Files
core/hwe/sammo/Command/General/che_건국.php
T
Hide_D 39b65284bd experience, dedication 변경
expereince, dedication 변경을 add 함수로 변경
경험치,계급 변경을 '즉시' 하도록 변경(남은 부분 있음)
관직 임명을 c에서 j로 변경
2020-04-15 05:34:27 +09:00

256 lines
7.6 KiB
PHP

<?php
namespace sammo\Command\General;
use \sammo\{
DB, Util, JosaUtil,
General,
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
};
use function \sammo\{
tryUniqueItemLottery,
getAllNationStaticInfo
};
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst;
use function sammo\buildNationTypeClass;
use function sammo\refreshNationStaticInfo;
use function sammo\GetNationColors;
use function sammo\newColor;
class che_건국 extends Command\GeneralCommand{
static protected $actionName = '건국';
static public $reqArg = true;
protected function argTest():bool{
if($this->arg === null){
return false;
}
$nationName = $this->arg['nationName']??null;
$nationType = $this->arg['nationType']??null;
$colorType = $this->arg['colorType']??null;
if($nationName === null || $nationType === null || $colorType === null){
return false;
}
if(!is_string($nationName) || !is_string($nationType) || !is_int($colorType)){
return false;
}
if(mb_strwidth($nationName) > 18 || $nationName == ''){
return false;
}
if(!key_exists($colorType, GetNationColors())){
return false;
}
try{
$nationTypeClass = buildNationTypeClass($nationType);
}
catch(\InvalidArgumentException $e){
return false;
}
$this->arg = [
'nationName'=>$nationName,
'nationType'=>$nationType,
'colorType'=>$colorType
];
return true;
}
protected function init(){
$general = $this->generalObj;
$env = $this->env;
$nationName = $this->arg['nationName'];
$nationType = $this->arg['nationType'];
$colorType = $this->arg['colorType'];
$this->setCity();
$this->setNation(['gennum']);
$relYear = $env['year'] - $env['startyear'];
$this->runnableConstraints=[
ConstraintHelper::BeLord(),
ConstraintHelper::WanderingNation(),
ConstraintHelper::ReqNationValue('gennum', '수하 장수', '>=', 2),
ConstraintHelper::BeOpeningPart($relYear),
ConstraintHelper::CheckNationNameDuplicate($nationName),
ConstraintHelper::AllowJoinAction(),
ConstraintHelper::ConstructableCity(),
];
}
public function getBrief(): string
{
$nationName = $this->arg['nationName'];
$josaUl = JosaUtil::pick($nationName, '을');
return "【{$nationName}{$josaUl} 건국";
}
public function getCost():array{
return [0, 0];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 0;
}
public function run():bool{
if(!$this->isRunnable()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$env = $this->env;
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$nationName = $this->arg['nationName'];
$nationType = $this->arg['nationType'];
$colorType = GetNationColors()[$this->arg['colorType']];
$cityName = $this->city['name'];
$josaUl = JosaUtil::pick($nationName, '을');
$logger = $general->getLogger();
$nationTypeClass = buildNationTypeClass($nationType);
$nationTypeName = $nationTypeClass->getName();
$logger->pushGeneralActionLog("<D><b>{$nationName}</b></>{$josaUl} 건국하였습니다. <1>$date</>");
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <G><b>{$cityName}</b></>에 국가를 건설하였습니다.");
$josaNationYi = JosaUtil::pick($nationName, '이');
$logger->pushGlobalHistoryLog("<Y><b>【건국】</b></>{$nationTypeName} <D><b>{$nationName}</b></>{$josaNationYi} 새로이 등장하였습니다.");
$logger->pushGeneralHistoryLog("<D><b>{$nationName}</b></>{$josaUl} 건국");
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$nationName}</b></>{$josaUl} 건국");
$exp = 1000;
$ded = 1000;
$general->addExperience($exp);
$general->addDedication($ded);
$db->update('city', [
'nation'=>$general->getNationID(),
'conflict'=>'{}'
], 'city=%i', $general->getCityID());
$db->update('nation', [
'name'=>$nationName,
'color'=>$colorType,
'level'=>1,
'type'=>$nationType,
'capital'=>$general->getCityID()
], 'nation=%i', $general->getNationID());
refreshNationStaticInfo();
$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery($general, '건국');
$general->applyDB($db);
return true;
}
public function getForm(): string
{
if(count(getAllNationStaticInfo()) >= $this->env['maxnation']){
return '더 이상 건국은 불가능합니다.';
}
//NOTE: 새로운 방법이 생기기 전까진 아무색이나 선택 가능하도록 하자.
/*
foreach(GetNationColors() as $color){
$colorUsed[$color] = 0;
}
foreach(getAllNationStaticInfo() as $nation){
if($nation['level'] <= 0){
continue;
}
$colorUsed[$nation['color']]++;
}
$colorUsedCnt = 0;
foreach($colorUsed as $color=>$used){
if($used){
continue;
}
$colorUsedCnt += 1;
}
//색깔이 다 쓰였으면 그냥 모두 허용
if($colorUsedCnt === count($colorUsed)){
foreach(array_keys($colorUsed) as $color){
$colorUsed[$color] = 0;
}
}
*/
ob_start();
?>
현재 도시에서 나라를 세웁니다. 중, 소도시에서만 가능합니다.<br>
<?php foreach(GameConst::$availableNationType as $nationType):
$nationClass = buildNationTypeClass($nationType);
[$name, $pros, $cons] = [$nationClass->getName(), $nationClass::$pros, $nationClass::$cons];
?>
- <?=$name?> : <span style='color:cyan;'><?=$pros?></span> <span style='color:magenta;'><?=$cons?></span><br>
<?php endforeach; ?>
<br>
국명 : <input type='text' class='formInput' name="nationName" id="nationName" size='18' maxlength='18' style='color:white;background-color:black;'>
색깔 : <select class='formInput' name='colorType' id='colorType' size='1'>
<?php foreach(GetNationColors() as $idx=>$color):
/*
if($colorUsed[$color] > 0){
continue;
}
*/
?>
<option value="<?=$idx?>" style='background-color:<?=$color?>;color:<?=newColor($color)?>';>국가명</option>
<?php endforeach; ?>
</select>
성향 : <select class='formInput' name='nationType' id='nationType' size='1'>
<?php foreach(GameConst::$availableNationType as $nationType):
$nationTypeName = buildNationTypeClass($nationType)->getName();
?>
<option value='<?=$nationType?>' style=background-color:black;color:white;><?=$nationTypeName?></option>
<?php endforeach; ?>
</select>
<input type=button id="commonSubmit" value="<?=$this->getName()?>">
<?php
return ob_get_clean();
}
}