Files
core/hwe/sammo/WarUnitTrigger/che_필살시도.php
T

34 lines
872 B
PHP

<?php
namespace sammo\WarUnitTrigger;
use sammo\BaseWarUnitTrigger;
use sammo\WarUnitGeneral;
use sammo\WarUnitCity;
use sammo\WarUnit;
use sammo\GameUnitDetail;
use sammo\ObjectTrigger;
use sammo\Util;
class che_필살시도 extends BaseWarUnitTrigger{
protected $priority = ObjectTrigger::PRIORITY_PRE + 120;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
if(!($self instanceof WarUnitGeneral)){
return true;
}
if($self->hasActivatedSkill('특수')){
return true;
}
if($self->hasActivatedSkill('필살불가')){
return true;
}
if(!$self->rng->nextBool($self->getComputedCriticalRatio())){
return true;
}
$self->activateSkill('필살시도', '필살');
return true;
}
}