Files
core/hwe/ts/processing/ProcessGeneralAmount.vue
T
Hide_D 4f4533e533 refac: linter 관련 설정 변경 및 적용, map_theme 변수 제거
- eslint에 prettier 조합
- prettierrc에 width 120, tabWidth 2
- gameStor->map_theme 제거
- map_theme, mapTheme를 GameConst::$mapName으로 대체
- eslint에서 vue/vue3-essential 대신 vue3-recommended 적용
  - vue/max-attributes-per-line 완화
  - vue/v-on-event-hyphenation 해제
  - vue/attribute-hyphenation 해제
- 일부 tsc import type warning 해결
- 일부 vue template type warning 해결
- 일부 vue SFC를 script setup으로 변경
  - TipTap
  - TopBackBar
  - BottomBackBar
  - BoardArticle
  - ProcessCity
2022-03-29 02:06:47 +09:00

168 lines
4.3 KiB
Vue

<template>
<TopBackBar
v-model:searchable="searchable"
:title="commandName"
:type="procEntryMode"
/>
<div class="bg0">
<div v-if="commandName == '몰수'">
장수의 자금이나 군량을 몰수합니다.<br>
몰수한것은 국가재산으로 귀속됩니다.<br>
</div>
<div v-else-if="commandName == '포상'">
국고로 장수에게 자금이나 군량을 지급합니다.<br>
</div>
<div v-else-if="commandName == '증여'">
자신의 자금이나 군량을 다른 장수에게 증여합니다.<br>
</div>
<div class="row">
<div class="col-12 col-md-5">
장수 :
<SelectGeneral
v-model="selectedGeneralID"
:cities="citiesMap"
:generals="generalList"
:textHelper="textHelpGeneral"
:searchable="searchable"
/>
</div>
<div class="col-2 col-md-1">
자원 :
<b-button-group>
<b-button
:pressed="isGold"
@click="isGold=true"
>
</b-button>
<b-button
:pressed="!isGold"
@click="isGold=false"
>
</b-button>
</b-button-group>
</div>
<div class="col-7 col-md-4">
금액 :
<SelectAmount
v-model="amount"
:amountGuide="amountGuide"
:maxAmount="maxAmount"
:minAmount="minAmount"
/>
</div>
<div class="col-3 col-md-2 d-grid">
<b-button
variant="primary"
@click="submit"
>
{{ commandName }}
</b-button>
</div>
</div>
</div>
<BottomBar
:title="commandName"
:type="procEntryMode"
/>
</template>
<script lang="ts">
import SelectGeneral from "@/processing/SelectGeneral.vue";
import SelectAmount from "@/processing/SelectAmount.vue";
import { defineComponent, ref } from "vue";
import { unwrap } from "@/util/unwrap";
import type { Args } from "@/processing/args";
import TopBackBar from "@/components/TopBackBar.vue";
import BottomBar from "@/components/BottomBar.vue";
import {
convertGeneralList,
getProcSearchable,
type procGeneralItem,
type procGeneralKey,
type procGeneralRawItemList,
} from "./processingRes";
import { getNpcColor } from "@/common_legacy";
declare const commandName: string;
declare const entryInfo: ['General'|'Nation', unknown];
declare const procRes: {
distanceList: Record<number, number[]>;
cities: [number, string][];
generals: procGeneralRawItemList;
generalsKey: procGeneralKey[];
minAmount: number;
maxAmount: number;
amountGuide: number[];
};
export default defineComponent({
components: {
SelectGeneral,
SelectAmount,
TopBackBar,
BottomBar,
},
setup() {
const citiesMap = new Map<
number,
{
name: string;
info?: string;
}
>();
for (const [id, name] of procRes.cities) {
citiesMap.set(id, { name });
}
const generalList = convertGeneralList(
procRes.generalsKey,
procRes.generals
);
const amount = ref(1000);
const isGold = ref(true);
const selectedGeneralID = ref(generalList[0].no);
function textHelpGeneral(gen: procGeneralItem): string {
const nameColor = getNpcColor(gen.npc);
const name = nameColor
? `<span style="color:${nameColor}">${gen.name}</span>`
: gen.name;
return `${name} (금${unwrap(gen.gold).toLocaleString()}/쌀${unwrap(gen.rice).toLocaleString()}) (${
gen.leadership
}/${gen.strength}/${gen.intel})`;
}
async function submit(e: Event) {
const event = new CustomEvent<Args>("customSubmit", {
detail: {
amount: amount.value,
isGold: isGold.value,
destGeneralID: selectedGeneralID.value,
},
});
unwrap(e.target).dispatchEvent(event);
}
return {
procEntryMode: <'chief'|'normal'>(entryInfo[0] == 'Nation'?'chief':'normal'),
searchable: getProcSearchable(),
amount,
isGold,
selectedGeneralID,
citiesMap: ref(citiesMap),
distanceList: procRes.distanceList,
minAmount: ref(procRes.minAmount),
maxAmount: ref(procRes.maxAmount),
amountGuide: procRes.amountGuide,
generalList,
commandName,
textHelpGeneral,
submit,
};
},
});
</script>