Files
core/hwe/ts/processing/Nation/che_피장파장.vue
T

166 lines
5.0 KiB
Vue

<template>
<TopBackBar v-model:searchable="searchable" :title="commandName" type="chief" />
<div v-if="asyncReady" class="bg0">
<MapViewer
v-if="map"
v-model="selectedCityObj"
:server-nick="serverNick"
:serverID="serverID"
:map-name="unwrap(gameConstStore?.gameConst.mapName)"
:mapData="map"
:isDetailMap="false"
:cityPosition="cityPosition"
:formatCityInfo="formatCityInfoText"
:image-path="imagePath"
/>
<div>
선택된 국가에 피장파장을 발동합니다.<br />
지정한 전략을 상대국이
{{ delayCnt }} 동안 사용할 없게됩니다.<br />
대신 아국은 지정한 전략을 {{ postReqTurn }} 동안 사용할 없습니다.<br />
선포, 전쟁중인 상대국에만 가능합니다.<br />
상대 국가를 목록에서 선택하세요.<br />
현재 피장파장이 불가능한 국가는
<span style="color: red">붉은색</span>으로 표시됩니다.<br />
</div>
<div class="row gx-3">
<div class="col-5 col-md-3">
국가 :
<SelectNation v-model="selectedNationID" :nations="nationList" :searchable="searchable" />
</div>
<div class="col-4 col-md-2">
<label>전략 :</label>
<select
v-model="selectedCommandID"
class="form-control"
:style="{
color: availableCommandTypeList[selectedCommandID].remainTurn > 0 ? 'red' : undefined,
}"
>
<option
v-for="(command, commandRawName) in availableCommandTypeList"
:key="commandRawName"
:value="commandRawName"
:style="{
color: command.remainTurn > 0 ? 'red' : 'black',
}"
>
{{ command.name }} {{ command.remainTurn > 0 ? `(불가, ${command.remainTurn}턴)` : "" }}
</option>
</select>
</div>
<div class="col-3 col-md-2 d-grid">
<b-button @click="submit">
{{ commandName }}
</b-button>
</div>
</div>
</div>
<BottomBar :title="commandName" type="chief" />
</template>
<script lang="ts">
declare const staticValues: {
serverNick: string;
serverID: string;
mapName: string;
commandName: string;
};
declare const procRes: {
nationList: procNationList;
startYear: number;
delayCnt: number;
postReqTurn: number;
availableCommandTypeList: Record<
string,
{
name: string;
remainTurn: number;
}
>;
};
declare const getCityPosition: () => CityPositionMap;
declare const formatCityInfo: (city: MapCityParsedRaw) => MapCityParsed;
</script>
<script lang="ts" setup>
import MapViewer, { type CityPositionMap, type MapCityParsed, type MapCityParsedRaw } from "@/components/MapViewer.vue";
import SelectNation from "@/processing/SelectNation.vue";
import { ref, watch, onMounted, provide } from "vue";
import { unwrap } from "@/util/unwrap";
import type { Args } from "@/processing/args";
import TopBackBar from "@/components/TopBackBar.vue";
import BottomBar from "@/components/BottomBar.vue";
import { getProcSearchable, type procNationItem, type procNationList } from "../processingRes";
import type { MapResult } from "@/defs";
import { SammoAPI } from "@/SammoAPI";
import { getGameConstStore, type GameConstStore } from "@/GameConstStore";
const serverNick = staticValues.serverNick;
const serverID = staticValues.serverID;
const cityPosition = getCityPosition();
const formatCityInfoText = formatCityInfo;
const imagePath = window.pathConfig.gameImage;
const asyncReady = ref<boolean>(false);
const gameConstStore = ref<GameConstStore>();
provide("gameConstStore", gameConstStore);
const storeP = getGameConstStore().then((store) => {
gameConstStore.value = store;
});
void Promise.all([storeP]).then(() => {
asyncReady.value = true;
});
const nationList = new Map<number, procNationItem>();
for (const nationItem of procRes.nationList) {
nationList.set(nationItem.id, nationItem);
}
const selectedNationID = ref(procRes.nationList[0].id);
const map = ref<MapResult>();
const delayCnt = procRes.delayCnt;
const postReqTurn = procRes.postReqTurn;
const availableCommandTypeList = procRes.availableCommandTypeList;
const selectedCommandID = ref(Object.keys(availableCommandTypeList)[0]);
async function submit(e: Event) {
const event = new CustomEvent<Args>("customSubmit", {
detail: {
destNationID: selectedNationID.value,
commandType: selectedCommandID.value,
},
});
unwrap(e.target).dispatchEvent(event);
}
const searchable = getProcSearchable();
const selectedCityObj = ref<MapCityParsed>();
const commandName = ref(staticValues.commandName);
watch(selectedCityObj, (city?: MapCityParsed) => {
if (city === undefined) {
return;
}
if (city.nationID === undefined) {
return;
}
selectedNationID.value = city.nationID;
});
onMounted(async () => {
try {
map.value = await SammoAPI.Global.GetMap({ neutralView: 0, showMe: 1 });
} catch (e) {
console.error(e);
}
});
</script>