Files
core/hwe/sammo/WarUnitTrigger/che_계략시도.php
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3.1 KiB
PHP

<?php
namespace sammo\WarUnitTrigger;
use sammo\BaseWarUnitTrigger;
use sammo\WarUnitGeneral;
use sammo\WarUnitCity;
use sammo\WarUnit;
use sammo\GameUnitDetail;
use sammo\ObjectTrigger;
use sammo\Util;
class che_계략시도 extends BaseWarUnitTrigger{
protected $priority = ObjectTrigger::PRIORITY_PRE + 300;
static protected $tableToGeneral = [
'위보'=>[1.2, 1.1],
'매복'=>[1.4, 1.2],
'반목'=>[1.6, 1.3],
'화계'=>[1.8, 1.4],
'혼란'=>[2.0, 1.5]
];
static protected $tableToCity = [
'급습'=>[1.2, 1.1],
'위보'=>[1.4, 1.2],
'혼란'=>[1.6, 1.3]
];
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
assert($self instanceof WarUnitGeneral, 'General만 발동 가능');
$general = $self->getGeneral();
$crewType = $general->getCrewTypeObj();
if($self->hasActivatedSkill('계략불가')){
return true;
}
$magicTrialProb = $general->getIntel(true, true, true, false) / 100;
$magicTrialProb *= $crewType->magicCoef;
$magicTrialProb = $general->onCalcStat($general, 'warMagicTrialProb', $magicTrialProb);
$magicTrialProb = $oppose->getGeneral()->onCalcOpposeStat($general, 'warMagicTrialProb', $magicTrialProb);
if($magicTrialProb <= 0){
return true;
}
$rawIntel = $general->getIntel(false, false, false, false);
$allStat =
$general->getLeadership(false, false, false, false) +
$general->getStrength(false, false, false, false) +
$rawIntel;
if($self->getPhase() == 0 && $rawIntel * 3 >= $allStat){
$magicTrialProb *= 3;
}
if(!$self->rng->nextBool($magicTrialProb)){
return true;
}
$magicSuccessProb = 0.7;
$magicSuccessProb = $general->onCalcStat($general, 'warMagicSuccessProb', $magicSuccessProb);
$magicSuccessProb = $oppose->getGeneral()->onCalcOpposeStat($general, 'warMagicSuccessProb', $magicSuccessProb);
if($oppose instanceof WarUnitCity){
$magic = $self->rng->choice(array_keys(static::$tableToCity));
[$successDamage, $failDamage] = static::$tableToCity[$magic];
}
else{
$magic = $self->rng->choice(array_keys(static::$tableToGeneral));
[$successDamage, $failDamage] = static::$tableToGeneral[$magic];
}
$successDamage = $general->onCalcStat($general, 'warMagicSuccessDamage', $successDamage, $magic);
$successDamage = $oppose->getGeneral()->onCalcOpposeStat($general, 'warMagicSuccessDamage', $successDamage, $magic);
$self->activateSkill('계략시도', $magic);
if($self->rng->nextBool($magicSuccessProb)){
$self->activateSkill('계략');
$selfEnv['magic'] = [$magic, $successDamage];
}
else{
$self->activateSkill('계략실패');
$selfEnv['magic'] = [$magic, $failDamage];
}
return true;
}
}