234 lines
7.3 KiB
PHP
234 lines
7.3 KiB
PHP
<?php
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namespace sammo\Command\Nation;
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use\sammo\{
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DB,
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Util,
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JosaUtil,
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General,
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DummyGeneral,
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ActionLogger,
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GameConst,
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LastTurn,
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GameUnitConst,
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Command
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};
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use function\sammo\{
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getDomesticExpLevelBonus,
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CriticalRatioDomestic,
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CriticalScoreEx
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};
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_포상 extends Command\NationCommand
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{
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static protected $actionName = '포상';
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static public $reqArg = true;
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protected function argTest(): bool
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{
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if ($this->arg === null) {
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return false;
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}
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//NOTE: 사망 직전에 '포상' 턴을 넣을 수 있으므로, 존재하지 않는 장수여도 argTest에서 바로 탈락시키지 않음
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if (!key_exists('isGold', $this->arg)) {
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return false;
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}
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if (!key_exists('amount', $this->arg)) {
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return false;
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}
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if (!key_exists('destGeneralID', $this->arg)) {
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return false;
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}
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$isGold = $this->arg['isGold'];
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$amount = $this->arg['amount'];
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$destGeneralID = $this->arg['destGeneralID'];
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if (!is_numeric($amount)) {
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return false;
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}
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$amount = Util::round($amount, -2);
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$amount = Util::valueFit($amount, 100, GameConst::$maxResourceActionAmount);
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if ($amount <= 0) {
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return false;
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}
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if (!is_bool($isGold)) {
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return false;
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}
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if (!is_int($destGeneralID)) {
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return false;
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}
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if ($destGeneralID <= 0) {
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return false;
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}
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if ($destGeneralID == $this->generalObj->getID()) {
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return false;
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}
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$this->arg = [
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'isGold' => $isGold,
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'amount' => $amount,
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'destGeneralID' => $destGeneralID
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];
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return true;
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}
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protected function init()
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{
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation(['gold', 'rice']);
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$this->minConditionConstraints = [
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::BeChief(),
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ConstraintHelper::SuppliedCity(),
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];
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}
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protected function initWithArg()
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{
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$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['gold', 'rice', 'nation'], 1);
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$this->setDestGeneral($destGeneral);
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$this->fullConditionConstraints = [
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::BeChief(),
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ConstraintHelper::SuppliedCity(),
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ConstraintHelper::ExistsDestGeneral(),
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ConstraintHelper::FriendlyDestGeneral()
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];
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if ($this->arg['isGold']) {
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$this->fullConditionConstraints[] = ConstraintHelper::ReqNationGold(1 + GameConst::$basegold);
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} else {
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$this->fullConditionConstraints[] = ConstraintHelper::ReqNationRice(1 + GameConst::$baserice);
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}
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}
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public function getCost(): array
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{
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return [0, 0];
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}
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public function getPreReqTurn(): int
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{
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return 0;
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}
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public function getPostReqTurn(): int
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{
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return 0;
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}
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public function getBrief(): string
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{
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$isGold = $this->arg['isGold'];
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$amount = $this->arg['amount'];
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$amountText = number_format($amount, 0);
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$resName = $isGold ? '금' : '쌀';
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$destGeneral = $this->destGeneralObj;
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$commandName = $this->getName();
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return "【{$destGeneral->getName()}】 {$resName} $amountText {$commandName}";
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}
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public function run(): bool
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{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$nation = $this->nation;
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$nationID = $nation['nation'];
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$isGold = $this->arg['isGold'];
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$amount = $this->arg['amount'];
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$resKey = $isGold ? 'gold' : 'rice';
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$resName = $isGold ? '금' : '쌀';
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$destGeneral = $this->destGeneralObj;
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$amount = Util::valueFit(
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$amount,
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0,
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$nation[$resKey] - ($isGold ? GameConst::$basegold : GameConst::$baserice)
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);
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$amountText = number_format($amount, 0);
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$logger = $general->getLogger();
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$destGeneral->increaseVar($resKey, $amount);
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$db->update('nation', [
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$resKey => $db->sqleval('%b - %i', $resKey, $amount)
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], 'nation=%i', $nationID);
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$destGeneral->getLogger()->pushGeneralActionLog("{$resName} <C>{$amountText}</>을 포상으로 받았습니다.", ActionLogger::PLAIN);
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$logger->pushGeneralActionLog("<Y>{$destGeneral->getName()}</>에게 {$resName} <C>$amountText</>을 수여했습니다. <1>$date</>");
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->applyDB($db);
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$destGeneral->applyDB($db);
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return true;
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}
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public function getForm(): string
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{
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//TODO: 암행부처럼 보여야...
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$db = DB::db();
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$destRawGenerals = $db->query('SELECT no,name,officer_level,npc,gold,rice FROM general WHERE nation = %i AND no != %i ORDER BY npc,binary(name)', $this->generalObj->getNationID(), $this->generalObj->getID());
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$destGeneralList = [];
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foreach ($destRawGenerals as $destGeneral) {
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$nameColor = \sammo\getNameColor($destGeneral['npc']);
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if ($nameColor) {
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$nameColor = " style='color:{$nameColor}'";
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}
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$name = $destGeneral['name'];
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if ($destGeneral['officer_level'] >= 5) {
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$name = "*{$name}*";
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}
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$destGeneralList[] = [
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'no' => $destGeneral['no'],
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'color' => $nameColor,
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'name' => $name,
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'gold' => $destGeneral['gold'],
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'rice' => $destGeneral['rice']
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];
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}
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ob_start();
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?>
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국고로 장수에게 자금이나 군량을 지급합니다.<br>
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<select class='formInput' name="destGeneralID" id="destGeneralID" size='1' style='color:white;background-color:black;'>
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<?php foreach ($destGeneralList as $destGeneral) : ?>
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<option value='<?= $destGeneral['no'] ?>' <?= $destGeneral['color'] ?>><?= $destGeneral['name'] ?>(금:<?= $destGeneral['gold'] ?>, 쌀:<?= $destGeneral['rice'] ?>)</option>
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<?php endforeach; ?>
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</select>
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<select class='formInput' name="isGold" id="isGold" size='1' style='color:white;background-color:black;'>
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<option value="true">금</option>
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<option value="false">쌀</option>
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</select>
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</select>
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<select class='formInput' name="amount" id="amount" size='1' style='color:white;background-color:black;'>
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<?php foreach (GameConst::$resourceActionAmountGuide as $amount) : ?>
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<option value='<?= $amount ?>'><?= $amount ?></option>
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<?php endforeach; ?>
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</select> <input type=button id="commonSubmit" value="<?= $this->getName() ?>"><br>
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<br>
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<?php
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return ob_get_clean();
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}
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}
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