Files
core/hwe/ts/components/GeneralBasicCard.vue
T

325 lines
9.9 KiB
Vue

<template>
<div class="general-card-basic bg2">
<div
class="general-icon"
:style="{
backgroundImage: `url(${iconPath})`,
}"
></div>
<div
class="general-name"
:style="{
color: isBrightColor(nation.color) ? '#000' : '#fff',
backgroundColor: nation.color,
}"
>
{{ general.name }}
<template v-if="2 <= general.officerLevel && general.officerLevel <= 4 && general.officer_city">
{{ formatCityName(general.officer_city, gameConstStore) }}
</template>
{{ general.officerLevelText }} | {{ generalTypeCall }} |
<span :style="{ color: injuryInfo.color }">{{ injuryInfo.text }}</span>
{{ general.turntime.substring(11, 19) }}
</div>
<div class="bg1">통솔</div>
<div>
<div class="row gx-0">
<div class="col">
<span :style="{ color: injuryInfo.color }">{{ general.leadership }}</span>
<!-- eslint-disable-next-line vue/no-v-html -->
<span v-if="general.lbonus > 0" style="color: cyan">+{{ general.lbonus }}</span>
</div>
<div class="col align-self-center">
<SammoBar :height="10" :percent="(general.leadership_exp / 20) * 100" />
</div>
</div>
</div>
<div class="bg1">무력</div>
<div>
<div class="row gx-0">
<div class="col" :style="{ color: injuryInfo.color }">
{{ general.strength }}
</div>
<div class="col align-self-center">
<SammoBar :height="10" :percent="(general.strength_exp / 20) * 100" />
</div>
</div>
</div>
<div class="bg1">지력</div>
<div>
<div class="row gx-0">
<div class="col" :style="{ color: injuryInfo.color }">
{{ general.intel }}
</div>
<div class="col align-self-center">
<SammoBar :height="10" :percent="(general.intel_exp / 20) * 100" />
</div>
</div>
</div>
<div class="bg1">명마</div>
<div v-b-tooltip.hover :title="horse.info ?? '-'">{{ horse.name }}</div>
<div class="bg1">무기</div>
<div v-b-tooltip.hover :title="weapon.info ?? '-'">{{ weapon.name }}</div>
<div class="bg1">서적</div>
<div v-b-tooltip.hover :title="book.info ?? '-'">{{ book.name }}</div>
<div class="bg1">자금</div>
<div>{{ general.gold.toLocaleString() }}</div>
<div class="bg1">군량</div>
<div>{{ general.rice.toLocaleString() }}</div>
<div class="bg1">도구</div>
<div v-b-tooltip.hover :title="item.info ?? '-'">{{ item.name }}</div>
<!-- TODO: show_img_level을 고려 -->
<div
class="general-crew-type-icon"
:style="{
backgroundImage: `url(${imagePath}/crewtype${general.crewtype}.png)`,
}"
></div>
<div class="bg1">병종</div>
<div v-b-tooltip.hover :title="crewtype.info ?? '-'">{{ crewtype.name }}</div>
<div class="bg1">병사</div>
<div>{{ general.crew.toLocaleString() }}</div>
<div class="bg1">성격</div>
<div v-b-tooltip.hover :title="personal.info ?? '-'">{{ personal.name }}</div>
<!-- TODO: bonusTrain 같은 개념이 필요 -->
<div class="bg1">훈련</div>
<div>{{ general.train }}</div>
<div class="bg1">사기</div>
<div>{{ general.atmos }}</div>
<div class="bg1">특기</div>
<div>
<span v-b-tooltip.hover :title="specialDomestic.info ?? '-'"> {{ specialDomestic.name }}</span> /
<span v-b-tooltip.hover :title="specialWar.info ?? '-'"> {{ specialWar.name }}</span>
</div>
<div class="bg1">Lv</div>
<!-- TODO: 경험치 막대가 필요 -->
<div class="general-exp-level">
{{ general.explevel }}
</div>
<div class="general-exp-level-bar d-grid">
<div class="align-self-center">
<SammoBar
:height="10"
:percent="(([a, b]) => (a / b) * 100)(nextExpLevelRemain(general.experience, general.explevel))"
/>
</div>
</div>
<div class="bg1">연령</div>
<div :style="{ color: ageColor }">{{ general.age }}</div>
<div class="bg1">수비</div>
<div class="general-defence-train">
<span v-if="general.defence_train === 999" style="color: red">수비 안함</span>
<span v-else style="color: limegreen">수비 (훈사{{ general.defence_train }})</span>
</div>
<div class="bg1">삭턴</div>
<div>{{ general.killturn }} </div>
<div class="bg1">실행</div>
<div>{{ nextExecuteMinute }} 남음</div>
<div class="bg1">부대</div>
<div v-if="!troopInfo" class="general-troop">-</div>
<div v-else class="general-troop">
<s
v-if="troopInfo.leader.reservedCommand && troopInfo.leader.reservedCommand[0].action != 'che_집합'"
style="color: gray"
>
{{ troopInfo.name }}
</s>
<span v-else-if="troopInfo.leader.city == general.city">{{ troopInfo.name }}</span>
<span v-else style="color: orange">
{{ troopInfo.name }}({{ formatCityName(troopInfo.leader, gameConstStore) }})
</span>
</div>
<div class="bg1">벌점</div>
<div class="general-connect-score">
{{ formatConnectScore(general.connect) }} {{ general.connect.toLocaleString() }}({{ general.con }})
</div>
</div>
</template>
<script lang="ts" setup>
import type { GeneralListItemP1 } from "@/defs/API/Nation";
import { computed, inject, onMounted, ref, toRefs, type Ref } from "vue";
import { getIconPath } from "@/util/getIconPath";
import { isBrightColor } from "@/util/isBrightColor";
import { formatInjury } from "@/utilGame/formatInjury";
import type { NationStaticItem } from "@/defs";
import { unwrap } from "@/util/unwrap";
import type { GameConstStore } from "@/GameConstStore";
import { formatGeneralTypeCall } from "@/utilGame/formatGeneralTypeCall";
import { nextExpLevelRemain } from "@/utilGame/nextExpLevelRemain";
import { formatConnectScore } from "@/utilGame/formatConnectScore";
import SammoBar from "@/components/SammoBar.vue";
import { parseTime } from "@/util/parseTime";
import { clamp } from "lodash";
import { formatCityName } from "@/utilGame/formatCityName";
import { isValidObjKey } from "@/utilGame/isValidObjKey";
const imagePath = window.pathConfig.gameImage;
const gameConstStore = unwrap(inject<Ref<GameConstStore>>("gameConstStore"));
const props = defineProps<{
general: GeneralListItemP1;
troopInfo?: {
leader: GeneralListItemP1;
name: string;
};
nation: NationStaticItem;
}>();
const { general, troopInfo, nation } = toRefs(props);
const iconPath = computed(() => getIconPath(general.value.imgsvr, general.value.picture));
const injuryInfo = computed(() => {
const [text, color] = formatInjury(general.value.injury);
return {
text,
color,
};
});
const generalTypeCall = computed(() =>
formatGeneralTypeCall(
general.value.leadership,
general.value.strength,
general.value.intel,
gameConstStore.value.gameConst
)
);
const horse = computed(() =>
isValidObjKey(general.value.horse)
? gameConstStore.value.iActionInfo.item[general.value.horse]
: { value: "None", name: "-", info: "" }
);
const weapon = computed(() =>
isValidObjKey(general.value.weapon)
? gameConstStore.value.iActionInfo.item[general.value.weapon]
: { value: "None", name: "-", info: "" }
);
const book = computed(() =>
isValidObjKey(general.value.book)
? gameConstStore.value.iActionInfo.item[general.value.book]
: { value: "None", name: "-", info: "" }
);
const item = computed(() =>
isValidObjKey(general.value.item)
? gameConstStore.value.iActionInfo.item[general.value.item]
: { value: "None", name: "-", info: "" }
);
const crewtype = computed(() =>
isValidObjKey(general.value.crewtype)
? gameConstStore.value.iActionInfo.crewtype[general.value.crewtype]
: { value: "None", name: "-", info: "-" }
);
const personal = computed(() =>
isValidObjKey(general.value.personal)
? gameConstStore.value.iActionInfo.personality[general.value.personal]
: { value: "None", name: "-", info: "-" }
);
const specialDomestic = computed(() =>
isValidObjKey(general.value.specialDomestic)
? gameConstStore.value.iActionInfo.specialDomestic[general.value.specialDomestic]
: {
value: "None",
name: `${Math.max(general.value.age + 1, general.value.specage)}세`,
info: '-',
}
);
const specialWar = computed(() =>
isValidObjKey(general.value.specialWar)
? gameConstStore.value.iActionInfo.specialWar[general.value.specialWar]
: {
value: "None",
name: `${Math.max(general.value.age + 1, general.value.specage2)}세`,
info: '-',
}
);
const ageColor = computed(() => {
const age = general.value.age;
const retirementYear = gameConstStore.value.gameConst.retirementYear;
if (age < retirementYear * 0.75) {
return "limegreen";
}
if (age < retirementYear) {
return "yellow";
}
return "red";
});
const nextExecuteMinute = ref(999);
onMounted(() => {
const now = new Date();
const turnTime = parseTime(general.value.turntime);
nextExecuteMinute.value = Math.floor(clamp(turnTime.getSeconds() - now.getSeconds() / 60, 0));
});
</script>
<style lang="scss" scoped>
.general-card-basic {
display: grid;
grid-template-columns: 64px repeat(3, 2fr 5fr);
grid-template-rows: repeat(9, calc(64px / 3));
text-align: center;
font-size: 14px;
border-bottom: 1px solid gray;
border-right: 1px solid gray;
> div.bg1,
> .general-crew-type-icon,
> .general-icon {
border-left: 1px solid gray;
}
> div {
border-top: 1px solid gray;
}
}
.general-icon {
width: 64px;
height: 64px;
background-size: contain;
background-repeat: no-repeat;
grid-row: 1 / 4;
}
.general-name {
grid-row: 1 / 2;
grid-column: 2 / 8;
font-weight: bold;
}
.general-crew-type-icon {
width: 64px;
height: 64px;
background-size: contain;
background-repeat: no-repeat;
grid-row: 4 / 7;
}
.general-exp-level-bar {
grid-column: 3 / 6;
}
.general-defence-train {
grid-column: 2 / 4;
}
.general-troop {
grid-column: 2 / 4;
}
.general-connect-score {
grid-column: 5 / 8;
}
</style>