Files
core/hwe/sammo/WarUnitTrigger/che_격노발동.php
T

36 lines
1.2 KiB
PHP

<?php
namespace sammo\WarUnitTrigger;
use sammo\BaseWarUnitTrigger;
use sammo\WarUnitGeneral;
use sammo\WarUnitCity;
use sammo\WarUnit;
use sammo\GameUnitDetail;
use sammo\Util;
use sammo\ObjectTrigger;
use sammo\ActionLogger;
class che_격노발동 extends BaseWarUnitTrigger{
protected $priority = ObjectTrigger::PRIORITY_POST + 600;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
if(!$self->hasActivatedSkill('격노')){
return true;
}
/** @var WarUnitGeneral $self */
$targetAct = $oppose->hasActivatedSkill('필살')?'필살 공격':'회피 시도';
$is진노 = $self->hasActivatedSkill('진노');
$reaction = $is진노?'진노':'격노';
$self->getLogger()->pushGeneralBattleDetailLog("상대의 {$targetAct}에 <C>{$reaction}</>했다!</>", ActionLogger::PLAIN);
$oppose->getLogger()->pushGeneralBattleDetailLog("{$targetAct}에 상대가 <R>{$reaction}</>했다!</>", ActionLogger::PLAIN);
if($is진노){
$self->addBonusPhase(1);
}
$self->multiplyWarPowerMultiply($self->criticalDamage());
return true;
}
}