2032 lines
69 KiB
PHP
2032 lines
69 KiB
PHP
<?php
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namespace sammo;
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use sammo\Event\Action;
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require_once 'process_war.php';
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require_once 'func_gamerule.php';
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require_once 'func_process.php';
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require_once 'func_tournament.php';
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require_once 'func_auction.php';
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require_once 'func_string.php';
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require_once 'func_history.php';
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require_once 'func_legacy.php';
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require_once 'func_converter.php';
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require_once 'func_time_event.php';
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require_once('func_template.php');
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require_once('func_message.php');
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require_once('func_map.php');
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require_once('func_command.php');
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/**
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* nationID를 이용하여 국가의 '어지간해선' 변경되지 않는 정보(이름, 색, 성향, 규모, 수도)를 반환해줌
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*
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* @param int|null $nationID 국가 코드, -1인 경우 전체, null인 경우 수행하지 않음. 0인 경우에는 재야임
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* @param bool $forceRefresh 강제 갱신 여부
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*
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* @return array|null nationID에 해당하는 국가가 있을 경우 array 반환. 그외의 경우 null
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*/
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function getNationStaticInfo($nationID, $forceRefresh=false)
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{
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static $nationList = null;
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if ($forceRefresh) {
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$nationList = null;
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}
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if ($nationID === null) {
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return null;
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}
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if($nationID === -1 && $nationList !== null){
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return $nationList;
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}
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if($nationID === 0){
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return [
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'nation'=>0,
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'name'=>'재야',
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'color'=>'#000000',
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'type'=>GameConst::$neutralNationType,
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'level'=>0,
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'capital'=>0,
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'gold'=>0,
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'rice'=>2000,
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'tech'=>0,
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'gennum'=>1,
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'power'=>1
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];
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}
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if($nationList === null){
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$nationAll = DB::db()->query("select nation, name, color, type, level, capital, gennum, power from nation");
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$nationList = Util::convertArrayToDict($nationAll, "nation");
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}
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if($nationID === -1){
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return $nationList;
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}
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if(isset($nationList[$nationID])){
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return $nationList[$nationID];
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}
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return null;
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}
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/**
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* getNationStaticInfo() 함수의 국가 캐시를 초기화
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*/
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function refreshNationStaticInfo()
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{
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getNationStaticInfo(null, true);
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}
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/**
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* getNationStaticInfo(-1) 의 단축형
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*/
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function getAllNationStaticInfo()
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{
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return getNationStaticInfo(-1);
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}
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function GetImageURL($imgsvr, $filepath='') {
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if($imgsvr == 0) {
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return ServConfig::getSharedIconPath($filepath);
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} else {
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return AppConf::getUserIconPathWeb($filepath);
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}
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}
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/**
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* @param null|int $con 장수의 벌점
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* @param null|int $conlimit 최대 벌점
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*/
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function checkLimit($con = null) {
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$session = Session::getInstance();
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if($session->userGrade>=4){
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return 0;
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}
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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if($con === null){
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$con = $db->queryFirstField('SELECT con FROM general WHERE `owner`=%i', Session::getUserID());
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}
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$conlimit = $gameStor->conlimit;
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if($con > $conlimit) {
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return 2;
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//접속제한 90%이면 경고문구
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} elseif($con > $conlimit * 0.9) {
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return 1;
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} else {
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return 0;
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}
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}
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function getBlockLevel() {
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return DB::db()->queryFirstField('select block from general where no = %i', Session::getInstance()->generalID);
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}
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function getRandGenName() {
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$firstname = Util::choiceRandom(GameConst::$randGenFirstName);
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$middlename = Util::choiceRandom(GameConst::$randGenMiddleName);
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$lastname = Util::choiceRandom(GameConst::$randGenLastName);
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return "{$firstname}{$middlename}{$lastname}";
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}
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function cityInfo(General $generalObj) {
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$db = DB::db();
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// 도시 정보
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$city = $generalObj->getRawCity();
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$cityID = $city['city'];
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$nation = getNationStaticInfo($city['nation']);
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if(!$nation){
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$nation = getNationStaticInfo(0);
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}
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$city['nationName'] = $nation['name'];
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$city['nationTextColor'] = newColor($nation['color']);
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$city['nationColor'] = $nation['color'];
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$city['region'] = CityConst::$regionMap[$city['region']];
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$city['levelText'] = CityConst::$levelMap[$city['level']];
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$officerName = [
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2=>'-',
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3=>'-',
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4=>'-'
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];
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foreach($db->query('SELECT `officer_level`, `name`, npc, no FROM general WHERE officer_city = %i', $cityID) as $officer){
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$officerName[$officer['officer_level']] = getColoredName($officer['name'], $officer['npc']);
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}
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$city['officerName'] = $officerName;
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$templates = new \League\Plates\Engine('templates');
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$templates->registerFunction('bar', '\sammo\bar');
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return $templates->render('mainCityInfo', $city);
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}
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function myNationInfo() {
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$connect=$db->get();
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$userID = Session::getUserID();
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$admin = $gameStor->getValues(['startyear','year']);
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$query = "select no,nation from general where owner='{$userID}'";
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$me = MYDB_fetch_array($result);
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$query = "select nation,name,color,power,msg,gold,rice,bill,rate,scout,war,strategic_cmd_limit,surlimit,tech,level,type from nation where nation='{$me['nation']}'";
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$nation = MYDB_fetch_array($result);
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$query = "select COUNT(*) as cnt, SUM(pop) as totpop, SUM(pop_max) as maxpop from city where nation='{$nation['nation']}'"; // 도시 이름 목록
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$city = MYDB_fetch_array($result);
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$query = "select COUNT(*) as cnt, SUM(crew) as totcrew,SUM(leadership)*100 as maxcrew from general where nation='{$nation['nation']}'"; // 장수 목록
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$general = MYDB_fetch_array($result);
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$query = "select name from general where nation='{$nation['nation']}' and officer_level='12'";
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$genresult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$level12 = MYDB_fetch_array($genresult);
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$query = "select name from general where nation='{$nation['nation']}' and officer_level='11'";
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$genresult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$level11 = MYDB_fetch_array($genresult);
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echo "<table width=498 class='tb_layout bg2 nation_info'>
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<tr>
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<td colspan=4 ";
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if($me['nation'] == 0) { echo "style='color:white;background-color:000000;font-weight:bold;font-size:13px;text-align:center;'>【재 야】"; }
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else { echo "style='color:".newColor($nation['color']).";background-color:{$nation['color']};font-weight:bold;font-size:13px;text-align:center'>국가【 {$nation['name']} 】"; }
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echo "
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</td>
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</tr>
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<tr>
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<td class='bg1 center'><b>성 향</b></td>
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<td colspan=3 class='center'><font color=\"yellow\">".getNationType($nation['type'])."</font> (".getNationType2($nation['type']).")</td>
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</td>
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</tr>
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<tr>
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<td width=68 class='bg1 center'><b>".getOfficerLevelText(12, $nation['level'])."</b></td>
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<td width=178 class='center'>";echo $level12?$level12['name']:"-"; echo "</td>
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<td width=68 class='bg1 center'><b>".getOfficerLevelText(11, $nation['level'])."</b></td>
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<td width=178 class='center'>";echo $level11?$level11['name']:"-"; echo "</td>
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</tr>
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<tr>
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<td class='bg1 center'><b>총주민</b></td>
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<td class='center'>";echo $me['nation']==0?"해당 없음":"{$city['totpop']}/{$city['maxpop']}";echo "</td>
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<td class='bg1 center'><b>총병사</b></td>
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<td class='center'>";echo $me['nation']==0?"해당 없음":"{$general['totcrew']}/{$general['maxcrew']}"; echo "</td>
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</td>
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</tr>
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<tr>
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<td class='bg1 center'><b>국 고</b></td>
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<td class='center'>";echo $me['nation']==0?"해당 없음":"{$nation['gold']}";echo "</td>
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<td class='bg1 center'><b>병 량</b></td>
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<td class='center'>";echo $me['nation']==0?"해당 없음":"{$nation['rice']}";echo "</td>
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</tr>
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<tr>
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<td class='bg1 center'><b>지급률</b></td>
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<td class='center'>";
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if($me['nation'] == 0) {
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echo "해당 없음";
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} else {
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echo $nation['bill']==0?"0 %":"{$nation['bill']} %";
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}
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echo "
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</td>
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<td class='bg1 center'><b>세 율</b></td>
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<td class='center'>";
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if($me['nation'] == 0) {
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echo "해당 없음";
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} else {
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echo $nation['rate']==0?"0 %":"{$nation['rate']} %";
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}
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$techCall = getTechCall($nation['tech']);
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if(TechLimit($admin['startyear'], $admin['year'], $nation['tech'])) { $nation['tech'] = "<font color=magenta>".floor($nation['tech'])."</font>"; }
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else { $nation['tech'] = "<font color=limegreen>".floor($nation['tech'])."</font>"; }
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$nation['tech'] = "$techCall / {$nation['tech']}";
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if($me['nation']==0){
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$nation['strategic_cmd_limit'] = "<font color=white>해당 없음</font>";
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$nation['surlimit'] = "<font color=white>해당 없음</font>";
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$nation['scout'] = "<font color=white>해당 없음</font>";
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$nation['war'] = "<font color=white>해당 없음</font>";
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$nation['power'] = "<font color=white>해당 없음</font>";
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} else {
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if($nation['strategic_cmd_limit'] != 0) { $nation['strategic_cmd_limit'] = "<font color=red>{$nation['strategic_cmd_limit']}턴</font>"; }
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else { $nation['strategic_cmd_limit'] = "<font color=limegreen>가 능</font>"; }
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if($nation['surlimit'] != 0) { $nation['surlimit'] = "<font color=red>{$nation['surlimit']}턴</font>"; }
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else { $nation['surlimit'] = "<font color=limegreen>가 능</font>"; }
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if($nation['scout'] != 0) { $nation['scout'] = "<font color=red>금 지</font>"; }
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else { $nation['scout'] = "<font color=limegreen>허 가</font>"; }
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if($nation['war'] != 0) { $nation['war'] = "<font color=red>금 지</font>"; }
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else { $nation['war'] = "<font color=limegreen>허 가</font>"; }
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}
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echo "
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</td>
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</tr>
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<tr>
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<td style='text-align:center;' class='bg1'><b>속 령</b></td>
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<td style='text-align:center;'>";echo $me['nation']==0?"-":"{$city['cnt']}"; echo "</td>
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<td style='text-align:center;' class='bg1'><b>장 수</b></td>
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<td style='text-align:center;'>";echo $me['nation']==0?"-":"{$general['cnt']}"; echo "</td>
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</tr>
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<tr>
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<td style='text-align:center;' class='bg1'><b>국 력</b></td>
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<td style='text-align:center;'>{$nation['power']}</td>
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<td style='text-align:center;' class='bg1'><b>기술력</b></td>
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<td style='text-align:center;'>";echo $me['nation']==0?"-":"{$nation['tech']}"; echo "</td>
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</tr>
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<tr>
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<td style='text-align:center;' class='bg1'><b>전 략</b></td>
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<td style='text-align:center;'>{$nation['strategic_cmd_limit']}</td>
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<td style='text-align:center;' class='bg1'><b>외 교</b></td>
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<td style='text-align:center;'>{$nation['surlimit']}</td>
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</tr>
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<tr>
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<td style='text-align:center;' class='bg1'><b>임 관</b></td>
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<td style='text-align:center;'>{$nation['scout']}</td>
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<td style='text-align:center;' class='bg1'><b>전 쟁</b></td>
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<td style='text-align:center;'>{$nation['war']}</td>
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</tr>
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</table>
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";
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}
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function checkSecretMaxPermission($penalty){
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$secretMax = 4;
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if($penalty['noTopSecret']??false){
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$secretMax = 1;
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}
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else if($penalty['noChief']??false){
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$secretMax = 1;
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}
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else if($penalty['noAmbassador']??false){
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$secretMax = 2;
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}
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return $secretMax;
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}
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function checkSecretPermission(array $me, $checkSecretLimit=true){
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if(!key_exists('penalty', $me) || !key_exists('permission', $me)){
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trigger_error ('canAccessSecret() 함수에 필요한 인자가 부족');
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}
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$penalty = Json::decode($me['penalty'])??[];
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$permission = $me['permission'];
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if(!$me['nation']){
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return -1;
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}
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if($me['officer_level'] == 0){
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return -1;
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}
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if($penalty['noSecret']??false){
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return 0;
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}
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$secretMin = 0;
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$secretMax = checkSecretMaxPermission($me, $penalty);
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if($me['officer_level'] == 12){
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$secretMin = 4;
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}
|
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else if($me['permission'] == 'ambassador'){
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$secretMin = 4;
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}
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else if($me['permission'] == 'auditor'){
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$secretMin = 3;
|
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}
|
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else if($me['officer_level'] >= 5){
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$secretMin = 2;
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}
|
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else if($me['officer_level'] > 1){
|
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$secretMin = 1;
|
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}
|
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else if($checkSecretLimit){
|
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$db = DB::db();
|
||
$secretLimit = $db->queryFirstField('SELECT secretlimit FROM nation WHERE nation = %i', $me['nation']);
|
||
if ($me['belong'] >= $secretLimit) {
|
||
$secretMin = 1;
|
||
}
|
||
}
|
||
|
||
return min($secretMin, $secretMax);
|
||
}
|
||
|
||
function addCommand($typename, $value, $valid = 1, $color=0) {
|
||
if($valid == 1) {
|
||
switch($color) {
|
||
case 0:
|
||
echo "
|
||
<option style='color:white;background-color:black;' value='{$value}'>{$typename}</option>";
|
||
break;
|
||
case 1:
|
||
echo "
|
||
<option style='color:skyblue;background-color:black;' value='{$value}'>{$typename}</option>";
|
||
break;
|
||
case 2:
|
||
echo "
|
||
<option style='color:orange;background-color:black;' value='{$value}'>{$typename}</option>";
|
||
break;
|
||
}
|
||
} else {
|
||
echo "
|
||
<option style='color:white;background-color:red;' value='{$value}'>{$typename}(불가)</option>";
|
||
}
|
||
}
|
||
|
||
function commandGroup($typename, $type=0) {
|
||
if($type == 0) {
|
||
echo "
|
||
<optgroup label='{$typename}' style='color:skyblue;background-color:black;'>";
|
||
} else {
|
||
echo "
|
||
</optgroup>";
|
||
}
|
||
}
|
||
|
||
function printCommandTable(General $generalObj) {
|
||
$db = DB::db();
|
||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||
$userID = Session::getUserID();
|
||
|
||
$gameStor->turnOnCache();
|
||
$env = $gameStor->getAll();
|
||
|
||
?>
|
||
<select id='generalCommandList' name='commandtype' size=1 style='height:20px;width:260px;color:white;background-color:black;font-size:12px;'>";
|
||
<?php
|
||
|
||
//보정(Pros,Cons) 여부.
|
||
$getCompensateClassName = function($value){
|
||
if($value > 0){
|
||
return 'compensatePositive';
|
||
}
|
||
else if($value < 0){
|
||
return 'compensateNegative';
|
||
}
|
||
return 'compensateNeutral';
|
||
};
|
||
|
||
foreach(GameConst::$availableGeneralCommand as $commandCategory => $commandList){
|
||
if($commandCategory){
|
||
commandGroup("======= {$commandCategory} =======");
|
||
}
|
||
|
||
foreach($commandList as $commandClassName){
|
||
$commandObj = buildGeneralCommandClass($commandClassName, $generalObj, $env);
|
||
if(!$commandObj->canDisplay()){
|
||
continue;
|
||
}
|
||
?>
|
||
<option
|
||
class='commandBasic <?=$getCompensateClassName($commandObj->getCompensationStyle())?> <?=$commandObj->hasMinConditionMet()?'':'commandImpossible'?>'
|
||
value='<?=Util::getClassNameFromObj($commandObj)?>'
|
||
data-reqArg='<?=($commandObj::$reqArg)?'true':'false'?>'
|
||
><?=$commandObj->getCommandDetailTitle()?><?=$commandObj->hasMinConditionMet()?'':'(불가)'?></option>
|
||
<?php
|
||
}
|
||
|
||
if($commandCategory){
|
||
commandGroup('', 1);
|
||
}
|
||
}
|
||
|
||
?>
|
||
</select>
|
||
<?php
|
||
}
|
||
|
||
function chiefCommandTable(General $generalObj) {
|
||
$db = DB::db();
|
||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||
$userID = Session::getUserID();
|
||
|
||
$gameStor->turnOnCache();
|
||
$env = $gameStor->getAll();
|
||
|
||
?>
|
||
<select id='chiefCommandList' name='commandtype' size=1 style='height:20px;color:white;background-color:black;font-size:13px;display:inline-block;'>";
|
||
<?php
|
||
|
||
//보정(Pros,Cons) 여부.
|
||
$getCompensateClassName = function($value){
|
||
if($value > 0){
|
||
return 'compensatePositive';
|
||
}
|
||
else if($value < 0){
|
||
return 'compensateNegative';
|
||
}
|
||
return 'compensateNeutral';
|
||
};
|
||
|
||
foreach(GameConst::$availableChiefCommand as $commandCategory => $commandList){
|
||
if($commandCategory){
|
||
commandGroup("======= {$commandCategory} =======");
|
||
}
|
||
|
||
foreach($commandList as $commandClassName){
|
||
$commandObj = buildNationCommandClass($commandClassName, $generalObj, $env, new LastTurn());
|
||
if(!$commandObj->canDisplay()){
|
||
continue;
|
||
}
|
||
?>
|
||
<option
|
||
class='commandBasic <?=$getCompensateClassName($commandObj->getCompensationStyle())?> <?=$commandObj->hasMinConditionMet()?'':'commandImpossible'?>'
|
||
value='<?=Util::getClassNameFromObj($commandObj)?>'
|
||
data-reqArg='<?=($commandObj::$reqArg)?'true':'false'?>'
|
||
><?=$commandObj->getCommandDetailTitle()?><?=$commandObj->hasMinConditionMet()?'':'(불가)'?></option>
|
||
<?php
|
||
}
|
||
|
||
if($commandCategory){
|
||
commandGroup('', 1);
|
||
}
|
||
}
|
||
|
||
?>
|
||
</select>
|
||
<?php
|
||
}
|
||
|
||
function generalInfo(General $generalObj) {
|
||
$db = DB::db();
|
||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||
|
||
$show_img_level = $gameStor->show_img_level;
|
||
|
||
|
||
$nation = getNationStaticInfo($generalObj->getNationID());
|
||
|
||
$lbonus = calcLeadershipBonus($generalObj->getVar('officer_level'), $nation['level']);
|
||
if($lbonus > 0) {
|
||
$lbonus = "<font color=cyan>+{$lbonus}</font>";
|
||
} else {
|
||
$lbonus = "";
|
||
}
|
||
|
||
if($generalObj->getVar('troop') == 0){
|
||
$troopInfo = '-';
|
||
}
|
||
else{
|
||
$troopCity = $db->queryFirstField('SELECT city FROM general WHERE no=%i', $generalObj->getVar('troop'));
|
||
$troopTurn = $db->queryFirstField('SELECT `brief` FROM general_turn WHERE general_id = %i AND turn_idx = 0', $generalObj->getVar('troop'));
|
||
$troopInfo = $db->queryFirstField('SELECT name FROM troop WHERE troop_leader = %i', $generalObj->getVar('troop'));
|
||
|
||
if($troopTurn !== '집합'){
|
||
$troopInfo = "<strike style='color:gray;'>{$troopInfo}</strike>";
|
||
}
|
||
else if($troopCity != $generalObj->getCityID()){
|
||
$troopCityName = CityConst::byID($troopCity)->name;
|
||
$troopInfo = "<span style='color:orange;'>{$troopInfo}({$troopCityName})</span>";
|
||
}
|
||
}
|
||
|
||
$officerLevel = $generalObj->getVar('officer_level');
|
||
$officerLevelText = getOfficerLevelText($officerLevel, $nation['level']);
|
||
|
||
if(2 <= $officerLevel && $officerLevel <= 4){
|
||
$cityOfficerName = CityConst::byID($generalObj->getVar('officer_city'))->name;
|
||
$officerLevelText = "{$cityOfficerName} {$officerLevelText}";
|
||
}
|
||
|
||
$call = getCall(...$generalObj->getVars('leadership', 'strength', 'intel'));
|
||
$crewTypeInfo = displayiActionObjInfo($generalObj->getCrewTypeObj());
|
||
$weaponInfo = displayiActionObjInfo($generalObj->getItem('weapon'));
|
||
$bookInfo = displayiActionObjInfo($generalObj->getItem('book'));
|
||
$horseInfo = displayiActionObjInfo($generalObj->getItem('horse'));
|
||
$itemInfo = displayiActionObjInfo($generalObj->getItem('item'));
|
||
|
||
$leadership = $generalObj->getLeadership(true, false, false);
|
||
$strength = $generalObj->getStrength(true, false, false);
|
||
$intel = $generalObj->getIntel(true, false, false);
|
||
|
||
|
||
$injury = $generalObj->getVar('injury');
|
||
if($injury > 60) { $color = "<font color=red>"; $injury = "위독"; }
|
||
elseif($injury > 40) { $color = "<font color=magenta>"; $injury = "심각"; }
|
||
elseif($injury > 20) { $color = "<font color=orange>"; $injury = "중상"; }
|
||
elseif($injury > 0) { $color = "<font color=yellow>"; $injury = "경상"; }
|
||
else { $color = "<font color=white>"; $injury = "건강"; }
|
||
|
||
$remaining = (new \DateTimeImmutable($generalObj->getTurnTime()))->diff(new \DateTimeImmutable())->i;
|
||
|
||
if($nation['color'] == "") { $nation['color'] = "#000000"; }
|
||
|
||
$age = $generalObj->getVar('age');
|
||
if($age < GameConst::$retirementYear*0.75) {$age = "<font color=limegreen>{$age} 세</font>"; }
|
||
elseif($age < GameConst::$retirementYear) { $age = "<font color=yellow>{$age} 세</font>"; }
|
||
else { $age = "<font color=red>{$age} 세</font>"; }
|
||
|
||
$connectCnt = round($generalObj->getVar('connect'), -1);
|
||
$specialDomestic = $generalObj->getVar('special')===GameConst::$defaultSpecialDomestic
|
||
?"{$generalObj->getVar('specage')}세"
|
||
: "<font color=limegreen>".displayiActionObjInfo($generalObj->getSpecialDomestic())."</font>";
|
||
$specialWar = $generalObj->getVar('special2')===GameConst::$defaultSpecialDomestic
|
||
?"{$generalObj->getVar('specage2')}세"
|
||
: "<font color=limegreen>".displayiActionObjInfo($generalObj->getSpecialWar())."</font>";
|
||
|
||
$atmos = $generalObj->getVar('atmos');
|
||
$atmosBonus = $generalObj->onCalcStat($generalObj, 'bonusAtmos', $atmos) - $atmos;
|
||
if($atmosBonus > 0){
|
||
$atmos = "<font color=cyan>{$atmos} (+{$atmosBonus})</font>";
|
||
}
|
||
else if($atmosBonus < 0){
|
||
$atmos = "<font color=magenta>{$atmos} ({$atmosBonus})</font>";
|
||
}
|
||
else{
|
||
$atmos = "$atmos";
|
||
}
|
||
|
||
$train = $generalObj->getVar('train');
|
||
$trainBonus = $generalObj->onCalcStat($generalObj, 'bonusTrain', $train) - $train;
|
||
if($trainBonus > 0){
|
||
$train = "<font color=cyan>{$train} (+{$trainBonus})</font>";
|
||
}
|
||
else if($trainBonus < 0){
|
||
$train = "<font color=magenta>{$train} ({$trainBonus})</font>";
|
||
}
|
||
else{
|
||
$train = "$train";
|
||
}
|
||
|
||
if($generalObj->getVar('defence_train') === 999){
|
||
$defenceTrain = "<font color=red>수비 안함</font>";
|
||
}
|
||
else{
|
||
$defenceTrain = "<font color=limegreen>수비 함(훈사{$generalObj->getVar('defence_train')})</font>";
|
||
}
|
||
|
||
$crewType = $generalObj->getCrewTypeObj();
|
||
|
||
$weapImage = ServConfig::$gameImagePath."/crewtype{$crewType->id}.png";
|
||
if($show_img_level < 2) { $weapImage = ServConfig::$sharedIconPath."/default.jpg"; };
|
||
$imagePath = GetImageURL(...$generalObj->getVars('imgsvr', 'picture'));
|
||
echo "<table width=498 class='tb_layout bg2'>
|
||
<tr>
|
||
<td width=64 height=64 rowspan=3 class='generalIcon' style='text-align:center;background:no-repeat center url(\"{$imagePath}\");background-size:64px;'> </td>
|
||
<td colspan=9 height=16 style=text-align:center;color:".newColor($nation['color']).";background-color:{$nation['color']};font-weight:bold;font-size:13px;>{$generalObj->getName()} 【 {$officerLevelText} | {$call} | {$color}{$injury}</font> 】 ".$generalObj->getTurnTime($generalObj::TURNTIME_HMS)."</td>
|
||
</tr>
|
||
<tr height=16>
|
||
<td style='text-align:center;' class='bg1'><b>통솔</b></td>
|
||
<td style='text-align:center;'> {$color}{$leadership}</font>{$lbonus} </td>
|
||
<td style='text-align:center;' width=45>".bar(expStatus($generalObj->getVar('leadership_exp')), 20)."</td>
|
||
<td style='text-align:center;' class='bg1'><b>무력</b></td>
|
||
<td style='text-align:center;'> {$color}{$strength}</font> </td>
|
||
<td style='text-align:center;' width=45>".bar(expStatus($generalObj->getVar('strength_exp')), 20)."</td>
|
||
<td style='text-align:center;' class='bg1'><b>지력</b></td>
|
||
<td style='text-align:center;'> {$color}{$intel}</font> </td>
|
||
<td style='text-align:center;' width=45>".bar(expStatus($generalObj->getVar('intel_exp')), 20)."</td>
|
||
</tr>
|
||
<tr>
|
||
<td style='text-align:center;' class='bg1'><b>명마</b></td>
|
||
<td style='text-align:center;' colspan=2><font size=1>$horseInfo</font></td>
|
||
<td style='text-align:center;' class='bg1'><b>무기</b></td>
|
||
<td style='text-align:center;' colspan=2><font size=1>$weaponInfo</font></td>
|
||
<td style='text-align:center;' class='bg1'><b>서적</b></td>
|
||
<td style='text-align:center;' colspan=2><font size=1>$bookInfo</font></td>
|
||
</tr>
|
||
<tr>
|
||
<td height=64 rowspan=3 style='text-align:center;background:no-repeat center url(\"{$weapImage}\");background-size:64px;'></td>
|
||
<td style='text-align:center;' class='bg1'><b>자금</b></td>
|
||
<td style='text-align:center;' colspan=2>{$generalObj->getVar('gold')}</td>
|
||
<td style='text-align:center;' class='bg1'><b>군량</b></td>
|
||
<td style='text-align:center;' colspan=2>{$generalObj->getVar('rice')}</td>
|
||
<td style='text-align:center;' class='bg1'><b>도구</b></td>
|
||
<td style='text-align:center;' colspan=2><font size=1>$itemInfo</font></td>
|
||
</tr>
|
||
<tr>
|
||
<td style='text-align:center;' class='bg1'><b>병종</b></td>
|
||
<td style='text-align:center;' colspan=2>{$crewTypeInfo}</td>
|
||
<td style='text-align:center;' class='bg1'><b>병사</b></td>
|
||
<td style='text-align:center;' colspan=2>{$generalObj->getVar('crew')}</td>
|
||
<td style='text-align:center;' class='bg1'><b>성격</b></td>
|
||
<td style='text-align:center;' colspan=2>".displayiActionObjInfo($generalObj->getPersonality())."</td>
|
||
</tr>
|
||
<tr>
|
||
<td style='text-align:center;' class='bg1'><b>훈련</b></td>
|
||
<td style='text-align:center;' colspan=2>$train</td>
|
||
<td style='text-align:center;' class='bg1'><b>사기</b></td>
|
||
<td style='text-align:center;' colspan=2>$atmos</td>
|
||
<td style='text-align:center;' class='bg1'><b>특기</b></td>
|
||
<td style='text-align:center;' colspan=2>$specialDomestic / $specialWar</td>
|
||
</tr>
|
||
<tr height=20>
|
||
<td style='text-align:center;' class='bg1'><b>Lv</b></td>
|
||
<td style='text-align:center;'> {$generalObj->getVar('explevel')} </td>
|
||
<td style='text-align:center;' colspan=5>".bar(getLevelPer(...$generalObj->getVars('experience', 'explevel')), 20)."</td>
|
||
<td style='text-align:center;' class='bg1'><b>연령</b></td>
|
||
<td style='text-align:center;' colspan=2>{$age}</td>
|
||
</tr>
|
||
<tr height=20>
|
||
<td style='text-align:center;' class='bg1'><b>수비</b></td>
|
||
<td style='text-align:center;' colspan=3>{$defenceTrain}</td>
|
||
<td style='text-align:center;' class='bg1'><b>삭턴</b></td>
|
||
<td style='text-align:center;' colspan=2>{$generalObj->getVar('killturn')} 턴</td>
|
||
<td style='text-align:center;' class='bg1'><b>실행</b></td>
|
||
<td style='text-align:center;' colspan=2>$remaining 분 남음</td>
|
||
</tr>
|
||
<tr height=20>
|
||
<td style='text-align:center;' class='bg1'><b>부대</b></td>
|
||
<td style='text-align:center;' colspan=3>{$troopInfo}</td>
|
||
<td style='text-align:center;' class='bg1'><b>벌점</b></td>
|
||
<td style='text-align:center;' colspan=5>".getConnect($connectCnt)." {$connectCnt}({$generalObj->getVar('con')})</td>
|
||
</tr>
|
||
</table>";
|
||
}
|
||
|
||
function generalInfo2(General $generalObj) {
|
||
$general = $generalObj->getRaw();
|
||
|
||
$winRate = round($generalObj->getRankVar('killnum')/max($generalObj->getRankVar('warnum'),1)*100, 2);
|
||
$killRate = round($generalObj->getRankVar('killcrew')/max($generalObj->getRankVar('deathcrew'),1)*100, 2);
|
||
|
||
$experienceBonus = $generalObj->onCalcStat($generalObj, 'experience', 10000) - 10000;
|
||
if($experienceBonus > 0){
|
||
$experience = "<font color=cyan>".getHonor($general['experience'])." ({$general['experience']})</font>";
|
||
}
|
||
else if($experienceBonus < 0){
|
||
$experience = "<font color=magenta>".getHonor($general['experience'])." ({$general['experience']})</font>";
|
||
}
|
||
else{
|
||
$experience = getHonor($general['experience'])." ({$general['experience']})";
|
||
}
|
||
|
||
$dedicationBonus = $generalObj->onCalcStat($generalObj, 'dedication', 10000) - 10000;
|
||
if($dedicationBonus > 0){
|
||
$dedication = "<font color=cyan>".getHonor($general['dedication'])." ({$general['dedication']})</font>";
|
||
}
|
||
else if($dedicationBonus < 0){
|
||
$dedication = "<font color=magenta>".getHonor($general['dedication'])." ({$general['dedication']})</font>";
|
||
}
|
||
else{
|
||
$dedication = getHonor($general['dedication'])." ({$general['dedication']})";
|
||
}
|
||
|
||
$dex1 = $general['dex1'] / GameConst::$dexLimit * 100;
|
||
$dex2 = $general['dex2'] / GameConst::$dexLimit * 100;
|
||
$dex3 = $general['dex3'] / GameConst::$dexLimit * 100;
|
||
$dex4 = $general['dex4'] / GameConst::$dexLimit * 100;
|
||
$dex5 = $general['dex5'] / GameConst::$dexLimit * 100;
|
||
|
||
if($dex1 > 100) { $dex1 = 100; }
|
||
if($dex2 > 100) { $dex2 = 100; }
|
||
if($dex3 > 100) { $dex3 = 100; }
|
||
if($dex4 > 100) { $dex4 = 100; }
|
||
if($dex5 > 100) { $dex5 = 100; }
|
||
|
||
$general['dex1_text'] = getDexCall($general['dex1']);
|
||
$general['dex2_text'] = getDexCall($general['dex2']);
|
||
$general['dex3_text'] = getDexCall($general['dex3']);
|
||
$general['dex4_text'] = getDexCall($general['dex4']);
|
||
$general['dex5_text'] = getDexCall($general['dex5']);
|
||
|
||
$general['dex1_short'] = sprintf('%.1fK', $general['dex1']/1000);
|
||
$general['dex2_short'] = sprintf('%.1fK', $general['dex2']/1000);
|
||
$general['dex3_short'] = sprintf('%.1fK', $general['dex3']/1000);
|
||
$general['dex4_short'] = sprintf('%.1fK', $general['dex4']/1000);
|
||
$general['dex5_short'] = sprintf('%.1fK', $general['dex5']/1000);
|
||
|
||
echo "<table width=498 class='tb_layout bg2'>
|
||
<tr><td style='text-align:center;' colspan=6 class='bg1'><b>추 가 정 보</b></td></tr>
|
||
<tr>
|
||
<td style='text-align:center;' class='bg1'><b>명성</b></td>
|
||
<td style='text-align:center;'>$experience</td>
|
||
<td style='text-align:center;' class='bg1'><b>계급</b></td>
|
||
<td style='text-align:center;' colspan=3>$dedication</td>
|
||
</tr>
|
||
<tr>
|
||
<td width=64 style='text-align:center;' class='bg1'><b>전투</b></td>
|
||
<td width=132 style='text-align:center;'>{$generalObj->getRankVar('warnum')}</td>
|
||
<td width=48 style='text-align:center;' class='bg1'><b>계략</b></td>
|
||
<td width=98 style='text-align:center;'>{$generalObj->getRankVar('firenum')}</td>
|
||
<td width=48 style='text-align:center;' class='bg1'><b>사관</b></td>
|
||
<td width=98 style='text-align:center;'>{$general['belong']}년</td>
|
||
</tr>
|
||
<tr>
|
||
<td style='text-align:center;' class='bg1'><b>승률</b></td>
|
||
<td style='text-align:center;'>{$winRate} %</td>
|
||
<td style='text-align:center;' class='bg1'><b>승리</b></td>
|
||
<td style='text-align:center;'>{$generalObj->getRankVar('killnum')}</td>
|
||
<td style='text-align:center;' class='bg1'><b>패배</b></td>
|
||
<td style='text-align:center;'>{$generalObj->getRankVar('deathnum')}</td>
|
||
</tr>
|
||
<tr>
|
||
<td style='text-align:center;' class='bg1'><b>살상률</b></td>
|
||
<td style='text-align:center;'>{$killRate} %</td>
|
||
<td style='text-align:center;' class='bg1'><b>사살</b></td>
|
||
<td style='text-align:center;'>{$generalObj->getRankVar('killcrew')}</td>
|
||
<td style='text-align:center;' class='bg1'><b>피살</b></td>
|
||
<td style='text-align:center;'>{$generalObj->getRankVar('deathcrew')}</td>
|
||
</tr>
|
||
</table>
|
||
<table width=498 class='tb_layout bg2'>
|
||
<tr><td style='text-align:center;' colspan=4 class='bg1'><b>숙 련 도</b></td></tr>
|
||
<tr height=16>
|
||
<td width=64 style='text-align:center;' class='bg1'><b>보병</b></td>
|
||
<td width=40> {$general['dex1_text']}</td>
|
||
<td width=60 align=right>{$general['dex1_short']} </td>
|
||
<td width=330 style='text-align:center;'>".bar($dex1, 16)."</td>
|
||
</tr>
|
||
<tr height=16>
|
||
<td style='text-align:center;' class='bg1'><b>궁병</b></td>
|
||
<td> {$general['dex2_text']}</td>
|
||
<td align=right>{$general['dex2_short']} </td>
|
||
<td style='text-align:center;'>".bar($dex2, 16)."</td>
|
||
</tr>
|
||
<tr height=16>
|
||
<td style='text-align:center;' class='bg1'><b>기병</b></td>
|
||
<td> {$general['dex3_text']}</td>
|
||
<td align=right>{$general['dex3_short']} </td>
|
||
<td style='text-align:center;'>".bar($dex3, 16)."</td>
|
||
</tr>
|
||
<tr height=16>
|
||
<td style='text-align:center;' class='bg1'><b>귀병</b></td>
|
||
<td> {$general['dex4_text']}</td>
|
||
<td align=right>{$general['dex4_short']} </td>
|
||
<td style='text-align:center;'>".bar($dex4, 16)."</td>
|
||
</tr>
|
||
<tr height=16>
|
||
<td style='text-align:center;' class='bg1'><b>차병</b></td>
|
||
<td> {$general['dex5_text']}</td>
|
||
<td align=right>{$general['dex5_short']} </td>
|
||
<td style='text-align:center;'>".bar($dex5, 16)."</td>
|
||
</tr>
|
||
</table>";
|
||
}
|
||
|
||
function getOnlineNum() {
|
||
return KVStorage::getStorage(DB::db(), 'game_env')->online;
|
||
}
|
||
|
||
function onlinegen() {
|
||
$db = DB::db();
|
||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||
|
||
$onlinegen = "";
|
||
$generalID = Session::getInstance()->generalID;
|
||
$nationID = DB::db()->queryFirstField('select `nation` from `general` where `no` = %i', $generalID);
|
||
if($nationID === null || Util::toInt($nationID) === 0) {
|
||
$onlinegen = $gameStor->onlinegen;
|
||
} else {
|
||
$onlinegen = DB::db()->queryFirstField('select onlinegen from nation where nation=%i',$nationID);
|
||
}
|
||
return $onlinegen;
|
||
}
|
||
|
||
function nationMsg(General $general) {
|
||
$db = DB::db();
|
||
$msg = $db->queryFirstField(
|
||
'SELECT msg FROM nation WHERE nation = %i',
|
||
$general->getNationID()
|
||
);
|
||
|
||
return $msg?:'';
|
||
}
|
||
|
||
function banner() {
|
||
|
||
return sprintf(
|
||
'<font size=2>%s %s / %s</font>',
|
||
GameConst::$title,
|
||
VersionGit::$version,
|
||
GameConst::$banner);
|
||
}
|
||
|
||
function addTurn($date, int $turnterm, int $turn=1, bool $withFraction=true) {
|
||
$date = new \DateTime($date);
|
||
$target = $turnterm*$turn;
|
||
$date->add(new \DateInterval("PT{$target}M"));
|
||
if($withFraction){
|
||
return $date->format('Y-m-d H:i:s.u');
|
||
}
|
||
return $date->format('Y-m-d H:i:s');
|
||
}
|
||
|
||
function subTurn($date, int $turnterm, int $turn=1, bool $withFraction=true) {
|
||
$date = new \DateTime($date);
|
||
$target = $turnterm*$turn;
|
||
$date->sub(new \DateInterval("PT{$target}M"));
|
||
if($withFraction){
|
||
return $date->format('Y-m-d H:i:s.u');
|
||
}
|
||
return $date->format('Y-m-d H:i:s');
|
||
}
|
||
|
||
function cutTurn($date, int $turnterm, bool $withFraction=true) {
|
||
$date = new \DateTime($date);
|
||
|
||
$baseDate = new \DateTime($date->format('Y-m-d'));
|
||
$baseDate->sub(new \DateInterval("P1D"));
|
||
$baseDate->add(new \DateInterval("PT1H"));
|
||
|
||
$diffMin = intdiv($date->getTimeStamp() - $baseDate->getTimeStamp(), 60);
|
||
$diffMin -= $diffMin % $turnterm;
|
||
|
||
$baseDate->add(new \DateInterval("PT{$diffMin}M"));
|
||
if($withFraction){
|
||
return $baseDate->format('Y-m-d H:i:s.u');
|
||
}
|
||
return $baseDate->format('Y-m-d H:i:s');
|
||
|
||
}
|
||
|
||
function cutDay($date, int $turnterm, bool $withFraction=true) {
|
||
$date = new \DateTime($date);
|
||
|
||
$baseDate = new \DateTime($date->format('Y-m-d'));
|
||
$baseDate->sub(new \DateInterval("P1D"));
|
||
$baseDate->add(new \DateInterval("PT1H"));
|
||
|
||
$baseGap = 12 * $turnterm;
|
||
|
||
$diffMin = intdiv($date->getTimeStamp() - $baseDate->getTimeStamp(), 60);
|
||
|
||
$timeAdjust = $diffMin % $baseGap;
|
||
$newMonth = intdiv($timeAdjust, $turnterm) + 1;
|
||
|
||
$yearPulled = false;
|
||
if($newMonth > 3){//3월 이후일때는
|
||
$yearPulled = true;
|
||
$diffMin += $baseGap;
|
||
}
|
||
$diffMin -= $timeAdjust;
|
||
|
||
$baseDate->add(new \DateInterval("PT{$diffMin}M"));
|
||
if($withFraction){
|
||
$dateTimeString = $baseDate->format('Y-m-d H:i:s.u');
|
||
}
|
||
else{
|
||
$dateTimeString = $baseDate->format('Y-m-d H:i:s');
|
||
}
|
||
|
||
return [$dateTimeString, $yearPulled, $newMonth];
|
||
}
|
||
|
||
function increaseRefresh($type="", $cnt=1) {
|
||
//FIXME: 로그인, 비로그인 시 처리가 명확하지 않음
|
||
$session = Session::getInstance();
|
||
$userID = $session->userID;
|
||
$generalID = $session->generalID;
|
||
$userGrade = $session->userGrade;
|
||
|
||
$date = TimeUtil::now();
|
||
|
||
$db = DB::db();
|
||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||
$gameStor->refresh = $gameStor->refresh+$cnt; //TODO: +로 증가하는 값은 별도로 분리
|
||
$isunited = $gameStor->isunited;
|
||
|
||
if($isunited != 2 && $generalID && $userGrade < 6) {
|
||
$db->update('general', [
|
||
'lastrefresh'=>$date,
|
||
'con'=>$db->sqleval('con + %i', $cnt),
|
||
'connect'=>$db->sqleval('connect + %i', $cnt),
|
||
'refcnt'=>$db->sqleval('refcnt + %i', $cnt),
|
||
'refresh'=>$db->sqleval('refresh + %i', $cnt)
|
||
], 'owner=%i', $userID);
|
||
}
|
||
|
||
$date = date('Y_m_d H:i:s');
|
||
$date2 = substr($date, 0, 10);
|
||
$online = getOnlineNum();
|
||
file_put_contents(
|
||
__DIR__."/logs/".UniqueConst::$serverID."/_{$date2}_refresh.txt",
|
||
sprintf(
|
||
"%s, %s, %s, %s, %s, %d\n",
|
||
$date,
|
||
$session->userName,
|
||
$session->generalName,
|
||
$session->ip,
|
||
$type,
|
||
$online
|
||
),
|
||
FILE_APPEND
|
||
);
|
||
|
||
$proxy_headers = array(
|
||
'HTTP_VIA',
|
||
'HTTP_X_FORWARDED_FOR',
|
||
'HTTP_FORWARDED_FOR',
|
||
'HTTP_X_FORWARDED',
|
||
'HTTP_FORWARDED',
|
||
'HTTP_CLIENT_IP',
|
||
'HTTP_FORWARDED_FOR_IP',
|
||
'VIA',
|
||
'X_FORWARDED_FOR',
|
||
'FORWARDED_FOR',
|
||
'X_FORWARDED',
|
||
'FORWARDED',
|
||
'CLIENT_IP',
|
||
'FORWARDED_FOR_IP',
|
||
'HTTP_PROXY_CONNECTION'
|
||
);
|
||
|
||
$str = "";
|
||
foreach($proxy_headers as $x) {
|
||
if(isset($_SERVER[$x])) $str .= "//{$x}:{$_SERVER[$x]}";
|
||
}
|
||
if($str != "") {
|
||
file_put_contents(
|
||
__DIR__."/logs/".UniqueConst::$serverID."/_{$date2}_ipcheck.txt",
|
||
sprintf(
|
||
"%s, %s, %s%s\n",
|
||
$session->userName,
|
||
$session->generalName,
|
||
$_SERVER['REMOTE_ADDR'],
|
||
$str
|
||
),
|
||
FILE_APPEND);
|
||
}
|
||
}
|
||
|
||
function updateTraffic() {
|
||
$online = getOnlineNum();
|
||
$db = DB::db();
|
||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||
$admin = $gameStor->getValues(['year','month','refresh','maxonline','maxrefresh']);
|
||
|
||
//최다갱신자
|
||
$user = $db->queryFirstRow('select name,refresh from general order by refresh desc limit 1');
|
||
|
||
if($admin['maxrefresh'] < $admin['refresh']) {
|
||
$admin['maxrefresh'] = $admin['refresh'];
|
||
}
|
||
if($admin['maxonline'] < $online) {
|
||
$admin['maxonline'] = $online;
|
||
}
|
||
$gameStor->refresh = 0;
|
||
$gameStor->maxrefresh = $admin['maxrefresh'];
|
||
$gameStor->maxonline = $admin['maxonline'];
|
||
|
||
$db->update('general', ['refresh'=>0], true);
|
||
|
||
$date = TimeUtil::now();
|
||
//일시|년|월|총갱신|접속자|최다갱신자
|
||
file_put_contents(__DIR__."/logs/".UniqueConst::$serverID."/_traffic.txt",
|
||
Json::encode([
|
||
$date,
|
||
$admin['year'],
|
||
$admin['month'],
|
||
$admin['refresh'],
|
||
$online,
|
||
$user['name']."(".$user['refresh'].")"
|
||
])."\n"
|
||
, FILE_APPEND);
|
||
}
|
||
|
||
function CheckOverhead() {
|
||
//서버정보
|
||
$db = DB::db();
|
||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||
list($turnterm, $conlimit) = $gameStor->getValuesAsArray(['turnterm', 'conlimit']);
|
||
|
||
$con = Util::round(pow($turnterm, 0.6) * 3) * 10;
|
||
|
||
|
||
if($con != $conlimit){
|
||
$gameStor->conlimit = $con;
|
||
}
|
||
}
|
||
|
||
function isLock() {
|
||
return DB::db()->queryFirstField("SELECT plock from plock limit 1") != 0;
|
||
}
|
||
|
||
function tryLock():bool{
|
||
//NOTE: 게임 로직과 관련한 모든 insert, update 함수들은 lock을 거칠것을 권장함.
|
||
$db = DB::db();
|
||
|
||
// 잠금
|
||
$db->update('plock', [
|
||
'plock'=>1,
|
||
'locktime'=>TimeUtil::now(true)
|
||
], 'plock=0');
|
||
|
||
return $db->affectedRows() > 0;
|
||
}
|
||
|
||
function unlock():bool{
|
||
// 풀림
|
||
$db = DB::db();
|
||
$db->update('plock', [
|
||
'plock'=>0
|
||
], true);
|
||
|
||
return $db->affectedRows() > 0;
|
||
}
|
||
|
||
function timeover():bool {
|
||
$db = DB::db();
|
||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||
|
||
list($turnterm, $turntime) = $gameStor->getValuesAsArray(['turnterm', 'turntime']);
|
||
$diff = (new \DateTime())->getTimestamp() - (new \DateTime($turntime))->getTimestamp();
|
||
|
||
$t = min($turnterm, 5);
|
||
|
||
$term = $diff;
|
||
if($term >= $t || $term < 0) { return true; }
|
||
else { return false; }
|
||
}
|
||
|
||
function checkDelay() {
|
||
$db = DB::db();
|
||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||
|
||
//서버정보
|
||
$now = new \DateTimeImmutable();
|
||
$turntime = new \DateTimeImmutable($gameStor->turntime);
|
||
$timeMinDiff = intdiv($now->getTimestamp() - $turntime->getTimestamp(), 60);
|
||
|
||
// 1턴이상 갱신 없었으면 서버 지연
|
||
$term = $gameStor->turnterm;
|
||
if($term >= 20){
|
||
$threshold = 1;
|
||
}
|
||
else if($term >= 10){
|
||
$threshold = 3;
|
||
}
|
||
else{
|
||
$threshold = 6;
|
||
}
|
||
//지연 해야할 밀린 턴 횟수
|
||
$iter = intdiv($timeMinDiff, $term);
|
||
if($iter > $threshold) {
|
||
$minute = $iter * $term;
|
||
$newTurntime = $turntime->add(new \DateInterval("PT{$minute}M"));
|
||
$newNextTurntime = $turntime->add(new \DateInterval("PT{$term}M"));
|
||
$gameStor->turntime = $newTurntime->format('Y-m-d H:i:s');
|
||
$gameStor->starttime = (new \DateTimeImmutable($gameStor->starttime))
|
||
->add(new \DateInterval("PT{$minute}M"))
|
||
->format('Y-m-d H:i:s');
|
||
|
||
$db->update('general', [
|
||
'turntime'=> $db->sqleval('DATE_ADD(turntime, INTERVAL %i MINUTE)', $minute)
|
||
], 'turntime<=DATE_ADD(turntime, INTERVAL %i MINUTE)', $term);
|
||
$db->update('auction', [
|
||
'expire'=> $db->sqleval('DATE_ADD(expire, INTERVAL %i MINUTE)', $minute)
|
||
], true);
|
||
}
|
||
}
|
||
|
||
function updateOnline() {
|
||
$db = DB::db();
|
||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||
$connect=$db->get();
|
||
$nationname = ["재야"];
|
||
|
||
//국가별 이름 매핑
|
||
foreach(getAllNationStaticInfo() as $nation) {
|
||
$nationname[$nation['nation']] = $nation['name'];
|
||
}
|
||
|
||
|
||
//동접수
|
||
$query = "select no,name,nation from general where lastrefresh > DATE_SUB(NOW(), INTERVAL 5 MINUTE)";
|
||
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||
$onlinenum = MYDB_num_rows($result);
|
||
|
||
$onnation = array();
|
||
$onnationstr = "";
|
||
|
||
//국가별 접속중인 장수
|
||
for($i=0; $i < $onlinenum; $i++) {
|
||
$general = MYDB_fetch_array($result);
|
||
if(isset($onnation[$general['nation']])){
|
||
$onnation[$general['nation']] .= $general['name'].', ';
|
||
}else {
|
||
$onnation[$general['nation']] = $general['name'].', ';
|
||
}
|
||
}
|
||
|
||
//$onnation이 empty라면 굳이 foreach를 수행 할 이유가 없음.
|
||
if(!empty($onnation)){
|
||
foreach($onnation as $key => $val) {
|
||
$onnationstr .= "【{$nationname[$key]}】, ";
|
||
|
||
if($key == 0) {
|
||
$gameStor->onlinegen = $onnation[0];
|
||
} else {
|
||
$query = "update nation set onlinegen='$onnation[$key]' where nation='$key'";
|
||
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||
}
|
||
}
|
||
}
|
||
|
||
//접속중인 국가
|
||
$gameStor->online = $onlinenum;
|
||
$gameStor->onlinenation = $onnationstr;
|
||
}
|
||
|
||
function addAge() {
|
||
$db = DB::db();
|
||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||
|
||
|
||
//나이와 호봉 증가
|
||
$db->update('general', [
|
||
'age'=>$db->sqleval('age+1'),
|
||
'belong'=>$db->sqleval('belong+1')
|
||
], true);
|
||
|
||
[$startYear, $year, $month] = $gameStor->getValuesAsArray(['startyear', 'year', 'month']);
|
||
|
||
if($year >= $startYear+3) {
|
||
foreach($db->query('SELECT no,name,nation,leadership,strength,intel from general where specage<=age and special=%s', GameConst::$defaultSpecialDomestic) as $general){
|
||
$generalID = $general['no'];
|
||
$special = SpecialityHelper::pickSpecialDomestic($general);
|
||
$specialClass = buildGeneralSpecialDomesticClass($special);
|
||
$specialText = $specialClass->getName();
|
||
$db->update('general', [
|
||
'special'=>$special
|
||
], 'no=%i',$generalID);
|
||
|
||
$logger = new ActionLogger($generalID, $general['nation'], $year, $month);
|
||
|
||
$josaUl = JosaUtil::pick($specialText, '을');
|
||
$logger->pushGeneralActionLog("특기 【<b><L>{$specialText}</></b>】{$josaUl} 익혔습니다!", ActionLogger::PLAIN);
|
||
$logger->pushGeneralHistoryLog("특기 【<b><C>{$specialText}</></b>】{$josaUl} 습득");
|
||
}
|
||
|
||
foreach($db->query('SELECT no,name,nation,leadership,strength,intel,npc,dex1,dex2,dex3,dex4,dex5 from general where specage2<=age and special2=%s', GameConst::$defaultSpecialWar) as $general){
|
||
$generalID = $general['no'];
|
||
$special2 = SpecialityHelper::pickSpecialWar($general);
|
||
$specialClass = buildGeneralSpecialWarClass($special2);
|
||
$specialText = $specialClass->getName();
|
||
|
||
$db->update('general', [
|
||
'special2'=>$special2
|
||
], 'no=%i',$general['no']);
|
||
|
||
$logger = new ActionLogger($generalID, $general['nation'], $year, $month);
|
||
|
||
$josaUl = JosaUtil::pick($specialText, '을');
|
||
$logger->pushGeneralActionLog("특기 【<b><L>{$specialText}</></b>】{$josaUl} 익혔습니다!", ActionLogger::PLAIN);
|
||
$logger->pushGeneralHistoryLog("특기 【<b><C>{$specialText}</></b>】{$josaUl} 습득");
|
||
}
|
||
}
|
||
}
|
||
|
||
function turnDate($curtime) {
|
||
$db = DB::db();
|
||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||
$admin = $gameStor->getValues(['startyear', 'starttime', 'turnterm', 'year', 'month']);
|
||
|
||
$turn = $admin['starttime'];
|
||
$curturn = cutTurn($curtime, $admin['turnterm']);
|
||
$term = $admin['turnterm'];
|
||
|
||
$num = intdiv((strtotime($curturn) - strtotime($turn)), $term*60);
|
||
|
||
$date = $admin['startyear'] * 12;
|
||
$date += $num;
|
||
|
||
$year = intdiv($date, 12);
|
||
$month = 1 + $date % 12;
|
||
|
||
// 바뀐 경우만 업데이트
|
||
if($admin['month'] != $month || $admin['year'] != $year) {
|
||
$gameStor->year = $year;
|
||
$gameStor->month = $month;
|
||
}
|
||
|
||
return [$year, $month];
|
||
}
|
||
|
||
|
||
function triggerTournament() {
|
||
$db = DB::db();
|
||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||
|
||
$admin = $gameStor->getValues(['tournament', 'tnmt_trig']);
|
||
|
||
//현재 토너먼트 없고, 자동개시 걸려있을때, 40%확률
|
||
if($admin['tournament'] == 0 && $admin['tnmt_trig'] > 0 && rand() % 100 < 40) {
|
||
$type = rand() % 5; // 0 : 전력전, 1 : 통솔전, 2 : 일기토, 3 : 설전
|
||
//전력전 40%, 통, 일, 설 각 20%
|
||
if($type > 3) { $type = 0; }
|
||
startTournament($admin['tnmt_trig'], $type);
|
||
}
|
||
}
|
||
|
||
function CheckHall($no) {
|
||
$db = DB::db();
|
||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||
|
||
$types = [
|
||
["experience", 'natural'],
|
||
["dedication", 'natural'],
|
||
["firenum", 'rank'],
|
||
["warnum", 'rank'],
|
||
["killnum", 'rank'],
|
||
["winrate", 'calc'],
|
||
["killcrew", 'rank'],
|
||
["killrate", 'calc'],
|
||
["dex1", 'natural'],
|
||
["dex2", 'natural'],
|
||
["dex3", 'natural'],
|
||
["dex4", 'natural'],
|
||
["dex5", 'natural'],
|
||
["ttrate", 'calc'],
|
||
["tlrate", 'calc'],
|
||
["tsrate", 'calc'],
|
||
["tirate", 'calc'],
|
||
["betgold", 'rank'],
|
||
["betwin", 'rank'],
|
||
["betwingold", 'rank'],
|
||
["betrate", 'calc'],
|
||
];//XXX: 순서가 DB에 박혀있다 ㅜㅜ
|
||
|
||
$generalObj = General::createGeneralObjFromDB($no, null, 2);
|
||
|
||
$ttw = $generalObj->getRankVar('ttw');
|
||
$ttd = $generalObj->getRankVar('ttd');
|
||
$ttl = $generalObj->getRankVar('ttl');
|
||
|
||
$tlw = $generalObj->getRankVar('tlw');
|
||
$tld = $generalObj->getRankVar('tld');
|
||
$tll = $generalObj->getRankVar('tll');
|
||
|
||
$tsw = $generalObj->getRankVar('tsw');
|
||
$tsd = $generalObj->getRankVar('tsd');
|
||
$tsl = $generalObj->getRankVar('tsl');
|
||
|
||
$tiw = $generalObj->getRankVar('tiw');
|
||
$tid = $generalObj->getRankVar('tid');
|
||
$til = $generalObj->getRankVar('til');
|
||
|
||
$betWinGold = $generalObj->getRankVar('betwingold');
|
||
$betGold = Util::valueFit($generalObj->getRankVar('betgold'), 1);
|
||
|
||
$win = $generalObj->getRankVar('killnum');
|
||
$war = Util::valueFit($generalObj->getRankVar('warnum'), 1);
|
||
|
||
$kill = $generalObj->getRankVar('killcrew');
|
||
$death = Util::valueFit($generalObj->getRankVar('deathcrew'), 1);
|
||
|
||
$tt = Util::valueFit($ttw+$ttd+$ttl, 1);
|
||
$tl = Util::valueFit($tlw+$tld+$tll, 1);
|
||
$ts = Util::valueFit($tsw+$tsd+$tsl, 1);
|
||
$ti = Util::valueFit($tiw+$tid+$til, 1);
|
||
|
||
$calcVar = [];
|
||
$calcVar['ttrate'] = $ttw/$tt;
|
||
$calcVar['tlrate'] = $tlw/$tl;
|
||
$calcVar['tsrate'] = $tsw/$ts;
|
||
$calcVar['tirate'] = $tiw/$ti;
|
||
$calcVar['betrate'] = $betWinGold/$betGold;
|
||
$calcVar['winrate'] = $win/$war;
|
||
$calcVar['killrate'] = $kill/$death;
|
||
|
||
if($generalObj instanceof DummyGeneral){
|
||
return;
|
||
}
|
||
|
||
$unitedDate = TimeUtil::now();
|
||
$nation = $generalObj->getStaticNation();
|
||
|
||
$serverCnt = $db->queryFirstField('SELECT count(*) FROM ng_games');
|
||
|
||
[$scenarioIdx, $scenarioName, $startTime] = $gameStor->getValuesAsArray(['scenario', 'scenario_text', 'starttime']);
|
||
|
||
$ownerName = $generalObj->getVar('owner_name');
|
||
if($generalObj->getVar('owner')){
|
||
$ownerName = RootDB::db()->queryFirstField('SELECT name FROM member WHERE no = %i', $generalObj->getVar('owner'));
|
||
}
|
||
|
||
foreach($types as $idx=>[$typeName, $valueType]) {
|
||
|
||
if($valueType === 'natural'){
|
||
$value = $generalObj->getVar($typeName);
|
||
}
|
||
else if($valueType === 'rank'){
|
||
$value = $generalObj->getRankVar($typeName);
|
||
}
|
||
else if($valueType === 'calc'){
|
||
$value = $calcVar[$typeName];
|
||
}
|
||
|
||
//승률,살상률인데 10회 미만 전투시 스킵
|
||
if(($typeName === 'winrate' || $typeName === 'killrate') && $generalObj->getRankVar('warnum')<10) { continue; }
|
||
//토너승률인데 50회 미만시 스킵
|
||
if($typeName === 'ttrate' && $tt < 50) { continue; }
|
||
//토너승률인데 50회 미만시 스킵
|
||
if($typeName === 'tlrate' && $tl < 50) { continue; }
|
||
//토너승률인데 50회 미만시 스킵
|
||
if($typeName === 'tsrate' && $ts < 50) { continue; }
|
||
//토너승률인데 50회 미만시 스킵
|
||
if($typeName === 'tirate' && $ti < 50) { continue; }
|
||
//수익률인데 1000미만시 스킵
|
||
if($typeName === 'betrate' && $generalObj->getRankVar('betgold') < 1000) { continue; }
|
||
|
||
if($value<=0){
|
||
continue;
|
||
}
|
||
|
||
$aux = [
|
||
'name'=>$generalObj->getName(),
|
||
'nationName'=>$nation['name'],
|
||
'bgColor'=>$nation['color'],
|
||
'fgColor'=>newColor($nation['color']),
|
||
'picture'=>$generalObj->getVar('picture'),
|
||
'imgsvr'=>$generalObj->getVar('imgsvr'),
|
||
'startTime'=>$startTime,
|
||
'unitedTime'=>$unitedDate,
|
||
'ownerName'=>$ownerName,
|
||
'serverID'=>UniqueConst::$serverID,
|
||
'serverIdx'=>$serverCnt,
|
||
'serverName'=>UniqueConst::$serverName,
|
||
'scenarioName'=>$scenarioName,
|
||
];
|
||
$jsonAux = Json::encode($aux);
|
||
|
||
$db->insertIgnore('ng_hall', [
|
||
'server_id'=>UniqueConst::$serverID,
|
||
'season'=>UniqueConst::$seasonIdx,
|
||
'scenario'=>$scenarioIdx,
|
||
'general_no'=>$no,
|
||
'type'=>$idx,
|
||
'value'=>$value,
|
||
'owner'=>$generalObj->getVar('owner'),
|
||
'aux'=>$jsonAux
|
||
]);
|
||
|
||
if($db->affectedRows() == 0){
|
||
$db->update('ng_hall', [
|
||
'value'=>$value,
|
||
'aux'=>$jsonAux
|
||
],
|
||
'server_id = %s AND scenario = %i AND general_no = %i AND type = %i AND value < %d',
|
||
UniqueConst::$serverID,
|
||
$scenarioIdx,
|
||
$no,
|
||
$idx,
|
||
$value);
|
||
}
|
||
|
||
}
|
||
}
|
||
|
||
function tryUniqueItemLottery(General $general, string $acquireType='아이템'):bool{
|
||
$db = DB::db();
|
||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||
|
||
if($general->getVar('npc') >= 2){
|
||
return false;
|
||
}
|
||
|
||
if($general->getVar('npc') > 6){
|
||
return false;
|
||
}
|
||
|
||
foreach($general->getItems() as $item){
|
||
if(!$item){
|
||
continue;
|
||
}
|
||
if(!$item->isBuyable()){
|
||
return false;
|
||
}
|
||
}
|
||
|
||
$scenario = $gameStor->scenario;
|
||
$genCount = $db->queryFirstField('SELECT count(*) FROM general WHERE npc<2');
|
||
|
||
if ($scenario < 100) {
|
||
$prob = 1 / ($genCount * 5); // 5~6개월에 하나씩 등장
|
||
}
|
||
else {
|
||
$prob = 1 / $genCount; // 1~2개월에 하나씩 등장
|
||
}
|
||
|
||
if($acquireType == '투표'){
|
||
$prob = 1 / ($genCount * 0.7 / 3); // 투표율 70%, 투표 한번에 2~3개 등장
|
||
}
|
||
else if($acquireType == '랜덤 임관'){
|
||
$prob = 1 / ($genCount / 10/ 2); // 랜임시 2개(10%) 등장(200명중 20명 랜임시도?)
|
||
}
|
||
else if($acquireType == '건국'){
|
||
$prob = 1 / ($genCount / 10/ 4); // 건국시 4개(20%) 등장(200명시 20국 정도 됨)
|
||
}
|
||
|
||
$prob = Util::valueFit($prob, 1/3, 1);
|
||
|
||
if(!Util::randBool($prob)){
|
||
return false;
|
||
}
|
||
|
||
//아이템 습득 상황
|
||
$availableUnique = [];
|
||
|
||
//TODO: 너무 바보 같다. 장기적으로는 유니크 아이템 테이블 같은게 필요하지 않을까?
|
||
//일단은 '획득' 시에만 동작하므로 이대로 사용하기로...
|
||
$occupiedUnique = [];
|
||
|
||
foreach (array_keys(GameConst::$allItems) as $itemType) {
|
||
foreach($db->queryAllLists('SELECT %b, count(*) as cnt FROM general GROUP BY %b', $itemType, $itemType) as [$itemCode, $cnt]){
|
||
$itemClass = buildItemClass($itemCode);
|
||
if(!$itemClass){
|
||
continue;
|
||
}
|
||
if($itemClass->isBuyable()){
|
||
continue;
|
||
}
|
||
$occupiedUnique[$itemCode] = $cnt;
|
||
}
|
||
}
|
||
|
||
foreach(GameConst::$allItems as $itemType=>$itemCategories){
|
||
foreach($itemCategories as $itemCode => $cnt){
|
||
if(!key_exists($itemCode, $occupiedUnique)){
|
||
$availableUnique[] = [[$itemType, $itemCode], $cnt];
|
||
continue;
|
||
}
|
||
|
||
$remain = $cnt - $occupiedUnique[$itemCode];
|
||
if($remain > 0){
|
||
$availableUnique[] = [[$itemType, $itemCode], $remain];
|
||
}
|
||
}
|
||
}
|
||
|
||
if(!$availableUnique){
|
||
return false;
|
||
}
|
||
|
||
[$itemType, $itemCode] = Util::choiceRandomUsingWeightPair($availableUnique);
|
||
|
||
$nationName = $general->getStaticNation()['name'];
|
||
$generalName = $general->getName();
|
||
$josaYi = JosaUtil::pick($generalName, '이');
|
||
$itemObj = buildItemClass($itemCode);
|
||
$itemName = $itemObj->getName();
|
||
$itemRawName = $itemObj->getRawName();
|
||
$josaUl = JosaUtil::pick($itemRawName, '을');
|
||
|
||
|
||
$general->setVar($itemType, $itemCode);
|
||
|
||
$logger = $general->getLogger();
|
||
|
||
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 습득했습니다!");
|
||
$logger->pushGeneralHistoryLog("<C>{$itemName}</>{$josaUl} 습득");
|
||
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <C>{$itemName}</>{$josaUl} 습득했습니다!");
|
||
$logger->pushGlobalHistoryLog("<C><b>【{$acquireType}】</b></><D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} <C>{$itemName}</>{$josaUl} 습득했습니다!");
|
||
|
||
return true;
|
||
}
|
||
|
||
function getAdmin() {
|
||
$db = DB::db();
|
||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||
return $gameStor->getAll();
|
||
}
|
||
|
||
function getCity($city, $sel="*") {
|
||
$db = DB::db();
|
||
$connect=$db->get();
|
||
|
||
$query = "select {$sel} from city where city='$city'";
|
||
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
|
||
$city = MYDB_fetch_array($result);
|
||
|
||
return $city;
|
||
}
|
||
|
||
function deleteNation(General $general) {
|
||
$db = DB::db();
|
||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||
|
||
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
|
||
$nation = $general->getStaticNation();
|
||
$nationName = $nation['name'];
|
||
$nationID = $nation['nation'];
|
||
|
||
$logger = $general->getLogger();
|
||
|
||
$josaUn = JosaUtil::pick($nationName, '은');
|
||
$logger->pushGlobalHistoryLog("<R><b>【멸망】</b></><D><b>{$nationName}</b></>{$josaUn} <R>멸망</>했습니다.");
|
||
|
||
$oldNation = $db->queryFirstRow('SELECT * FROM nation WHERE nation=%i', $nationID);
|
||
$oldNationGenerals = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=%i', $nationID);
|
||
$oldNation['generals'] = $oldNationGenerals;
|
||
$oldNation['aux'] = Json::decode($oldNation['aux']);
|
||
$oldNation['history'] = getNationHistoryAll($nationID);
|
||
|
||
$general->setVar('belong', 0);
|
||
$general->setVar('troop', 0);
|
||
$general->setVar('officer_level', 0);
|
||
$general->setVar('officer_city', 0);
|
||
$general->setVar('nation', 0);
|
||
$general->setVar('makelimit', 12);
|
||
|
||
// 전 장수 재야로 // 전 장수 소속 무소속으로
|
||
$db->update('general', [
|
||
'belong'=>0,
|
||
'troop'=>0,
|
||
'officer_level'=>0,
|
||
'officer_city'=>0,
|
||
'nation'=>0,
|
||
'makelimit'=>12,
|
||
'permission'=>'normal',
|
||
], 'nation=%i', $nationID);
|
||
// 도시 공백지로
|
||
$db->update('city', [
|
||
'nation'=>0,
|
||
'front'=>0,
|
||
], 'nation=%i', $nationID);
|
||
// 부대 삭제
|
||
$db->delete('troop', 'nation=%i', $nationID);
|
||
// 국가 삭제
|
||
|
||
$db->insert('ng_old_nations', [
|
||
'server_id'=>UniqueConst::$serverID,
|
||
'nation'=>$nationID,
|
||
'data'=>Json::encode($oldNation)
|
||
]);
|
||
$db->delete('nation', 'nation=%i', $nationID);
|
||
$db->delete('nation_turn', 'nation_id=%i', $nationID);
|
||
// 외교 삭제
|
||
$db->delete('diplomacy', 'me = %i OR you = %i', $nationID, $nationID);
|
||
|
||
refreshNationStaticInfo();
|
||
}
|
||
|
||
function nextRuler(General $general) {
|
||
$db = DB::db();
|
||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||
|
||
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
|
||
$nation = $general->getStaticNation();
|
||
$nationName = $nation['name'];
|
||
$nationID = $nation['nation'];
|
||
|
||
$candidate = null;
|
||
|
||
//npc or npc유저인 경우 후계 찾기
|
||
if($general->getVar('npc') > 0) {
|
||
$candidate = $db->queryFirstRow(
|
||
'SELECT no,name,officer_level,IF(ABS(affinity-%i)>75,150-ABS(affinity-%i),ABS(affinity-%i)) as npcmatch2 from general where nation=%i and officer_level!=12 and 1 <= npc and npc<=3 order by npcmatch2,rand() LIMIT 1',
|
||
$general->getVar('affinity'),
|
||
$general->getVar('affinity'),
|
||
$general->getVar('affinity'),
|
||
$nationID
|
||
);
|
||
}
|
||
if(!$candidate){
|
||
$candidate = $db->queryFirstRow(
|
||
'SELECT no,name,npc,officer_level FROM general WHERE nation=%i and officer_level!= 12 AND officer_level >= 9 and npc != 5 ORDER BY officer_level DESC LIMIT 1',
|
||
$nationID
|
||
);
|
||
}
|
||
if(!$candidate){
|
||
$candidate = $db->queryFirstRow(
|
||
'SELECT no,name,npc,officer_level FROM general WHERE nation=%i and officer_level!= 12 and npc != 5 ORDER BY dedication DESC LIMIT 1',
|
||
$nationID
|
||
);
|
||
}
|
||
|
||
|
||
if(!$candidate){
|
||
DeleteConflict($general->getNationID());
|
||
deleteNation($general);
|
||
return;
|
||
}
|
||
|
||
$nextRulerID = $candidate['no'];
|
||
$nextRulerName = $candidate['name'];
|
||
|
||
$general->setVar('officer_level', 1);
|
||
$general->setVar('officer_city', 0);
|
||
|
||
$db->update('general', [
|
||
'officer_level'=>12,
|
||
'officer_city'=>0,
|
||
], 'no=%i AND nation=%i', $nextRulerID, $nationID);
|
||
if($db->affectedRows()==0){
|
||
throw new \RuntimeException('선양되지 않음');
|
||
}
|
||
|
||
$josaYi = JosaUtil::pick($nextRulerName, '이');
|
||
|
||
$nextRulerLogger = new ActionLogger($nextRulerID, $nationID, $year, $month);
|
||
$nextRulerLogger->pushGlobalHistoryLog("<C><b>【유지】</b></><Y>{$nextRulerName}</>{$josaYi} <D><b>{$nationName}</b></>의 유지를 이어 받았습니다");
|
||
$nextRulerLogger->pushGeneralHistoryLog("<C><b>【유지】</b></><Y>{$nextRulerName}</>{$josaYi} <D><b>{$nationName}</b></>의 유지를 이어 받음.");
|
||
$nextRulerLogger->flush();
|
||
// 장수 삭제 및 부대처리는 checkTurn에서
|
||
}
|
||
|
||
/**
|
||
* $maxDist 이내의 도시를 검색하는 함수
|
||
* @param $from 기준 도시 코드
|
||
* @param $maxDist 검색하고자 하는 최대 거리
|
||
* @param $distForm 리턴 타입. true일 경우 $result[$dist] = [...$city] 이며, false일 경우 $result[$city] = $dist 임
|
||
*/
|
||
function searchDistance(int $from, int $maxDist=99, bool $distForm = false) {
|
||
$queue = new \SplQueue();
|
||
|
||
$cities = [];
|
||
$distanceList = [];
|
||
|
||
$queue->enqueue([$from, 0]);
|
||
|
||
while(!$queue->isEmpty()){
|
||
list($cityID, $dist) = $queue->dequeue();
|
||
if(key_exists($cityID, $cities)){
|
||
continue;
|
||
}
|
||
|
||
if(!key_exists($dist, $distanceList)){
|
||
$distanceList[$dist] = [];
|
||
}
|
||
$distanceList[$dist][] = $cityID;
|
||
|
||
$cities[$cityID] = $dist;
|
||
if($dist >= $maxDist){
|
||
continue;
|
||
}
|
||
|
||
foreach(array_keys(CityConst::byID($cityID)->path) as $connCityID){
|
||
if(key_exists($connCityID, $cities)){
|
||
continue;
|
||
}
|
||
$queue->enqueue([$connCityID, $dist+1]);
|
||
}
|
||
}
|
||
|
||
if($distForm){
|
||
unset($distanceList[0]);
|
||
return $distanceList;
|
||
}
|
||
else{
|
||
return $cities;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* $from 으로 지정한 도시부터 $to 도시까지의 최단 거리를 계산해 줌
|
||
* @param $from 기준 도시 코드
|
||
* @param $to 대상 도시 코드
|
||
* @param array|null $linkNationList 경로에 해당하는 국가 리스트, null인 경우 제한 없음
|
||
* @return null|int 거리.
|
||
*/
|
||
function calcCityDistance(int $from, int $to, ?array $linkNationList):?int{
|
||
$queue = new \SplQueue();
|
||
|
||
$cities = [];
|
||
|
||
if($linkNationList === []){
|
||
return null;
|
||
}
|
||
|
||
if($linkNationList !== null){
|
||
$db = DB::db();
|
||
//TODO: 도시-국가 캐싱이 있으면 쓸모 있지 않을까
|
||
$allowedCityList = [];
|
||
foreach($db->queryFirstColumn(
|
||
'SELECT city FROM city WHERE nation IN %li',
|
||
$linkNationList
|
||
) as $cityID){
|
||
$allowedCityList[$cityID] = $cityID;
|
||
}
|
||
|
||
|
||
}
|
||
else{
|
||
$allowedCityList = CityConst::all();
|
||
}
|
||
|
||
if(!key_exists($to, $allowedCityList)){
|
||
return null;
|
||
}
|
||
|
||
if($from === $to){
|
||
return 0;
|
||
}
|
||
|
||
$queue->enqueue([$from, 0]);
|
||
|
||
while(!$queue->isEmpty()){
|
||
list($cityID, $dist) = $queue->dequeue();
|
||
if(key_exists($cityID, $cities)){
|
||
continue;
|
||
}
|
||
|
||
$cities[$cityID] = $dist;
|
||
|
||
if($cityID === $to){
|
||
return $dist;
|
||
}
|
||
|
||
foreach(array_keys(CityConst::byID($cityID)->path) as $connCityID){
|
||
if(!key_exists($connCityID, $allowedCityList)){
|
||
continue;
|
||
}
|
||
if(key_exists($connCityID, $cities)){
|
||
continue;
|
||
}
|
||
$queue->enqueue([$connCityID, $dist+1]);
|
||
|
||
}
|
||
}
|
||
|
||
//길이 없음
|
||
return null;
|
||
}
|
||
/**
|
||
* $from 으로 지정한 도시의 인접 도시와 $to 도시의 최단 거리를 계산해 줌
|
||
* @param $from 기준 도시 코드
|
||
* @param $to 대상 도시 코드
|
||
* @param $linkNationList 경로에 해당하는 국가 리스트
|
||
* @return array $dist=>[cityID, $nation] 배열 가장 앞이 가장 가까움
|
||
*/
|
||
function searchDistanceListToDest(int $from, int $to, array $linkNationList) {
|
||
$queue = new \SplQueue();
|
||
|
||
$cities = [];
|
||
|
||
$db = DB::db();
|
||
|
||
//TODO: 도시-국가 캐싱이 있으면 쓸모 있지 않을까
|
||
$allowedCityList = [];
|
||
foreach($db->queryAllLists(
|
||
'SELECT city, nation FROM city WHERE nation IN %li',
|
||
$linkNationList
|
||
) as [$cityID, $nationID]){
|
||
$allowedCityList[$cityID] = $nationID;
|
||
}
|
||
|
||
$remainFromCities = [];
|
||
foreach(array_keys(CityConst::byID($from)->path) as $fromCityID){
|
||
if(key_exists($fromCityID, $allowedCityList)){
|
||
$remainFromCities[$fromCityID] = true;
|
||
}
|
||
}
|
||
|
||
if(!key_exists($to, $allowedCityList)){
|
||
return [];
|
||
}
|
||
|
||
$result = [];
|
||
$queue->enqueue([$to, 0]);
|
||
|
||
while(!empty($remainFromCities) && !$queue->isEmpty()){
|
||
list($cityID, $dist) = $queue->dequeue();
|
||
if(key_exists($cityID, $cities)){
|
||
continue;
|
||
}
|
||
|
||
$cities[$cityID] = $dist;
|
||
|
||
if(key_exists($cityID, $remainFromCities)){
|
||
unset($remainFromCities[$cityID]);
|
||
$result[$dist][] = [$cityID, $allowedCityList[$cityID]];
|
||
}
|
||
|
||
foreach(array_keys(CityConst::byID($cityID)->path) as $connCityID){
|
||
if($allowedCityList !== null && !key_exists($connCityID, $allowedCityList)){
|
||
continue;
|
||
}
|
||
if(key_exists($connCityID, $cities)){
|
||
continue;
|
||
}
|
||
$queue->enqueue([$connCityID, $dist+1]);
|
||
|
||
}
|
||
}
|
||
|
||
return $result;
|
||
}
|
||
|
||
/**
|
||
* 지정된 도시 내의 최단 거리를 계산해 줌(Floyd-Warshall)
|
||
* @param $cityIDList 이동 가능한 도시 리스트.
|
||
* @return array [from][to] 로 표시되는 거리값
|
||
*/
|
||
function searchAllDistanceByCityList(array $cityIDList):array {
|
||
if(!$cityIDList){
|
||
return [];
|
||
}
|
||
$cityList = [];
|
||
foreach($cityIDList as $cityID){
|
||
$cityList[$cityID] = $cityID;
|
||
}
|
||
|
||
$distanceList = [];
|
||
foreach($cityIDList as $cityID){
|
||
$nearList = [$cityID=>0];
|
||
foreach(array_keys(CityConst::byID($cityID)->path) as $nextCityID){
|
||
if(!key_exists($nextCityID, $cityList)){
|
||
continue;
|
||
}
|
||
$nearList[$nextCityID] = 1;
|
||
}
|
||
$distanceList[$cityID] = $nearList;
|
||
}
|
||
|
||
//Floyd-Warshall
|
||
foreach($cityList as $cityStop){
|
||
foreach($cityList as $cityFrom){
|
||
foreach($cityList as $cityTo){
|
||
if(!key_exists($cityStop, $distanceList[$cityFrom])){
|
||
continue;
|
||
}
|
||
if(!key_exists($cityTo, $distanceList[$cityStop])){
|
||
continue;
|
||
}
|
||
|
||
if(!key_exists($cityTo, $distanceList[$cityFrom])){
|
||
$distanceList[$cityFrom][$cityTo] = $distanceList[$cityFrom][$cityStop] + $distanceList[$cityStop][$cityTo];
|
||
continue;
|
||
}
|
||
|
||
$distanceList[$cityFrom][$cityTo] = min($distanceList[$cityFrom][$cityStop] + $distanceList[$cityStop][$cityTo], $distanceList[$cityFrom][$cityTo]);
|
||
}
|
||
}
|
||
}
|
||
|
||
return $distanceList;
|
||
}
|
||
|
||
/**
|
||
* 지정된 국가 내의 모든 도시들의 최단 거리를 계산해 줌(Floyd-Warshall)
|
||
* @param $linkNationList 경로에 해당하는 국가 리스트
|
||
* @param $suppliedCityOnly 보급된 도시만을 이용해 검색
|
||
* @return array [from][to] 로 표시되는 거리값
|
||
*/
|
||
function searchAllDistanceByNationList(array $linkNationList, bool $suppliedCityOnly=false):array {
|
||
if(!$linkNationList){
|
||
return [];
|
||
}
|
||
$db = DB::db();
|
||
if($suppliedCityOnly){
|
||
$cityIDList = $db->queryFirstColumn('SELECT city FROM city WHERE nation IN %li AND supply=1',$linkNationList);
|
||
}
|
||
else{
|
||
$cityIDList = $db->queryFirstColumn('SELECT city FROM city WHERE nation IN %li',$linkNationList);
|
||
}
|
||
return searchAllDistanceByCityList($cityIDList);
|
||
}
|
||
|
||
function isNeighbor(int $nation1, int $nation2, bool $includeNoSupply=true) {
|
||
if($nation1 === $nation2){
|
||
return false;
|
||
}
|
||
$db = DB::db();
|
||
|
||
$nation1Cities = [];
|
||
|
||
if($includeNoSupply){
|
||
$supplySql = '';
|
||
}
|
||
else{
|
||
$supplySql = 'AND supply = 1';
|
||
}
|
||
|
||
foreach($db->queryFirstColumn('SELECT city FROM city WHERE nation = %i %l', $nation1, $supplySql) as $city){
|
||
$nation1Cities[$city] = $city;
|
||
}
|
||
|
||
foreach($db->queryFirstColumn('SELECT city FROM city WHERE nation = %i %l', $nation2, $supplySql) as $city){
|
||
foreach(array_keys(CityConst::byID($city)->path) as $adjCity){
|
||
if(key_exists($adjCity, $nation1Cities)){
|
||
return true;
|
||
}
|
||
}
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
function SabotageInjury(array $cityGeneralList, string $reason):int{
|
||
$injuryCount = 0;
|
||
$josaRo = JosaUtil::pick($reason, '로');
|
||
$text = "<M>{$reason}</>{$josaRo} 인해 <R>부상</>을 당했습니다.";
|
||
|
||
$db = DB::db();
|
||
|
||
foreach($cityGeneralList as $general){
|
||
/** @var General $general */
|
||
if(!Util::randBool(0.3)){
|
||
continue;
|
||
}
|
||
$general->getLogger()->pushGeneralActionLog($text);
|
||
|
||
$general->increaseVarWithLimit('injury', Util::randRangeInt(1, 16), 0, 80);
|
||
$general->multiplyVar('crew', 0.98);
|
||
$general->multiplyVar('atmos', 0.98);
|
||
$general->multiplyVar('train', 0.98);
|
||
|
||
$general->applyDB($db);
|
||
|
||
$injuryCount += 1;
|
||
}
|
||
|
||
return $injuryCount;
|
||
}
|
||
|
||
function getRandTurn($term, ?\DateTimeInterface $baseDateTime = null) {
|
||
if($baseDateTime === null){
|
||
$baseDateTime = new \DateTimeImmutable();
|
||
}
|
||
else if($baseDateTime instanceof \DateTime){
|
||
$baseDateTime = \DateTimeImmutable::createFromMutable($baseDateTime);
|
||
}
|
||
else if($baseDateTime instanceof \DateTimeImmutable){
|
||
//do Nothing
|
||
}
|
||
else{
|
||
throw new MustNotBeReachedException();
|
||
}
|
||
|
||
$randSecond = Util::randRangeInt(0, 60 * $term - 1);
|
||
$randFraction = Util::randRangeInt(0, 999999) / 1000000;//6자리 소수
|
||
|
||
return $baseDateTime->add(TimeUtil::secondsToDateInterval($randSecond + $randFraction))->format('Y-m-d H:i:s');
|
||
}
|
||
|
||
function getRandTurn2($term, ?\DateTimeInterface $baseDateTime = null)
|
||
{
|
||
if($baseDateTime === null){
|
||
$baseDateTime = new \DateTimeImmutable();
|
||
}
|
||
else if($baseDateTime instanceof \DateTime){
|
||
$baseDateTime = \DateTimeImmutable::createFromMutable($baseDateTime);
|
||
}
|
||
else{
|
||
throw new MustNotBeReachedException();
|
||
}
|
||
$randSecond = Util::randRangeInt(0, 60 * $term - 1);
|
||
$randFraction = Util::randRangeInt(0, 999999) / 1000000;//6자리 소수
|
||
|
||
return $baseDateTime->sub(TimeUtil::secondsToDateInterval($randSecond + $randFraction))->format('Y-m-d H:i:s');
|
||
}
|