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core/hwe/sammo/Command/General/che_인재탐색.php
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9.3 KiB
PHP

<?php
namespace sammo\GeneralCommand;
use \sammo\{
DB, Util, JosaUtil,
General,
ActionLogger,
GameConst,
LastTurn,
GameUnitConst,
Command
};
use function \sammo\{
getDomesticExpLevelBonus,
CriticalRatioDomestic,
CriticalScoreEx,
tryUniqueItemLottery
};
use \sammo\Constraint\Constraint;
class che_인재탐색 extends Command\GeneralCommand{
static protected $actionName = '인재탐색';
protected function argTest():bool{
$this->arg = null;
return true;
}
protected function init(){
$general = $this->generalObj;
$this->setNation(['gennum']);
$env = $this->env;
[$reqGold, $reqRice] = $this->getCost();
$this->runnableConstraints=[
['NotBeNeutral'],
['NotWanderingNation'],
['ReqGeneralGold', $reqGold],
['ReqGeneralRice', $reqRice],
];
$relYear = $env['year'] - $env['startyear'];
if($relYear < 3 && $this->nation['gennum'] >= GameConst::$initialNationGenLimit){
$nationName = $this->nation['name'];
$josaUn = JosaUtil::pick($nationName, '은');
$this->runnableConstraints[] = ['AlwaysFail', "현재 <D>{$nationName}</>{$josaUn} 탐색이 제한되고 있습니다."];
}
}
public function getCost():array{
return [$this->env['develcost'], 0];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 0;
}
public function run():bool{
if(!$this->isRunnable()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$env = $this->env;
$general = $this->generalObj;
$date = substr($general->getVar('turntime'),11,5);
$nationID = $general->getNationID();
$genCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc < 2', $nationID);
$npcCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation=%i AND npc == 3', $nationID);
$npcOtherCount = $db->queryFirstField('SELECT count(no) FROM general WHERE nation!=%i AND npc == 32', $nationID);
$genCount = Util::valueFit($genCount, 1);
$npcCount = Util::valueFit($npcCount, 1);
$npcOtherCountScore = Util::round(sqrt($npcOtherCount + 1)) - 1;
//TODO: 수식 재 설계
$randPick = 1 / (sqrt($genCount * $npcCount * $npcCount) + $npcOtherCount);
$logger = $general->getLogger();
if(!Util::randBool($randPick)){
$logger->pushGeneralActionLog("인재를 찾을 수 없었습니다. <1>$date</>");
$incStat = Util::choiceRandomUsingWeight([
'leader2'=>$general->getLeadership(false, false, false, false),
'power2'=>$general->getPower(false, false, false, false),
'intel2'=>$general->getIntel(false, false, false, false)
]);
[$reqGold, $reqRice] = $this->getCost();
$exp = 100;
$ded = 70;
$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
$ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded);
$general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->increaseVarWithLimit('rice', -$reqRice, 0);
$general->increaseVar('experience', $exp);
$general->increaseVar('dedication', $ded);
$general->increaseVar($incStat, 1);
$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery($general);
$general->applyDB($db);
return true;
}
//인간적으로 너무 길어서 끊었다!
$exp = 200;
$ded = 300;
if($env['scenario'] < 100){
$pickTypeList = ['무'=>4, '지'=>6];
}
else{
$pickTypeList = ['무'=>4, '지'=>4, '무지'=>2];
}
$pickType = Util::choiceRandomUsingWeightPair($pickTypeList);
$mainStat = GameConst::$defaultStatMax - Util::randRangeInt(0, 10);
$otherStat = GameConst::$defaultStatMin + Util::randRangeInt(0, 5);
$subStat = GameConst::$defaultStatTotal - $mainStat - $otherStat;
if($subStat < GameConst::$defaultStatMin){
$subStat = $otherStat;
$otherStat = GameConst::$defaultStatMin;
$mainStat = GameConst::$defaultStatTotal - $subStat - $otherStat;
if($mainStat){
throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
}
}
$avgGen = $db->queryFirstRow(
'SELECT max(leader+power+intel) as lpi, avg(dedication) as ded,avg(experience) as exp,
avg(dex0) as dex0, avg(dex10) as dex10, avg(dex20) as dex20, avg(dex30) as dex30, avg(dex40) as dex40
from general where nation=%i',
$nationID
);
if($pickType == '무'){
$leader = $subStat;
$power = $mainStat;
$intel = $otherStat;
}
else if($pickType == '지'){
$leader = $subStat;
$power = $otherStat;
$intel = $mainStat;
}
else{
$leader = $otherStat;
$power = $subStat;
$intel = $mainStat;
}
// 국내 최고능치 기준으로 랜덤성 스케일링
$maxLPI = $avgGen['lpi'];
if($maxLPI > 210) {
$leader *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
$power *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
$intel *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
} elseif($maxLPI > 180) {
$leader *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
$power *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
$intel *= $avgGen['lpi'] / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
} else {
$leader *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
$power *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
$intel *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
}
$leader = Util::round($leader);
$power = Util::round($power);
$intel = Util::round($intel);
$isOurNation = $this->nation['scout'] == 0;
$newNPC = new \sammo\Scenario\NPC(
Util::randRangeInt(1, 150),
\sammo\getRandGenName(),
null,
$isOurNation?$nationID:0,
$general->getCityID(),
$leader,
$power,
$intel,
$isOurNation?1:0,
$env['year'] - 20,
$env['year'] + Util::randRangeInt(10, 50),
null,
null
);
$newNPC->npc = 3;
$newNPC->setMoney(100, 100);
$newNPC->setExpDed($avgGen['exp'], $avgGen['ded']);
$newNPC->setSpecYear(
Util::round((80 - $age)/12) + $age,
Util::round((80 - $age)/3) + $age
);
$newNPC->setDex(
$avgGen['dex0'],
$avgGen['dex10'],
$avgGen['dex20'],
$avgGen['dex30'],
$avgGen['dex40']
);
$newNPC->build($this->env);
$npcName = $newNPC->realName;
$josaRa = JosaUtil::pick($npcName, '라');
if($isOurNation){
$scoutType = '영입';
$db->update('nation', [
'gennum'=>$db->sqleval('gennum + 1')
], 'nation=%i', $nationID);
}
else{
$scoutType = '발견';
}
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$logger->pushGeneralActionLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다! <1>$date</>");
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}하였습니다!");
$logger->pushGeneralHistoryLog("<Y>$npcName</>{$josaRa}는 <C>인재</>를 {$scoutType}");
$incStat = Util::choiceRandomUsingWeight([
'leader2'=>$general->getLeadership(false, false, false, false),
'power2'=>$general->getPower(false, false, false, false),
'intel2'=>$general->getIntel(false, false, false, false)
]);
[$reqGold, $reqRice] = $this->getCost();
$exp = 200;
$ded = 300;
$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
$ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded);
$general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->increaseVarWithLimit('rice', -$reqRice, 0);
$general->increaseVar('experience', $exp);
$general->increaseVar('dedication', $ded);
$general->increaseVar($incStat, 3);
$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery($general);
$general->applyDB($db);
return true;
return true;
}
}