Files
core/hwe/sammo/Command/Nation/che_감축.php
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206 lines
7.0 KiB
PHP

<?php
namespace sammo\Command\Nation;
use \sammo\{
DB, Util, JosaUtil,
General, DummyGeneral,
ActionLogger,
GameConst,
LastTurn,
GameUnitConst,
Command,
MessageTarget,
Message,
CityConst,
CityHelper
};
use function \sammo\{
getDomesticExpLevelBonus,
CriticalRatioDomestic,
CriticalScoreEx,
GetImageURL,
getNationStaticInfo
};
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Event\Action;
class che_감축 extends Command\NationCommand{
static protected $actionName = '감축';
protected function argTest():bool{
$this->arg = [];
return true;
}
protected function init(){
$general = $this->generalObj;
$env = $this->env;
if($general->getNationID()===0){
$this->permissionConstraints=[
ConstraintHelper::NotBeNeutral(),
];
$this->fullConditionConstraints=[
ConstraintHelper::NotBeNeutral(),
];
return;
}
$this->setCity();
$this->setNation(['gold', 'rice', 'capset', 'capital']);
$this->setDestCity($this->nation['capital']);
[$reqGold, $reqRice] = $this->getCost();
$origCityLevel = CityConst::byID($this->nation['capital'])->level;
$this->fullConditionConstraints=[
ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(),
ConstraintHelper::SuppliedCity(),
ConstraintHelper::ReqDestCityValue('level', '규모', '>', 4, '더이상 감축할 수 없습니다.'),
ConstraintHelper::ReqDestCityValue('level', '규모', '>', $origCityLevel, '더이상 감축할 수 없습니다.')
];
}
public function getCommandDetailTitle():string{
$name = $this->getName();
[$reqGold, $reqRice] = array_map('number_format', $this->getCost());
$amount = number_format($this->env['develcost'] * 5);
$reqTurn = $this->getPreReqTurn()+1;
return "{$name}/{$reqTurn}턴(금 {$reqGold}, 쌀 {$reqRice} 회수)";
}
public function getCost():array{
$amount = $this->env['develcost'] * GameConst::$expandCityCostCoef + GameConst::$expandCityDefaultCost / 2;
return [$amount, $amount];
}
public function getPreReqTurn():int{
return 5;
}
public function getPostReqTurn():int{
return 0;
}
public function addTermStack():bool{
$lastTurn = $this->getLastTurn();
$commandName = $this->getName();
if($lastTurn->getCommand() != $commandName || $lastTurn->getArg() !== $this->arg){
$this->setResultTurn(new LastTurn(
$commandName,
$this->arg,
1,
$this->nation['capset']
));
return false;
}
if($lastTurn->getSeq() < $this->nation['capset']){
//NOTE: 최근에 천도, 감축이 일어났으면 리셋됨
$this->setResultTurn(new LastTurn(
$commandName,
$this->arg,
1,
$this->nation['capset']
));
return false;
}
if($lastTurn->getTerm() < $this->getPreReqTurn()){
$this->setResultTurn(new LastTurn(
$commandName,
$this->arg,
$lastTurn->getTerm() + 1,
$this->nation['capset']
));
return false;
}
return true;
}
public function getBrief():string{
$commandName = $this->getName();
return "수도를 {$commandName}";
}
public function run():bool{
if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$generalID = $general->getID();
$generalName = $general->getName();
$date = $general->getTurnTime($general::TURNTIME_HM);
$year = $this->env['year'];
$month = $this->env['month'];
$destCity = $this->destCity;
$destCityID = $destCity['city'];
$destCityName = $destCity['name'];
$nationID = $general->getNationID();
$nationName = $this->nation['name'];
$logger = $general->getLogger();
$general->addExperience(5 * ($this->getPreReqTurn() + 1));
$general->addDedication(5 * ($this->getPreReqTurn() + 1));
$josaUl = JosaUtil::pick($destCityName, '을');
$josaYi = JosaUtil::pick($generalName, '이');
$josaYiNation = JosaUtil::pick($nationName, '이');
$db->update('city', [
'level'=>$db->sqleval('level-1'),
'pop'=>$db->sqleval('greatest(pop - %i, %i)', GameConst::$expandCityPopIncreaseAmount, GameConst::$minAvailableRecruitPop),
'agri'=>$db->sqleval('greatest(agri - %i, 0)', GameConst::$expandCityDevelIncreaseAmount),
'comm'=>$db->sqleval('greatest(comm - %i, 0)', GameConst::$expandCityDevelIncreaseAmount),
'secu'=>$db->sqleval('greatest(secu - %i, 0)', GameConst::$expandCityDevelIncreaseAmount),
'def'=>$db->sqleval('greatest(def - %i, 0)', GameConst::$expandCityWallIncreaseAmount),
'wall'=>$db->sqleval('greatest(wall - %i, 0)', GameConst::$expandCityWallIncreaseAmount),
'pop_max'=>$db->sqleval('pop_max - %i', GameConst::$expandCityPopIncreaseAmount),
'agri_max'=>$db->sqleval('agri_max - %i', GameConst::$expandCityDevelIncreaseAmount),
'comm_max'=>$db->sqleval('comm_max - %i', GameConst::$expandCityDevelIncreaseAmount),
'secu_max'=>$db->sqleval('secu_max - %i', GameConst::$expandCityDevelIncreaseAmount),
'def_max'=>$db->sqleval('def_max - %i', GameConst::$expandCityWallIncreaseAmount),
'wall_max'=>$db->sqleval('wall_max - %i', GameConst::$expandCityWallIncreaseAmount),
], 'city=%i', $destCityID);
[$reqGold, $reqRice] = $this->getCost();
$db->update('nation', [
'capset' => $db->sqleval('capset + 1'),
'gold' => $db->sqleval('gold + %i', $reqGold),
'rice' => $db->sqleval('rice + %i', $reqRice),
], 'nation=%i', $nationID);
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>{$josaUl} 감축했습니다. <1>$date</>");
$logger->pushGeneralHistoryLog("<G><b>{$destCityName}</b></>{$josaUl} <M>감축</>");
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>{$josaUl} <M>감축</>");
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>{$josaUl} <M>감축</>하였습니다.");
$logger->pushGlobalHistoryLog("<M><b>【감축】</b></><D><b>{$nationName}</b></>{$josaYiNation} <G><b>{$destCityName}</b></>{$josaUl} <M>감축</>하였습니다.");
$general->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
$general->applyDB($db);
return true;
}
}