301 lines
9.6 KiB
PHP
301 lines
9.6 KiB
PHP
<?php
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namespace sammo\Command\General;
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use\sammo\{
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DB,
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Util,
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JosaUtil,
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General,
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ActionLogger,
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GameConst,
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LastTurn,
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GameUnitConst,
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Command
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};
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use function\sammo\{
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getDomesticExpLevelBonus,
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CriticalRatioDomestic,
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CriticalScoreEx,
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tryUniqueItemLottery,
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getAllNationStaticInfo
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};
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_인재탐색 extends Command\GeneralCommand
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{
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static protected $actionName = '인재탐색';
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protected function argTest(): bool
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{
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$this->arg = null;
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return true;
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}
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protected function init()
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{
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$general = $this->generalObj;
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$this->setNation();
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$env = $this->env;
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[$reqGold, $reqRice] = $this->getCost();
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$this->fullConditionConstraints = [
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ConstraintHelper::ReqGeneralGold($reqGold),
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ConstraintHelper::ReqGeneralRice($reqRice),
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];
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}
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public function getCommandDetailTitle(): string
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{
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$db = DB::db();
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$env = $this->env;
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$maxGenCnt = $env['maxgeneral'];
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$totalGenCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE npc <= 2');
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$totalNpcCnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4');
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$name = $this->getName();
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[$reqGold, $reqRice] = $this->getCost();
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$foundProp = $this->calcFoundProp($maxGenCnt, $totalGenCnt, $totalNpcCnt);
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$foundPropText = number_format($foundProp * 100, 1);
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$title = "{$name}(랜덤경험";
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if ($reqGold > 0) {
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$title .= ", 자금{$reqGold}";
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}
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if ($reqRice > 0) {
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$title .= ", 군량{$reqRice}";
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}
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$title .= ", 확률 {$foundPropText}%)";
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return $title;
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}
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public function getCost(): array
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{
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return [$this->env['develcost'], 0];
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}
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public function getPreReqTurn(): int
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{
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return 0;
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}
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public function getPostReqTurn(): int
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{
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return 0;
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}
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public function calcFoundProp(int $maxGenCnt, int $totalGenCnt, int $totalNpcCnt): float
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{
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$currCnt = Util::toInt($totalGenCnt + $totalNpcCnt / 2);
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$remainSlot = $maxGenCnt - $currCnt;
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if ($remainSlot < 0) {
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$remainSlot = 0;
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}
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$foundPropMain = pow($remainSlot / $maxGenCnt, 6);
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$foundPropSmall = 1 / ($totalNpcCnt / 3 + 1);
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$foundPropBig = 1 / $maxGenCnt;
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if ($totalNpcCnt < 50) {
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$foundProp = max($foundPropMain, $foundPropSmall);
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} else {
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$foundProp = max($foundPropMain, $foundPropBig);
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}
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return $foundProp;
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}
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public function run(): bool
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{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$env = $this->env;
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$relYear = $env['year'] - $env['startyear'];
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$general = $this->generalObj;
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$nationID = $general->getNationID();
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$nationCnt = count(getAllNationStaticInfo());
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$totalGenCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE npc <= 2');
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$totalNpcCnt = $db->queryFirstField('SELECT count(`no`) FROM general WHERE 3 <= npc AND npc <= 4');
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$genCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc < 2', $nationID);
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$npcCnt = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND 3 <= npc AND npc <= 4', $nationID);
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$currCnt = Util::toInt($totalGenCnt + $totalNpcCnt / 2);
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$avgCnt = $currCnt / $nationCnt;
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$foundNpc = Util::randBool($this->calcFoundProp($env['maxgeneral'], $totalGenCnt, $totalNpcCnt));
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$logger = $general->getLogger();
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if (!$foundNpc) {
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$logger->pushGeneralActionLog("인재를 찾을 수 없었습니다. <1>$date</>");
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$incStat = Util::choiceRandomUsingWeight([
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'leadership_exp' => $general->getLeadership(false, false, false, false),
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'strength_exp' => $general->getStrength(false, false, false, false),
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'intel_exp' => $general->getIntel(false, false, false, false)
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]);
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[$reqGold, $reqRice] = $this->getCost();
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$exp = 100;
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$ded = 70;
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$general->increaseVarWithLimit('gold', -$reqGold, 0);
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$general->increaseVarWithLimit('rice', -$reqRice, 0);
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$general->addExperience($exp);
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$general->addDedication($ded);
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$general->increaseVar($incStat, 1);
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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tryUniqueItemLottery($general);
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$general->applyDB($db);
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return true;
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}
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//인간적으로 너무 길어서 끊었다!
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$exp = 200;
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$ded = 300;
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$pickTypeList = ['무' => 6, '지' => 6, '무지' => 3];
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$pickType = Util::choiceRandomUsingWeight($pickTypeList);
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$totalStat = GameConst::$defaultStatNPCTotal;
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$minStat = GameConst::$defaultStatNPCMin;
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$mainStat = GameConst::$defaultStatNPCMax - Util::randRangeInt(0, GameConst::$defaultStatNPCMin);
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$otherStat = $minStat + Util::randRangeInt(0, Util::toInt(GameConst::$defaultStatNPCMin/2));
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$subStat = $totalStat - $mainStat - $otherStat;
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if ($subStat < $minStat) {
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$subStat = $otherStat;
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$otherStat = $minStat;
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$mainStat = $totalStat - $subStat - $otherStat;
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if ($mainStat) {
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throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
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}
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}
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$avgGen = $db->queryFirstRow(
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'SELECT avg(dedication) as ded,avg(experience) as exp,
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avg(dex1+dex2+dex3+dex4) as dex_t, avg(age) as age, avg(dex5) as dex5
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from general where npc < 5',
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$nationID
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);
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$dexTotal = $avgGen['dex_t'];
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if ($pickType == '무') {
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$leadership = $subStat;
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$strength = $mainStat;
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$intel = $otherStat;
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$dexVal = Util::choiceRandom([
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[$dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal / 8],
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[$dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8],
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[$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8],
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]);
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} else if ($pickType == '지') {
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$leadership = $subStat;
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$strength = $otherStat;
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$intel = $mainStat;
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$dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8];
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} else {
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$leadership = $otherStat;
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$strength = $subStat;
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$intel = $mainStat;
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$dexVal = [$dexTotal / 4, $dexTotal / 4, $dexTotal / 4, $dexTotal / 4];
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}
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$leadership = Util::round($leadership);
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$strength = Util::round($strength);
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$intel = Util::round($intel);
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$scoutType = "발견";
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$scoutLevel = 0;
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$scoutNation = 0;
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$age = Util::randRangeInt(20, 25);
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$birthYear = $env['year'] - $age;
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$deathYear = $env['year'] + Util::randRangeInt(10, 50);
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$cityID = Util::choiceRandom(array_keys(\sammo\CityConst::all()));
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$newNPC = new \sammo\Scenario\NPC(
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Util::randRangeInt(1, 150),
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\sammo\getRandGenName(),
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null,
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$scoutNation,
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$cityID,
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$leadership,
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$strength,
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$intel,
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$scoutLevel,
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$birthYear,
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$deathYear,
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null,
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null
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);
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$newNPC->npc = 3;
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$newNPC->setMoney(1000, 1000);
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$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
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$newNPC->setSpecYear(
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Util::round((GameConst::$retirementYear - $age) / 12) + $age,
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Util::round((GameConst::$retirementYear - $age) / 6) + $age
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);
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$newNPC->setDex(
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$dexVal[0],
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$dexVal[1],
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$dexVal[2],
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$dexVal[3],
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$avgGen['dex5']
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);
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$newNPC->build($this->env);
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$npcName = $newNPC->realName;
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$josaRa = JosaUtil::pick($npcName, '라');
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$generalName = $general->getName();
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$josaYi = JosaUtil::pick($generalName, '이');
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$logger->pushGeneralActionLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다! <1>$date</>");
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$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다!");
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$logger->pushGeneralHistoryLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}");
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$incStat = Util::choiceRandomUsingWeight([
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'leadership_exp' => $general->getLeadership(false, false, false, false),
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'strength_exp' => $general->getStrength(false, false, false, false),
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'intel_exp' => $general->getIntel(false, false, false, false)
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]);
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[$reqGold, $reqRice] = $this->getCost();
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$exp = 200;
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$ded = 300;
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$general->increaseVarWithLimit('gold', -$reqGold, 0);
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$general->increaseVarWithLimit('rice', -$reqRice, 0);
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$general->addExperience($exp);
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$general->addDedication($ded);
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$general->increaseVar($incStat, 3);
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$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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tryUniqueItemLottery($general);
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$general->applyDB($db);
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return true;
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}
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}
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