Files
core/hwe/ts/util/generalStats.ts
T

140 lines
3.8 KiB
TypeScript

interface Stats { min: number, max: number, total: number };
export function abilityRand(stats: Stats): [number, number, number] {
let leadership = Math.random() * 65 + 10;
let strength = Math.random() * 65 + 10;
let intel = Math.random() * 65 + 10;
const rate = leadership + strength + intel;
leadership = Math.floor((leadership / rate) * stats.total);
strength = Math.floor((strength / rate) * stats.total);
intel = Math.floor((intel / rate) * stats.total);
while (leadership + strength + intel < stats.total) {
leadership += 1;
}
if (
leadership > stats.max ||
strength > stats.max ||
intel > stats.max ||
leadership < stats.min ||
strength < stats.min ||
intel < stats.min
) {
return abilityRand(stats);
}
return [leadership, strength, intel];
}
export function abilityLeadpow(stats: Stats): [number, number, number] {
let leadership = Math.random() * 6;
let strength = Math.random() * 6;
let intel = Math.random() * 1;
const rate = leadership + strength + intel;
leadership = Math.floor((leadership / rate) * stats.total);
strength = Math.floor((strength / rate) * stats.total);
intel = Math.floor((intel / rate) * stats.total);
while (leadership + strength + intel < stats.total) {
strength += 1;
}
if (intel < stats.min) {
leadership -= stats.min - intel;
intel = stats.min;
}
if (leadership > stats.max) {
strength += leadership - stats.max;
leadership = stats.max;
}
if (strength > stats.max) {
leadership += strength - stats.max;
strength = stats.max;
}
if (leadership > stats.max) {
intel += leadership - stats.max;
leadership = stats.max;
}
return [leadership, strength, intel];
}
export function abilityLeadint(stats: Stats): [number, number, number] {
let leadership = Math.random() * 6;
let strength = Math.random() * 1;
let intel = Math.random() * 6;
const rate = leadership + strength + intel;
leadership = Math.floor((leadership / rate) * stats.total);
strength = Math.floor((strength / rate) * stats.total);
intel = Math.floor((intel / rate) * stats.total);
while (leadership + strength + intel < stats.total) {
intel += 1;
}
if (strength < stats.min) {
leadership -= stats.min - strength;
strength = stats.min;
}
if (leadership > stats.max) {
intel += leadership - stats.max;
leadership = stats.max;
}
if (intel > stats.max) {
leadership += intel - stats.max;
intel = stats.max;
}
if (leadership > stats.max) {
strength += leadership - stats.max;
leadership = stats.max;
}
return [leadership, strength, intel];
}
export function abilityPowint(stats: Stats): [number, number, number] {
let leadership = Math.random() * 1;
let strength = Math.random() * 6;
let intel = Math.random() * 6;
const rate = leadership + strength + intel;
leadership = Math.floor((leadership / rate) * stats.total);
strength = Math.floor((strength / rate) * stats.total);
intel = Math.floor((intel / rate) * stats.total);
while (leadership + strength + intel < stats.total) {
intel += 1;
}
if (leadership < stats.min) {
strength -= stats.min - leadership;
leadership = stats.min;
}
if (strength > stats.max) {
intel += strength - stats.max;
strength = stats.max;
}
if (intel > stats.max) {
strength += intel - stats.max;
intel = stats.max;
}
if (strength > stats.max) {
leadership += strength - stats.max;
strength = stats.max;
}
return [leadership, strength, intel];
}