Files
core/hwe/sammo/General.php
T
Hide_D 43997b9117 fix: phan 메시지에 따라 수정
- array에 +=를 phan 알아듣기 쉽게 array_merge로
- Util::array_get이 더 이상 필요없으므로 null coalescing
- array로 tuple류를 반환하는 함수에 index를 포함하도록 변경
  - php intelephense에게는 현재 무효
- getPost 일부 값에 int 지정
- 아이템에 id property를 없앴으므로 관련 코드 제거
- enum은 array key로 사용할 수 없으므로 \Ds\Map으로 변경
- KakaoKey PhanRedefineClass 에러 우회
2022-05-09 01:25:12 +09:00

1354 lines
46 KiB
PHP

<?php
namespace sammo;
use Ds\Map;
use sammo\Command\GeneralCommand;
use sammo\Enums\InheritanceKey;
use sammo\Enums\RankColumn;
use sammo\WarUnitTrigger as WarUnitTrigger;
class General implements iAction
{
use LazyVarUpdater;
protected $raw = [];
protected $rawCity = null;
/** @var Map<RankColumn,int|float> */
protected Map $rankVarRead;
/** @var Map<RankColumn,int|float> */
protected Map $rankVarIncrease;
/** @var Map<RankColumn,int|float> */
protected Map $rankVarSet;
/** @var \sammo\ActionLogger */
protected $logger;
protected $activatedSkill = [];
protected $logActivatedSkill = [];
protected $isFinished = false;
/** @var iAction */
protected $nationType = null;
/** @var iAction */
protected $officerLevelObj = null;
/** @var iAction */
protected $specialDomesticObj = null;
/** @var iAction */
protected $specialWarObj = null;
/** @var iAction */
protected $personalityObj = null;
/** @var iAction[] */
protected $itemObjs = [];
/** @var iAction */
protected $inheritBuffObj = null;
protected $lastTurn = null;
protected $resultTurn = null;
const TURNTIME_FULL_MS = -1;
const TURNTIME_FULL = 0;
const TURNTIME_HMS = 1;
const TURNTIME_HM = 2;
protected $calcCache = [];
protected static $prohibitedDirectUpdateVars = [
//Reason: iAction
'leadership' => 1,
'power' => 1,
'intel' => 1,
'nation' => 2,
'officer_level' => 1,
//NOTE: officerLevelObj로 인해 국가의 '레벨'이 바뀌는 것도 조심해야 하나, 국가 레벨의 변경은 월 초/말에만 일어남.
'special' => 1,
'special2' => 1,
'personal' => 1,
'horse' => 1,
'weapon' => 1,
'book' => 1,
'item' => 1
];
/**
* @param array $raw DB row값.
* @param null|Map<RankColumn,int|float> $rawRank
* @param null|array $city DB city 테이블의 row값
* @param int|null $year 게임 연도
* @param int|null $month 게임 월
* @param bool $fullConstruct iAction, 및 ActionLogger 초기화 여부, false인 경우 no, name, city, nation, officer_level 정도로 초기화 가능
*/
public function __construct(array $raw, ?Map $rawRank, ?array $city, ?array $nation, ?int $year, ?int $month, bool $fullConstruct = true)
{
//TODO: 밖에서 가져오도록 하면 버그 확률이 높아짐. 필요한 raw 값을 직접 구해야함.
if ($nation === null) {
$nation = getNationStaticInfo($raw['nation']);
}
$this->raw = $raw;
$this->rawCity = $city;
$this->resultTurn = new LastTurn();
if (key_exists('last_turn', $this->raw)) {
$this->lastTurn = LastTurn::fromJson($this->raw['last_turn']);
$this->resultTurn = $this->lastTurn->duplicate();
}
if ($year !== null && $month !== null) {
$this->initLogger($year, $month);
}
if ($rawRank) {
$this->rankVarRead = $rawRank;
} else {
$this->rankVarRead = new Map();
}
$this->rankVarIncrease = new Map();
$this->rankVarSet = new Map();
if (!$fullConstruct) {
return;
}
$this->nationType = buildNationTypeClass($nation['type']);
$this->officerLevelObj = new TriggerOfficerLevel($this->raw, $nation['level']);
$this->specialDomesticObj = buildGeneralSpecialDomesticClass($raw['special']);
$this->specialWarObj = buildGeneralSpecialWarClass($raw['special2']);
$this->personalityObj = buildPersonalityClass($raw['personal']);
$this->itemObjs['horse'] = buildItemClass($raw['horse']);
$this->itemObjs['weapon'] = buildItemClass($raw['weapon']);
$this->itemObjs['book'] = buildItemClass($raw['book']);
$this->itemObjs['item'] = buildItemClass($raw['item']);
if (key_exists('aux', $this->raw)) {
$rawInheritBuff = $this->getAuxVar('inheritBuff');
if ($rawInheritBuff !== null) {
$this->inheritBuffObj = new TriggerInheritBuff($rawInheritBuff);
}
}
}
function initLogger(int $year, int $month)
{
$this->logger = new ActionLogger(
$this->getVar('no'),
$this->getVar('nation'),
$year,
$month,
false
);
}
function getTurnTime(int $short = self::TURNTIME_FULL_MS)
{
return [
self::TURNTIME_FULL_MS => function ($turntime) {
return $turntime;
},
self::TURNTIME_FULL => function ($turntime) {
return substr($turntime, 0, 19);
},
self::TURNTIME_HMS => function ($turntime) {
return substr($turntime, 11, 8);
},
self::TURNTIME_HM => function ($turntime) {
return substr($turntime, 11, 5);
},
][$short]($this->getVar('turntime'));
}
function setItem(string $itemKey = 'item', ?string $itemCode)
{
if ($itemCode === null) {
$this->deleteItem($itemKey);
return;
}
$this->setVar($itemKey, $itemCode);
$this->itemObjs[$itemKey] = buildItemClass($itemCode);
}
function deleteItem(string $itemKey = 'item')
{
$this->setVar($itemKey, 'None');
$this->itemObjs[$itemKey] = new ActionItem\None();
}
function getItem(string $itemKey = 'item'): BaseItem
{
return $this->itemObjs[$itemKey];
}
function getNPCType(): int
{
return $this->raw['npc'];
}
/** @return BaseItem[] */
function getItems(): array
{
return $this->itemObjs;
}
function getPersonality(): iAction
{
return $this->personalityObj;
}
function getSpecialDomestic(): iAction
{
return $this->specialDomesticObj;
}
function getSpecialWar(): iAction
{
return $this->specialWarObj;
}
function getLastTurn(): LastTurn
{
return $this->lastTurn;
}
function _setResultTurn(LastTurn $resultTurn)
{
$this->resultTurn = $resultTurn;
}
function getResultTurn(): LastTurn
{
return $this->resultTurn;
}
function clearActivatedSkill()
{
foreach ($this->activatedSkill as $skillName => $state) {
if (!$state) {
continue;
}
if (!key_exists($skillName, $this->logActivatedSkill)) {
$this->logActivatedSkill[$skillName] = 1;
} else {
$this->logActivatedSkill[$skillName] += 1;
}
}
$this->activatedSkill = [];
}
function getActivatedSkillLog(): array
{
return $this->logActivatedSkill;
}
function hasActivatedSkill(string $skillName): bool
{
return $this->activatedSkill[$skillName] ?? false;
}
function activateSkill(...$skillNames)
{
foreach ($skillNames as $skillName) {
$this->activatedSkill[$skillName] = true;
}
}
function deactivateSkill(...$skillNames)
{
foreach ($skillNames as $skillName) {
$this->activatedSkill[$skillName] = false;
}
}
function getName(): string
{
return $this->raw['name'];
}
function getInfo(): string
{
//iAction용 info로는 적절하지 않음
return '';
}
function getID(): int
{
return $this->raw['no'];
}
function getRawCity(): ?array
{
return $this->rawCity;
}
function setRawCity(?array $city)
{
$this->rawCity = $city;
}
function getCityID(): int
{
return $this->raw['city'];
}
function getNationID(): int
{
return $this->raw['nation'];
}
function getStaticNation(): array
{
return getNationStaticInfo($this->raw['nation']);
}
function getLogger(): ?ActionLogger
{
return $this->logger;
}
public function getNationTypeObj(): iAction
{
return $this->nationType;
}
public function getOfficerLevelObj(): iAction
{
return $this->officerLevelObj;
}
function getCrewTypeObj(): GameUnitDetail
{
$crewType = GameUnitConst::byID($this->getVar('crewtype'));
if ($crewType === null) {
throw new \InvalidArgumentException('Invalid CrewType:' . $this->getVar('crewtype'));
}
return $crewType;
}
function calcRecentWarTurn(int $turnTerm): int
{
$cacheKey = "recent_war_turn_{$turnTerm}";
if (key_exists($cacheKey, $this->calcCache)) {
return $this->calcCache[$cacheKey];
}
if (!$this->getVar('recent_war')) {
$result = 12 * 1000;
$this->calcCache[$cacheKey] = $result;
return $result;
}
$recwar = new \DateTimeImmutable($this->getVar('recent_war'));
$turnNow = new \DateTimeImmutable($this->getVar('turntime'));
$secDiff = TimeUtil::DateIntervalToSeconds($recwar->diff($turnNow));
if ($secDiff <= 0) {
$this->calcCache[$cacheKey] = 0;
return 0;
}
$result = intdiv(Util::toInt($secDiff), 60 * $turnTerm);
$this->calcCache[$cacheKey] = $result;
return $result;
}
function getReservedTurn(int $turnIdx, array $env): GeneralCommand
{
$db = DB::db();
$rawCmd = $db->queryFirstRow('SELECT * FROM general_turn WHERE general_id = %i AND turn_idx = %i', $this->getID(), $turnIdx);
if (!$rawCmd) {
return buildGeneralCommandClass(null, $this, $env);
}
return buildGeneralCommandClass($rawCmd['action'], $this, $env, Json::decode($rawCmd['arg'] ?? null));
}
/**
* @param General[] $generalList
* @param int $turnIdxFrom [$turnIdxFrom, $turnIdxTo)
* @param int $turnIdxTo [$turnIdxFrom, $turnIdxTo)
* @param array $env
* @return GeneralCommand[]
*/
public function getReservedTurnList(int $turnIdxFrom, int $turnIdxTo, array $env)
{
if ($turnIdxFrom < 0 || $turnIdxFrom >= GameConst::$maxTurn) {
throw new \OutOfRangeException('$turnIdxFrom 범위 초과' . $turnIdxFrom);
}
if ($turnIdxTo <= $turnIdxFrom || GameConst::$maxTurn < $turnIdxTo) {
throw new \OutOfRangeException('$turnIdxTo 범위 초과' . $turnIdxTo);
}
$db = DB::db();
$generalID = $this->getID();
$result = [];
$rawCmds = $db->queryFirstRow('SELECT * FROM general_turn WHERE general_id = %i AND %i <= turn_idx AND turn_idx < %i ORDER BY turn_idx ASC', $generalID, $turnIdxFrom, $turnIdxTo);
if (!$rawCmds) {
foreach (Util::range($turnIdxFrom, $turnIdxTo) as $turnIdx) {
$result[$turnIdx] = buildGeneralCommandClass(null, $this, $env);
}
return $result;
}
foreach ($rawCmds as $turnIdx => $rawCmd) {
$result[$turnIdx] = buildGeneralCommandClass($rawCmd['action'], $this, $env, Json::decode($rawCmd['arg'] ?? null));
}
return $result;
}
/**
* 장수의 스탯을 계산해옴
*
* @param string $statName 스탯값, leadership, strength, intel 가능
* @param bool $withInjury 부상값 사용 여부
* @param bool $withIActionObj 아이템, 특성, 성격 등 보정치 적용 여부
* @param bool $withStatAdjust 능력치간 보정 사용 여부
* @param bool $useFloor 내림 사용 여부, false시 float 값을 반환할 수도 있음
*
* @return float 계산된 능력치
*/
protected function getStatValue(string $statName, $withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true): float
{
$cKey = "{$statName}_{$withInjury}_{$withIActionObj}_{$withStatAdjust}";
if (key_exists($cKey, $this->calcCache)) {
$statValue = $this->calcCache[$cKey];
if ($useFloor) {
return Util::toInt($statValue);
}
return $statValue;
}
$statValue = $this->getVar($statName);
if ($withInjury) {
$statValue *= (100 - $this->getVar('injury')) / 100;
}
if ($withStatAdjust) {
if ($statName === 'strength') {
$statValue += Util::round($this->getStatValue('intel', $withInjury, $withIActionObj, false, false) / 4);
} else if ($statName === 'intel') {
$statValue += Util::round($this->getStatValue('strength', $withInjury, $withIActionObj, false, false) / 4);
}
}
if ($withIActionObj) {
foreach ([
$this->nationType,
$this->officerLevelObj,
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
$this->inheritBuffObj,
] as $actionObj) {
if ($actionObj !== null) {
$statValue = $actionObj->onCalcStat($this, $statName, $statValue);
}
}
foreach ($this->itemObjs as $actionObj) {
if ($actionObj !== null) {
$statValue = $actionObj->onCalcStat($this, $statName, $statValue);
}
}
}
$this->calcCache[$cKey] = $statValue;
if ($useFloor) {
return Util::toInt($statValue);
}
return $statValue;
}
function getLeadership($withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true): float
{
return $this->getStatValue('leadership', $withInjury, $withIActionObj, $withStatAdjust, $useFloor);
}
function getStrength($withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true): float
{
return $this->getStatValue('strength', $withInjury, $withIActionObj, $withStatAdjust, $useFloor);
}
function getIntel($withInjury = true, $withIActionObj = true, $withStatAdjust = true, $useFloor = true): float
{
return $this->getStatValue('intel', $withInjury, $withIActionObj, $withStatAdjust, $useFloor);
}
function getDex(GameUnitDetail $crewType)
{
$armType = $crewType->armType;
if ($armType == GameUnitConst::T_CASTLE) {
$armType = GameUnitConst::T_SIEGE;
}
return $this->getVar("dex{$armType}");
}
function addDex(GameUnitDetail $crewType, float $exp, bool $affectTrainAtmos = false)
{
$armType = $crewType->armType;
if ($armType == GameUnitConst::T_CASTLE) {
$armType = GameUnitConst::T_SIEGE;
}
if ($armType < 0) {
return;
}
if ($armType == GameUnitConst::T_WIZARD) {
$exp *= 0.9;
} else if ($armType == GameUnitConst::T_SIEGE) {
$exp *= 0.9;
}
if ($affectTrainAtmos) {
$exp *= ($this->getVar('train') + $this->getVar('atmos')) / 200;
}
$dexType = "dex{$armType}";
$exp = $this->onCalcStat($this, 'addDex', $exp, ['armType' => $armType]);
$this->increaseVar($dexType, $exp);
}
function addExperience(float $experience, bool $affectTrigger = true)
{
if ($affectTrigger) {
$experience = $this->onCalcStat($this, 'experience', $experience);
}
$this->increaseVar('experience', $experience);
$nextExpLevel = getExpLevel($this->getVar('experience'));
$comp = $nextExpLevel <=> $this->getVar('explevel');
if ($comp === 0) {
return;
}
$this->updateVar('explevel', $nextExpLevel);
$josaRo = JosaUtil::pick($nextExpLevel, '로');
if ($comp > 0) {
$this->getLogger()->pushGeneralActionLog("<C>Lv {$nextExpLevel}</>{$josaRo} <C>레벨업</>!", ActionLogger::PLAIN);
} else {
$this->getLogger()->pushGeneralActionLog("<C>Lv {$nextExpLevel}</>{$josaRo} <R>레벨다운</>!", ActionLogger::PLAIN);
}
}
function addDedication(float $dedication, bool $affectTrigger = true)
{
if ($affectTrigger) {
$dedication = $this->onCalcStat($this, 'dedication', $dedication);
}
$this->increaseVar('dedication', $dedication);
$nextDedLevel = getDedLevel($this->getVar('dedication'));
$comp = $nextDedLevel <=> $this->getVar('dedlevel');
if ($comp === 0) {
return;
}
$this->updateVar('dedlevel', $nextDedLevel);
$dedLevelText = getDedLevelText($nextDedLevel);
$billText = number_format(getBillByLevel($nextDedLevel));
$josaRoDed = JosaUtil::pick($dedLevelText, '로');
$josaRoBill = JosaUtil::pick($billText, '로');
if ($comp > 0) {
$this->getLogger()->pushGeneralActionLog("<Y>{$dedLevelText}</>{$josaRoDed} <C>승급</>하여 봉록이 <C>{$billText}</>{$josaRoBill} <C>상승</>했습니다!", ActionLogger::PLAIN);
} else {
$this->getLogger()->pushGeneralActionLog("<Y>{$dedLevelText}</>{$josaRoDed} <R>강등</>되어 봉록이 <C>{$billText}</>{$josaRoBill} <R>하락</>했습니다!", ActionLogger::PLAIN);
}
}
function updateVar(string $key, $value)
{
if (($this->raw[$key] ?? null) === $value) {
return;
}
if (!key_exists($key, $this->updatedVar)) {
$this->updatedVar[$key] = true;
}
$this->raw[$key] = $value;
$this->calcCache = [];
}
/**
* @param \MeekroDB $db
*/
function kill($db, bool $sendDyingMessage = true, ?string $dyingMessage = null)
{
$generalID = $this->getID();
$logger = $this->getLogger();
$generalName = $this->getName();
//유산포인트 관련 항목 환불
if ($this->getNPCType() < 2) {
$refundPoint = 0;
$userID = $this->getVar('owner');
$userLogger = new UserLogger($userID);
if ($this->getAuxVar('inheritRandomUnique')) {
$this->setAuxVar('inheritRandomUnique', null);
$userLogger->push(sprintf("사망으로 랜덤 유니크 구입 %d 포인트 반환", GameConst::$inheritItemRandomPoint), "inheritPoint");
$refundPoint += GameConst::$inheritItemRandomPoint;
}
$itemTrials = $this->getAuxVar('inheritUniqueTrial') ?? [];
foreach (array_keys($itemTrials) as $itemKey) {
$trialStor = KVStorage::getStorage($db, "ut_{$itemKey}");
$ownTrial = $trialStor->getValue("u{$userID}");
$itemObj = buildItemClass($itemKey);
$itemName = $itemObj->getName();
if (!$ownTrial) {
continue;
}
[,, $amount] = $ownTrial;
$trialStor->deleteValue("u{$userID}");
$userLogger->push("사망으로 {$itemName} 입찰에 사용한 {$amount} 포인트 반환", "inheritPoint");
$refundPoint += $amount;
}
if ($this->getAuxVar('inheritSpecificSpecialWar')) {
$this->setAuxVar('inheritSpecificSpecialWar', null);
$userLogger->push(sprintf("사망으로 전투 특기 지정 %d 포인트 반환", GameConst::$inheritSpecificSpecialPoint), "inheritPoint");
$refundPoint += GameConst::$inheritSpecificSpecialPoint;
}
if ($refundPoint > 0) {
$this->increaseInheritancePoint(InheritanceKey::previous, $refundPoint);
}
$inheritPointManager = InheritancePointManager::getInstance();
$inheritPointManager->mergeTotalInheritancePoint($this);
$inheritPointManager->applyInheritanceUser($this->getVar('owner'));
$inheritPointManager->clearInheritancePoint($this);
}
// 군주였으면 유지 이음
$officerLevel = $this->getVar('officer_level');
if ($officerLevel == 12) {
nextRuler($this);
$this->setVar('officer_level', 1);
}
// 부대 처리
$troopLeaderID = $this->getVar('troop');
if ($troopLeaderID == $generalID) {
//부대장일 경우
// 모두 탈퇴
$db->update('general', [
'troop' => 0
], 'troop=%i', $troopLeaderID);
// 부대 삭제
$db->delete('troop', 'troop_leader=%i', $troopLeaderID);
}
if ($sendDyingMessage) {
if ($dyingMessage) {
$logger->pushGlobalActionLog($dyingMessage);
} else {
$dyingMessageObj = new TextDecoration\DyingMessage($this);
$logger->pushGlobalActionLog($dyingMessageObj->getText());
}
$logger->flush();
}
$db->update('select_pool', [
'general_id' => null,
'owner' => null,
'reserved_until' => null,
], 'general_id=%i', $generalID);
$db->delete('general', 'no=%i', $generalID);
$db->delete('general_turn', 'general_id=%i', $generalID);
$db->delete('rank_data', 'general_id=%i', $generalID);
$this->updatedVar = [];
$db->update('nation', [
'gennum' => $db->sqleval('gennum - 1')
], 'nation=%i', $this->getVar('nation'));
}
function rebirth()
{
$logger = $this->getLogger();
$generalName = $this->getName();
$inheritPointManager = InheritancePointManager::getInstance();
$ownerID = $this->getVar('owner');
if ($ownerID) {
$inheritPointManager->mergeTotalInheritancePoint($this);
$inheritPointManager->applyInheritanceUser($ownerID, true);
$inheritPointManager->clearInheritancePoint($this);
}
$this->multiplyVarWithLimit('leadership', 0.85, 10);
$this->multiplyVarWithLimit('strength', 0.85, 10);
$this->multiplyVarWithLimit('intel', 0.85, 10);
$this->setVar('injury', 0);
$this->multiplyVar('experience', 0.5);
$this->multiplyVar('dedication', 0.5);
$this->setVar('age', 20);
$this->setVar('specage', 0);
$this->setVar('specage2', 0);
$this->multiplyVar('dex1', 0.5);
$this->multiplyVar('dex2', 0.5);
$this->multiplyVar('dex3', 0.5);
$this->multiplyVar('dex4', 0.5);
$this->multiplyVar('dex5', 0.5);
foreach (RankColumn::cases() as $rankKey) {
$this->setRankVar($rankKey, 0);
}
$josaYi = JosaUtil::pick($generalName, '이');
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <R>은퇴</>하고 그 자손이 유지를 이어받았습니다.");
$logger->pushGeneralActionLog('나이가 들어 <R>은퇴</>하고 자손에게 자리를 물려줍니다.', ActionLogger::PLAIN);
$logger->pushGeneralHistoryLog('나이가 들어 은퇴하고, 자손에게 관직을 물려줌');
}
function increaseRankVar(RankColumn $key, int $value)
{
if ($this->rankVarSet->hasKey($key)) {
$this->rankVarSet[$key] += $value;
return;
}
if ($this->rankVarRead->hasKey($key)) {
$this->rankVarSet[$key] = $this->rankVarRead[$key] + $value;
$this->rankVarRead->remove($key);
return;
}
if ($this->rankVarIncrease->hasKey($key)) {
$this->rankVarIncrease[$key] += $value;
return;
}
$this->rankVarIncrease[$key] = $value;
}
function setRankVar(RankColumn $key, int $value)
{
if ($this->rankVarRead->hasKey($key)) {
$this->rankVarRead->remove($key);
} else if ($this->rankVarIncrease->hasKey($key)) {
$this->rankVarIncrease->remove($key);
}
$this->rankVarSet[$key] = $value;
}
function getRankVar(RankColumn $key, $defaultValue = null): int
{
if ($this->rankVarSet->hasKey($key)) {
return $this->rankVarSet[$key];
}
if (!$this->rankVarRead->hasKey($key)) {
if ($defaultValue === null) {
throw new \RuntimeException('인자가 없음 : ' . $key->value);
}
return $defaultValue;
}
return $this->rankVarRead[$key];
}
/**
* @param \MeekroDB $db
*/
function applyDB($db): bool
{
if ($this->lastTurn && $this->getLastTurn() != $this->getResultTurn()) {
$this->setVar('last_turn', $this->getResultTurn()->toJson());
}
$updateVals = $this->getUpdatedValues();
$generalID = $this->getID();
$result = false;
if ($updateVals) {
$db->update('general', $updateVals, 'no=%i', $generalID);
$result = $result || $db->affectedRows() > 0;
if (key_exists('nation', $updateVals)) {
$db->update('rank_data', [
'nation_id' => $updateVals['nation']
], 'general_id = %i', $generalID);
$result = true;
}
$this->flushUpdateValues();
}
if ($this->rankVarIncrease->count()) {
foreach ($this->rankVarIncrease as $rankKey => $rankVal) {
$db->update('rank_data', [
'value' => $db->sqleval('value + %i', $rankVal)
], 'general_id = %i AND type = %s', $generalID, $rankKey->value);
}
$result = true;
}
if ($this->rankVarSet->count()) {
foreach ($this->rankVarSet as $rankKey => $rankVal) {
$db->update('rank_data', [
'value' => $rankVal
], 'general_id = %i AND type = %s', $generalID, $rankKey->value);
$this->rankVarRead[$rankKey->value] = $rankVal;
}
$result = true;
}
$this->rankVarIncrease = new Map();
$this->rankVarSet = new Map();
$this->getLogger()->flush();
return $result;
}
function checkStatChange(): bool
{
$logger = $this->getLogger();
$limit = GameConst::$upgradeLimit;
$table = [
['통솔', 'leadership'],
['무력', 'strength'],
['지력', 'intel'],
];
$result = false;
foreach ($table as [$statNickName, $statName]) {
$statExpName = $statName . '_exp';
if ($this->getVar($statExpName) < 0) {
$logger->pushGeneralActionLog("<R>{$statNickName}</>이 <C>1</> 떨어졌습니다!", ActionLogger::PLAIN);
$this->increaseVar($statExpName, $limit);
$this->increaseVar($statName, -1);
$result = true;
} else if ($this->getVar($statExpName) >= $limit) {
$logger->pushGeneralActionLog("<S>{$statNickName}</>이 <C>1</> 올랐습니다!", ActionLogger::PLAIN);
$this->increaseVar($statExpName, -$limit);
$this->increaseVar($statName, 1);
$result = true;
}
}
return $result;
}
public function getPreTurnExecuteTriggerList(General $general): ?GeneralTriggerCaller
{
$caller = new GeneralTriggerCaller();
foreach (array_merge([
$this->nationType,
$this->officerLevelObj,
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
$this->getCrewTypeObj(),
$this->inheritBuffObj,
], $this->itemObjs) as $iObj) {
if (!$iObj) {
continue;
}
/** @var iAction $iObj */
$caller->merge($iObj->getPreTurnExecuteTriggerList($general));
}
return $caller;
}
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
{
foreach (array_merge([
$this->nationType,
$this->officerLevelObj,
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
$this->getCrewTypeObj(),
$this->inheritBuffObj,
], $this->itemObjs) as $iObj) {
if (!$iObj) {
continue;
}
/** @var iAction $iObj */
$value = $iObj->onCalcDomestic($turnType, $varType, $value, $aux);
}
return $value;
}
public function onCalcStat(General $general, string $statName, $value, $aux = null)
{
//xxx: $general?
foreach (array_merge([
$this->nationType,
$this->officerLevelObj,
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
$this->getCrewTypeObj(),
$this->inheritBuffObj,
], $this->itemObjs) as $iObj) {
if (!$iObj) {
continue;
}
/** @var iAction $iObj */
$value = $iObj->onCalcStat($this, $statName, $value, $aux);
}
return $value;
}
public function onCalcOpposeStat(General $general, string $statName, $value, $aux = null)
{
//xxx: $general?
foreach (array_merge([
$this->nationType,
$this->officerLevelObj,
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
$this->getCrewTypeObj(),
$this->inheritBuffObj,
], $this->itemObjs) as $iObj) {
if (!$iObj) {
continue;
}
/** @var iAction $iObj */
$value = $iObj->onCalcOpposeStat($this, $statName, $value, $aux);
}
return $value;
}
public function onCalcStrategic(string $turnType, string $varType, $value)
{
foreach (array_merge([
$this->nationType,
$this->officerLevelObj,
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
$this->getCrewTypeObj(),
$this->inheritBuffObj,
], $this->itemObjs) as $iObj) {
if (!$iObj) {
continue;
}
/** @var iAction $iObj */
$value = $iObj->onCalcStrategic($turnType, $varType, $value);
}
return $value;
}
public function onCalcNationalIncome(string $type, $amount)
{
foreach (array_merge([
$this->nationType,
$this->officerLevelObj,
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
$this->getCrewTypeObj(),
$this->inheritBuffObj,
], $this->itemObjs) as $iObj) {
if (!$iObj) {
continue;
}
/** @var iAction $iObj */
$amount = $iObj->onCalcNationalIncome($type, $amount);
}
return $amount;
}
public function onArbitraryAction(General $general, string $actionType, ?string $phase = null, $aux = null): null|array
{
foreach (array_merge([
$this->nationType,
$this->officerLevelObj,
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
$this->getCrewTypeObj(),
$this->inheritBuffObj,
], $this->itemObjs) as $iObj) {
if (!$iObj) {
continue;
}
/** @var iAction $iObj */
$aux = $iObj->onArbitraryAction($general, $actionType, $phase, $aux);
}
return $aux;
}
public function getWarPowerMultiplier(WarUnit $unit): array
{
//xxx:$unit
$att = 1;
$def = 1;
foreach (array_merge([
$this->nationType,
$this->officerLevelObj,
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
$this->getCrewTypeObj(),
$this->inheritBuffObj,
], $this->itemObjs) as $iObj) {
if (!$iObj) {
continue;
}
/** @var iAction $iObj */
[$attV, $defV] = $iObj->getWarPowerMultiplier($unit);
$att *= $attV;
$def *= $defV;
}
return [$att, $def];
}
public function getBattleInitSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
{
$caller = new WarUnitTriggerCaller();
foreach (array_merge([
$this->nationType,
$this->officerLevelObj,
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
$this->getCrewTypeObj(),
$this->inheritBuffObj,
], $this->itemObjs) as $iObj) {
if (!$iObj) {
continue;
}
/** @var iAction $iObj */
$caller->merge($iObj->getBattleInitSkillTriggerList($unit));
}
return $caller;
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit): ?WarUnitTriggerCaller
{
$caller = new WarUnitTriggerCaller(
new WarUnitTrigger\che_필살시도($unit),
new WarUnitTrigger\che_필살발동($unit),
new WarUnitTrigger\che_회피시도($unit),
new WarUnitTrigger\che_회피발동($unit),
new WarUnitTrigger\che_계략시도($unit),
new WarUnitTrigger\che_계략발동($unit),
new WarUnitTrigger\che_계략실패($unit)
);
foreach (array_merge([
$this->nationType,
$this->officerLevelObj,
$this->specialDomesticObj,
$this->specialWarObj,
$this->personalityObj,
$this->getCrewTypeObj(),
$this->inheritBuffObj,
], $this->itemObjs) as $iObj) {
if (!$iObj) {
continue;
}
/** @var iAction $iObj */
$caller->merge($iObj->getBattlePhaseSkillTriggerList($unit));
}
return $caller;
}
static public function mergeQueryColumn(?array $reqColumns = null, int $constructMode = 2): array
{
$minimumColumn = ['no', 'name', 'npc', 'city', 'nation', 'officer_level', 'officer_city'];
$defaultEventColumn = [
'no', 'name', 'npc', 'owner', 'city', 'nation', 'officer_level', 'officer_city',
'special', 'special2', 'personal',
'horse', 'weapon', 'book', 'item', 'last_turn', 'aux',
];
$fullColumn = [
'no', 'name', 'owner', 'owner_name', 'picture', 'imgsvr', 'nation', 'city', 'troop', 'injury', 'affinity',
'leadership', 'leadership_exp', 'strength', 'strength_exp', 'intel', 'intel_exp', 'weapon', 'book', 'horse', 'item',
'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'crew', 'crewtype', 'train', 'atmos', 'turntime',
'makelimit', 'killturn', 'block', 'dedlevel', 'explevel', 'age', 'startage', 'belong',
'personal', 'special', 'special2', 'defence_train', 'tnmt', 'npc', 'npc_org', 'deadyear', 'npcmsg',
'dex1', 'dex2', 'dex3', 'dex4', 'dex5', 'betray',
'recent_war', 'last_turn', 'myset',
'specage', 'specage2', 'con', 'connect', 'aux', 'lastrefresh',
];
if ($reqColumns === null) {
return [$fullColumn, RankColumn::cases()];
}
/** @var RankColumn[] */
$rankColumn = [];
$subColumn = [];
foreach ($reqColumns as $column) {
if ($column instanceof RankColumn) {
$rankColumn[] = $column;
continue;
}
$rankKey = RankColumn::tryFrom($column);
if ($rankKey !== null) {
$rankColumn[] = $rankKey;
} else {
$subColumn[] = $column;
}
}
if ($constructMode > 1) {
return [array_unique(array_merge($defaultEventColumn, $subColumn)), $rankColumn];
}
return [array_unique(array_merge($minimumColumn, $subColumn)), $rankColumn];
}
/**
* @param ?int[] $generalIDList
* @param null|array<string|RankColumn> $column
* @param int $constructMode
* @return \sammo\General[]
* @throws MustNotBeReachedException
*/
static public function createGeneralObjListFromDB(?array $generalIDList, ?array $column = null, int $constructMode = 2): array
{
if ($generalIDList === []) {
return [];
}
$db = DB::db();
if ($constructMode > 0) {
$gameStor = KVStorage::getStorage($db, 'game_env');
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
} else {
$year = null;
$month = null;
}
/**
* @var string[] $column
* @var RankColumn[] $rankColumn
*/
[$column, $rankColumn] = static::mergeQueryColumn($column, $constructMode);
if ($generalIDList === null) {
$rawGenerals = Util::convertArrayToDict(
$db->query('SELECT %l FROM general WHERE 1', Util::formatListOfBackticks($column)),
'no'
);
$generalIDList = array_keys($rawGenerals);
} else {
$rawGenerals = Util::convertArrayToDict(
$db->query('SELECT %l FROM general WHERE no IN %li', Util::formatListOfBackticks($column), $generalIDList),
'no'
);
}
/** @var Map<int,Map<RankColumn,int|float>> */
$rawRanks = new Map();
if ($rankColumn) {
$rawValue = $db->queryAllLists(
'SELECT `general_id`, `type`, `value` FROM rank_data WHERE general_id IN %li AND `type` IN %ls',
$generalIDList,
array_map(fn (\BackedEnum $e) => $e->value, $rankColumn)
);
foreach ($rawValue as [$generalID, $rawRankType, $rankValue]) {
if (!$rawRanks->hasKey($generalID)) {
$rawRanks[$generalID] = new Map();
}
$rankType = RankColumn::from($rawRankType);
$rawRanks[$generalID][$rankType] = $rankValue;
}
}
$result = [];
foreach ($generalIDList as $generalID) {
if (!key_exists($generalID, $rawGenerals)) {
$result[$generalID] = new DummyGeneral($constructMode > 0);
continue;
}
if ($rawRanks->hasKey($generalID) && $rawRanks[$generalID]->count() !== count($rankColumn)) {
throw new \RuntimeException('column의 수가 일치하지 않음 : ' . $generalID);
}
$result[$generalID] = new static($rawGenerals[$generalID], $rawRanks[$generalID] ?? null, null, null, $year, $month, $constructMode > 1);
}
return $result;
}
static public function createGeneralObjFromDB(int $generalID, ?array $column = null, int $constructMode = 2): self
{
$db = DB::db();
if ($constructMode > 0) {
$gameStor = KVStorage::getStorage($db, 'game_env');
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
} else {
$year = null;
$month = null;
}
/**
* @var string[] $column
* @var RankColumn[] $rankColumn
*/
[$column, $rankColumn] = static::mergeQueryColumn($column, $constructMode);
$rawGeneral = $db->queryFirstRow('SELECT %l FROM general WHERE no = %i', Util::formatListOfBackticks($column), $generalID);
if (!$rawGeneral) {
return new DummyGeneral($constructMode > 0);
}
$rawRankValues = new Map();
if ($rankColumn) {
$rawValue = $db->queryAllLists(
'SELECT `type`, `value` FROM rank_data WHERE general_id = %i AND `type` IN %ls',
$generalID,
array_map(fn (\BackedEnum $e) => $e->value, $rankColumn)
);
foreach ($rawValue as [$rawRankType, $rankValue]) {
$rankType = RankColumn::tryFrom($rawRankType);
$rawRankValues->put($rankType, $rankValue);
}
}
$general = new static($rawGeneral, $rawRankValues, null, null, $year, $month, $constructMode > 1);
return $general;
}
/**
* @param General[] $generalList
* @param int $turnIdx
* @param array $env
* @return GeneralCommand[]
*/
static public function getReservedTurnByGeneralList(array $generalList, int $turnIdx, array $env)
{
if (!$generalList) {
return [];
}
$generalIDList = array_map(function (General $general) {
return $general->getID();
}, $generalList);
$db = DB::db();
$result = [];
$rawCmds = Util::convertArrayToDict($db->query('SELECT * FROM general_turn WHERE general_id IN %li AND turn_idx = %i', $generalIDList, $turnIdx), 'general_id');
foreach ($generalList as $general) {
$generalID = $general->getID();
if (!key_exists($generalID, $rawCmds)) {
$result[$generalID] = buildGeneralCommandClass(null, $general, $env);
continue;
}
$rawCmd = $rawCmds[$generalID];
$result[$generalID] = buildGeneralCommandClass($rawCmd['action'], $general, $env, Json::decode($rawCmd['arg']));
}
return $result;
}
/**
* @param General[] $generalList
* @param int $turnIdxFrom [$turnIdxFrom, $turnIdxTo)
* @param int $turnIdxTo [$turnIdxFrom, $turnIdxTo)
* @param array $env
* @return GeneralCommand[][]
*/
static public function getReservedTurnListByGeneralList(array $generalList, int $turnIdxFrom, int $turnIdxTo, array $env)
{
//XXX: static인데 return값이 General이 아니라고?? GeneralCommandHelper같은게 있어야하지 않을까?
if (!$generalList) {
return [];
}
if ($turnIdxFrom < 0 || $turnIdxFrom >= GameConst::$maxTurn) {
throw new \OutOfRangeException('$turnIdxFrom 범위 초과' . $turnIdxFrom);
}
if ($turnIdxTo <= $turnIdxFrom || GameConst::$maxTurn < $turnIdxTo) {
throw new \OutOfRangeException('$turnIdxTo 범위 초과' . $turnIdxTo);
}
$generalIDList = array_map(function (General $general) {
return $general->getID();
}, $generalList);
$db = DB::db();
$rawCmds = $db->queryFirstRow('SELECT * FROM general_turn WHERE general_id IN %i AND %i <= turn_idx AND turn_idx < %i ORDER BY general_id ASC, turn_idx ASC', $generalIDList, $turnIdxFrom, $turnIdxTo);
$orderedRawCmds = [];
foreach ($rawCmds as $rawCmd) {
$generalID = $rawCmd['general_id'];
$turnIdx = $rawCmd['turn_idx'];
if (!key_exists($generalID, $orderedRawCmds)) {
$orderedRawCmds[$generalID] = [];
}
$orderedRawCmds[$generalID][$turnIdx] = $rawCmd;
}
$result = [];
foreach ($generalList as $general) {
$generalID = $general->getID();
$result[$generalID] = [];
if (!key_exists($generalID, $orderedRawCmds)) {
foreach (Util::range($turnIdxFrom, $turnIdxTo) as $turnIdx) {
$result[$generalID][$turnIdx] = buildGeneralCommandClass(null, $general, $env);
}
continue;
}
foreach ($orderedRawCmds[$generalID] as $turnIdx => $rawCmd) {
$result[$generalID][$turnIdx] = buildGeneralCommandClass($rawCmd['action'], $general, $env, Json::decode($rawCmd['arg']));
}
}
return $result;
}
public function getInheritancePoint(InheritanceKey $key, &$aux = null, bool $forceCalc = false): int|float|null
{
return InheritancePointManager::getInstance()->getInheritancePoint($this, $key, $aux, $forceCalc);
}
public function setInheritancePoint(InheritanceKey $key, $value, $aux = null)
{
return InheritancePointManager::getInstance()->setInheritancePoint($this, $key, $value, $aux);
}
public function increaseInheritancePoint(InheritanceKey $key, $value, $aux = null)
{
return InheritancePointManager::getInstance()->increaseInheritancePoint($this, $key, $value, $aux);
}
public function mergeTotalInheritancePoint(bool $isEnd = false)
{
InheritancePointManager::getInstance()->mergeTotalInheritancePoint($this, $isEnd);
}
}