Files
core/hwe/sammo/Command/Nation/che_포상.php
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Hide_D ad23398592 refac: General 생성 방식 변경
- 변경한 GeneralQueryMode에 따라 Lite가 불가능
- Lite여도 된다면 GeneralLite 클래스로 변경
- 그렇지 않다면 General 클래스로 변경
- 내부에서 어떠한 연산을 할 지 알 수 없는데,
  구현 시점에서 편의에 따라 column 여부가 차이나면
  이후에 문제가 될 수 있음
- 엔진이 살짝 무거워 질 것으로 보임
2023-08-01 16:28:29 +00:00

202 lines
6.3 KiB
PHP

<?php
namespace sammo\Command\Nation;
use \sammo\DB;
use \sammo\Util;
use \sammo\JosaUtil;
use \sammo\General;
use \sammo\DummyGeneral;
use \sammo\ActionLogger;
use \sammo\GameConst;
use \sammo\LastTurn;
use \sammo\GameUnitConst;
use \sammo\Command;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\GeneralQueryMode;
class che_포상 extends Command\NationCommand
{
static protected $actionName = '포상';
static public $reqArg = true;
protected function argTest(): bool
{
if ($this->arg === null) {
return false;
}
//NOTE: 사망 직전에 '포상' 턴을 넣을 수 있으므로, 존재하지 않는 장수여도 argTest에서 바로 탈락시키지 않음
if (!key_exists('isGold', $this->arg)) {
return false;
}
if (!key_exists('amount', $this->arg)) {
return false;
}
if (!key_exists('destGeneralID', $this->arg)) {
return false;
}
$isGold = $this->arg['isGold'];
$amount = $this->arg['amount'];
$destGeneralID = $this->arg['destGeneralID'];
if (!is_numeric($amount)) {
return false;
}
$amount = Util::round($amount, -2);
$amount = Util::valueFit($amount, 100, GameConst::$maxResourceActionAmount);
if ($amount <= 0) {
return false;
}
if (!is_bool($isGold)) {
return false;
}
if (!is_int($destGeneralID)) {
return false;
}
if ($destGeneralID <= 0) {
return false;
}
$this->arg = [
'isGold' => $isGold,
'amount' => $amount,
'destGeneralID' => $destGeneralID
];
return true;
}
protected function init()
{
$general = $this->generalObj;
$this->setCity();
$this->setNation(['gold', 'rice']);
$this->minConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(),
ConstraintHelper::SuppliedCity(),
];
}
protected function initWithArg()
{
$destGeneral = General::createObjFromDB($this->arg['destGeneralID']);
$this->setDestGeneral($destGeneral);
if($this->arg['destGeneralID'] == $this->getGeneral()->getID()){
$this->fullConditionConstraints=[
ConstraintHelper::AlwaysFail('본인입니다')
];
return;
}
$this->fullConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::BeChief(),
ConstraintHelper::SuppliedCity(),
ConstraintHelper::ExistsDestGeneral(),
ConstraintHelper::FriendlyDestGeneral()
];
if ($this->arg['isGold']) {
$this->fullConditionConstraints[] = ConstraintHelper::ReqNationGold(1 + GameConst::$basegold);
} else {
$this->fullConditionConstraints[] = ConstraintHelper::ReqNationRice(1 + GameConst::$baserice);
}
}
public function getCost(): array
{
return [0, 0];
}
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn(): int
{
return 0;
}
public function getBrief(): string
{
$isGold = $this->arg['isGold'];
$amount = $this->arg['amount'];
$amountText = number_format($amount, 0);
$resName = $isGold ? '금' : '쌀';
$destGeneral = $this->destGeneralObj;
$commandName = $this->getName();
return "【{$destGeneral->getName()}{$resName} $amountText {$commandName}";
}
public function run(\Sammo\RandUtil $rng): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$nation = $this->nation;
$nationID = $nation['nation'];
$isGold = $this->arg['isGold'];
$amount = $this->arg['amount'];
$resKey = $isGold ? 'gold' : 'rice';
$resName = $isGold ? '금' : '쌀';
$destGeneral = $this->destGeneralObj;
$amount = Util::valueFit(
$amount,
0,
$nation[$resKey] - ($isGold ? GameConst::$basegold : GameConst::$baserice)
);
$amountText = number_format($amount, 0);
$logger = $general->getLogger();
$destGeneral->increaseVar($resKey, $amount);
$db->update('nation', [
$resKey => $db->sqleval('%b - %i', $resKey, $amount)
], 'nation=%i', $nationID);
$josaUl = JosaUtil::pick($amountText, '을');
$destGeneral->getLogger()->pushGeneralActionLog("{$resName} <C>{$amountText}</>{$josaUl} 포상으로 받았습니다.", ActionLogger::PLAIN);
$logger->pushGeneralActionLog("<Y>{$destGeneral->getName()}</>에게 {$resName} <C>$amountText</>{$josaUl} 수여했습니다. <1>$date</>");
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->applyDB($db);
$destGeneral->applyDB($db);
return true;
}
public function exportJSVars(): array
{
$db = DB::db();
$nationID = $this->getNationID();
$troops = Util::convertArrayToDict($db->query('SELECT * FROM troop WHERE nation=%i', $nationID), 'troop_leader');
$destRawGenerals = $db->queryAllLists('SELECT no,name,officer_level,npc,gold,rice,leadership,strength,intel,city,crew,train,atmos,troop FROM general WHERE nation = %i ORDER BY npc,binary(name)', $nationID);
return [
'procRes' => [
'troops' => $troops,
'generals' => $destRawGenerals,
'generalsKey' => ['no', 'name', 'officerLevel', 'npc', 'gold', 'rice', 'leadership', 'strength', 'intel', 'cityID', 'crew', 'train', 'atmos', 'troopID'],
'cities' => \sammo\JSOptionsForCities(),
'minAmount' => 100,
'maxAmount' => GameConst::$maxResourceActionAmount,
'amountGuide' => GameConst::$resourceActionAmountGuide,
]
];
}
}