Files
core/hwe/func_command.php
T

332 lines
8.8 KiB
PHP

<?php
namespace sammo;
function getGeneralTurnBrief(General $generalObj, array $turnList) {
$result = [];
foreach($turnList as $turnIdx => [$action, $arg]){
$commandObj = buildGeneralCommandClass($action, $generalObj, [], $arg);
$turnText = $commandObj->getBrief();
$result[$turnIdx] = $turnText;
}
return $result;
}
function getNationTurnBrief(General $generalObj, array $turnList) {
$result = [];
$tmpTurn = new LastTurn();
foreach($turnList as $turnIdx => [$action, $arg]){
$commandObj = buildNationCommandClass($action, $generalObj, [], $tmpTurn, $arg);
$turnText = $commandObj->getBrief();
$result[$turnIdx] = $turnText;
}
return $result;
}
function pushGeneralCommand(int $generalID, int $turnCnt=1){
if($turnCnt == 0){
return;
}
if($turnCnt < 0){
pullGeneralCommand($generalID, -$turnCnt);
}
if($turnCnt >= GameConst::$maxTurn){
return;
}
$db = DB::db();
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', $turnCnt)
], 'general_id=%i', $generalID);
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', GameConst::$maxTurn),
'action'=>'휴식',
'arg'=>'{}'
], 'general_id=%i AND turn_idx >= %i', $generalID, GameConst::$maxTurn);
}
function pullGeneralCommand(int $generalID, int $turnCnt=1){
if($turnCnt == 0){
return;
}
if($turnCnt < 0){
pushGeneralCommand($generalID, -$turnCnt);
}
if($turnCnt >= GameConst::$maxTurn){
return;
}
$db = DB::db();
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', GameConst::$maxTurn),
'action'=>'휴식',
'arg'=>'{}'
], 'general_id=%i AND turn_idx < %i', $generalID, $turnCnt);
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', $turnCnt)
], 'general_id=%i', $generalID);
}
function pushNationCommand(int $nationID, int $level, int $turnCnt=1){
if($nationID == 0){
return;
}
if($level < 5){
return;
}
if($turnCnt == 0){
return;
}
if($turnCnt < 0){
pullNationCommand($nationID, $level, -$turnCnt);
}
if($turnCnt >= GameConst::$maxChiefTurn){
return;
}
$db = DB::db();
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', $turnCnt)
], 'nation_id=%i AND level=%i', $nationID, $level);
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', GameConst::$maxChiefTurn),
'action'=>'휴식',
'arg'=>'{}'
], 'nation_id=%i AND level=%i AND turn_idx >= %i', $nationID, $level, GameConst::$maxChiefTurn);
}
function pullNationCommand(int $nationID, int $level, int $turnCnt=1){
if($nationID == 0){
return;
}
if($level < 5){
return;
}
if($turnCnt == 0){
return;
}
if($turnCnt < 0){
pushNationCommand($nationID, $level, -$turnCnt);
}
if($turnCnt >= GameConst::$maxChiefTurn){
return;
}
$db = DB::db();
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', GameConst::$maxChiefTurn),
'action'=>'휴식',
'arg'=>'{}'
], 'nation_id=%i AND level=%i AND turn_idx < %i', $nationID, $level, $turnCnt);
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', $turnCnt)
], 'nation_id=%i AND level=%i', $nationID, $level);
}
function _setGeneralCommand(int $generalID, array $turnList, string $command, ?array $arg = null) {
if(!$turnList){
return;
}
$db = DB::db();
$db->update('general_turn', [
'action'=>$command,
'arg'=>Json::encode($arg, JSON::EMPTY_ARRAY_IS_DICT)
], 'general_id = %i AND turn_idx IN %li', $generalID, $turnList);
}
function _setNationCommand(int $nationID, int $level, array $turnList, string $command, ?array $arg = null) {
if(!$turnList){
return;
}
$db = DB::db();
$db->update('nation_turn', [
'action'=>$command,
'arg'=>Json::encode($arg, JSON::EMPTY_ARRAY_IS_DICT)
], 'nation_id = %i AND level = %i AND turn_idx IN %li', $generalID, $level, $turnList);
}
function checkCommandArg(?array $arg):?string{
if($arg === null){
return null;
}
$defaultCheck = [
'string'=>[
'nationName', 'optionText', 'itemType', 'nationType'
],
'integer'=>[
'crewType', 'destGeneralID', 'destCityID', 'destNationID',
'amount', 'colorType', 'itemCode'
],
'boolean'=>[
'isGold', 'buyRice',
],
'between'=>[
['month', [1, 12]]
],
'min'=>[
['year', 0],
['itemCode', 0],
['destGeneralID', 1],
['destCityID', 1],
['destNationID', 1],
['amount', 1],
['crewType', 0]
],
'integerArray'=>[
'destNationIDList', 'destGeneralIDList'
],
'stringWidthBetween'=>[
['nationName', 1, 18]
]
];
$v = new Validator($arg);
$v->rules($defaultCheck);
if (!$v->validate()){
return $v->errorStr();
}
return null;
}
function setGeneralCommand(int $generalID, array $turnList, string $command, ?array $arg = null):array{
$turnList = array_unique($turnList);
foreach($turnList as $turnIdx){
if(!is_int($turnIdx) || $turnIdx < 0 || $turnIdx >= GameConst::$maxTurn){
return [
'result'=>false,
'reason'=>'올바른 턴이 아닙니다. : '.$turnIdx
];
}
}
$argBasicTestResult = checkCommandArg($arg);
if($argBasicTestResult !== null){
return [
'result'=>false,
'reason'=>'턴이 입력되지 않았습니다.'
];
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getAll();
$general = General::createGeneralObjFromDB($generalID);
try{
$commandObj = buildGeneralCommandClass($action, $general, $env, $arg);
}
catch (\InvalidArgumentException $e){
return [
'result'=>false,
'reason'=>$e->getMessage(),
];
}
catch (\Exception $e){
return [
'result'=>false,
'reason'=>$e->getCode().$e->getMessage()
];
}
if(!$commandObj->isArgValid()){
return [
'result'=>false,
'arg_test'=>false,
'reason'=>'올바르지 않은 argument'
];
}
if(!$commandObj->isReservable()){
return [
'result'=>false,
'arg_test'=>true,
'reason'=>'예약 불가능한 커맨드 :'.$commandObj->testReservable()
];
}
_setGeneralCommand($generalID, $turnList, $command, $arg);
return [
'result'=>true,
'arg_test'=>true,
'reason'=>'success'
];
}
function setNationCommand(int $generalID, array $turnList, string $command, ?array $arg = null):array{
$turnList = array_unique($turnList);
foreach($turnList as $turnIdx){
if(!is_int($turnIdx) || $turnIdx < 0 || $turnIdx >= GameConst::$maxChiefTurn){
return [
'result'=>false,
'reason'=>'올바른 턴이 아닙니다. : '.$turnIdx
];
}
}
$argBasicTestResult = checkCommandArg($arg);
if($argBasicTestResult !== null){
return [
'result'=>false,
'reason'=>'턴이 입력되지 않았습니다.'
];
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getAll();
$general = General::createGeneralObjFromDB($generalID);
if($general->getVar('level') < 5){
return [
'result'=>false,
'reason'=>'수뇌가 아닙니다'
];
}
try{
$commandObj = buildNationCommandClass($action, $general, $env, $arg);
}
catch (\InvalidArgumentException $e){
return [
'result'=>false,
'reason'=>$e->getMessage(),
];
}
catch (\Exception $e){
return [
'result'=>false,
'reason'=>$e->getCode().$e->getMessage()
];
}
if(!$commandObj->isArgValid()){
return [
'result'=>false,
'arg_test'=>false,
'reason'=>'올바르지 않은 argument'
];
}
if(!$commandObj->isReservable()){
return [
'result'=>false,
'arg_test'=>true,
'reason'=>'예약 불가능한 커맨드 :'.$commandObj->testReservable()
];
}
_setNationCommand($general->getNationID(), $general->getVar('level'), $turnList, $command, $arg);
return [
'result'=>true,
'arg_test'=>true,
'reason'=>'success'
];
}