Files
core/hwe/sammo/AutorunNationPolicy.php
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287 lines
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PHP

<?php
namespace sammo;
class AutorunNationPolicy {
// 수뇌 행동
static $부대전방발령 = '부대전방발령';
static $부대후방발령 = '부대후방발령';
static $부대구출발령 = '부대구출발령';
static $부대유저장후방발령 = '부대유저장후방발령';
static $유저장후방발령 = '유저장후방발령';
static $유저장전방발령 = '유저장전방발령';
static $유저장구출발령 = '유저장구출발령';
static $유저장내정발령 = '유저장내정발령';
static $NPC후방발령 = 'NPC후방발령';
static $NPC전방발령 = 'NPC전방발령';
static $NPC구출발령 = 'NPC구출발령';
static $NPC내정발령 = 'NPC내정발령';
static $유저장긴급포상 = '유저장긴급포상';
static $유저장포상 = '유저장포상';
//static $유저장몰수 = '유저장몰수';
static $NPC긴급포상 = 'NPC긴급포상';
static $NPC포상 = 'NPC포상';
static $NPC몰수 = 'NPC몰수';
// 군주 행동
static $불가침제의 = '불가침제의';
static $선전포고 = '선전포고';
static $천도 = '천도';
//실제 행동
static public $defaultPriority = [
'불가침제의',
'선전포고',
'천도',
'유저장긴급포상',
'부대전방발령',
'유저장구출발령',
'유저장후방발령',
'부대유저장후방발령',
'유저장전방발령',
'유저장포상',
//'유저장몰수',
'부대구출발령',
'부대후방발령',
'NPC긴급포상',
'NPC구출발령',
'NPC후방발령',
'NPC포상',
'NPC전방발령',
'유저장내정발령',
'NPC내정발령',
'NPC몰수',
];
//순서는 중요하지 않음
static public $availableInstantTurn = [
'유저장긴급포상'=>true,
'유저장구출발령'=>true,
'유저장후방발령'=>true,
'유저장전방발령'=>true,
'유저장내정발령'=>true,
'유저장포상'=>true,
'NPC긴급포상'=>true,
'NPC구출발령'=>true,
'NPC후방발령'=>true,
'NPC내정발령'=>true,
'NPC포상'=>true,
'NPC전방발령'=>true,
];
public $priority = [];
public $can부대전방발령 = true;
public $can부대후방발령 = true;
public $can부대구출발령 = true;
public $can부대유저장후방발령 = true;
public $can유저장후방발령 = true;
public $can유저장전방발령 = true;
public $can유저장구출발령 = true;
public $can유저장내정발령 = true;
public $canNPC후방발령 = true;
public $canNPC전방발령 = true;
public $canNPC구출발령 = true;
public $canNPC내정발령 = true;
public $can유저장긴급포상 = true;
public $can유저장포상 = true;
//public $can유저장몰수 = true;
public $canNPC긴급포상 = true;
public $canNPC포상 = true;
public $canNPC몰수 = true;
public $can불가침제의 = true;
public $can선전포고 = true;
public $can천도 = true;
//Policy Variables
public $reqNationGold = 10000;
public $reqNationRice = 12000;
public $CombatForce = [
//200 => [10, 24],//troopLeader, fromCity, toCity
//242 => [10, 24]
];
public $SupportForce = [
//211=>true
];
public $DevelopForce = [
//123=>true
];
public $reqHumanWarUrgentGold = 0;
public $reqHumanWarUrgentRice = 0;
public $reqHumanWarRecommandGold = 0;
public $reqHumanWarRecommandRice = 0;
public $reqHumanDevelGold = 10000;
public $reqHumanDevelRice = 10000;
public $reqNPCWarGold = 0;
public $reqNPCWarRice = 0;
public $reqNPCDevelGold = 0;
public $reqNPCDevelRice = 500;
public $minimumResourceActionAmount = 1000;
public $maximumResourceActionAmount = 10000;
public $minNPCWarLeadership = 40;
public $minWarCrew = 1500;
public $minNPCRecruitCityPopulation = 50000;
public $safeRecruitCityPopulationRatio = 0.5;
public $properWarTrainAtmos = 90;
///이쪽의 값이 실제 초기화 값임
public static $defaultPolicy = [
'reqNationGold'=>10000,
'reqNationRice'=>12000,
'CombatForce'=>[],
'SupportForce'=>[],
'DevelopForce'=>[],
'reqHumanWarUrgentGold'=>0,
'reqHumanWarUrgentRice'=>0,
'reqHumanWarRecommandGold'=>0,
'reqHumanWarRecommandRice'=>0,
'reqHumanDevelGold'=>10000,
'reqHumanDevelRice'=>10000,
'reqNPCWarGold'=>0,
'reqNPCWarRice'=>0,
'reqNPCDevelGold'=>0,
'reqNPCDevelRice'=>500,
'minimumResourceActionAmount'=>1000,
'maximumResourceActionAmount'=>10000,
'minNPCWarLeadership'=>40,
'minWarCrew'=>1500,
'minNPCRecruitCityPopulation'=>50000,
'safeRecruitCityPopulationRatio'=>0.5,
'properWarTrainAtmos'=>90,
];
function __construct(General $general, $aiOptions, ?array $nationPolicy, ?array $serverPolicy, array $nation, array $env)
{
foreach(static::$defaultPolicy as $policy=>$value){
$this->{$policy} = $value;
}
if($serverPolicy){
foreach($serverPolicy['values']??[] as $policy=>$value){
if(!property_exists($this, $policy)){
trigger_error ("{$policy}이 없음", E_USER_NOTICE );
continue;
}
$this->{$policy} = $value;
}
if(key_exists('priority', $serverPolicy)){
$this->priority = $serverPolicy['priority'];
}
}
if($nationPolicy){
foreach($nationPolicy['values']??[] as $policy=>$value){
if(!property_exists($this, $policy)){
trigger_error ("{$policy}이 없음", E_USER_NOTICE );
continue;
}
$this->{$policy} = $value;
}
if(key_exists('priority', $nationPolicy)){
$this->priority = $nationPolicy['priority'];
}
}
if(!$this->priority){
$this->priority = $this::$defaultPriority;
}
if($this->reqNPCDevelGold === 0){
$this->reqNPCDevelGold = $env['develcost'] * 30;
}
if($this->reqNPCWarGold === 0 || $this->reqNPCWarRice === 0){
$defaultCrewType = GameUnitConst::byID(GameUnitConst::DEFAULT_CREWTYPE);
$reqGold = $defaultCrewType->costWithTech($nation['tech'], GameConst::$defaultStatNPCMax * 100);
$reqRice = $defaultCrewType->riceWithTech($nation['tech'], GameConst::$defaultStatNPCMax * 100);
if($this->reqNPCWarGold === 0){
$this->reqNPCWarGold = Util::round($reqGold * 4, -2);
}
if($this->reqNPCWarRice === 0){
$this->reqNPCWarRice = Util::round($reqRice * 4, -2);
}
}
if($this->reqHumanWarUrgentGold === 0 || $this->reqHumanWarUrgentRice === 0){
$defaultCrewType = GameUnitConst::byID(GameUnitConst::DEFAULT_CREWTYPE);
$reqGold = $defaultCrewType->costWithTech($nation['tech'], GameConst::$defaultStatMax * 100);
$reqRice = $defaultCrewType->riceWithTech($nation['tech'], GameConst::$defaultStatMax * 100);
if($this->reqHumanWarUrgentGold === 0){
$this->reqHumanWarUrgentGold = Util::round($reqGold * 3 * 2, -2);
}
if($this->reqHumanWarUrgentRice === 0){
$this->reqHumanWarUrgentRice = Util::round($reqRice * 3 * 2, -2);
}
}
if($this->reqHumanWarRecommandGold === 0){
$this->reqHumanWarRecommandGold = Util::round($this->reqHumanWarUrgentGold * 2, -2);
}
if($this->reqHumanWarRecommandRice === 0){
$this->reqHumanWarRecommandRice = Util::round($this->reqHumanWarUrgentRice * 2, -2);
}
if($general->getNPCType() >= 2){
return;
}
if(!key_exists('chief', $aiOptions)){
$this->can부대전방발령 = false;
$this->can부대후방발령 = false;
$this->can부대유저장후방발령 = false;
$this->can유저장후방발령 = false;
$this->can유저장전방발령 = false;
$this->can유저장구출발령 = false;
$this->can유저장내정발령 = false;
$this->canNPC후방발령 = false;
$this->canNPC전방발령 = false;
$this->canNPC구출발령 = false;
$this->canNPC내정발령 = false;
$this->can유저장긴급포상 = false;
$this->can유저장포상 = false;
//$this->can유저장몰수 = false;
$this->canNPC긴급포상 = false;
$this->canNPC포상 = false;
$this->canNPC몰수 = false;
$this->can선전포고 = false;
$this->can천도 = false;
}
}
}