209 lines
9.4 KiB
PHP
209 lines
9.4 KiB
PHP
<?php
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namespace sammo;
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class GameUnitConstBase{
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protected function __construct(){
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}
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const T_CASTLE = -1;
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const T_MISC = -2;
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const T_FOOTMAN = 0;
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const T_ARCHER = 1;
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const T_CAVALRY = 2;
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const T_WIZARD = 3;
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const T_SIEGE = 4;
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protected static $constID = null;
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protected static $constName = null;
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protected static $constCity = null;
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protected static $constRegion = null;
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protected static $constType = null;
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protected static $typeData = [
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GameUnitConstBase::T_FOOTMAN => '보병',
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GameUnitConstBase::T_ARCHER => '궁병',
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GameUnitConstBase::T_CAVALRY => '기병',
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GameUnitConstBase::T_WIZARD => '귀병',
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GameUnitConstBase::T_SIEGE => '차병',
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];
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protected static $_buildData = [
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[ 0, GameUnitConstBase::T_FOOTMAN, '보병', 100, 150, 7, 10, 9, 9, 0, null, null, 0, ['표준적인 보병입니다.','보병은 방어특화입니다.']],
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[ 1, GameUnitConstBase::T_FOOTMAN, '청주병', 100, 200, 7, 10, 10, 11, 1000, null, ['중원'], 0, ['저렴하고 튼튼합니다.']],
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[ 2, GameUnitConstBase::T_FOOTMAN, '수병', 150, 150, 7, 10, 11, 10, 1000, null, ['오월'], 0, ['저렴하고 강력합니다.']],
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[ 3, GameUnitConstBase::T_FOOTMAN, '자객병', 100, 150, 7, 20, 10, 10, 2000, ['저'], null, 0, ['은밀하고 날쌥니다.']],
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[ 4, GameUnitConstBase::T_FOOTMAN, '근위병', 150, 200, 7, 10, 12, 12, 3000, ['낙양'], null, 0, ['최강의 보병입니다.']],
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[ 5, GameUnitConstBase::T_FOOTMAN, '등갑병', 100, 250, 7, 5, 13, 10, 1000, null, ['남중'], 0, ['등갑을 두른 보병입니다.']],
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[10, GameUnitConstBase::T_ARCHER, '궁병', 100, 100, 7, 20, 10, 10, 0, null, null, 0, ['표준적인 궁병입니다.','궁병은 회피특화입니다.']],
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[11, GameUnitConstBase::T_ARCHER, '궁기병', 100, 100, 8, 30, 11, 12, 1000, null, ['동이'], 0, ['말을 타고 잘 피합니다.']],
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[12, GameUnitConstBase::T_ARCHER, '연노병', 150, 100, 8, 20, 12, 11, 1000, null, ['서촉'], 0, ['화살을 연사합니다.']],
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[13, GameUnitConstBase::T_ARCHER, '강궁병', 150, 150, 7, 20, 13, 13, 3000, ['양양'], null, 0, ['강건한 궁병입니다.']],
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[14, GameUnitConstBase::T_ARCHER, '석궁병', 200, 100, 7, 20, 13, 13, 3000, ['건업'], null, 0, ['강력한 화살을 쏩니다.']],
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[20, GameUnitConstBase::T_CAVALRY, '기병', 150, 100, 7, 5, 11, 11, 0, null, null, 0, ['표준적인 기병입니다.','기병은 공격특화입니다.']],
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[21, GameUnitConstBase::T_CAVALRY, '백마병', 200, 100, 7, 5, 12, 13, 1000, null, ['하북'], 0, ['백마의 위용을 보여줍니다.']],
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[22, GameUnitConstBase::T_CAVALRY, '중장기병', 150, 150, 7, 5, 13, 12, 1000, null, ['서북'], 0, ['갑주를 두른 기병입니다.']],
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[23, GameUnitConstBase::T_CAVALRY, '돌격기병', 200, 100, 8, 5, 13, 11, 2000, ['흉노'], null, 0, ['저돌적으로 공격합니다.']],
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[24, GameUnitConstBase::T_CAVALRY, '철기병', 100, 200, 7, 5, 11, 13, 2000, ['강'], null, 0, ['철갑을 두른 기병입니다.']],
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[25, GameUnitConstBase::T_CAVALRY, '수렵기병', 150, 100, 8, 15, 12, 12, 2000, ['산월'], null, 0, ['날쎄고 빠른 기병입니다.']],
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[26, GameUnitConstBase::T_CAVALRY, '맹수병', 250, 200, 6, 0, 16, 16, 2000, ['남만'], null, 0, ['어느 누구보다 강력합니다.']],
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[27, GameUnitConstBase::T_CAVALRY, '호표기병', 200, 150, 7, 5, 14, 14, 3000, ['허창'], null, 0, ['정예 기병입니다.']],
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[30, GameUnitConstBase::T_WIZARD, '귀병', 80, 80, 7, 5, 9, 9, 0, null, null, 0, ['계략을 사용하는 병종입니다.']],
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[31, GameUnitConstBase::T_WIZARD, '신귀병', 80, 80, 7, 20, 10, 10, 1000, null, ['초'], 0, ['신출귀몰한 귀병입니다.']],
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[32, GameUnitConstBase::T_WIZARD, '백귀병', 80, 130, 7, 5, 9, 11, 2000, ['오환'], null, 0, ['저렴하고 튼튼합니다.']],
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[33, GameUnitConstBase::T_WIZARD, '흑귀병', 130, 80, 7, 5, 11, 9, 2000, ['왜'], null, 0, ['저렴하고 강력합니다.']],
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[34, GameUnitConstBase::T_WIZARD, '악귀병', 130, 130, 7, 0, 12, 12, 3000, ['장안'], null, 0, ['백병전에도 능숙합니다.']],
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[35, GameUnitConstBase::T_WIZARD, '남귀병', 60, 60, 7, 10, 8, 8, 1000, null, null, 0, ['전투를 포기하고 계략에 몰두합니다.']],
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[36, GameUnitConstBase::T_WIZARD, '황귀병', 110, 110, 7, 0, 13, 10, 3000, ['낙양'], null, 0, ['고도로 훈련된 귀병입니다.']],
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[37, GameUnitConstBase::T_WIZARD, '천귀병', 80, 130, 7, 15, 11, 12, 3000, ['성도'], null, 0, ['갑주를 두른 귀병입니다.']],
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[38, GameUnitConstBase::T_WIZARD, '마귀병', 130, 80, 7, 15, 12, 11, 3000, ['업'], null, 0, ['날카로운 무기를 가진 귀병입니다.']],
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[40, GameUnitConstBase::T_SIEGE, '정란', 100, 100, 6, 0, 15, 5, 0, null, null, 3, ['높은 구조물 위에서 공격합니다.']],
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[41, GameUnitConstBase::T_SIEGE, '충차', 150, 100, 6, 0, 20, 5, 1000, null, null, 0, ['엄청난 위력으로 성벽을 부수어버립니다.']],
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[42, GameUnitConstBase::T_SIEGE, '벽력거', 200, 100, 6, 0, 25, 5, 3000, ['업'], null, 0, ['상대에게 돌덩이를 날립니다.']],
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[43, GameUnitConstBase::T_SIEGE, '목우', 50, 200, 5, 0, 30, 5, 3000, ['성도'], null, 0, ['상대를 저지하는 특수병기입니다.']]
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];
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/**
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* @return \sammo\GameUnitDetail[]
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*/
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public static function all(): array{
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static::_generate();
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return static::$constID;
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}
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public static function allType(): array{
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return static::$typeData;
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}
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public static function byID(int $id): ?GameUnitDetail{
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static::_generate();
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return static::$constID[$id]??null;
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}
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public static function byName(string $name): ?GameUnitDetail{
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static::_generate();
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return static::$constName[$name]??null;
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}
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public static function byCity(int $city): array{
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static::_generate();
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return static::$constCity[$city]??[];
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}
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public static function byRegion(int $region): array{
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static::_generate();
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return static::$constRegion[$region]??[];
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}
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public static function byType(int $type): array{
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static::_generate();
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if(!key_exists($type, static::$constType)){
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return [];
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}
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return static::$constType[$type];
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}
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protected static function _generate(){
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if(static::$constID || static::$constName || static::$constCity || static::$constRegion || static::$constType){
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return;
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}
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$constID = [];
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$constName = [];
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$constCity = [];
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$constRegion = [];
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$constType = [];
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foreach(static::$_buildData as $rawUnit){
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[
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$id,
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$armType,
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$name,
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$attack,
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$defence,
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$speed,
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$avoid,
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$cost,
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$rice,
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$reqTech,
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$reqCities,
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$reqRegions,
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$reqYear,
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$info
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] = $rawUnit;
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if($reqYear > 0){
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$info[] = "{$reqYear}년 경과 후 사용 가능";
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}
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if($reqTech > 0){
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$info[] = "기술력 {$reqTech} 이상 필요";
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}
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$reqCities = array_map(function($reqCity) use (&$info){
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$info[] = "{$reqCity} 소유시 가능";
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return CityConst::byName($reqCity)->id;
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}, $reqCities);
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$reqRegions = array_map(function($reqRegion) use (&$info){
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$info[] = "{$reqRegion} 지역 소유시 가능";
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return CityConst::$regionMap[$reqRegion];
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}, $reqRegions);
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$unit = new GameUnitDetail(
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$id,
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$armType,
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$name,
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$attack,
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$defence,
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$speed,
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$avoid,
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$cost,
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$rice,
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$reqTech,
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$reqCities,
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$reqRegions,
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$reqYear,
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$info
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);
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$constID[$id] = $unit;
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$constName[$name] = $unit;
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if(!key_exists($armType, $constType)){
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$constType[$armType] = [];
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}
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$constType[$armType][] = $unit;
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foreach($unit->reqCities as $reqCity){
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if(!key_exists($reqCity, $constCity)){
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$constCity[$reqCity] = [];
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}
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$constCity[$reqCity][] = $unit;
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}
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foreach($unit->reqRegions as $reqRegion){
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if(!key_exists($reqRegion, $constRegion)){
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$constRegion[$reqRegion] = [];
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}
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$constRegion[$reqRegion][] = $unit;
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}
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}
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static::$constID = $constID;
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static::$constName = $constName;
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static::$constCity = $constCity;
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static::$constRegion = $constRegion;
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}
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} |