Files
core/hwe/ts/PageTroop.vue
T
2022-08-21 18:14:36 +09:00

734 lines
19 KiB
Vue

<template>
<BContainer id="container" ref="container" :toast="{ root: true }">
<TopBackBar :reloadable="true" title="부대 편성" @reload="refresh" />
<div v-if="asyncReady && gameConstStore && me" id="troopList" class="bg0">
<div v-for="[troopID, troop] of troopList" :key="troopID" class="troopItem">
<div class="troopInfo">
{{ troop.troopName }}<br />
{{ gameConstStore.cityConst[troop.troopLeader.city].name }}
</div>
<div class="troopTurn"> {{ troop.turnTime.slice(14, 19) }}</div>
<div class="troopLeaderIcon">
<img height="64" width="64" :src="getIconPath(troop.troopLeader.imgsvr, troop.troopLeader.picture)" />
</div>
<div class="troopLeaderName">
{{ troop.troopLeader.name }}
</div>
<div class="troopReservedCommand">
<div v-for="(brief, idx) in troop.reservedCommandBrief" :key="idx">
{{ `${idx + 1}: ${brief}` }}
</div>
</div>
<div class="troopMembers">
<template v-for="(member, idx) in troop.members" :key="member.no">
<template v-if="idx != 0">, </template>
<span
v-if="member.troop == member.no"
class="troopMember troopLeader"
@mouseover="setPopup($event, member)"
@mouseout="setPopup($event, undefined)"
>
{{ member.name }}
</span>
<span
v-else-if="troop.troopLeader.city == member.city"
class="troopMember"
@mouseover="setPopup($event, member)"
@mouseout="setPopup($event, undefined)"
>
{{ member.name }}
</span>
<span
v-else
class="troopMember troopDiffCityMemeber"
@mouseover="setPopup($event, member)"
@mouseout="setPopup($event, undefined)"
>
{{ member.name }} ({{ gameConstStore.cityConst[member.city].name }})
</span>
</template>
({{ troop.members.length }})
</div>
<div class="troopAction">
<div
v-if="tryTroopActionTarget.type === undefined || tryTroopActionTarget.targetTroop !== troop.troopID"
class="actionButtons"
>
<BButton v-if="!me.troop" variant="primary" @click="joinTroop(troop.troopID)">부대 탑승</BButton>
<BButton
v-if="me.troop == troop.troopID"
:variant="me.troop == me.no ? 'danger' : 'primary'"
@click="exitTroop()"
>{{ me.no == me.troop ? "부대 해산" : "부대 탈퇴" }}</BButton
>
<BButton v-if="me.troop == troop.troopID && me.no == me.troop" @click="openKickTroopMemberDialog(troop)"
>부대원 추방...</BButton
>
<BButton v-if="myPermission >= 4" variant="info" @click="openChangeTroopNameDialog(troop)"
>부대명 변경...</BButton
>
</div>
<div v-else-if="tryTroopActionTarget.type === 'changeName'" class="subDialog">
<div class="subTitle bg1 center"><span>부대명 변경</span></div>
<div class="subForm d-grid">
<BFormInput v-model="newTroopName" :trim="true" type="text" />
</div>
<div class="subBtnCancel d-grid">
<BButton variant="secondary" @click="tryTroopActionTarget = { type: undefined, targetTroop: 0 }"
>취소</BButton
>
</div>
<div class="subBtnOK d-grid">
<BButton variant="primary" @click="changeTroopName(troop)">변경</BButton>
</div>
</div>
<div v-else-if="tryTroopActionTarget.type === 'kickMember'" class="subDialog">
<div class="subTitle bg1 center" style="padding: 0.2em">부대명 추방</div>
<div class="subForm d-grid">
<BFormSelect v-model="kickTroopMemberID">
<template v-for="member of troop.members" :key="member.no">
<BFormSelectOption v-if="member.no != troop.troopID" :value="member.no">
{{ member.name }}
</BFormSelectOption>
</template>
</BFormSelect>
</div>
<div class="subBtnCancel d-grid">
<BButton variant="secondary" @click="tryTroopActionTarget = { type: undefined, targetTroop: 0 }"
>취소</BButton
>
</div>
<div class="subBtnOK d-grid">
<BButton variant="primary" @click="kickTroopMember(troop)">추방</BButton>
</div>
</div>
</div>
<div class="filler"><span class="dummy"></span></div>
</div>
</div>
<div v-if="asyncReady && gameConstStore && me" class="row additionalTroopOptions">
<div v-if="me.troop == 0" class="col-6 col-md-3">
<div class="row gx-0 makeNewTroop">
<div class="bg1 col-12 center" style="font-size: 1.2em">부대 창설</div>
<div class="troopNameField col-8 d-grid">
<BFormInput v-model="newTroopName" :trim="true" type="text" />
</div>
<div class="col-4 d-grid">
<BButton @click="makeTroop">부대 창설</BButton>
</div>
</div>
</div>
</div>
<BottomBar />
<div
v-if="asyncReady && gameConstStore"
id="generalPopup"
:style="{ display: popupGeneralTarget ? 'block' : 'none', top: `${popupTop}px` }"
>
<div v-if="!popupGeneralTarget || !nationInfo"></div>
<template v-else-if="popupGeneralTarget.st1">
<GeneralBasicCard
:general="popupGeneralTarget"
:troopInfo="convBasicCardTroopInfo(popupGeneralTarget)"
:nation="nationInfo"
:turnTerm="turnTerm"
:lastExecuted="lastExecuted"
/>
<GeneralSupplementCard :general="popupGeneralTarget" :showCommandList="true" />
</template>
<GeneralLiteCard v-else :general="popupGeneralTarget" :nation="nationInfo" />
</div>
</BContainer>
</template>
<script setup lang="ts">
import TopBackBar from "@/components/TopBackBar.vue";
import BottomBar from "@/components/BottomBar.vue";
import { onMounted, provide, ref } from "vue";
import { SammoAPI } from "./SammoAPI";
import { BContainer, BButton, useToast, BFormInput, BFormSelect, BFormSelectOption } from "bootstrap-vue-3";
import { unwrap } from "./util/unwrap";
import { isString } from "lodash-es";
import type { GeneralListItem, GeneralListItemP1 } from "./defs/API/Nation";
import { merge2DArrToObjectArr } from "./util/merge2DArrToObjectArr";
import { convertIterableToMap } from "@/util/convertIterableToMap";
import { GameConstStore, getGameConstStore } from "./GameConstStore";
import { getIconPath } from "@/util/getIconPath";
import GeneralBasicCard from "./components/GeneralBasicCard.vue";
import type { NationStaticItem } from "./defs";
import GeneralLiteCard from "./components/GeneralLiteCard.vue";
import GeneralSupplementCard from "./components/GeneralSupplementCard.vue";
import { pick } from "./util/JosaUtil";
import { parseTime } from "./util/parseTime";
const toasts = unwrap(useToast());
const asyncReady = ref(false);
const gameConstStore = ref<GameConstStore>();
provide("gameConstStore", gameConstStore);
const storeP = getGameConstStore().then((store) => {
gameConstStore.value = store;
});
void Promise.all([storeP]).then(() => {
asyncReady.value = true;
});
const container = ref<HTMLElement>();
const popupGeneralTarget = ref<GeneralListItem>();
const popupTop = ref<number>(0);
function convBasicCardTroopInfo(general: GeneralListItemP1): { leader: GeneralListItemP1; name: string } | undefined {
const troop = troopList.value.get(general.troop);
if (!troop) {
return undefined;
}
const troopLeader = troop.troopLeader;
if (!troopLeader.st1) {
return undefined;
}
return {
leader: troopLeader,
name: troop.troopName,
};
}
function setPopup(e: MouseEvent, general: GeneralListItem | undefined) {
if (general === undefined || !e.target) {
popupTop.value = 0;
popupGeneralTarget.value = undefined;
return;
}
console.log("e", e);
const target = e.target as HTMLElement;
popupGeneralTarget.value = general;
let parent = target.parentElement;
console.log("parent", parent);
while (parent !== null && !parent.classList.contains("troopMembers")) {
parent = parent.parentElement;
}
if (parent === null) {
popupTop.value = 0;
popupGeneralTarget.value = undefined;
return;
}
console.log(parent.offsetTop, parent.offsetHeight, parent);
popupTop.value = parent.offsetTop + parent.offsetHeight;
}
type TroopInfo = {
troopID: number;
troopName: string;
troopLeader: GeneralListItem;
turnTime: string;
reservedCommandBrief: string[];
members: GeneralListItem[];
};
const me = ref<GeneralListItem>({} as GeneralListItem);
const myPermission = ref<0 | 1 | 2 | 3 | 4>(0);
const turnTerm = ref<number>(1);
const lastExecuted = ref<Date>(new Date());
const troopList = ref(new Map<number, TroopInfo>());
const generalList = ref(new Map<number, GeneralListItem>());
const nationInfo = ref<NationStaticItem>();
const newTroopName = ref("");
const kickTroopMemberID = ref(0);
type TroopAction = {
type: "kickMember" | "changeName" | undefined;
targetTroop: number;
};
const tryTroopActionTarget = ref<TroopAction>({
type: undefined,
targetTroop: 0,
});
async function refresh() {
try {
const generalListP = SammoAPI.Nation.GeneralList();
const nationP = SammoAPI.Nation.GetNationInfo({});
nationInfo.value = (await nationP).nation;
const { column, list, permission, troops, env, myGeneralID } = await generalListP;
turnTerm.value = env.turnterm;
lastExecuted.value = parseTime(env.turntime);
//빠른 턴 순서로 정렬되어있다.
//XXX: 로직상 똑같은데....
if (permission == 0) {
const rawGeneralList = merge2DArrToObjectArr(column, list);
generalList.value = convertIterableToMap(
rawGeneralList.map((v) => {
return { permission, st0: true, st1: false, st2: false, ...v };
}),
"no"
);
} else if (permission == 1) {
const rawGeneralList = merge2DArrToObjectArr(column, list);
generalList.value = convertIterableToMap(
rawGeneralList.map((v) => {
return { permission, st0: true, st1: true, st2: false, ...v };
}),
"no"
);
} else if ([2, 3, 4].includes(permission)) {
const rawGeneralList = merge2DArrToObjectArr(column, list);
generalList.value = convertIterableToMap(
rawGeneralList.map((v) => {
return { permission, st0: true, st1: true, st2: true, ...v };
}),
"no"
);
} else {
throw `?? ${permission}`;
}
myPermission.value = permission;
me.value = unwrap(generalList.value.get(myGeneralID));
troopList.value = new Map();
const sortedTroops = troops.sort((lhs, rhs) => {
if (lhs.turntime < rhs.turntime) {
return -1;
}
if (lhs.turntime > rhs.turntime) {
return 1;
}
return lhs.id - rhs.id;
});
for (const { id: troopLeaderID, name: troopName, turntime: troopTurntime, reservedCommand } of sortedTroops) {
if (!generalList.value.has(troopLeaderID)) {
toasts.warning({
title: "경고",
body: `${troopName} 부대장(${troopLeaderID})이 아국 소속이 아닌 것 같습니다.`,
});
continue;
}
troopList.value.set(troopLeaderID, {
troopID: troopLeaderID,
troopName,
troopLeader: unwrap(generalList.value.get(troopLeaderID)),
turnTime: troopTurntime,
reservedCommandBrief: reservedCommand,
members: [],
});
}
for (const general of generalList.value.values()) {
const troopID = general.troop;
if (!troopID) {
continue;
}
const troop = troopList.value.get(troopID);
if (troop === undefined) {
console.error(`부대 소속 오류: ${general.no} in ${troopID}`);
continue;
}
troop.members.push(general);
}
} catch (e) {
if (isString(e)) {
toasts.danger({
title: "오류",
body: e,
});
}
console.error(e);
return;
}
}
onMounted(() => {
void refresh();
});
async function makeTroop() {
const troopName = newTroopName.value;
try {
await SammoAPI.Troop.NewTroop({
troopName,
});
newTroopName.value = "";
toasts.info({
title: "완료",
body: `${troopName} 부대가 생성되었습니다.`,
});
} catch (e) {
if (isString(e)) {
toasts.danger({
title: "오류",
body: e,
});
}
console.error(e);
}
await refresh();
}
async function joinTroop(troopID: number) {
try {
await SammoAPI.Troop.JoinTroop({
troopID,
});
toasts.info({
title: "완료",
body: ` ${troopList.value.get(troopID)?.troopName} 부대에 가입했습니다.`,
});
} catch (e) {
if (isString(e)) {
toasts.danger({
title: "오류",
body: e,
});
}
console.error(e);
}
await refresh();
}
async function exitTroop() {
const isTroopLeader = me.value.troop == me.value.no;
const troopName = troopList.value.get(me.value.troop)?.troopName ?? "??";
if (isTroopLeader) {
if (!confirm(`${troopName} 부대를 해산하겠습니까?`)) {
return;
}
} else {
if (!confirm(`${troopName} 부대에서 탈퇴하겠습니까?`)) {
return;
}
}
try {
await SammoAPI.Troop.ExitTroop();
if (isTroopLeader) {
toasts.info({
title: "완료",
body: `부대를 해산했습니다.`,
});
} else {
toasts.info({
title: "완료",
body: `부대에서 탈퇴했습니다.`,
});
}
} catch (e) {
if (isString(e)) {
toasts.danger({
title: "오류",
body: e,
});
}
console.error(e);
}
await refresh();
}
function openChangeTroopNameDialog(troop: TroopInfo) {
tryTroopActionTarget.value = {
type: "changeName",
targetTroop: troop.troopID,
};
newTroopName.value = troop.troopName;
}
async function changeTroopName(troop: TroopInfo) {
const troopID = troop.troopID;
const troopName = newTroopName.value;
const oldTroopName = troop.troopName;
const josaRo = pick(troopName, "로");
if (!confirm(`${oldTroopName} 부대의 이름을 ${troopName}${josaRo} 바꾸시겠습니까?`)) {
return;
}
try {
await SammoAPI.Troop.SetTroopName({
troopID,
troopName,
});
toasts.info({
title: "완료",
body: `부대명을 변경했습니다.`,
});
} catch (e) {
if (isString(e)) {
toasts.danger({
title: "오류",
body: e,
});
}
console.error(e);
}
await refresh();
}
function openKickTroopMemberDialog(troop: TroopInfo) {
tryTroopActionTarget.value = {
type: "kickMember",
targetTroop: troop.troopID,
};
for (const member of troop.members) {
if (member.no == troop.troopID) {
continue;
}
kickTroopMemberID.value = member.no;
break;
}
}
async function kickTroopMember(troop: TroopInfo) {
const kickMember = generalList.value.get(kickTroopMemberID.value);
if (kickMember === undefined) {
toasts.danger({
title: "오류",
body: "잘못된 접근입니다.",
});
return;
}
const troopID = troop.troopID;
const troopName = troop.troopName;
const generalID = kickMember.no;
const generalName = kickMember.name;
const josaUl = pick(generalName, "을");
if (!confirm(`${troopName} 부대에서 ${generalName}${josaUl} 추방하시겠습니까?`)) {
return;
}
try {
await SammoAPI.Troop.KickFromTroop({
troopID,
generalID,
});
toasts.info({
title: "완료",
body: `${generalName}${josaUl} 추방했습니다.`,
});
} catch (e) {
if (isString(e)) {
toasts.danger({
title: "오류",
body: e,
});
}
console.error(e);
}
await refresh();
}
</script>
<style lang="scss" scoped>
@import "@scss/common/break_500px.scss";
#container {
position: relative;
}
#generalPopup {
position: absolute;
width: 500px;
}
.additionalTroopOptions {
margin-top: 1em;
}
.makeNewTroop {
border: solid 1px gray;
}
.troopDiffCityMemeber {
color: red;
}
.troopItem {
display: grid;
border-right: solid 1px gray;
> div {
border-top: solid 1px gray;
border-left: solid 1px gray;
}
.troopInfo {
grid-column: 1/3;
grid-row: 1/2;
display: grid;
align-content: center;
text-align: center;
}
.troopTurn {
grid-column: 1/3;
grid-row: 2/3;
display: grid;
align-content: center;
justify-content: center;
}
.troopLeaderIcon {
grid-column: 3/4;
grid-row: 1/2;
display: grid;
align-content: center;
justify-content: center;
}
.troopLeaderName {
grid-column: 3/4;
grid-row: 2/3;
display: grid;
align-items: center;
justify-content: center;
}
.troopReservedCommand {
grid-column: 4/5;
grid-row: 1/3;
font-size: 85%;
text-align: left;
}
.troopAction {
grid-column: 6/7;
grid-row: 1/3;
.btn {
padding-top: 0.2em;
padding-bottom: 0.2em;
}
}
.troopMembers {
text-align: left;
padding: 0.5em 0.7em;
}
}
@include media-1000px {
#container {
width: 1000px;
margin: 0 auto;
position: relative;
}
#generalPopup {
left: 260px;
}
.troopItem {
grid-template-rows: 65px 28px 34.5px;
grid-template-columns: 65px 65px 130px 100px 1fr;
.troopMembers {
grid-column: 5/6;
grid-row: 1/3;
}
&:last-of-type {
border-bottom: solid 1px gray;
}
.filler {
grid-column: 1/2;
grid-row: 3/4;
display: grid;
align-content: center;
justify-content: right;
.dummy::after {
content: "└";
padding-right: 1.5ch;
}
}
.troopAction {
grid-column: 2/7;
grid-row: 3/4;
border-left: transparent;
.actionButtons {
display: grid;
grid-template-columns: 110px 110px 110px;
grid-template-rows: 33.5px;
}
}
}
.subDialog {
display: grid;
grid-template-columns: 90px 140px 50px 50px;
.subTitle {
display: grid;
align-content: center;
}
}
}
@include media-500px {
#container {
width: 500px;
margin: 0 auto;
position: relative;
}
#generalPopup {
left: 0;
}
.troopItem {
grid-template-rows: 65px 28px auto;
grid-template-columns: 65px 65px 130px 100px 0px 140px;
.troopMembers {
grid-column: 3/7;
grid-row: 3/4;
}
&:last-of-type {
.troopMembers {
border-bottom: solid 1px gray;
}
}
.filler {
border-top: solid 1px gray;
grid-column: 1/3;
grid-row: 3/4;
}
}
.actionButtons {
display: grid;
}
.subDialog {
display: grid;
height: 100%;
grid-template-columns: 1fr 1fr;
grid-template-rows: 1fr 1fr 1fr;
.subTitle,
.subForm {
display: grid;
align-content: center;
grid-column: 1/3;
}
}
}
</style>