Files
core/hwe/ts/processing/Nation/che_발령.vue
T
Hide_D 64e36f038e feat(WIP): process 등용 등
- ColorSelect 색을 가득 채움,
- ColorSelect 결과값을 둥글게
- procGeneralList의 column 가변형 정의
- 등용 brief 조사 처리 버그 수정
2021-12-20 01:08:08 +09:00

146 lines
4.1 KiB
Vue

<template>
<TopBackBar :title="commandName" type="chief" />
<div class="bg0">
<MapLegacyTemplate
:isDetailMap="false"
:clickableAll="true"
:neutralView="true"
:useCachedMap="true"
:mapTheme="mapTheme"
v-model="selectedCityObj"
/>
<div>
선택된 도시로 아국 장수를 발령합니다.<br />
아국 도시로만 발령이 가능합니다.<br />
목록을 선택하거나 도시를 클릭하세요.<br />
</div>
<div class="row">
<div class="col-12 col-md-6">
장수 :
<GeneralSelect
:cities="citiesMap"
:generals="generalList"
:troops="troops"
:textHelper="textHelpGeneral"
v-model="selectedGeneralID"
/>
</div>
<div class="col-6 col-md-4">
도시 :
<CitySelect :cities="citiesMap" v-model="selectedCityID" />
</div>
<div class="col-4 col-md-2 d-grid">
<b-button variant="primary" @click="submit">{{ commandName }}</b-button>
</div>
</div>
</div>
<BottomBar :title="commandName" />
</template>
<script lang="ts">
import MapLegacyTemplate, {
MapCityParsed,
} from "@/components/MapLegacyTemplate.vue";
import CitySelect from "@/processing/CitySelect.vue";
import GeneralSelect from "@/processing/GeneralSelect.vue";
import { defineComponent, ref } from "vue";
import { unwrap } from "@/util/unwrap";
import { Args } from "@/processing/args";
import TopBackBar from "@/components/TopBackBar.vue";
import BottomBar from "@/components/BottomBar.vue";
import {
convertGeneralList,
procGeneralItem,
procGeneralKey,
procGeneralRawItemList,
procTroopList,
} from "../processingRes";
import { getNpcColor } from "@/common_legacy";
declare const mapTheme: string;
declare const currentCity: number;
declare const commandName: string;
declare const procRes: {
distanceList: Record<number, number[]>;
cities: [number, string][];
troops: procTroopList;
generals: procGeneralRawItemList;
generalsKey: procGeneralKey[];
};
export default defineComponent({
components: {
MapLegacyTemplate,
CitySelect,
GeneralSelect,
TopBackBar,
BottomBar,
},
watch: {
selectedCityObj(city: MapCityParsed) {
this.selectedCityID = city.id;
},
},
setup() {
const citiesMap = new Map<
number,
{
name: string;
info?: string;
}
>();
for (const [id, name] of procRes.cities) {
citiesMap.set(id, { name });
}
const generalList = convertGeneralList(
procRes.generalsKey,
procRes.generals
);
const selectedCityID = ref(currentCity);
function selectedCity(cityID: number) {
selectedCityID.value = cityID;
}
const selectedGeneralID = ref(generalList[0].no);
function textHelpGeneral(gen: procGeneralItem): string{
const troops = (!gen.troopID)?'':`,${procRes.troops[gen.troopID].name}`;
const nameColor = getNpcColor(gen.npc);
const name = nameColor?`<span style="color:${nameColor}">${gen.name}</span>`:gen.name;
return `${name} [${citiesMap.get(unwrap(gen.cityID))?.name}${troops}] (${gen.leadership}/${gen.leadership}/${gen.intel}) <병${unwrap(gen.crew).toLocaleString()}/훈${gen.train}/사${gen.atmos}>`;
}
async function submit(e: Event) {
const event = new CustomEvent<Args>("customSubmit", {
detail: {
destCityID: selectedCityID.value,
destGeneralID: selectedGeneralID.value,
},
});
unwrap(e.target).dispatchEvent(event);
// title: `${gen.name}[${this.cities.get(gen.cityID)?.name}] (${gen.leadership}/${gen.leadership}/${gen.intel}) <병${gen.crew.toLocaleString()}/훈${gen.train}/사${gen.atmos}`,
}
return {
mapTheme: ref(mapTheme),
citiesMap: ref(citiesMap),
selectedCityID,
selectedGeneralID,
selectedCityObj: ref(undefined as MapCityParsed | undefined),
distanceList: procRes.distanceList,
troops: procRes.troops,
generalList,
commandName,
selectedCity,
textHelpGeneral,
submit,
};
},
});
</script>