotal*5/8, $dexTotal/8, $dexTotal/8, $dexTotal/8],
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[$dexTotal/8, $dexTotal*5/8, $dexTotal/8, $dexTotal/8],
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[$dexTotal/8, $dexTotal/8, $dexTotal*5/8, $dexTotal/8],
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]);
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}
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else if($pickType == '지'){
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$leadership = $subStat;
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$strength = $otherStat;
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$intel = $mainStat;
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$dexVal = [$dexTotal/8, $dexTotal/8, $dexTotal*5/8, $dexTotal/8];
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}
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else{
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$leadership = $otherStat;
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$strength = $subStat;
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$intel = $mainStat;
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$dexVal = [$dexTotal/4, $dexTotal/4, $dexTotal/4, $dexTotal/4];
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}
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// 국내 최고능치 기준으로 랜덤성 스케일링
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$maxLPI = $avgGen['stat_sum'];
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if($maxLPI > 210) {
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$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
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$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
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$intel *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
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} elseif($maxLPI > 180) {
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$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
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$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
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$intel *= $avgGen['stat_sum'] / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
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} else {
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$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
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$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
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$intel *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
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}
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$leadership = Util::round($leadership);
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$strength = Util::round($strength);
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$intel = Util::round($intel);
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$joinProp = 0.55 * $avgCnt / (Util::valueFit($genCnt + $npcCnt, 1) / 2);
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$noScout = false;
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if($this->nation['scout'] != 0){
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$noScout = true;
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}
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else if($relYear < 3 && $this->nation['gennum'] >= GameConst::$initialNationGenLimit){
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$noScout = true;
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}
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if($noScout || !Util::randBool($joinProp)) {
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$scoutType = "발견";
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$scoutLevel = 0;
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$scoutNation = 0;
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} else {
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$scoutType = "영입";
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$scoutLevel = 1;
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$scoutNation = $nationID;
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$db->update('nation', [
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'gennum'=>$db->sqleval('gennum + 1')
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], 'nation=%i', $nationID);
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}
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$age = $env['year'] - 20;
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$newNPC = new \sammo\Scenario\NPC(
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Util::randRangeInt(1, 150),
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\sammo\getRandGenName(),
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null,
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$scoutNation,
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$general->getCityID(),
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$leadership,
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$strength,
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$intel,
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$scoutLevel,
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$age,
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$env['year'] + Util::randRangeInt(10, 50),
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null,
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null
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);
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$newNPC->npc = 3;
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$newNPC->setMoney(100, 100);
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$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
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$newNPC->setSpecYear(
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Util::round((GameConst::$retirementYear - $age)/12) + $age,
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Util::round((GameConst::$retirementYear - $age)/3) + $age
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);
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$newNPC->setDex(
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$dexVal[0],
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$dexVal[1],
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$dexVal[2],
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$dexVal[3],
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$avgGen['dex5']
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);
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$newNPC->build($this->env);
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$npcName = $newNPC->realName;
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$josaRa = JosaUtil::pick($npcName, '라');
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$generalName = $general->getName();
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$josaYi = JosaUtil::pick($generalName, '이');
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$logger->pushGeneralActionLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다! <1>$date</>");
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$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다!");
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$logger->pushGeneralHistoryLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}");
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$incStat = Util::choiceRandomUsingWeight([
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'leadership_exp'=>$general->getLeadership(false, false, false, false),
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'strength_exp'=>$general->getStrength(false, false, false, false),
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'intel_exp'=>$general->getIntel(false, false, false, false)
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]);
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[$reqGold, $reqRice] = $this->getCost();
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$exp = 200;
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$ded = 300;
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$general->increaseVarWithLimit('gold', -$reqGold, 0);
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$general->increaseVarWithLimit('rice', -$reqRice, 0);
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$general->addExperience($exp);
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$general->addDedication($ded);
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$general->increaseVar($incStat, 3);
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$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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tryUniqueItemLottery($general);
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$general->applyDB($db);
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return true;
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}
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} |