Files
core/hwe/sammo/Scenario/GeneralBuilder.php
T
Hide_D 296a27a409 feat,refac: 남은 난수 생성값 추가 수정
- rand, mt_rand, Query rand() 쓰는 영역
- 거래장, 토너먼트는 남김
2022-05-17 23:01:00 +09:00

732 lines
22 KiB
PHP

<?php
namespace sammo\Scenario;
use \sammo\Util;
use \sammo\JosaUtil;
use \sammo\DB;
use \sammo\CityHelper;
use \sammo\GameUnitConst;
use \sammo\CityConst;
use sammo\Enums\RankColumn;
use \sammo\GameConst;
use sammo\RandUtil;
use \sammo\SpecialityHelper;
use sammo\TimeUtil;
class GeneralBuilder{
protected $generalID = null;
protected $realName = null;
protected $owner = 0;
protected $ownerName = null;
protected $affinity=null;
protected $nameCustomPrefix=null;
protected $name;
protected $imgsvr = 0;
protected $picturePath;
protected $nationID;
protected $cityID;
protected $leadership=null;
protected $strength=null;
protected $intel=null;
protected $officerLevel;
protected $birth=null;
protected $death=null;
protected $ego=null;
protected $specialDomestic=null;
protected $specialWar=null;
protected $npc = 2;
protected $text;
static $prefixList = [
0 => '', //기본
1 => 'ⓝ', //빙의 NPC
2 => 'ⓝ', //NPC
3 => 'ⓜ', //인탐 장수
4 => 'ⓖ', //의병장(전략)
5 => '㉥', //부대장
6 => 'ⓤ', //unselectable npc, 빙의 불가 npc
9 => 'ⓞ', //오랑캐?
];
protected $gold=1000;
protected $rice=1000;
protected $specAge = null;
protected $specAge2 = null;
protected $experience = null;
protected $dedication = null;
protected $killturn = null;
//XXX: 코드 못 바꾸나?
protected $dex1 = 0;
protected $dex2 = 0;
protected $dex3 = 0;
protected $dex4 = 0;
protected $dex5 = 0;
protected $aux = [];
public function __construct(
public readonly RandUtil $rng,
string $name,
bool $isDynamicImageSvr,
$picturePath,
int $nationID
){
$this->name = $name;
$this->imgsvr = $isDynamicImageSvr;
$this->picturePath = $picturePath;
$this->nationID = $nationID;
}
public function setPicture(int $imgsvr, $picturePath){
$this->imgsvr = $imgsvr;
$this->picturePath = $picturePath;
}
public function setOwner(int $owner):self{
if($owner <= 0){
throw new \InvalidArgumentException();
}
$this->owner = $owner;
return $this;
}
public function setOwnerName(string $ownerName):self{
$this->ownerName = $ownerName;
return $this;
}
public function setNationID(int $nationID):self{
$this->nationID = $nationID;
return $this;
}
public function setSpecialOption(?string $option):self{
$general = [
'leadership'=>$this->leadership,
'strength'=>$this->strength,
'intel'=>$this->intel
];
if($option === '랜덤전특'){
$this->specialWar = SpecialityHelper::pickSpecialWar($this->rng, $general);
}
else if($option === '랜덤내특'){
$this->specialDomestic = SpecialityHelper::pickSpecialDomestic($this->rng, $general);
}
else if($option === '랜덤'){
if($this->rng->nextBool(2/3)){
$this->specialWar = SpecialityHelper::pickSpecialWar($this->rng, $general);
}
else{
$this->specialDomestic = SpecialityHelper::pickSpecialDomestic($this->rng, $general);
}
}
return $this;
}
public function setSpecialSingle(?string $special):self{
if($special === null){
$this->specialDomestic = GameConst::$defaultSpecialDomestic;
$this->specialWar = GameConst::$defaultSpecialWar;
}
try{
$this->specialDomestic = SpecialityHelper::getDomesticClassByName($special);
$this->specialWar = GameConst::$defaultSpecialWar;
}
catch (\Exception $e){
$this->specialDomestic = GameConst::$defaultSpecialDomestic;
$this->specialWar = SpecialityHelper::getWarClassByName($special);
}
return $this;
}
public function setSpecial(string $specialDomestic, string $specialWar):self{
$this->specialDomestic = $specialDomestic;
$this->specialWar = $specialWar;
return $this;
}
public function setOfficerLevel(int $level):self{
$this->officerLevel = $level;
return $this;
}
public function setNPCText(?string $text):self{
$this->text = $text;
return $this;
}
public function setEgo(?string $ego):self{
$this->ego = $ego;
return $this;
}
public function setAffinity(int $affinity):self{
if($affinity < 1){
$this->affinity = $this->rng->nextRangeInt(1, 150);
}
else if($affinity >= 900){
$this->affinity = 999;
}
else if(1 <= $affinity && $affinity <= 150){
$this->affinity = $affinity;
}
else{
throw new \InvalidArgumentException();
}
return $this;
}
public function setNPCType(int $npcType):self{
if(!key_exists($npcType, static::$prefixList)){
throw new \InvalidArgumentException();
}
$this->npc = $npcType;
return $this;
}
public function setCustomPrefix(?string $prefix):self{
$this->nameCustomPrefix = $prefix;
return $this;
}
public function setStat(int $leadership, int $strength, int $intel):self{
$this->leadership = $leadership;
$this->strength = $strength;
$this->intel = $intel;
return $this;
}
public function setSpecYear(?int $specAge, ?int $specAge2):self{
$this->specAge = $specAge;
$this->specAge2 = $specAge2;
return $this;
}
public function setExpDed(?int $experience, ?int $dedication):self{
$this->experience = $experience;
$this->dedication = $dedication;
return $this;
}
public function setMoney(int $gold, int $rice):self{
$this->gold = $gold;
$this->rice = $rice;
return $this;
}
public function setCityID(int $cityID):self{
if(!key_exists($cityID, \sammo\CityConst::all())){
throw new \InvalidArgumentException();
}
$this->cityID = $cityID;
return $this;
}
public function setCity($city, bool $ignoreError=false):self{
if($city===null){
$this->cityID = null;
return $this;
}
if(is_int($city)){
if(!key_exists($city, \sammo\CityConst::all())){
if(!$ignoreError){
throw new \InvalidArgumentException();
}
else{
return $this;
}
}
$this->cityID = $city;
}
else{
try{
$obj = \sammo\CityConst::byName($city);
$this->cityID = $obj->id;
}
catch(\TypeError $e){
if($ignoreError){
return $this;
}
else{
throw $e;
}
}
}
return $this;
}
public function getStat():array{
return [
$this->leadership,
$this->strength,
$this->intel
];
}
public function setAuxVar(string $key, $value):self{
if($value === null){
unset($this->aux[$key]);
return $this;
}
$this->aux[$key]=$value;
return $this;
}
public function setKillturn(?int $killturn):self{
$this->killturn = $killturn;
return $this;
}
public function setDex(int $footman, int $archer, int $cavalry, int $wizard, int $siege):self{
$this->dex1 = $footman;
$this->dex2 = $archer;
$this->dex3 = $cavalry;
$this->dex4 = $wizard;
$this->dex5 = $siege;
return $this;
}
public function setLifeSpan(int $birth, int $death):self{
$this->birth = $birth;
$this->death = $death;
return $this;
}
public function setGoldRice(int $gold, int $rice):self{
$this->gold = $gold;
$this->rice = $rice;
return $this;
}
public function fillRandomStat(array $pickTypeList, &$pickedType=null):self{
$pickType = $this->rng->choiceUsingWeight($pickTypeList);
$totalStat = GameConst::$defaultStatNPCTotal;
$minStat = GameConst::$defaultStatNPCMin;
$mainStat = GameConst::$defaultStatNPCMax - $this->rng->nextRangeInt(0, GameConst::$defaultStatNPCMin);
$otherStat = $minStat + $this->rng->nextRangeInt(0, Util::toInt(GameConst::$defaultStatNPCMin/2));
$subStat = $totalStat - $mainStat - $otherStat;
if ($subStat < $minStat) {
$subStat = $otherStat;
$otherStat = $minStat;
$mainStat = $totalStat - $subStat - $otherStat;
if ($mainStat) {
throw new \LogicException('기본 스탯 설정값이 잘못되어 있음');
}
}
if ($pickType == '무') {
$leadership = $subStat;
$strength = $mainStat;
$intel = $otherStat;
} else if ($pickType == '지') {
$leadership = $subStat;
$strength = $otherStat;
$intel = $mainStat;
} else {
$leadership = $otherStat;
$strength = $subStat;
$intel = $mainStat;
}
$this->setStat($leadership, $strength, $intel);
$pickedType = $pickType;
return $this;
}
public function fillRemainSpecAsZero(array $env):self{
if($this->leadership===null){
throw new \RuntimeException('stat이 설정되어 있지 않음');
}
if($this->affinity === null || $this->affinity === 0){
$this->affinity = $this->rng->nextRangeInt(1, 150);
}
if($this->birth === null){
$this->birth = $env['year']-20;
$this->death = $env['year']+60;
}
if($this->specAge===null){
$age = $env['year']-$this->birth;
$relYear = Util::valueFit($env['year'] - $env['startyear'], 0);
$this->specAge = Util::valueFit(Util::round((GameConst::$retirementYear - $age)/12 - $relYear / 2), 3) + $age;
}
if($this->specAge2===null){
$age = $env['year']-$this->birth;
$relYear = Util::valueFit($env['year'] - $env['startyear'], 0);
$this->specAge2 = Util::valueFit(Util::round((GameConst::$retirementYear - $age)/6 - $relYear / 2), 3) + $age;
}
if($this->officerLevel === null){
if($this->nationID){
$this->officerLevel = 1;
}
else{
$this->officerLevel = 0;
}
}
if($this->ego === null){
$this->ego = $this->rng->choice(GameConst::$availablePersonality);
}
if($this->specialDomestic === null){
$this->specialDomestic = GameConst::$defaultSpecialDomestic;
}
if($this->specialWar === null){
$this->specialWar = GameConst::$defaultSpecialWar;
}
if($this->killturn === null && $this->owner){
$this->killturn = 5;
}
return $this;
}
public function fillRemainSpecAsRandom(array $pickTypeList, array $avgGen, array $env):self{
$isFictionMode = (Util::array_get($env['fiction'], 0)!=0);
if($isFictionMode || $this->specialWar === null){
$this->specialWar = GameConst::$defaultSpecialWar;
}
if($isFictionMode || $this->specialDomestic === null){
$this->specialDomestic = GameConst::$defaultSpecialDomestic;
}
if($this->affinity === null || $this->affinity === 0 || $isFictionMode){
$this->affinity = $this->rng->nextRangeInt(1, 150);
}
if($this->birth === null){
$this->birth = $env['year']+$this->rng->nextRange(-5, 5);
$this->death = $this->birth+$this->rng->nextRangeInt(60, 80);
}
if($this->specAge===null){
$age = $env['year']-$this->birth;
$relYear = Util::valueFit($env['year'] - $env['startyear'], 0);
$this->specAge = Util::valueFit(Util::round((GameConst::$retirementYear - $age)/12 - $relYear / 2), 3) + $age;
}
if($this->specAge2===null){
$age = $env['year']-$this->birth;
$relYear = Util::valueFit($env['year'] - $env['startyear'], 0);
$this->specAge2 = Util::valueFit(Util::round((GameConst::$retirementYear - $age)/6 - $relYear / 2), 3) + $age;
}
if ($this->leadership===null || $this->strength===null || $this->intel === null){
$this->fillRandomStat($pickTypeList, $pickType);
}else{
$leadership = $this->leadership;
$strength = $this->strength;
$intel = $this->intel;
//getCall()과 같이 가야하는가?
do{
if($leadership < 40){
$pickType = '무지';
break;
}
if($intel * 0.8 > $strength){
$pickType = '지';
break;
}
if($strength * 0.8 > $intel){
$pickType = '무';
break;
}
$pickType = $this->rng->choiceUsingWeight([
'무'=>$strength,
'지'=>$intel
]);
}while(0);
}
if($this->officerLevel === null){
if($this->nationID){
$this->officerLevel = 1;
}
else{
$this->officerLevel = 0;
}
}
if(!$this->dex1 && key_exists('dex_t', $avgGen)){
$dexTotal = $avgGen['dex_t'];
if ($pickType == '무') {
$dexVal = $this->rng->choice([
[$dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal / 8],
[$dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8, $dexTotal / 8],
[$dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8, $dexTotal / 8],
]);
} else if ($pickType == '지') {
$dexVal = [$dexTotal / 8, $dexTotal / 8, $dexTotal / 8, $dexTotal * 5 / 8];
} else {
$dexVal = [$dexTotal / 4, $dexTotal / 4, $dexTotal / 4, $dexTotal / 4];
}
$this->setDex($dexVal[0], $dexVal[1], $dexVal[2], $dexVal[3], $avgGen['dex5']);
}
if($this->ego === null || $isFictionMode){
$this->ego = $this->rng->choice(GameConst::$availablePersonality);
}
if($this->experience === null){
$this->experience = 0;
}
if($this->dedication === null){
$this->dedication = 0;
}
return $this;
}
public function getCityID():?int{
return $this->cityID;
}
public function getNationID():int{
return $this->nationID;
}
public function getGeneralID():int{
if($this->generalID === null){
throw new \RuntimeException('build()되지 않음');
}
return $this->generalID;
}
public function getGeneralRawName():string{
return $this->name;
}
public function getGeneralName():string{
if($this->realName === null){
throw new \RuntimeException('build()되지 않음');
}
return $this->realName;
}
public function getBirthYear():int{
if($this->birth === null){
throw new \RuntimeException('lifespan 미지정');
}
return $this->birth;
}
public function getDeathYear():int{
if($this->death === null){
throw new \RuntimeException('lifespan 미지정');
}
return $this->death;
}
public function build($env){
//scenario에 life==1인 경우 수명 제한이 없어지는 모양.
if(!key_exists('stored_icons', $env)){
try{
$text = \file_get_contents(\sammo\ServConfig::getSharedIconPath('../hook/list.json?1'));
$storedIcons = \sammo\Json::decode($text);
}
catch(\Exception $e){
$storedIcons = [];
}
$env['stored_icons'] = $storedIcons;
}
$isFictionMode = (Util::array_get($env['fiction'], 0)!=0);
$year = $env['year'];
$month = $env['month'];
$age = $year - $this->birth;
$name = $this->name;
if($this->nameCustomPrefix === null){
$name = (static::$prefixList[$this->npc]??'ⓧ').$this->name;
}
else{
$name = $this->nameCustomPrefix.$this->name;
}
$this->realName = $name;
if($this->death <= $year){
return true; //죽었으니 넘어간다.
}
if($age < GameConst::$adultAge){
return false; //예약.
}
$isNewGeneral = ($age == GameConst::$adultAge);
$nationID = $this->nationID;
if($isFictionMode && $isNewGeneral){
$nationID = 0;
}
if(!\sammo\getNationStaticInfo($nationID)){
$nationID = 0;
};
$db = DB::db();
if($isNewGeneral){
$josaYi = JosaUtil::pick($name, '이');
$logger = new \sammo\ActionLogger(0, 0, $year, $month);
$logger->pushGlobalActionLog("<Y>{$name}</>{$josaYi} 성인이 되어 <S>등장</>했습니다.");
$logger->flush();
}
$picturePath = $this->picturePath;
if($env['show_img_level'] < 3){
$picturePath = 'default.jpg';
}
else if(is_numeric($picturePath)){
if($picturePath < 0){
$picturePath = null;
}
else if(\key_exists($picturePath, $env['stored_icons']['.']??[])){
$picturePath = $env['stored_icons']['.'][$picturePath];
}
else{
$picturePath = null;
}
}
else if($this->imgsvr){
}
else if($picturePath !== null && in_array($picturePath, $env['stored_icons'][$env['icon_path']??'.']??[])){
$picturePath = ($env['icon_path']??'.').'/'.$picturePath;
}
else if($picturePath === null && \key_exists('stored_icons', $env)){
$target = $env['stored_icons']??[];
$target = $target[$env['icon_path']??'.']??[];
$picturePath = $target[$this->name]??null;
if($picturePath){
$picturePath = ($env['icon_path']??'.').'/'.$picturePath;
}
}
if($picturePath === null){
$picturePath = 'default.jpg';
}
if($this->cityID === null){
if($nationID == 0 || !CityHelper::getAllNationCities($nationID)){
$cityObj = $this->rng->choice(CityHelper::getAllCities());
}
else{
$cityObj = $this->rng->choice(CityHelper::getAllNationCities($nationID));
}
'@phan-var array<string,string|int> $cityObj';
$this->cityID = $cityObj['id'];
}
$experience = $this->experience?:$age * 100;
$dedication = $this->dedication?:$age * 100;
$officerLevel = $this->officerLevel;
if(!$officerLevel || $isNewGeneral){
$officerLevel = $nationID?1:0;
}
$turntime = \sammo\getRandTurn($this->rng, $env['turnterm'], new \DateTimeImmutable($env['turntime']));
if($this->killturn){
$killturn = $this->killturn;
}
else if($this->birth !== null){
$killturn = ($this->death - $year) * 12 + $this->rng->nextRangeInt(0, 11) + $month - 1;
}
else{
throw new \InvalidArgumentException();
}
$db->insert('general',[
'owner'=>$this->owner,
'owner_name'=>$this->ownerName,
'npc'=>$this->npc,
'npc_org'=>$this->npc,
'affinity'=>$this->affinity,
'name'=>$name,
'imgsvr'=>$this->imgsvr,
'picture'=>$picturePath,
'nation'=>$nationID,
'city'=>$this->cityID,
'leadership'=>$this->leadership,
'strength'=>$this->strength,
'intel'=>$this->intel,
'experience'=>$experience,
'dedication'=>$dedication,
'dedlevel'=>1,
'officer_level'=>$officerLevel,
'gold'=>$this->gold,
'rice'=>$this->rice,
'crew'=>0,
'crewtype'=>GameUnitConst::DEFAULT_CREWTYPE,
'train'=>0,
'atmos'=>0,
'turntime'=>$turntime,
'killturn'=>$killturn,
'age'=>$age,
'belong'=>0,
'personal'=>$this->ego,
'special'=>$this->specialDomestic,
'specage'=>$this->specAge,
'special2'=>$this->specialWar,
'specage2'=>$this->specAge2,
'npcmsg'=>$this->text,
'makelimit'=>0,
'bornyear'=>$this->birth,
'deadyear'=>$this->death,
'dex1'=>$this->dex1,
'dex2'=>$this->dex2,
'dex3'=>$this->dex3,
'dex4'=>$this->dex4,
'dex5'=>$this->dex5,
'aux'=>\sammo\Json::encode($this->aux),
'lastrefresh'=>TimeUtil::now(),
]);
$this->generalID = $db->insertId();
$turnRows = [];
foreach(Util::range(GameConst::$maxTurn) as $turnIdx){
$turnRows[] = [
'general_id'=>$this->generalID,
'turn_idx'=>$turnIdx,
'action'=>'휴식',
'arg'=>null,
'brief'=>'휴식',
];
}
$db->insert('general_turn', $turnRows);
$rank_data = [];
foreach(RankColumn::cases() as $rankColumn){
$rank_data[] = [
'general_id'=>$this->generalID,
'nation_id'=>0,
'type'=>$rankColumn->value,
'value'=>0
];
}
$db->insert('rank_data', $rank_data);
return true; //생성되었다.
}
}