Files
core/hwe/ts/defs/API/Nation.ts
T
Hide_D 43a95979e1 refac: 감찰부 vue3 재 작성 (#222)
- 장수 정보, 추가 정보 vue3 component
- b_battleCenter -> v_battleCenter

Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/222
2022-07-16 15:49:23 +09:00

155 lines
3.6 KiB
TypeScript

import type { ValuesOf, TurnObj, NationStaticItem } from "@/defs";
import type { GameObjClassKey } from "@/defs/GameObj";
import type { ValidResponse } from "@/SammoAPI";
export type SetBlockWarResponse = ValidResponse & {
availableCnt: number;
};
export type GeneralListItemP0 = {
no: number,
name: string,
nation: number,
npc: number,
injury: number,
leadership: number,
strength: number,
intel: number,
explevel: number,
dedlevel: number,
gold: number,
rice: number,
killturn: number,
picture: string,
imgsvr: 0 | 1,
age: number,
specialDomestic: GameObjClassKey,
specialWar: GameObjClassKey,
personal: GameObjClassKey,
belong: number,
connect: number,
officerLevel: number, //권한에따라 태수,군사,시종 노출 여부가 다름
officerLevelText: string,
lbonus: number,
ownerName: string | null, //NPC 출력용에 따라 결과가 다름
honorText: string,
dedLevelText: string,
bill: number,
reservedCommand: TurnObj[] | null,
autorun_limit: number,
}
export type GeneralListItemP1 = {
con: number,
specage: number,
specage2: number,
leadership_exp: number,
strength_exp: number,
intel_exp: number,
dex1: number,
dex2: number,
dex3: number,
dex4: number,
dex5: number,
city: number,
experience: number,
dedication: number,
officer_level: number,
officer_city: number,
defence_train: number,
troop: number,
crewtype: GameObjClassKey,
crew: number,
train: number,
atmos: number,
turntime: string,
recent_war: string,
horse: GameObjClassKey,
weapon: GameObjClassKey,
book: GameObjClassKey,
item: GameObjClassKey,
warnum: number,
killnum: number,
deathnum: number,
killcrew: number,
deathcrew: number,
firenum: number,
} & GeneralListItemP0;
export type GeneralListItemP2 = GeneralListItemP1;
export type RawGeneralListItem = GeneralListItemP0 | GeneralListItemP1 | GeneralListItemP2;
export type GeneralListItem =
(GeneralListItemP0 & { st0: true, st1: false, st2: false, permission: 0 }) |
(GeneralListItemP1 & { st0: true, st1: true, st2: false, permission: 1 }) |
(GeneralListItemP2 & { st0: true, st1: true, st2: true, permission: 2 | 3 | 4 });
type ResponseEnv = {
year: number,
month: number,
turntime: string,
turnterm: number,
killturn: number,
autorun_user?: {
limit_minutes: number,
options: Record<string, number>,
}
}
export type RawGeneralListP0 = ValidResponse & {
permission: 0,
column: (keyof GeneralListItemP0)[],
list: ValuesOf<GeneralListItemP0>[][],
troops?: null,
env: ResponseEnv,
}
export type RawGeneralListP1 = ValidResponse & {
permission: 1,
column: (keyof GeneralListItemP1)[],
list: ValuesOf<GeneralListItemP1>[][],
troops?: null,
env: ResponseEnv,
}
export type RawGeneralListP2 = ValidResponse & {
permission: 2 | 3 | 4,
column: (keyof GeneralListItemP2)[],
list: ValuesOf<GeneralListItemP2>[][],
troops: [number, string][],
env: ResponseEnv,
}
export type GeneralListResponse = RawGeneralListP0 | RawGeneralListP1 | RawGeneralListP2;
export type NationItem = NationStaticItem & {
gold: number;
rice: number;
bill: number;
rate: number;
secretlimit: number;
chief_set: number;
scout: number;
war: number;
strategic_cmd_limit: number;
surlimit: number;
tech: number;
}
export type LiteNationInfoResponse = ValidResponse & {
nation: NationStaticItem;
}
export type NationInfoResponse = (ValidResponse & {
nation: NationStaticItem;
}) | (ValidResponse &{
nation: NationItem;
impossibleStrategicCommandLists: [string, number][];
troops: Record<number, string>;
})