419 lines
14 KiB
PHP
419 lines
14 KiB
PHP
<?php
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namespace sammo;
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use \Symfony\Component\Lock;
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class TurnExecutionHelper
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{
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/**
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* @var General $generalObj;
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*/
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protected $generalObj;
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public function __construct(General $general)
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{
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$this->generalObj = $general;
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}
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public function __destruct()
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{
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$this->applyDB();
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}
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public function applyDB(){
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$db = DB::db();
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$this->generalObj->applyDB($db);
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}
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public function getGeneral():General{
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return $this->generalObj;
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}
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public function preprocessCommand(){
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$general = $this->getGeneral();
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$caller = $general->getPreTurnExecuteTriggerList($general);
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$caller->merge(new GeneralTriggerCaller([
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new GeneralTrigger\che_부상경감($general),
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new GeneralTrigger\che_병력군량소모($general),
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]));
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$caller->fire();
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}
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public function processBlocked():bool{
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$general = $this->getGeneral();
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$blocked = $general->getVar('block');
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if($blocked < 2){
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return false;
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}
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$date = substr($general->getVar('turntime'),11,5);
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$logger = $general->getLogger();
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if($blocked == 2){
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$general->increaseVarWithLimit('killturn', -1, 0);
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$logger->pushGeneralActionLog("현재 멀티, 또는 비매너로 인한<R>블럭</> 대상자입니다. <1>$date</>");
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}
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else if($blocked == 3){
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$general->increaseVarWithLimit('killturn', -1, 0);
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$logger->pushGeneralActionLog("현재 악성유저로 분류되어 <R>블럭</> 대상자입니다. <1>$date</>");
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}
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else{
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//Hmm?
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return false;
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}
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return true;
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}
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public function processNationCommand(string $commandClassName, array $commandArg, LastTurn $commandLast):LastTurn{
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if(!$this->nationTurn){
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throw new \InvalidArgumentException('nationTurn이 없음');
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}
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$general = $this->getGeneral();
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$commandObj = buildNationCommandClass($commandClassName, $general, $gameStor->getAll(true), $commandLast, $commandArg);
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while(true){
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$failReason = $commandObj->testRunnable();
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if($failReason){
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$date = substr($general->getVar('turntime'),11,5);
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$failString = $commandObj->getFailString();
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$text = "{$failString} <1>{$date}</>";
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$general->getLogger()->pushGeneralActionLog($text);
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break;
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}
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$result = $commandObj->run();
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if($result){
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break;
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}
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$alt = $commandObj->getAlternativeCommand();
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if($alt === null){
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break;
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}
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$commandObj = $alt;
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$commandClassName = $alt->getName();
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}
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return $commandObj->getResultTurn();
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}
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public function processCommand(string $commandClassName, array $commandArg){
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$general = $this->getGeneral();
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$commandObj = buildGeneralCommandClass($commandClassName, $general, $gameStor->getAll(true), $commandArg);
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while(true){
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$failReason = $commandObj->testRunnable();
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if($failReason){
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$date = substr($general->getVar('turntime'),11,5);
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$failString = $commandObj->getFailString();
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$text = "{$failString} <1>{$date}</>";
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$general->getLogger()->pushGeneralActionLog($text);
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break;
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}
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$result = $commandObj->run();
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if($result){
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break;
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}
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$alt = $commandObj->getAlternativeCommand();
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if($alt === null){
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break;
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}
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$commandObj = $alt;
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$commandClassName = $alt->getName();
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}
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$general->clearActivatedSkill();
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$killTurn = $gameStor->killturn;
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if($general->getVar('npc') >= 2){
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$general->increaseVarWithLimit('killturn', -1);
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}
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else if($general->getVar('killturn') > $killTurn){
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$general->increaseVarWithLimit('killturn', -1);
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}
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else if($commandClassName == '휴식'){
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$general->increaseVarWithLimit('killturn', -1);
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}
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else{
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$general->setVar('killturn', $killTurn);
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}
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return $general->getResultTurn();
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}
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function updateTurnTime(){
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$general = $this->getGeneral();
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$generalID = $general->getRaw('no');
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$logger = $general->getLogger();
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$generalName = $general->getName();
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// 삭턴장수 삭제처리
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if($general->getVar('killturn') <= 0){
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// npc유저 삭턴시 npc로 전환
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if($general->getVar('npc') == 1 && $general->getVar('deadyear') > $gameStor->year){
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$ownerName = $general->getVar('name2');
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$josaYi = JosaUtil::pick($ownerName, '이');
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$logger->pushGlobalActionLog("{$ownerName}</>{$josaYi} <Y>{$generalName}</>의 육체에서 <S>유체이탈</>합니다!");
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$general->setVar('killturn', ($general->getVar('deadyear') - $gameStor->year) * 12);
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$general->setVar('npc', $general->getVar('npc_org'));
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$general->setVar('owner', 1);
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$general->setVar('mode', 2);
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$general->setVar('name2', null);
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}
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else{
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$general->applyDB($db);
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storeOldGeneral($generalID, $gameStor->year, $gameStor->month);
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$general->kill($db);
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return;
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}
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}
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//은퇴
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if($general->getVar('age') >= GameConst::$retirementYear && $general->getVar('npc') == 0) {
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if($gameStor->isunited == 0) {
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$general->applyDB($db);
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CheckHall($generalID);
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}
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$general->rebirth();
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}
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$turntime = addTurn($general->getRaw('turntime'), $gameStor->turnterm);
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$general->setVar('turntime', $turntime);
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}
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static public function executeGeneralCommandUntil(string $date, \DateTimeInterface $limitActionTime, int $year, int $month){
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$db = DB::db();
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$generalsTodo = $db->queryFirstRow(
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'SELECT no,name,turntime,killturn,block,npc,deadyear,
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general_turn.`action` AS `action`, general_turn.arg AS arg
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FROM general LEFT JOIN general_turn ON general.`no` = general_turn.general_id AND turn_idx = 0
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WHERE turntime < %s ORDER BY turntime ASC, `no` ASC',
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$date
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);
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$currentTurn = null;
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foreach($generalsTodo as $rawGeneral){
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$generalCommand = $rawGeneral['action'];
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$generalArg = Json::decode($rawGeneral['arg'])??[];
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unset($rawGeneral['action']);
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unset($rawGeneral['arg']);
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$currActionTime = new \DateTimeImmutable();
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if($currActionTime > $limitActionTime){
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return [true, $currentTurn];
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}
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$general = General::createGeneralObjFromDB($rawGeneral['no']);
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$turnObj = new static($general);
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$hasNationTurn = false;
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if($general->getVar('nation') != 0 && $general->getVar('level') >= 5){
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$nationStor = KVStorage::getStorage($db, 'nation_env');
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$lastNationTurnKey = "turn_last_{$general->getVar('nation')}_{$general->getVar('level')}";
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$lastNationTurn = $nationStor->getDBValue($lastNationTurnKey)??[];
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//수뇌 몇 없는데 매번 left join 하는건 낭비인것 같다.
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$rawNationTurn = Json::decode($db->queryFirstRow(
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'SELECT action, arg FROM nation_turn WHERE nation_id = %i AND level = %i AND turn_idx =0',
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$general->getVar('nation'),
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$general->getVar('level')
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))??[];
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$hasNationTurn = true;
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$nationCommand = $rawNationTurn['action'];
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$nationArg = Json::decode($rawNationTurn['arg']);
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}
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if($general->getVar('npc') >= 2){
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$ai = new GeneralAI($turnObj->getGeneral());
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if($hasNationTurn){
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[$nationCommand, $nationArg] = $ai->chooseNationTurn($nationCommand, $nationArg);
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}
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[$generalCommand, $generalArg] = $ai->chooseGeneralTurn($generalCommand, $generalArg); // npc AI 처리
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}
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if(!$turnObj->processBlocked()){
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$turnObj->preprocessCommand();
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if($hasNationTurn){
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$resultNationTurn = $turnObj->processNationCommand(
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$nationCommand,
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$nationArg,
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$lastNationTurn
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);
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$nationStor->setValue($lastNationTurnKey, $resultNationTurn->toJson());
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}
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$turnObj->processCommand($generalCommand, $generalArg);
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}
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pullNationCommand($general->getVar('nation'), $general->getVar('level'));
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pullGeneralCommand($general->getID());
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$currentTurn = $general->getVar('turntime');
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$general->increaseVarWithLimit('myset', 1, null, 3);
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$turnObj->updateTurnTime();
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$turnObj->applyDB();
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}
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return [false, $currentTurn];
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}
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static public function executeAllCommand(){
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if(!timeover()) { return; }
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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if(!tryLock()){
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return;
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}
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if ($gameStor->isunited == 2) {
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//천통시에는 동결
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return;
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}
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$gameStor->cacheAll();
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// 1턴이상 갱신 없었으면 서버 지연
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checkDelay();
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// 접속자수, 접속국가, 국가별 접속장수 갱신
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updateOnline();
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//접속자 수 따라서 갱신제한 변경
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CheckOverhead();
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$date = TimeUtil::now(true);
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// 최종 처리 월턴의 다음 월턴시간 구함
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$prevTurn = cutTurn($gameStor->turntime, $gameStor->turnterm);
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$nextTurn = addTurn($prevTurn, $gameStor->turnterm);
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$maxActionTime = ini_get('max_execution_time');
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$maxActionTime = max($maxActionTime * 2 / 3, $maxActionTime - 10);
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$limitActionTime = (new \DateTimeImmutable())->add(TimeUtil::secondsToDateInterval($maxActionTime));
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// 현재 턴 이전 월턴까지 모두처리.
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//최종 처리 이후 다음 월턴이 현재 시간보다 전이라면
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while ($nextTurn <= $date) {
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[$executionOver, $currentTurn] = static::executeGeneralCommandUntil(
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$nextTurn, $limitActionTime, $gameStor->year, $gameStor->month
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);
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// 트래픽 업데이트
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updateTraffic();
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if($executionOver){
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if($currentTurn !== null){
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$gameStor->turntime = $currentTurn;
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}
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return;
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}
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// 1달마다 처리하는 것들, 벌점 감소 및 건국,전턴,합병 -1, 군량 소모
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if(!preUpdateMonthly()){
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$gameStor->resetCache(true);
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unlock();
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throw new \RuntimeException('preUpdateMonthly() 처리 에러');
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}
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turnDate($nextTurn);
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// 이벤트 핸들러 동작
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foreach (DB::db()->query('SELECT * from event') as $rawEvent) {
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$eventID = $rawEvent['id'];
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$cond = Json::decode($rawEvent['condition']);
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$action = Json::decode($rawEvent['action']);
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$event = new Event\EventHandler($cond, $action);
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$event->tryRunEvent(['currentEventID'=>$eventID] + $gameStor->getAll(true));
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}
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$logger = new ActionLogger(0, 0, $gameStor->year, $gameStor->month, false);
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// 분기계산. 장수들 턴보다 먼저 있다면 먼저처리
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if($gameStor->month == 1) {
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processGoldIncome();
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processSpring();
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updateYearly();
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updateQuaterly();
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disaster();
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tradeRate();
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addAge();
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// 새해 알림
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$logger->pushGlobalActionLog("<C>{$gameStor->year}</>년이 되었습니다.");
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$logger->flush(); //TODO: globalAction류는 전역에서 관리하는것이 좋을 듯.
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} elseif($gameStor->month == 4) {
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updateQuaterly();
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disaster();
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} elseif($gameStor->month == 7) {
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processRiceIncome();
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processFall();
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updateQuaterly();
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disaster();
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tradeRate();
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} elseif($gameStor->month == 10) {
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updateQuaterly();
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disaster();
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}
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postUpdateMonthly();
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// 다음달로 넘김
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$prevTurn = $nextTurn;
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$nextTurn = addTurn($prevTurn, $gameStor->turnterm);
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}
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// 이시각까지는 업데이트 완료했음
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$gameStor->turntime = $prevTurn;
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// 그 시각 년도,월 저장
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turnDate($prevTurn);
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// 현재시간의 월턴시간 이후 분단위 장수 처리
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[$executionOver, $currentTurn] = static::executeGeneralCommandUntil(
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$nextTurn, $limitActionTime, $gameStor->year, $gameStor->month
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);
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if($currentTurn !== null){
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$gameStor->turntime = $currentTurn;
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}
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// 부상 과도 제한
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//TODO: 없애고, 부상 자체가 80 이상 넘지 않도록 처리
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$db->update('general', [
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'injury'=>80
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], 'injury>%i', 80);
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//토너먼트 처리
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processTournament();
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//거래 처리
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processAuction();
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// 잡금 해제
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$gameStor->resetCache(true);
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unlock();
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}
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} |