- eslint에 prettier 조합 - prettierrc에 width 120, tabWidth 2 - gameStor->map_theme 제거 - map_theme, mapTheme를 GameConst::$mapName으로 대체 - eslint에서 vue/vue3-essential 대신 vue3-recommended 적용 - vue/max-attributes-per-line 완화 - vue/v-on-event-hyphenation 해제 - vue/attribute-hyphenation 해제 - 일부 tsc import type warning 해결 - 일부 vue template type warning 해결 - 일부 vue SFC를 script setup으로 변경 - TipTap - TopBackBar - BottomBackBar - BoardArticle - ProcessCity
243 lines
7.2 KiB
PHP
243 lines
7.2 KiB
PHP
<?php
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namespace sammo\Command\Nation;
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use \sammo\DB;
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use \sammo\Util;
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use \sammo\JosaUtil;
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use \sammo\General;
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use \sammo\DummyGeneral;
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use \sammo\ActionLogger;
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use \sammo\GameConst;
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use \sammo\LastTurn;
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use \sammo\GameUnitConst;
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use \sammo\Command;
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use \sammo\MessageTarget;
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use \sammo\Message;
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use \sammo\CityConst;
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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use sammo\Event\Action;
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class che_천도 extends Command\NationCommand
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{
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static protected $actionName = '천도';
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static public $reqArg = true;
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private $cachedDist = null;
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protected function argTest(): bool
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{
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if ($this->arg === null) {
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return false;
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}
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if (!key_exists('destCityID', $this->arg)) {
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return false;
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}
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if (CityConst::byID($this->arg['destCityID']) === null) {
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return false;
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}
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$destCityID = $this->arg['destCityID'];
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$this->arg = [
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'destCityID' => $destCityID,
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];
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return true;
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}
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protected function init()
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{
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$general = $this->generalObj;
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$env = $this->env;
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$this->setCity();
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$this->setNation(['capset', 'gold', 'rice', 'capital']);
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$this->minConditionConstraints = [
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::BeChief(),
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ConstraintHelper::SuppliedCity(),
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];
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}
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protected function initWithArg()
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{
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$this->setDestCity($this->arg['destCityID']);
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[$reqGold, $reqRice] = $this->getCost();
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if ($this->getDistance() === null) {
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$this->fullConditionConstraints = [ConstraintHelper::AlwaysFail('천도 대상으로 도달할 방법이 없습니다.')];
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return;
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}
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$this->fullConditionConstraints = [
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::OccupiedDestCity(),
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ConstraintHelper::BeChief(),
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ConstraintHelper::SuppliedCity(),
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ConstraintHelper::SuppliedDestCity(),
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ConstraintHelper::ReqNationValue('capital', '수도', '!=', $this->destCity['city'], '이미 수도입니다.'),
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ConstraintHelper::ReqNationGold(GameConst::$basegold + $reqGold),
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ConstraintHelper::ReqNationRice(GameConst::$baserice + $reqRice),
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];
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}
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public function getCommandDetailTitle(): string
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{
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$name = $this->getName();
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$amount = number_format($this->env['develcost'] * 5);
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return "{$name}/1+거리×2턴(금쌀 {$amount}×2^거리)";
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}
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public function getCost(): array
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{
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$amount = $this->env['develcost'] * 5;
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$amount *= 2 ** $this->getDistance() ?? 50;
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return [$amount, $amount];
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}
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private function getDistance(): ?int
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{
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if ($this->cachedDist !== null) {
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return $this->cachedDist;
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}
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$srcCityID = $this->nation['capital'];
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$destCityID = $this->arg['destCityID'];
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$nationID = $this->nation['nation'];
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$distance = \sammo\calcCityDistance($srcCityID, $destCityID, [$nationID]) ?? 50;
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$this->cachedDist = $distance;
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return $distance;
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}
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public function getPreReqTurn(): int
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{
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return $this->getDistance() * 2;
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}
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public function getPostReqTurn(): int
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{
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return 0;
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}
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public function addTermStack(): bool
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{
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$lastTurn = $this->getLastTurn();
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$commandName = $this->getName();
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$general = $this->getGeneral();
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$nationID = $general->getNationID();
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$nationStor = \sammo\KVStorage::getStorage(DB::db(), $nationID, 'nation_env');
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$nationStor->last천도Trial = [$general->getVar('officer_level'), $general->getTurnTime()];
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if ($lastTurn->getCommand() != $commandName || $lastTurn->getArg() !== $this->arg) {
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$this->setResultTurn(new LastTurn(
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$commandName,
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$this->arg,
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1,
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$this->nation['capset']
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));
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return false;
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}
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if ($lastTurn->getSeq() < $this->nation['capset']) {
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//NOTE: 최근에 천도, 증축이 일어났으면 리셋됨
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$this->setResultTurn(new LastTurn(
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$commandName,
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$this->arg,
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1,
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$this->nation['capset']
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));
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return false;
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}
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if ($lastTurn->getTerm() < $this->getPreReqTurn()) {
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$this->setResultTurn(new LastTurn(
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$commandName,
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$this->arg,
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$lastTurn->getTerm() + 1,
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$this->nation['capset']
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));
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return false;
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}
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return true;
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}
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public function getBrief(): string
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{
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$commandName = $this->getName();
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$destCityName = CityConst::byID($this->arg['destCityID'])->name;
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$josaRo = JosaUtil::pick($destCityName, '로');
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return "【{$destCityName}】{$josaRo} {$commandName}";
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}
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public function run(): bool
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{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$generalID = $general->getID();
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$generalName = $general->getName();
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$year = $this->env['year'];
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$month = $this->env['month'];
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$destCity = $this->destCity;
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$destCityID = $destCity['city'];
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$destCityName = $destCity['name'];
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$nationID = $general->getNationID();
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$nationName = $this->nation['name'];
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$josaRo = JosaUtil::pick($destCityName, '로');
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$logger = $general->getLogger();
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$general->addExperience(5 * ($this->getPreReqTurn() + 1));
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$general->addDedication(5 * ($this->getPreReqTurn() + 1));
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$josaYi = JosaUtil::pick($generalName, '이');
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$josaYiNation = JosaUtil::pick($nationName, '이');
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$db->update('nation', [
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'capital' => $destCityID,
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'capset' => $db->sqleval('capset + 1'),
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], 'nation=%i', $nationID);
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$general->increaseInheritancePoint('active_action', 1);
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$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>{$josaRo} 천도했습니다. <1>$date</>");
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$logger->pushGeneralHistoryLog("<G><b>{$destCityName}</b></>{$josaRo} <M>천도</>명령");
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$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>{$josaRo} <M>천도</> 명령");
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$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>{$josaRo} <M>천도</>를 명령하였습니다.");
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$logger->pushGlobalHistoryLog("<S><b>【천도】</b></><D><b>{$nationName}</b></>{$josaYiNation} <G><b>{$destCityName}</b></>{$josaRo} <M>천도</>하였습니다.");
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$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
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$general->applyDB($db);
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return true;
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}
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public function exportJSVars(): array
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{
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return [
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'procRes' => [
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'cities' => \sammo\JSOptionsForCities(),
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'distanceList' => new \stdClass(),
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],
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];
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}
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}
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