- select form에서 유사 dialog 버튼 방식으로 변경 - 카테고리마다 페이지 이동 - 일반 모드 / 고급 모드 분리 - 일반 모드에서는 턴별 즉시 설정 - 고급 모드에서는 드래그를 포함한 각종 기능 제공 - 최근 실행 턴 - 잘라내기, 복사하기, 붙여넣기 - 반복하기 - 비우기 - 지우고 당기기, 뒤로 밀기 - 보관하기, 보관한 턴 사용하기 Co-authored-by: Hide_D <hided62@gmail.com> Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/211 Co-authored-by: hide_d <hided62@gmail.com> Co-committed-by: hide_d <hided62@gmail.com>
125 lines
4.5 KiB
PHP
125 lines
4.5 KiB
PHP
<?php
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namespace sammo\API\NationCommand;
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use sammo\Session;
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use DateTimeInterface;
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use sammo\DB;
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use sammo\GameConst;
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use sammo\General;
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use sammo\Json;
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use sammo\KVStorage;
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use sammo\TimeUtil;
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use function sammo\checkLimit;
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use function sammo\checkSecretPermission;
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use function sammo\cutTurn;
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use function sammo\getChiefCommandTable;
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use function sammo\getNationChiefLevel;
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use function sammo\getOfficerLevelText;
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use function sammo\increaseRefresh;
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class GetReservedCommand extends \sammo\BaseAPI
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{
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public function validateArgs(): ?string
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{
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return null;
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}
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public function getRequiredSessionMode(): int
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{
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return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
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}
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public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
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{
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$db = DB::db();
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increaseRefresh("사령부", 1);
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$userID = $session->userID;
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$me = $db->queryFirstRow('SELECT no,nation,officer_level,con,turntime,belong,penalty,permission FROM general WHERE owner=%i', $userID);
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$nationLevel = $db->queryFirstField('SELECT level FROM nation WHERE nation = %i', $me['nation']);
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$nationID = $me['nation'];
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$con = checkLimit($me['con']);
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if ($con >= 2) {
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return "접속 제한중입니다. 1턴 이내에 너무 많은 갱신을 하셨습니다. (다음 갱신 가능 시각 : {$me['turntime']})";
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}
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$permission = checkSecretPermission($me);
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if ($permission < 0) {
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return '국가에 소속되어있지 않습니다.';
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} else if ($permission < 1) {
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return '수뇌부가 아니거나 사관년도가 부족합니다.';
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}
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[$turnTerm, $year, $month, $lastExecute] = $gameStor->getValuesAsArray(['turnterm', 'year', 'month', 'turntime']);
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$generals = [];
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foreach ($db->query('SELECT no,name,turntime,npc,city,nation,officer_level FROM general WHERE nation = %i AND officer_level >= 5', $nationID) as $rawGeneral) {
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$generals[$rawGeneral['officer_level']] = new General($rawGeneral, null, null, null, $year, $month, false);
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}
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$nationTurnList = [];
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foreach ($db->queryAllLists(
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'SELECT officer_level, turn_idx, action, arg, brief FROM nation_turn WHERE nation_id = %i ORDER BY officer_level DESC, turn_idx ASC',
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$me['nation']
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) as [$officer_level, $turn_idx, $action, $arg, $brief]) {
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if (!key_exists($officer_level, $nationTurnList)) {
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$nationTurnList[$officer_level] = [];
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}
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$nationTurnList[$officer_level][$turn_idx] = [
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'action' => $action,
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'brief' => $brief,
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'arg' => Json::decode($arg)
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];
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}
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$nationChiefList = [];
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foreach ($nationTurnList as $officer_level => $turnBrief) {
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if (!key_exists($officer_level, $generals)) {
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$nationChiefList[$officer_level] = [
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'name' => null,
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'turnTime' => null,
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'officerLevelText' => getOfficerLevelText($officer_level, $nationLevel),
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'npcType' => null,
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'turn' => $turnBrief
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];
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continue;
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}
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$general = $generals[$officer_level];
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$nationChiefList[$officer_level] = [
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'name' => $general->getName(),
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'turnTime' => $general->getTurnTime($general::TURNTIME_FULL),
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'officerLevel' => $general->getVar('officer_level'),
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'officerLevelText' => getOfficerLevelText($general->getVar('officer_level'), $nationLevel),
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'npcType' => $general->getNPCType(),
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'turn' => $turnBrief,
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];
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}
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$generalObj = General::createGeneralObjFromDB($session->generalID);
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return [
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'result' => true,
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'lastExecute' => $lastExecute,
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'year' => $year,
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'month' => $month,
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'turnTerm' => $turnTerm,
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'date' => TimeUtil::now(true),
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'chiefList' => $nationChiefList,
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'isChief'=>($me['officer_level'] > 4),
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'autorun_limit' => $generalObj->getAuxVar('autorun_limit'),
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'officerLevel' => $me['officer_level'],
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'commandList' => getChiefCommandTable($generalObj),
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'mapName' => GameConst::$mapName,
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'unitSet' => GameConst::$unitSet,
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];
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}
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}
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