Files
core/hwe/sammo/General.php
T
2018-09-17 02:57:44 +09:00

326 lines
9.5 KiB
PHP

<?php
namespace sammo;
class General implements iActionTrigger{
use LazyVarUpdater;
/**
* @var iActionTrigger $nationType
* @var iActionTrigger $levelObj
* @var iActionTrigger $specialDomesticObj
*/
protected $raw = [];
protected $rawCity = null;
protected $logger;
protected $activatedSkill = [];
protected $logActivatedSkill = [];
protected $isFinished = false;
protected $nationType = null;
protected $levelObj = null;
protected $specialDomesticObj = null;
protected $specialWarObj = null;
protected $personalityObj = null;
protected $itemObjs = [];
public function __construct(array $raw, ?array $city, int $year, int $month){
//TODO: 밖에서 가져오도록 하면 버그 확률이 높아짐. 필요한 raw 값을 직접 구해야함.
$staticNation = getNationStaticInfo($raw['nation']);
setLeadershipBonus($raw, $staticNation['level']);
$this->raw = $raw;
$this->rawCity = $city;
$this->logger = new ActionLogger(
$this->getVar('no'),
$this->getVar('nation'),
$year,
$month,
false
);
$nationTypeClass = getNationTypeClass($staticNation['type']);
$this->nationType = new $nationTypeClass;
$this->levelObj = new TriggerGeneralLevel($this->raw, $city);
$specialDomesticClass = getGeneralSpecialDomesticClass($raw['special']);
$this->specialDomesticObj = new $specialDomesticClass;
//TODO: $specialWarClass 설정
$personalityClass = getPersonalityClass($raw['personal']);
$this->personalityObj = new $personalityClass;
}
function clearActivatedSkill(){
foreach ($this->activatedSkill as $skillName=>$state) {
if (!$state) {
continue;
}
if (!key_exists($skillName, $this->logActivatedSkill)) {
$this->logActivatedSkill[$skillName] = 1;
} else {
$this->logActivatedSkill[$skillName] += 1;
}
}
$this->activatedSkill = [];
}
function getActivatedSkillLog():array{
return $this->logActivatedSkill;
}
function hasActivatedSkill(string $skillName):bool{
return $this->activatedSkill[$skillName] ?? false;
}
function activateSkill(... $skillNames){
foreach($skillNames as $skillName){
$this->activatedSkill[$skillName] = true;
}
}
function deactivateSkill(... $skillNames){
foreach($skillNames as $skillName){
$this->activatedSkill[$skillName] = false;
}
}
function getName():string{
return $this->raw['name'];
}
function getRawCity():?array{
return $this->rawCity;
}
function setRawCity(?array $city){
$this->city = $city;
}
function getCityID():int{
return $this->raw['city'];
}
function getNationID():int{
return $this->raw['nation'];
}
function getStaticNation():array{
return getNationStaticInfo($this->raw['nation']);
}
function getLogger():ActionLogger{
return $this->logger;
}
public function getNationTypeObj():iActionTrigger{
return $this->nationType;
}
public function getGeneralLevelObj():iActionTrigger{
return $this->levelObj;
}
//TODO: 장기적으로 General 클래스로 모두 옮겨와야함.
function getLeadership($withInjury = true, $withItem = true, $withStatAdjust = true, $useFloor = true):float{
return getGeneralLeadership($this->raw, $withInjury, $withItem, $withStatAdjust, $useFloor);
}
function getPower($withInjury = true, $withItem = true, $withStatAdjust = true, $useFloor = true):float{
return getGeneralPower($this->raw, $withInjury, $withItem, $withStatAdjust, $useFloor);
}
function getIntel($withInjury = true, $withItem = true, $withStatAdjust = true, $useFloor = true):float{
return getGeneralIntel($this->raw, $withInjury, $withItem, $withStatAdjust, $useFloor);
}
/**
* @param \MeekroDB $db
*/
function applyDB($db):bool{
$updateVals = $this->getUpdatedValues();
if(!$updateVals){
return false;
}
$db->update('general', $updateVals, 'no=%i', $this->raw['no']);
$this->getLogger()->flush();
return $db->affectedRows() > 0;
}
function checkStatChange():bool{
$logger = $this->getLogger();
$limit = GameConst::$upgradeLimit;
$table = [
['통솔', 'leader'],
['무력', 'power'],
['지력', 'intel'],
];
$result = false;
foreach($table as [$statNickName, $statName]){
$statExpName = $statName.'2';
if($this->getVar($statExpName) < 0){
$logger->pushGeneralActionLog("<R>{$statNickName}</>이 <C>1</> 떨어졌습니다!", ActionLogger::PLAIN);
$this->increaseVar($statExpName, $limit);
$this->increaseVar($statName, -1);
$result = true;
}
else if($this->getVar($statExpName) >= $limit){
$logger->pushGeneralActionLog("<R>{$statNickName}</>이 <C>1</> 올랐습니다!", ActionLogger::PLAIN);
$this->increaseVar($statExpName, -$limit);
$this->increaseVar($statName, 1);
$result = true;
}
}
return $result;
}
public function onPreTurnExecute(General $general):array{
$chain = [];
foreach(array_merge([
$this->nationType,
$this->levelObj,
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
], $this->itemObjs) as $iObj){
if(!$iObj){
continue;
}
$chain[] = $iObj->onPreTurnExecute($general);
}
return array_merge([], ...$chain);
}
public function onCalcDomestic(string $turnType, string $varType, float $value):float{
foreach(array_merge([
$this->nationType,
$this->levelObj,
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
], $this->itemObjs) as $iObj){
if(!$iObj){
continue;
}
$value = $iObj->onCalcDomestic($turnType, $varType, $value);
}
return $value;
}
public function onPreGeneralStatUpdate(General $general, string $statName, $value){
//xxx: $general?
foreach(array_merge([
$this->nationType,
$this->levelObj,
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
], $this->itemObjs) as $iObj){
if(!$iObj){
continue;
}
$value = $iObj->onPreGeneralStatUpdate($this, $statName, $value);
}
return $value;
}
public function onCalcStrategic(string $turnType, string $varType, $value){
foreach(array_merge([
$this->nationType,
$this->levelObj,
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
], $this->itemObjs) as $iObj){
if(!$iObj){
continue;
}
$value = $iObj->onCalcStrategic($turnType, $varType, $value);
}
return $value;
}
public function onCalcNationalIncome(string $type, int $amount):int{
foreach(array_merge([
$this->nationType,
$this->levelObj,
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
], $this->itemObjs) as $iObj){
if(!$iObj){
continue;
}
$amount = $iObj->onCalcNationalIncome($type, $amount);
}
return $amount;
}
public function getWarPowerMultiplier(WarUnit $unit):array{
//xxx:$unit
$att = 1;
$def = 1;
foreach(array_merge([
$this->nationType,
$this->levelObj,
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
], $this->itemObjs) as $iObj){
if(!$iObj){
continue;
}
[$attV, $defV] = $iObj->getWarPowerMultiplier($unit);
$att *= $attV;
$def *= $defV;
}
return [$att, $def];
}
public function getBattleInitSkillTriggerList(WarUnit $unit):array{
$chain = [];
foreach(array_merge([
$this->nationType,
$this->levelObj,
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
], $this->itemObjs) as $iObj){
if(!$iObj){
continue;
}
$chain[] = $iObj->getBattleInitSkillTriggerList($unit);
}
return array_merge([], ...$chain);
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):array{
$chain = [];
foreach(array_merge([
$this->nationType,
$this->levelObj,
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
], $this->itemObjs) as $iObj){
if(!$iObj){
continue;
}
$chain[] = $iObj->getBattlePhaseSkillTriggerList($unit);
}
return array_merge([], ...$chain);
}
}