412 lines
15 KiB
PHP
412 lines
15 KiB
PHP
<?php
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namespace sammo\Command\General;
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use \sammo\{
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DB, Util, JosaUtil, Session, KVStorage,
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General,
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ActionLogger,
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GameConst, GameUnitConst,
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LastTurn,
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Command,
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ServConfig
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};
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use function \sammo\{
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getTechCall,
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tryUniqueItemLottery,
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getTechAbil
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};
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_징병 extends Command\GeneralCommand{
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/**
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* @var \sammo\GameUnitDetail $reqCrewType
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*/
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static protected $actionName = '징병';
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static protected $costOffset = 1;
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static public $reqArg = true;
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static protected $defaultTrain;
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static protected $defaultAtmos;
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protected $reqCrew = 0;
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protected $reqCrewType;
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protected $currCrewType;
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static protected $isInitStatic = false;
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protected static function initStatic()
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{
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static::$defaultTrain = GameConst::$defaultTrainLow;
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static::$defaultAtmos = GameConst::$defaultAtmosLow;
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}
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protected function argTest():bool{
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if($this->arg === null){
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return false;
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}
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if(!key_exists('crewType', $this->arg)){
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return false;
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}
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if(!key_exists('amount', $this->arg)){
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return false;
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}
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$crewType = $this->arg['crewType'];
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$amount = $this->arg['amount'];
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if(!is_int($crewType)){
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return false;
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}
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if(!is_numeric($amount)){
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return false;
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}
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$amount = (int)$amount;
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if(GameUnitConst::byID($crewType) === null){
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return false;
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}
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if($amount < 0){
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return false;
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}
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$this->arg = [
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'crewType'=>$crewType,
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'amount'=>$amount
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];
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return true;
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}
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protected function init(){
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation(['tech']);
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$leadership = $general->getLeadership();
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$currCrewType = $general->getCrewTypeObj();
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$maxCrew = $leadership * 100;
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$reqCrewType = GameUnitConst::byID($this->arg['crewType']);
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if($reqCrewType->id == $currCrewType->id){
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$maxCrew -= $general->getVar('crew');
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}
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$reqCrew = Util::valueFit($this->arg['amount'], 100, $maxCrew);
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$this->reqCrew = $reqCrew;
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$this->reqCrewType = $reqCrewType;
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$this->currCrewType = $currCrewType;
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[$reqGold, $reqRice] = $this->getCost();
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$this->runnableConstraints=[
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::ReqCityCapacity('pop', '주민', GameConst::$minAvailableRecruitPop + $reqCrew),
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ConstraintHelper::ReqCityTrust(20),
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ConstraintHelper::ReqGeneralGold($reqGold),
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ConstraintHelper::ReqGeneralRice($reqRice),
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ConstraintHelper::ReqGeneralCrewMargin($reqCrewType->id),
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ConstraintHelper::AvailableRecruitCrewType($reqCrewType->id)
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];
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}
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public function getBrief():string{
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$crewTypeName = $this->reqCrewType->name;
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$amount = $this->reqCrew;
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$commandName = static::getName();
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return "【{$crewTypeName}】 {$amount}명 {$commandName}";
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}
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public function getCommandDetailTitle():string{
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return "{$this->getName()}(통솔경험)";
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}
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public function getCost():array{
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if(!$this->isArgValid){
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return [0, 0];
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}
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$reqGold = $this->reqCrewType->costWithTech($this->nation['tech'], $this->reqCrew);
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$reqGold = $this->generalObj->onCalcDomestic('징병', 'cost', $reqGold, ['armType'=>$this->reqCrewType->armType]);
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$reqGold *= static::$costOffset;
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$reqRice = $this->reqCrew / 100;
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$reqGold = Util::round($reqGold);
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$reqRice = Util::round($reqRice);
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return [$reqGold, $reqRice];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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return 0;
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}
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public function run():bool{
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if(!$this->isRunnable()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$reqCrew = $this->reqCrew;
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$reqCrewText = number_format($reqCrew);
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$reqCrewType = $this->reqCrewType;
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$currCrew = $general->getVar('crew');
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$currCrewType = $this->currCrewType;
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$crewTypeName = $reqCrewType->name;
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$josaUl = JosaUtil::pick($crewTypeName, '을');
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$logger = $general->getLogger();
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if($reqCrewType->id == $currCrewType->id && $currCrew > 0){
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$logger->pushGeneralActionLog("{$crewTypeName}{$josaUl} <C>{$reqCrewText}</>명을 추가{$this->getName()}했습니다. <1>$date</>");
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$train = ($currCrew * $general->getVar('train') + $reqCrew * static::$defaultTrain) / ($currCrew + $reqCrew);
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$atmos = ($currCrew * $general->getVar('atmos') + $reqCrew * static::$defaultAtmos) / ($currCrew + $reqCrew);
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$general->increaseVar('crew', $reqCrew);
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$general->setVar('train', $train);
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$general->setVar('atmos', $atmos);
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}
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else{
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$logger->pushGeneralActionLog("{$crewTypeName}{$josaUl} <C>{$reqCrewText}</>명을 {$this->getName()}했습니다. <1>$date</>");
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$general->setVar('crewtype', $reqCrewType->id);
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$general->setVar('crew', $reqCrew);
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$general->setVar('train', static::$defaultTrain);
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$general->setVar('atmos', static::$defaultAtmos);
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}
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$newTrust = Util::valueFit($this->city['trust'] - ($reqCrew / $this->city['pop']) / static::$costOffset * 100, 0);
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$db->update('city', [
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'trust'=>$newTrust,
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'pop'=>$this->city['pop'] - $reqCrew
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], 'city=%i', $general->getCityID());
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$exp = Util::round($reqCrew / 100);
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$ded = Util::round($reqCrew / 100);
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$exp = $general->onCalcStat($general, 'experience', $exp);
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$ded = $general->onCalcStat($general, 'dedication', $ded);
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$general->addDex($general->getCrewTypeObj(), $reqCrew / 100, false);
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[$reqGold, $reqRice] = $this->getCost();
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$general->increaseVar('experience', $exp);
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$general->increaseVar('dedication', $ded);
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$general->increaseVarWithLimit('gold', -$reqGold, 0);
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$general->increaseVarWithLimit('rice', -$reqRice, 0);
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$general->increaseVar('leadership_exp', 1);
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$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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tryUniqueItemLottery($general);
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$general->applyDB($db);
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return true;
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}
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public function getJSFiles(): array
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{
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return [
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'js/recruitCrewForm.js'
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];
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}
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public function getForm(): string
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{
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$db = DB::db();
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$general = $this->generalObj;
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[$nationLevel, $tech] = $db->queryFirstList('SELECT level,tech FROM nation WHERE nation=%i', $general->getNationID());
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if(!$nationLevel){
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$nationLevel = 0;
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}
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if(!$tech){
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$tech = 0;
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}
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$ownCities = [];
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$ownRegions = [];
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$year = $this->env['year'];
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$startyear = $this->env['startyear'];
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$relativeYear = $year - $startyear;
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foreach(DB::db()->query('SELECT city, region from city where nation = %i', $general->getNationID()) as $city){
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$ownCities[$city['city']] = 1;
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$ownRegions[$city['region']] = 1;
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}
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$leadership = $general->getLeadership();
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$fullLeadership = $general->getLeadership(false);
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$abil = getTechAbil($tech);
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$armTypes = [];
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foreach(GameUnitConst::allType() as $armType => $armName){
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$armTypeCrews = [];
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foreach(GameUnitConst::byType($armType) as $unit){
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$crewObj = new \stdClass;
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$crewObj->showDefault = 'true';
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$crewObj->id = $unit->id;
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if($unit->reqTech == 0){
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$crewObj->bgcolor = 'green';
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}
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else{
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$crewObj->bgcolor = 'limegreen';
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}
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if(!$unit->isValid($ownCities, $ownRegions, $relativeYear, $tech)){
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$crewObj->showDefault = 'false';
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$crewObj->bgcolor = 'red';
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}
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$crewObj->baseRice = $general->onCalcDomestic($this->getName(), 'rice', $unit->riceWithTech($tech), ['armType'=>$unit->armType]);
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$crewObj->baseCost = $general->onCalcDomestic($this->getName(), 'cost', $unit->costWithTech($tech), ['armType'=>$unit->armType]);
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$crewObj->name = $unit->name;
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$crewObj->attack = $unit->attack + $abil;
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$crewObj->defence = $unit->defence + $abil;
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$crewObj->speed = $unit->speed;
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$crewObj->avoid = $unit->avoid;
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if($this->env['show_img_level'] < 2) {
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$crewObj->img = ServConfig::$sharedIconPath."/default.jpg";
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}
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else{
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$crewObj->img = ServConfig::$gameImagePath."/weap".$unit->id.".png";
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}
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$crewObj->baseRiceShort = round($crewObj->baseRice, 1);
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$crewObj->baseCostShort = round($crewObj->baseCost, 1);
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$crewObj->info = join('<br>', $unit->info);
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$armTypeCrews[] = $crewObj;
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}
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$armTypes[] = [$armName, $armTypeCrews];
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}
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$commandName = $this->getName();
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$techLevelText = getTechCall($tech);
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$crew = $general->getVar('crew');
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$gold = $general->getVar('gold');
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$crewTypeObj = $general->getCrewTypeObj();
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ob_start();
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?>
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<font size=2>병사를 모집합니다.
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<?php if($commandName=='징병'): ?>
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훈련과 사기치는 낮지만 가격이 저렴합니다.<br>
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<?php else: ?>
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훈련과 사기치는 높지만 자금이 많이 듭니다.
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<?php endif; ?>
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가능한 수보다 많게 입력하면 가능한 최대 병사를 모집합니다.<br>
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이미 병사가 있는 경우 추가<?=$commandName?>되며, 병종이 다를경우는 기존의 병사는 소집해제됩니다.<br>
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현재 <?=$commandName?> 가능한 병종은 <font color=green>녹색</font>으로 표시되며,<br>
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현재 <?=$commandName?> 가능한 특수병종은 <font color=limegreen>초록색</font>으로 표시됩니다.<br>
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<table class='tb_layout' style='margin:auto;'>
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<thead>
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<tr><td colspan=11><div style='float:right'><input type='checkbox' id="show_unavailable_troops">불가능한 병종 표시</input></div>
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<?php if($commandName=='모병'): ?>
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<div style='text-align:center;'>모병은 가격 2배의 자금이 소요됩니다.</div>
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<?php endif; ?>
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</td></tr>
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<tr>
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<td colspan=11 align=center class='bg2'>
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현재 기술력 : <?=$techLevelText?>
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현재 통솔 : <?=$leadership?><?=($leadership!=$fullLeadership)?"({$fullLeadership})":''?>
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현재 병종 : <?=$crewTypeObj->name?>
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현재 병사 : <?=$crew?>
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현재 자금 : <?=$gold?>
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</td>
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</tr>
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<tr>
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<td width=64 align=center class='bg1'>사진</td>
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<td width=64 align=center class='bg1'>병종</td>
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<td width=40 align=center class='bg1'>공격</td>
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<td width=40 align=center class='bg1'>방어</td>
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<td width=40 align=center class='bg1'>기동</td>
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<td width=40 align=center class='bg1'>회피</td>
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<td width=40 align=center class='bg1'>가격</td>
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<td width=40 align=center class='bg1'>군량</td>
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<td width=180 align=center class='bg1'>병사수</td>
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<td width=50 align=center class='bg1'>행동</td>
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<td width=300 align=center class='bg1'>특징</td>
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</tr>
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</thead>
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<tbody>
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<?php foreach($armTypes as [$armName,$armTypeCrews]): ?>
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<tr><td colspan=11><?=$armName?> 계열</td></tr>
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<?php foreach($armTypeCrews as $crewObj): ?>
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<tr
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id="crewType<?=$crewObj->id?>"
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class="show_default_<?=$crewObj->showDefault?>"
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style='height:64px;background-color:<?=$crewObj->bgcolor?>'
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data-rice="<?=$crewObj->baseRice?>"
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data-cost="<?=$crewObj->baseCost?>"
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>
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<td style='background:#222222 no-repeat center url("<?=$crewObj->img?>");background-size:64px'></td>
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<td style='text-align:center;vertical-align:middle;'><?=$crewObj->name?></td>
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<td style='text-align:center;vertical-align:middle;'><?=$crewObj->attack?></td>
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<td style='text-align:center;vertical-align:middle;'><?=$crewObj->defence?></td>
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<td style='text-align:center;vertical-align:middle;'><?=$crewObj->speed?></td>
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<td style='text-align:center;vertical-align:middle;'><?=$crewObj->avoid?></td>
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<td style='text-align:center;vertical-align:middle;'><?=$crewObj->baseCostShort?></td>
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<td style='text-align:center;vertical-align:middle;'><?=$crewObj->baseRiceShort?></td>
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<td style='text-align:center;vertical-align:middle;' class='input_form' data-crewtype='<?=$crewObj->id?>'>
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<input type=button value='절반' class='btn_half'
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><input type=button value='채우기' class='btn_fill'
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><input type=button value='가득' class='btn_full'
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><br>
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<input type=text data-crewtype='<?=$crewObj->id?>' class=form_double name=double maxlength=3 size=3
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style=text-align:right;color:white;background-color:black
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>00명
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<input type=text class=form_cost name=cost maxlength=5 size=5 readonly
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style=text-align:right;color:white;background-color:black>원
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</td>
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<td style='position:relative;height:64px;'><input
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type=submit value='<?=$commandName?>' class='submit_btn'
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style='width:100%;height:44px;margin:10px 0;display:block;position: absolute;left:0;top:0;'
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></td>
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<td><?=$crewObj->info?></td>
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</tr>
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<?php endforeach; ?>
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<?php endforeach; ?>
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</tbody>
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</table>
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<input type='hidden' id='amount' value='1'>
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<input type='hidden' id='crewType' value='<?=$crewTypeObj->id?>'>
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<script>
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window.currentTech = <?=$tech?>;
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window.leadership = <?=$leadership?>;
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window.fullLeadership = <?=$fullLeadership?>;
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window.currentCrewType = <?=$crewTypeObj->id?>;
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window.currentCrew = <?=$crew?>;
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window.currentGold = <?=$gold?>;
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window.is모병 = <?=($this->getName()=='모병')?'true':'false'?>;
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</script>
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<?php
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return ob_get_clean();
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}
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}
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